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If you play this game casualy, max 8-12 hours a week, this game is great. I can understand people rushing to the endgame and not having anything to to do. But for those of us, me and my friends for example, who are not that into PvP, and like to just log on for an hours and do some quests. This game is alot better then both AoC and warhammer was when they came out.
Zoning is not realy a problem for me, having 50-70 people in the same zone is just fine. You dont realy have to group in lower levels, and when I do its mostly with friends.
I highly recomend this game to anyone that just wants to to kill a few hours each week. I like the arts style and the fact that you can pick powers as you please and dont have to be some stupid class from the start.
Before starting this game I was horribaly tired of the fantasy games. I think I have swung one sword to many in the Fantasy MMO market. Champions just feels diffrent enough to make playing level based mmos fun again.
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It is basically a good game and I loved it the first week. But after that you realise why are you paying a monthly fee for a game that is essentially a single player game?
Casual or non casual, it is a safe assumption that people that play MMORPGs want to interact with people but in CO there is little incentive to group and the PvP is a simple tacked on feature with zero depth.
But those two things are fixable if Cryptic would want to fix it...
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well i've been playing lots of p2p MMO and been raiding for hours and hours... and i have to tell you that i couldnt and didnt want to spend lots of times to have fun in a MMO. i dont even care about group quests ( which still iam doing in CO ) and other people. but still i want them to be around specially for PVP.
So overall i understand why people like and dislike CO. well I really like it and having fun that never had for past year.
If you look at many other games in this genre CO have good and entertaining quests. Mellenium city for example has a realy good quest design. I like the fact that you have to wait untill nightfall to kill the deamon on the roof. Also people coming up to you and giving you quests is a fun aspect.
Most fighting animations in this game also look solid. Its fun giving some henchman an uppercut that sends him flying or hacking him up with your katanas. Or why not pull out your guns and blast him full of bullits. I also think its cool that you can go full Equlibrium style( cool movie if you havent seen it with Christian bale) and do gun katas and shit....
Overall Champions online is way better then most of its competition, Warhammer, AoC, Aion, Lotro just brings more of the same old stuff we have seen for years and years.
The game has a few bugs yes, it lacks content yes, but its still the most fun I had in resent years playing a Level based mmo. Nothing beats EvE, its my main mmo. But its fun to have a side game, and Champions definitely fits in that place for me.
Solo grinding all these luke warm quests get old, very, very fast. A quick look around make me wonder why this game cost $15 a month to play. There's no economy, there's no endgame, there's no real group content, there's no economy, and there's no community.
If the game is missing one or two of these elements then it's forgiveable. The first month of a new MMO. The problem is it's missing on all of them, and even worst there's no hint from the devs on how or if they're going to be addressed. Take for example the economy patch. So we're now getting more white drops and making more money. Woohoo!? Nope, there's still no reason to buy anything other than bags and retcon.
Where is the MMO in this MMO? They should've made this a singleplayer game. At least it'll be more balanced and polished.
I was there at release and canceled my sub 2 days ago. I support the argument above. I enjoy the game and its mechanics but there are a few aspects which really turned me off too fast, sadly. They are:
a/ The whole character customization is a replica from COx with a few more options. I failed to see enough creativity beyond COx here. For instance:I still can't wear a cape and a sword (a la Blade). It is deep and detailed, but for players coming from COx it is too much similar, and nothing really new.
b/ Crafting is actually fun enough and well done. However the outcome rarely feels special besides adding some stats (or the occasional fun power replacement). May be i am too demanding, but I would have loved to see more creativity again.
c/ Power sets. THere are many and for the first few toons and rerolls it looks varied. But one quickly comes to realize that most of them use the same mechanics and throwing ice/fire/electricity/force/kinesis shards/..... is the same. I was hoping for some really creative power sets. They tried, like kinesis lets you pick a world item and throw it at the ennemies, but somehow you get around to trying them all (and there aren't too many different) rather quickly.
e/ Grouping and Social. My few weeks were mostly solo, and I must admit i have never seen such a quiet game chat. I even mentioned in on chat, asking why ppl weren't talking.
The game is fun, animations are great, combat is fast and engaging. But leveling beyond 20 was a challenge for me. I have 4 toons at 18-20, 1H sword, Fire, then combos like guns+gadgets, kin+magic. But all those were only in groups once or twice.
I will definitely come back, as it IS fun. But i hope to see some emphasis on the points above.
Its hilarious to read replies like this. You're assuming the only reason someone might like the game is because they have only been playing for a week.
Chew on this for a minute. I've been playing CO for six months and still love it. I rarely missed a beta play session and still play CO every chance I get. Contrary to your comment I didn't even start to like the game until after a month. It took that long for me to get comfortable with the game mechanics, explore the powers, and could create what I wanted and play how I wanted.
Compared to other MMOG's CO is doing better than averate for me. AoC lasted 6 weeks and I have no intention of returning. CoX lasted 6 months with no intention of returning. WoW for three months, WAR for two weeks, EQ for two months. So for CO to keep me entertained for six months is saying something.
What keeps you going in this game are the character concepts, builds, stat interaction, and various play styles available.
But hey, everyone has different tastes. You might want to keep that in mind.
Its a shame because the good content doesn't even start until level 23 and Project Awakening. After that point there are regular instances that are very well done. Prior to that its mostly bland with very typical MMOG content.
Its hilarious to read replies like this. You're assuming the only reason someone might like the game is because they have only been playing for a week.
Chew on this for a minute. I've been playing CO for six months and still love it. I rarely missed a beta play session and still play CO every chance I get. Contrary to your comment I didn't even start to like the game until after a month. It took that long for me to get comfortable with the game mechanics, explore the powers, and could create what I wanted and play how I wanted.
Compared to other MMOG's CO is doing better than averate for me. AoC lasted 6 weeks and I have no intention of returning. CoX lasted 6 months with no intention of returning. WoW for three months, WAR for two weeks, EQ for two months. So for CO to keep me entertained for six months is saying something.
What keeps you going in this game are the character concepts, builds, stat interaction, and various play styles available.
But hey, everyone has different tastes. You might want to keep that in mind.
Everyone has their own opinion, and certainly you are in a unique situation since you were playing a beta that was available for only brief periods at a time. A point to be made though is, why should someone have to invest (i.e. suffer) through something just to eventually like it?
Cigarette smokers do that but a better analogy might be tv shows. Why should someone sit through a bunch of annoying episodes until something finally gets good? Now there is the rare exception, say the transition from the 1st to 2nd season's of Buffy the Vampire Slayer but we rarely see that. There are so many other options out there that, if after 1 week someone is not liking the game, why should they force themselves through it? The purchase might be a sunk cost but that time could be spent enjoying something else therefore it's perfectly valid for someone to say "I tried it for a week and then cancelled."
To the OP, for casual playing, both CO and CoX are great games to jump into and out of.
Its a shame because the good content doesn't even start until level 23 and Project Awakening. After that point there are regular instances that are very well done. Prior to that its mostly bland with very typical MMOG content.
Well, Canada was fun, the first time through....
Its hilarious to read replies like this. You're assuming the only reason someone might like the game is because they have only been playing for a week.
Chew on this for a minute. I've been playing CO for six months and still love it. I rarely missed a beta play session and still play CO every chance I get. Contrary to your comment I didn't even start to like the game until after a month. It took that long for me to get comfortable with the game mechanics, explore the powers, and could create what I wanted and play how I wanted.
Compared to other MMOG's CO is doing better than averate for me. AoC lasted 6 weeks and I have no intention of returning. CoX lasted 6 months with no intention of returning. WoW for three months, WAR for two weeks, EQ for two months. So for CO to keep me entertained for six months is saying something.
What keeps you going in this game are the character concepts, builds, stat interaction, and various play styles available.
But hey, everyone has different tastes. You might want to keep that in mind.
Everyone has their own opinion, and certainly you are in a unique situation since you were playing a beta that was available for only brief periods at a time.
False... CO is not in "beta". The game is rough around the edges (as with all new and even some existing MMORPGs), but it is not beta. Please learn the difference between beta and actual live game before you post again.
Its hilarious to read replies like this. You're assuming the only reason someone might like the game is because they have only been playing for a week.
Chew on this for a minute. I've been playing CO for six months and still love it. I rarely missed a beta play session and still play CO every chance I get. Contrary to your comment I didn't even start to like the game until after a month. It took that long for me to get comfortable with the game mechanics, explore the powers, and could create what I wanted and play how I wanted.
Compared to other MMOG's CO is doing better than averate for me. AoC lasted 6 weeks and I have no intention of returning. CoX lasted 6 months with no intention of returning. WoW for three months, WAR for two weeks, EQ for two months. So for CO to keep me entertained for six months is saying something.
What keeps you going in this game are the character concepts, builds, stat interaction, and various play styles available.
But hey, everyone has different tastes. You might want to keep that in mind.
Everyone has their own opinion, and certainly you are in a unique situation since you were playing a beta that was available for only brief periods at a time.
False... CO is not in "beta". The game is rough around the edges (as with all new and even some existing MMORPGs), but it is not beta. Please learn the difference between beta and actual live game before you post again.
I think he was referring to the time I played during beta which is correct. What he isn't correct about is the suffering I went through before I liked the game. I enjoy learning about new game mechanics and get bored if I'm not faced with critical decisions (there were no critical decisions EVER in Aion for example). Most of my not enjoying the game for the first month was due to its beta state and only partially because of the learning curve.
Seriously, if you can't handle learning new and possibly complex game mechanics then there are plenty of dumbed down games that don't require any research or planning from the player. CO is a game where you generally need to understand synergy between stats, powers, sets, roles, and play styles. It took me a few tries before I found a character that fit my play style. Much to my surprise that character that I enjoyed the most did not use any of the 'powerful' powers that you see recommended so often. In fact it used almost entirely powers that people were complaining about at the time.
Its hilarious to read replies like this. You're assuming the only reason someone might like the game is because they have only been playing for a week.
Chew on this for a minute. I've been playing CO for six months and still love it. I rarely missed a beta play session and still play CO every chance I get. Contrary to your comment I didn't even start to like the game until after a month. It took that long for me to get comfortable with the game mechanics, explore the powers, and could create what I wanted and play how I wanted.
Compared to other MMOG's CO is doing better than averate for me. AoC lasted 6 weeks and I have no intention of returning. CoX lasted 6 months with no intention of returning. WoW for three months, WAR for two weeks, EQ for two months. So for CO to keep me entertained for six months is saying something.
What keeps you going in this game are the character concepts, builds, stat interaction, and various play styles available.
But hey, everyone has different tastes. You might want to keep that in mind.
Everyone has their own opinion, and certainly you are in a unique situation since you were playing a beta that was available for only brief periods at a time.
False... CO is not in "beta". The game is rough around the edges (as with all new and even some existing MMORPGs), but it is not beta. Please learn the difference between beta and actual live game before you post again.
I know what beta is -- if you work on your reading comprehension, you too could one day decode the past tense of the phrase "were playing a beta that was available" and understand that I know beta has ended. Please troll again.... ( ' :
Its hilarious to read replies like this. You're assuming the only reason someone might like the game is because they have only been playing for a week.
Chew on this for a minute. I've been playing CO for six months and still love it. I rarely missed a beta play session and still play CO every chance I get. Contrary to your comment I didn't even start to like the game until after a month. It took that long for me to get comfortable with the game mechanics, explore the powers, and could create what I wanted and play how I wanted.
Compared to other MMOG's CO is doing better than averate for me. AoC lasted 6 weeks and I have no intention of returning. CoX lasted 6 months with no intention of returning. WoW for three months, WAR for two weeks, EQ for two months. So for CO to keep me entertained for six months is saying something.
What keeps you going in this game are the character concepts, builds, stat interaction, and various play styles available.
But hey, everyone has different tastes. You might want to keep that in mind.
Everyone has their own opinion, and certainly you are in a unique situation since you were playing a beta that was available for only brief periods at a time.
False... CO is not in "beta". The game is rough around the edges (as with all new and even some existing MMORPGs), but it is not beta. Please learn the difference between beta and actual live game before you post again.
I think he was referring to the time I played during beta which is correct. What he isn't correct about is the suffering I went through before I liked the game. I enjoy learning about new game mechanics and get bored if I'm not faced with critical decisions (there were no critical decisions EVER in Aion for example). Most of my not enjoying the game for the first month was due to its beta state and only partially because of the learning curve.
Seriously, if you can't handle learning new and possibly complex game mechanics then there are plenty of dumbed down games that don't require any research or planning from the player. CO is a game where you generally need to understand synergy between stats, powers, sets, roles, and play styles. It took me a few tries before I found a character that fit my play style. Much to my surprise that character that I enjoyed the most did not use any of the 'powerful' powers that you see recommended so often. In fact it used almost entirely powers that people were complaining about at the time.
Yes, you are correct about referring to beta. But, I was not implying you suffered during the beta. Actually my point was, you likely only had sporadic and limited access to the game spread out over those 6 months as opposed to a new player coming in and playing it in a concentrated dose over a week. If said player was not enjoying himself over the course of that week, why invest more precious time in it, hoping it gets better, when he could do something else? I hope that's clearer.
As for making critical decisions and wanting a dumbed down system, where does that come from? Someone didn't like the game but for you to presume they want something dumbed down comes across as....arrogant. I'm not saying you are arrogant, but that's how it comes across in a forum when you pull something like that out.
You said that someone shouldn't have to invest any time to get enjoyment out of a game. That investment is usually getting past the learning curve. Most games I find interesting require research, knowledge, and experimentation to get over that learning curve. The only way around having such a thing is to dumb down a game so that no knowledge is required (like Aion or many mainstream console games).
The vast majority of newbies I see that don't like CO complain that they don't know anything about the game and that nothing is explained. I assume they are talking about complex game mechanics like set synergies, stat interaction, roles, builds, the crime computer, etc. Those require an investment of time to understand. They are explained in the game from info NPC's, but even that requires an investment of time to read and comprehend.
If someone is expecting to be able to jump into the game without figuring anything out and without reading any info text then they are going to be lost, confused, and ultimately unhappy. This isn't a game where you can build a stong character by just throwing a bunch of powers at it with no knowledge of synergy and play style. That takes some research and experimentation or as you said in your original reply to me, they might have to suffer through some un-fun times before they get it figured out and start to enjoy it. Some of the most rewarding games I ever played are like that. If a person can't deal with the not-so-fun learning curve they they are better off sticking with dumbed down games that don't require the player to make any critical decisions.
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You said that someone shouldn't have to invest any time to get enjoyment out of a game. That investment is usually getting past the learning curve. Most games I find interesting require research, knowledge, and experimentation to get over that learning curve. The only way around having such a thing is to dumb down a game so that no knowledge is required (like Aion or many mainstream console games).
The vast majority of newbies I see that don't like CO complain that they don't know anything about the game and that nothing is explained. I assume they are talking about complex game mechanics like set synergies, stat interaction, roles, builds, the crime computer, etc. Those require an investment of time to understand. They are explained in the game from info NPC's, but even that requires an investment of time to read and comprehend.
If someone is expecting to be able to jump into the game without figuring anything out and without reading any info text then they are going to be lost, confused, and ultimately unhappy. This isn't a game where you can build a stong character by just throwing a bunch of powers at it with no knowledge of synergy and play style. That takes some research and experimentation or as you said in your original reply to me, they might have to suffer through some un-fun times before they get it figured out and start to enjoy it. Some of the most rewarding games I ever played are like that. If a person can't deal with the not-so-fun learning curve they they are better off sticking with dumbed down games that don't require the player to make any critical decisions.
Ehh, I can kind of see where you're coming from since you're pulling in those observations but I just don't happen to consider learning the game 'suffering', so to speak. And also, while I do see people complain about lack of information (myself included at one point), that's usually in conjuction with the request for a consolidated source of information (i.e. a manual). At this point, my assumption is that people giving up on a game gave it a fair shot and have decided it wasn't for them.
For your case, if you truly didn't like the game, I'd assume you would not have kept playing it for a month (depending on how you define a month and how frequently you got to play). If you really did suffer and not like the game, then I can only wonder if you had nothing better to do with your time or felt an overwhelming sense of obligation to the invitation to beta (which I would praise you for participating in : ' )
Its a shame because the good content doesn't even start until level 23 and Project Awakening. After that point there are regular instances that are very well done. Prior to that its mostly bland with very typical MMOG content.
I wish designers made game to be fun from the start....because I happen to pay from the start. Leveling a few levels to get more engaged I understand, but level 23 is already well into the leveling process, and might seem like too late for many.