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What's wrong please !!

tharkthark Member UncommonPosts: 1,188

I have played this game with my wife and we are having a good time with all it has to offer...

The only thing that seams weak currently is the PVP aspect with the small arena etc..

Yet I see players complaining about this and that..

Can you please explain what is wrong and what you consider they should have done diffrently ..

A few of the complain I see is ..

1 The game has not enough quests: Well I guess this will be warrented in time, is there someone that just needs to be max level in a hurry ?

2: The retcon system is to expensive: I really can't see this as a problem at all since they patched the economy system, I have lots of money and plenty to do retcons with..Are you not selling loot ? I have like 8 gold with my level 20 characther and I can retcon lots of steps without any problems at all, infact i have done it several times already.


Comments

  • GrenadierGrenadier Member Posts: 91

    Overall I am very happy with the game, but there are always things I think they could and should have done better. I don't mind the balance changes as long as they are giving out free retcons (which they are). I don't mind the minor content gap at 32-34 because its being addressed in the next patch (probably this week). I don't mind that there are some underpowered powers because I can try them in the Powerhouse. I don't mind the general lack of grouping because I like to solo and duo with my wife.

     

    There are really just a couple design decisions that I don't entirely agree with.

    • The zones feel like they put 5 pounds of crap into a 2 pound bag. There is too much going on, not enough commonplace mundane stuff. If everything is super crazy everywhere then I end up feeling that nothing is super crazy anywhere. You need some contrast to appreciate the fantastic.

       
    • The power sets do nothing to encourage roles. Any set can do anything, but its hard to really specialize in any particular role. If the sets were divided by role (tanking, dps, support, CC) then they could have had a lot of role specialization instead of a system that encourages everyone to be a tank-mage.



    Most of the complaints seem to be coming from people who are expecting this year's game to be just like they imagine games coming out in two years might be like. The are expecting some big shift in game play, but without having to learn anything new. They expect a $50 MMOG to have 100 times the content of a $50 single player game. They expect to blast through content at break neck speeds, but complain when the content runs out. They expect massive customizability, but complain when it doesn't fulfill every possible thing they ever imagined. They expect release quality in a beta test. They complain when changes are made and they complain that changes need to be made. In other words, people are idiots.

  • grapevinegrapevine Member UncommonPosts: 1,927

    Likewise I'm very happy with CO.  I'm not saying its perfect, but it is great fun.   The recon problem is no where near as bad now. Prices are a lot lower and items are dropping so much for vendoring that people are now asking for the bag sizes to be increased.

     

    From what I can tell those who've been having problems fall into one of three catagories: -

    1) Just simply arn't great players.

    2) Create FotM heroes and complain when they get nerfed for being OP.

    3) Try to create a traditional MMO classed based hero (i.e. a healer, or a tank).  This will most certainly fail, as its not in the games design and will lead to gimped heroes.   Spider-man doesn't have the Great Healio tagging along and having to keep saving him because he punches like its into a paper bag.  Everyone should be able to hold their own, just with that extra uniqueness to help a team when needed.

     

    My top three concers are: -

    1) The UI can be unresponsive on executing powers assigned to ALT keys, although there is a new one coming soon.  So I hope its fixed.

    2) Lag in Lemuria (level 32'ish + zone).  Some seem to have it worse than others.  I've a high end PC and still get the odd rubberbanding, although it isn't to bad.  All other zones are fine.

    3) While I've not ran out of content, there is a definate shortage at some levels.  I was on even level quests until level 32, I'm now doing +2 ones.  The devs have however said they'll be adding more soon.  *EDIT* By level 35 I'm back on even level quests.

     

    The top four things I enjoy the most are: -

    1) The fexibility in the heroes you can create.

    2) The combat system (i.e. its fast paced).

    3) The pivital missions, which are story driven and instanced. 

    4) The nemesis system and missions.  Fighting a villian you've created is cool.

  • YamotaYamota Member UncommonPosts: 6,593
    Originally posted by thark


    I have played this game with my wife and we are having a good time with all it has to offer...
    The only thing that seams weak currently is the PVP aspect with the small arena etc..
    Yet I see players complaining about this and that..
    Can you please explain what is wrong and what you consider they should have done diffrently ..
    A few of the complain I see is ..
    1 The game has not enough quests: Well I guess this will be warrented in time, is there someone that just needs to be max level in a hurry ?
    2: The retcon system is to expensive: I really can't see this as a problem at all since they patched the economy system, I have lots of money and plenty to do retcons with..Are you not selling loot ? I have like 8 gold with my level 20 characther and I can retcon lots of steps without any problems at all, infact i have done it several times already.
     

     

    Alright..

    1. Not enough group content. I have played the game for about 2 weeks now and I cant remember the last time I grouped. There just doesn't seem to be any need for it or even opportunities since I would be glad to join a group even though there is not reason to. But the opportunity just doesn't present itself.
    2. Not enough content for alts. I have created 3 alts which i quickly got bored of after I realised I have to go through the same content as my main. Game needs more pararell leveling routes.
    3. PvP. 1-20 levels playing the same map? No objectives but to kill the others? No, this does not cut it. It should be more like WAR where first tier got 3 different maps, then another 3, then another 5 and then I think the final tier got something like 6 different PvP maps. CO got a long way to go.
    4. End game. I havent reached it myself but I heard it is no good. An MMORPG with poor end game is a dying MMORPG. And me hearing it sucks doesn't excactly motivate me to reach it.
  • YamotaYamota Member UncommonPosts: 6,593
    Originally posted by Grenadier




    The zones feel like they put 5 pounds of crap into a 2 pound bag. There is too much going on, not enough commonplace mundane stuff. If everything is super crazy everywhere then I end up feeling that nothing is super crazy anywhere. You need some contrast to appreciate the fantastic.

     
    The power sets do nothing to encourage roles. Any set can do anything, but its hard to really specialize in any particular role. If the sets were divided by role (tanking, dps, support, CC) then they could have had a lot of role specialization instead of a system that encourages everyone to be a tank-mage.

     

     

    Just wanted to comment on this one. One of the major misstakes they did in CoX was to treat the game as a fantasy MMORPG with tank, dps, healer etc. But Super Heroes are nothing like elves/dwarves/whatever in fantasy games.

    Most of the known Super Heroes are tank mages and I am glad the devs realised that and didn't create yet another fantasy MMORPG clone.

    However being that super tank mage should be hard, and take time, not everyone can be Superman you know. So that is how they need to balance it by making it hard to become that super tank game but you can still have fun even if you dont become one.

    And different roles? Yeah definetely, but not the traditional fantasy game roles.

  • GrenadierGrenadier Member Posts: 91
    Originally posted by Yamota

    And different roles? Yeah definetely, but not the traditional fantasy game roles.

     

    Most fantasy games haven't really tackled a classless system. At least whenever they try to tackle it they completely lose all form of combat roles. UO was the worst in this regard because you would see so many plate armor wearing players running around casting portals and energy bolts.



    What I have in mind for a classless but role driven system is something similar to what we have in CO but with a kind of WoW-style talent tree for each role. I only say WoW-style talent trees because its a clever and clear way to handle power/advantage tiers. The CO tier system is somewhat confusing and its easy to cherry pick powers from each set with no consequence or trade off for taking the best powers from each set.



    A defensive tree might have all your defensive passives and defense/mitigation oriented powers. Maybe the defensive tree would branch out into evasion, mitigation, and regeneration types of defense. A range damage tree would branch out into the various elements. A crowd control tree could peak out at some very strong AOE confuse powers like we had in CoX.



    A player could still be a tank mage, but they would be restricted to the lower half of each tree and might not have their pick of much crowd control or support powers either. What sucks about the current system is that they can't add any really powerful top tier powers because its so easy to pick whatever you want and those really powerful powers need to be balanced with even the trivial low tier powers.

  • tharkthark Member UncommonPosts: 1,188


    Originally posted by Yamota
    Originally posted by thark I have played this game with my wife and we are having a good time with all it has to offer...
    The only thing that seams weak currently is the PVP aspect with the small arena etc..
    Yet I see players complaining about this and that..
    Can you please explain what is wrong and what you consider they should have done diffrently ..
    A few of the complain I see is ..
    1 The game has not enough quests: Well I guess this will be warrented in time, is there someone that just needs to be max level in a hurry ?
    2: The retcon system is to expensive: I really can't see this as a problem at all since they patched the economy system, I have lots of money and plenty to do retcons with..Are you not selling loot ? I have like 8 gold with my level 20 characther and I can retcon lots of steps without any problems at all, infact i have done it several times already.
     
     
    Alright..

    [*]Not enough group content. I have played the game for about 2 weeks now and I cant remember the last time I grouped. There just doesn't seem to be any need for it or even opportunities since I would be glad to join a group even though there is not reason to. But the opportunity just doesn't present itself.
    [*]Not enough content for alts. I have created 3 alts which i quickly got bored of after I realised I have to go through the same content as my main. Game needs more pararell leveling routes.
    PvP. 1-20 levels playing the same map? No objectives but to kill the others? No, this does not cut it. It should be more like WAR where first tier got 3 different maps, then another 3, then another 5 and then I think the final tier got something like 6 different PvP maps. CO got a long way to go.

    End game. I havent reached it myself but I heard it is no good. An MMORPG with poor end game is a dying MMORPG. And me hearing it sucks doesn't excactly motivate me to reach it.


    These 3 points you made are ofcourse solid arguments and problems for some players ..

    But as far as I'm concerned, I think some players demand to much from a new title. Sure they could have postponed the launch 6-12 months and created more content/areas and PvP arenas, but that also costs tons of money and a few heart attacks from an eager investor.

    I can agree that it would have been nice with a bigger world from the get go, but now we have this and they will release more content and/or new areas eventually, maybe even in a few weeks.

    I think todays MMO's are more complex in every possible way, more detailed storys, scripts etc etc, thats also why we end up with these syndroms more often..
    In the older MMO's they had less advanced systems and it didn't even contain half of all the stuff a MMORPG of today is suppose to be having to be granted a stamp of approval..Look at old EverQUEST for example, they hardly even had any quests at all in the beginning, but at that time none had any other games to compare it with part from maybe Ultima Online and selected few others.

    LOTRO
    Age Of Conan
    Warhammer

    These 3 games all suffered from the same things as Champions, aslong as you played fast.

    But as with Champions if you are a somewhat slower player, you were fine in these 3 games aswell and new content has been adding up in every patch, Maybe at this day LOTRO is at a stage (content vise)that no one had complained..

    If thats true then developers needs atleast a few years extra when developing a MMO, either that or they need to do things faster, but faster often means more sloppy etc..

    Ohh well

    /junker

  • CohasCohas Member UncommonPosts: 152

    I have enjoyed this game, but the only  thing i have issues with is pvp. Yes some power sets a overpowered, but i have found work arounds for some of this. All in all this is a great game.

    Have No Fear Cohas is here!!!
    image

  • neoterrarneoterrar Member Posts: 512

    I think MMO games, regardless of the genre, are social. This game, in my view, goes out of it's way to prevent player interaction.

    (beta experience, I understand live is mildly different)

    Groups, didn't need em (I only got to ~20 mind you)

    Group dynamics? Has that been figured out yet? Who does what? Just ends up an exercise in frustration.

    ---

    I generally found the game to be something decent for a once through, but nothing to hold long term interest. That's why I didn't bother to buy it.

  • oddjobs74oddjobs74 Member Posts: 526

    Whats wrong is the game is dumb. This game is Tabula Rasa 2, without the story. The PVP is typical add on, after the the fact , afterthought stupid. I am a big time pvper, and I refuse to PVP in this game. The game  is broken most of the time. People complain about Aion, are the lucky ones.

    CO is the closest to Asian grind I have seen in a pay to play game in a long time. accept mission look for green circle on map rinse and repeat. There is no form of manual to help you understand what a build is or how the powersets work. Anyway, they change it every day. But why? In WoW terms, when you have a pally that can stealth and backstab, aoe root aoe nuke range nuke and mele DPS, and heal, how the HELL can you adjust for ballance?

    Nemesis.. LOL. I want to create a guy to pop out and kill me when Im in the middle of something at the most in oportune times. We'll call it a feature! this is the most retarded thing I have ever heard of (aprt from OT3 and the story of Xenu)

    It just reminds me of a child telling a story, while making it as they go along... A mongoloid child.

     

  • A.BlacklochA.Blackloch Member UncommonPosts: 842

    I never thought I'd be buying a superhero MMORPG but I went and did it. It's been fun, feels really fresh after all other repetitive mmorpgs... Too bad the game doesn't hold you that long.

    It hasn't even been a full month after release and I really don't have any rush to log in anymore... Don't know why though. Maybe it's the constant skill changing, having to redo your characters over and over again since they decide to "fix" skills.

    Or the watered down, very easy and squishy mobs. The game get's easier and easier after every patch, someone whines about dying too much and mobs keep getting easier and easier. I liked how the Gadroons in Canada were tougher than average CO mobs, you really had to watch out to not pull more than one group at a time. Or if you went too close the Gadroon Spires, they started to spew nasty toxic gas that really hurt. But of course the spires damage got nerfed 90% and Gadroons turned into squishy mobs.

    And, since the game just is so damn easy I really didn't see the point of grouping. Well, of course I was in group with my buddy everyday we played. Not because we were facing something challenging though. More than often I got a bit frustrated when I only had to stand still, keep my minigun and SMG spewing lead and watch stuff die. My friend saying "Oh man, I can't even charge my fireball when everything is already dead." So, didn't take very long until we both decided to just quest alone and hook up for lairs or some very very Elite boss.

    I often got the feeling I was playing a single player game online, since the grouping feature felt so useless. I kept hoping that eventually the mobs toughen up once I get more levels and move to new places, but after seeing the same easy-easy gameplay continues all the way to Monster Island and Lemuria, I really haven't been playing anymore.

    Well, I really liked the game, I loved how creative you can be when designing your own hero. I liked hopping in the rooftops of Millennium City beating up gangsters and lunatics. I just don't see any point playing it anymore since I get the feeling the game underrates it's users. Ah, very frustrating.

    Oh, and my main character is lvl 35 and has a bit over 50Gold, I really don't see what's the problem with people not being able to pay the retcon. Besides buying new tradeskills, I really see no use for money in this game. Even the stuff in auction house is pretty useless stuff compared to quest rewards.

    Don't know what's your experiences from the game, but this is how I personally feel, so don't worry, not here to bash the game. Just trying to figure out what's wrong with it like OP's doing. :)

  • tharkthark Member UncommonPosts: 1,188


    Originally posted by oddjobs74
    Whats wrong is the game is dumb. This game is Tabula Rasa 2, without the story. The PVP is typical add on, after the the fact , afterthought stupid. I am a big time pvper, and I refuse to PVP in this game. The game  is broken most of the time. People complain about Aion, are the lucky ones.
    CO is the closest to Asian grind I have seen in a pay to play game in a long time. accept mission look for green circle on map rinse and repeat. There is no form of manual to help you understand what a build is or how the powersets work. Anyway, they change it every day. But why? In WoW terms, when you have a pally that can stealth and backstab, aoe root aoe nuke range nuke and mele DPS, and heal, how the HELL can you adjust for ballance?
    Nemesis.. LOL. I want to create a guy to pop out and kill me when Im in the middle of something at the most in oportune times. We'll call it a feature! this is the most retarded thing I have ever heard of (aprt from OT3 and the story of Xenu)
    It just reminds me of a child telling a story, while making it as they go along... A mongoloid child.
     


    Hmm..Did you honestly buy this game for PvP ? 5 min surfing the web would have told you that there is tons of games that is better suited for that !!

    I agree with you that the green circles are dumb, but unfortunatly thats how MMORPG's are these days, No not just Asian grinders, all of them. For some reason this is how the developers thinks we want our quests. You could have found this out by playing any of the todays MMORPG's or simply surfed the web for 5 min.

    Odd, first you complain that the quests aren't complex enough and how they dare to draw out green circles and make the quests to easy, then you complain when there is actually some challenge in the game to be had , how can the builds really be that hard to understand, there is much info on each and every power/skill and/or stat..There is even a manual to be read from within the game, and you can almost try all the powers from within the powerhouse. I think it's fun to experiment with the diffrent builds and try out diffrent combos etc..Or would you rather have this game be a class game like WoW and all the others, that way you didn't have to bother if you had the best build or not ;)

    /junker

  • YamotaYamota Member UncommonPosts: 6,593
    Originally posted by Mortemia


    I never thought I'd be buying a superhero MMORPG but I went and did it. It's been fun, feels really fresh after all other repetitive mmorpgs... Too bad the game doesn't hold you that long.
    It hasn't even been a full month after release and I really don't have any rush to log in anymore... Don't know why though. Maybe it's the constant skill changing, having to redo your characters over and over again since they decide to "fix" skills.
    Or the watered down, very easy and squishy mobs. The game get's easier and easier after every patch, someone whines about dying too much and mobs keep getting easier and easier. I liked how the Gadroons in Canada were tougher than average CO mobs, you really had to watch out to not pull more than one group at a time. Or if you went too close the Gadroon Spires, they started to spew nasty toxic gas that really hurt. But of course the spires damage got nerfed 90% and Gadroons turned into squishy mobs.
    And, since the game just is so damn easy I really didn't see the point of grouping. Well, of course I was in group with my buddy everyday we played. Not because we were facing something challenging though. More than often I got a bit frustrated when I only had to stand still, keep my minigun and SMG spewing lead and watch stuff die. My friend saying "Oh man, I can't even charge my fireball when everything is already dead." So, didn't take very long until we both decided to just quest alone and hook up for lairs or some very very Elite boss.
    I often got the feeling I was playing a single player game online, since the grouping feature felt so useless. I kept hoping that eventually the mobs toughen up once I get more levels and move to new places, but after seeing the same easy-easy gameplay continues all the way to Monster Island and Lemuria, I really haven't been playing anymore.
    Well, I really liked the game, I loved how creative you can be when designing your own hero. I liked hopping in the rooftops of Millennium City beating up gangsters and lunatics. I just don't see any point playing it anymore since I get the feeling the game underrates it's users. Ah, very frustrating.
    Oh, and my main character is lvl 35 and has a bit over 50Gold, I really don't see what's the problem with people not being able to pay the retcon. Besides buying new tradeskills, I really see no use for money in this game. Even the stuff in auction house is pretty useless stuff compared to quest rewards.
    Don't know what's your experiences from the game, but this is how I personally feel, so don't worry, not here to bash the game. Just trying to figure out what's wrong with it like OP's doing. :)

    Your experience pretty much mirrors mine. The game is way too easy, hence why you really dont need to group and in a single player game that is how it should be but in a multiplayer game there should be tons of content/mob that are not meant to be soloable.

    CO just doesn't have enough of that and, assuming you dont screw up your build, you can just breeze through most content without even talking to another person. It is sad really because the game holds so much potential with its classless design and customization, not to mention the cool gfx and action paced combat.

    Cryptic needs to fire whoever designed the game to be so easy and soloable and hire someone who understand the dynamics of a MMORPG.

    Casual mindset can be good up to a point. But if it is so casual that you dont need to group, or even talk, to another person it has gone too far. Atleast for an MMORPG which evolves around player interaction and not AI interaction.

  • ethionethion Member UncommonPosts: 2,888

    While the solo stuff is pretty easy the group stuff can be quite tough.  Grouping doing the lairs would be fun except that there is no reward for grouping.  When I did a group to help people do Dr Destroyer instances I was getting like 100-500xp per kill which was really a fraction of what I'd get soloing just killing mobs.  So running instances to help people or just to do groups isn't really useful. 

    Then there is also the problem that there isn't much in the way of group dynamics.  Agro is kinda all over so even if you have someone in tank  mode they can't keep the agro and it really turns into mostly an everyone for themselves type fight.

    Some of the mechanics for a good group game are there, there are just too many things that are broken or not working properly to make the group game much fun.  It is like they designed a solo game and then decided to add on multiplayer support?!?

    Things like the non interruptable cut scenes for groups.   What idiot put that into the game.  In Telios instance I died because we had agro in the teleport room when someone decided to go into the brain room.  Cut scene starts while you are being attacked and when it's over you are dead.  That was cute....

    They said in beta that the loot in a group instances was better but I never saw any advantage in the loot, in fact it seemed less frequent or the same as the solo world.

    Roles are a great idea they just need to get agro stuff working properly and maybe make the roles a bit more effective.

    There are some good ideas no question.  The implementation is just poor.

    ---
    Ethion

  • MercscytheMercscythe Member UncommonPosts: 134

    Right now I think the main problem is a lack of overall polish. The game can be buggy, there are a lack of quests (every quest is mandatory), and my biggest complaint, the unresponsiveness of the UI. So far, though, I think it is pretty fun and has a lot of potential. I'm not familiar with Cryptic, though, so I have no idea on whether or not they can capitalize off that potential.

    Also, Min/Maxers are having a hard time dealing with their builds being nerfed every patch. Doesn't really affect me because I just go with concept characters and don't really care whether or not the character is viable in PvP. That's not to say I don't pick attributes/abilities with no function, I just don't go through each power set and pick out the FotM powers.

  • grapevinegrapevine Member UncommonPosts: 1,927

    There's a new patch today, which states a lot of content has been added to Monster Island (new missions and instances).

    There also seems to be quite a few bug fixes and buffs to powers.

  • GrenadierGrenadier Member Posts: 91
    Originally posted by grapevine


    There's a new patch today, which states a lot of content has been added to Monster Island (new missions and instances).
    There also seems to be quite a few bug fixes and buffs to powers.

     

    Awesome! I figured it would be soon. The devs have been too quiet lately. Well too quiet except for the devs on the test server who have been quizing everyone about how to handle the underpowered and lesser used or weaker sets like Sorcery and Archery.

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