oilville happens to be a bottleneck all noobs from the 6 different starting towns level into oilville about the same time. so it will be 6x as worse than ant other city.
a few things still on my list...
water ditch in monkeytown
travel times overly long (steam train)
costume clothing / clothing toggles
crafting que ability to pause one and craft another (shift priorities)
radiation barrier defined more obvious,, with rad meter clicker
vehicles need vehicle physics (jumping)
horse population gonna be a problem after release as in 100+ horses standing in oil
repeatable quests not identified
need grenage physics includes the poisons and acids
need shotgun physics not slug
shotgun damage out of wach 410 is the smallest NOT the bigest (12,20,410)
factions are wattery and have no unique contrast.
no player chat channels
no tiered clan bank security
need more player choice in crafting dyeing or other customizations like a blue mororcycle or green berret or spicy chicken (vs normal chicken)
no /follow command
no /drag command
ability to abort a loot or harvest by moving (foward)
if i had to pick the most critical for game it would be vehicle physics and customization,, even though the train and shotguns are important to me.
make a world, not a game, we dont want another game.
I kind of feel bad for this game. Having the same release date as Aion is pretty overwhelming. Not to mention other non-MMOs like Halo:ODST.
I played FE in early closed beta and felt ok about it. The game mechanic's were very interesting, but it was at an unplayable state. Lot's of bugs and my computer couldn't handle the graphics at the time. But, I'm sure this game will do fine in the long run. Might try it out later in the year, but for now I'm sticking with Aion.
Currently playing: Star Wars: The Old Republic, World of Warcraft, Dota 2, League of Legends
Waiting on: Blade & Soul, Guild Wars 2, Tera, Kingdoms of Amular, Firefall
I've been playing the game for the last 2 days, it's not bad but the problem i see with the launch is the population. There will be too many players and not enough mobs. It's already a problem in Sector 1, you get lots of players doing the same series of quests and not enough mobs. With only one server and no instancing like Champion Online, everyone is in the same place trying to do the same quests. And so far, the game seems to have a lot of difficulty handling many peoples in the same areas. I've experienced game crashes only when entering crowded area. I think they should open a couple more servers to disperse the population or it's gonna be very frustrating trying to quests with 100 of others for the same wolf kill.
this "bug" was brought up months ago in beta but they didnt do anything about it.
i shudder to think what oilville is gonna be like especially with 100 horses thrown on top.
That's because its not a bug, nor is it broken, players just need to spread out more, and they will. Spawn times in sector one is already rather fast. There is enough game world to house everyone, just not all in one spot.
MrB, I have seen you these forums many times in favor of this game and I aplaud you for it.
Unfortunately, in the instance, your wrong, sorry.
I brought up this type of situation after the second week of Alpha but was ignored. Now, we are seeing reality take affect.
There arent enough scavenge nodes. Spawn camping is a major issue atm. Doesnt matter if its a Scavenge spawn or Quest npc spawn, there just arent enough to make the game work right now.
Not saying the game is bad, just poorly thought out as to demand by players.
oilville happens to be a bottleneck all noobs from the 6 different starting towns level into oilville about the same time. so it will be 6x as worse than ant other city.
a few things still on my list...
water ditch in monkeytown
travel times overly long (steam train)
costume clothing / clothing toggles
crafting que ability to pause one and craft another (shift priorities)
radiation barrier defined more obvious,, with rad meter clicker
vehicles need vehicle physics (jumping)
horse population gonna be a problem after release as in 100+ horses standing in oil
repeatable quests not identified
need grenage physics includes the poisons and acids
need shotgun physics not slug
shotgun damage out of wach 410 is the smallest NOT the bigest (12,20,410)
factions are wattery and have no unique contrast.
no player chat channels
no tiered clan bank security
need more player choice in crafting dyeing or other customizations like a blue mororcycle or green berret or spicy chicken (vs normal chicken)
no /follow command
no /drag command
ability to abort a loot or harvest by moving (foward)
if i had to pick the most critical for game it would be vehicle physics and customization,, even though the train and shotguns are important to me.
shotgun damage out of wach 410 is the smallest NOT the bigest (12,20,410)
Sorry, but that is correct. Shotgun bores are rated, smallest to largest as .410, 28, 20, 12, 10 etc.
A .410 is in fact the smallest commercial shotgun bore in use to my knowledge. It' is a measurement of the bore in inches diameter. Like many things, the numbering is counter-intuitive.
Shotgun gauges are determined by the number of lead balls of a given diameter required to make one pound of that size ball. Thus 10 balls of 10 gauge diameter are required to make one pound of such balls, or 20 balls of 20 gauge diameter are required to make one pound, and so forth. This is a relative numbering system and does not correspond to a diameter measurement, only the .410 does so.
I've been playing the game for the last 2 days, it's not bad but the problem i see with the launch is the population. There will be too many players and not enough mobs. It's already a problem in Sector 1, you get lots of players doing the same series of quests and not enough mobs. With only one server and no instancing like Champion Online, everyone is in the same place trying to do the same quests. And so far, the game seems to have a lot of difficulty handling many peoples in the same areas. I've experienced game crashes only when entering crowded area. I think they should open a couple more servers to disperse the population or it's gonna be very frustrating trying to quests with 100 of others for the same wolf kill.
this "bug" was brought up months ago in beta but they didnt do anything about it.
i shudder to think what oilville is gonna be like especially with 100 horses thrown on top.
That's because its not a bug, nor is it broken, players just need to spread out more, and they will. Spawn times in sector one is already rather fast. There is enough game world to house everyone, just not all in one spot.
MrB, I have seen you these forums many times in favor of this game and I aplaud you for it.
Unfortunately, in the instance, your wrong, sorry.
I brought up this type of situation after the second week of Alpha but was ignored. Now, we are seeing reality take affect.
There arent enough scavenge nodes. Spawn camping is a major issue atm. Doesnt matter if its a Scavenge spawn or Quest npc spawn, there just arent enough to make the game work right now.
Not saying the game is bad, just poorly thought out as to demand by players.
There is an insane amount of nodes out and away from towns, all you have to do is explore.
Many things, such as coyotes, do not have to be killed in the exact spot to count for the quest, any coyotes will do. this applys to the majority of quest mobs. Again, this is not broken, players simply need to spread out.
For all intents, this is simply player learned behavior that things only count in the sport you are pointed to, and that they dont need to go far from a town to find resources. Its not broken.
Hop on your horse, pick a direction, and go. you will come back with full stacks of resources, and encounter many quest mobs.
---------- "Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me
"Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.
Good lord it was busy those last few days of beta. The dev team really did a killer job polishing up a bunch of issues and fast. Albeit the game is rough it sure is better then I expected it to be. Grats to Icarus studios. I really do see this game having a long term but small following and thats a good thing for a niche game.
I agree this game has a change to do what EvE did. Start small and with some basic feature to keep the attention of a small player base and grow from there
I kind of feel bad for this game. Having the same release date as Aion is pretty overwhelming. Not to mention other non-MMOs like Halo:ODST. I played FE in early closed beta and felt ok about it. The game mechanic's were very interesting, but it was at an unplayable state. Lot's of bugs and my computer couldn't handle the graphics at the time. But, I'm sure this game will do fine in the long run. Might try it out later in the year, but for now I'm sticking with Aion.
I'm not so shure about that. I believe that they are not trying to compete with AION in the sence of subscription numbers.
They could care less about AION, other than wishing them all the luck. Its players that have some obsession with "Waring".
---------- "Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me
"Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.
Comments
oilville happens to be a bottleneck all noobs from the 6 different starting towns level into oilville about the same time. so it will be 6x as worse than ant other city.
a few things still on my list...
water ditch in monkeytown
travel times overly long (steam train)
costume clothing / clothing toggles
crafting que ability to pause one and craft another (shift priorities)
radiation barrier defined more obvious,, with rad meter clicker
vehicles need vehicle physics (jumping)
horse population gonna be a problem after release as in 100+ horses standing in oil
repeatable quests not identified
need grenage physics includes the poisons and acids
need shotgun physics not slug
shotgun damage out of wach 410 is the smallest NOT the bigest (12,20,410)
factions are wattery and have no unique contrast.
no player chat channels
no tiered clan bank security
need more player choice in crafting dyeing or other customizations like a blue mororcycle or green berret or spicy chicken (vs normal chicken)
no /follow command
no /drag command
ability to abort a loot or harvest by moving (foward)
if i had to pick the most critical for game it would be vehicle physics and customization,, even though the train and shotguns are important to me.
make a world, not a game, we dont want another game.
is this game worth it?............i will play casual with ryzom
I wonder if people will be this excited about the real zombie apocalypse.
CAAAAAAAAAAAN YOOOOOOOOOOOOU DIIIIIIIIGGGGG ITTTTTTTTTTTTT!!!!!!!
I kind of feel bad for this game. Having the same release date as Aion is pretty overwhelming. Not to mention other non-MMOs like Halo:ODST.
I played FE in early closed beta and felt ok about it. The game mechanic's were very interesting, but it was at an unplayable state. Lot's of bugs and my computer couldn't handle the graphics at the time. But, I'm sure this game will do fine in the long run. Might try it out later in the year, but for now I'm sticking with Aion.
Currently playing: Star Wars: The Old Republic, World of Warcraft, Dota 2, League of Legends
Waiting on: Blade & Soul, Guild Wars 2, Tera, Kingdoms of Amular, Firefall
this "bug" was brought up months ago in beta but they didnt do anything about it.
i shudder to think what oilville is gonna be like especially with 100 horses thrown on top.
That's because its not a bug, nor is it broken, players just need to spread out more, and they will. Spawn times in sector one is already rather fast. There is enough game world to house everyone, just not all in one spot.
MrB, I have seen you these forums many times in favor of this game and I aplaud you for it.
Unfortunately, in the instance, your wrong, sorry.
I brought up this type of situation after the second week of Alpha but was ignored. Now, we are seeing reality take affect.
There arent enough scavenge nodes. Spawn camping is a major issue atm. Doesnt matter if its a Scavenge spawn or Quest npc spawn, there just arent enough to make the game work right now.
Not saying the game is bad, just poorly thought out as to demand by players.
Will give it a try tomorrow. Good job Icarus.
See you in the dream..
The Fires from heaven, now as cold as ice. A rapid ascension tolls a heavy price.
shotgun damage out of wach 410 is the smallest NOT the bigest (12,20,410)
Sorry, but that is correct. Shotgun bores are rated, smallest to largest as .410, 28, 20, 12, 10 etc.
A .410 is in fact the smallest commercial shotgun bore in use to my knowledge. It' is a measurement of the bore in inches diameter. Like many things, the numbering is counter-intuitive.
Shotgun gauges are determined by the number of lead balls of a given diameter required to make one pound of that size ball. Thus 10 balls of 10 gauge diameter are required to make one pound of such balls, or 20 balls of 20 gauge diameter are required to make one pound, and so forth. This is a relative numbering system and does not correspond to a diameter measurement, only the .410 does so.
this "bug" was brought up months ago in beta but they didnt do anything about it.
i shudder to think what oilville is gonna be like especially with 100 horses thrown on top.
That's because its not a bug, nor is it broken, players just need to spread out more, and they will. Spawn times in sector one is already rather fast. There is enough game world to house everyone, just not all in one spot.
MrB, I have seen you these forums many times in favor of this game and I aplaud you for it.
Unfortunately, in the instance, your wrong, sorry.
I brought up this type of situation after the second week of Alpha but was ignored. Now, we are seeing reality take affect.
There arent enough scavenge nodes. Spawn camping is a major issue atm. Doesnt matter if its a Scavenge spawn or Quest npc spawn, there just arent enough to make the game work right now.
Not saying the game is bad, just poorly thought out as to demand by players.
There is an insane amount of nodes out and away from towns, all you have to do is explore.
Many things, such as coyotes, do not have to be killed in the exact spot to count for the quest, any coyotes will do. this applys to the majority of quest mobs. Again, this is not broken, players simply need to spread out.
For all intents, this is simply player learned behavior that things only count in the sport you are pointed to, and that they dont need to go far from a town to find resources. Its not broken.
Hop on your horse, pick a direction, and go. you will come back with full stacks of resources, and encounter many quest mobs.
----------
"Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me
"No, your wrong.." - Random user #123
"Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.
How are you?" -Me
I agree this game has a change to do what EvE did. Start small and with some basic feature to keep the attention of a small player base and grow from there
I'm not so shure about that. I believe that they are not trying to compete with AION in the sence of subscription numbers.
I'm so broke. I can't even pay attention.
"You have the right not to be killed"
They could care less about AION, other than wishing them all the luck. Its players that have some obsession with "Waring".
----------
"Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me
"No, your wrong.." - Random user #123
"Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.
How are you?" -Me
I think this game just needs a little polishing, and some massaging of the net code to go from a good game to a great game.