I agree with the OP somewhat. I hated the huge raids that took all day. Then when the raid was completed only 1-2 people got the uber item and only if you had sucked up to some guild that allowed you to /roll for it. Then you have the teams that always turned you down because they wanted a wizard or tank or cleric. EQ gave me the feeling that you only get rewarded if you had the right connections. If you didn't you're screwed. When I left EQ and EQ2 I left all fantasy MMO's period. I had no desire to play WoW and I still haven't played it to this day. Yep EQ did some hurt to MMOs.
To be blunt, the problem with Ultima Online is that it was controlled by nerds.
LOL!!!!
And EQ had what? the cool kids controlling it?
LOL! seriously.
Nobody could really bother you in Everquest. Sure they might take your kill but that's pretty much it.
In old Ultima Online, a player could kill you and loot your corpse.
So PKers are nerds now? that's pretty messed up dude.
I always though the strict Pve/RP players were a little nerdy myself. Not the guys that liked pvp and war.
Oh btw, EQ had pvp rule set servers also, so I guess EQ had "nerds" too lol.
back when Ultima Online was released, the mmorpg genre was pretty much dominated by nerds hehe. Internet was a fancy hi tech thing in 1997 and high fantasy was usually seen as "nerdy".
You have no proff that the genre would be so much diffrent without EQ.
It is obvious that you just dont care for the direction they have taken and I will not argue what is good/bad about any current MMO's ive played. Sure, they get very boring. So why not read a book? Try a sport? How about this incredible idea of 'not play them?"
Even better. if UO is so good to you.... go play it?
I just have to add that games like EQ and WoW are the main reason so many people play MMO's these days.(i'm talking recorded numbers. not yourself and your buddies)
Like them or hate them, they are responsible for MMORPG's being a recognized genere.
Or maybe I am just wrong and those titles never created huge following that introduced the majority of players into the genre.
You just seem mad that you don't like these games and are pissed off that so many play them.
I will also add that i hate the way the games are set up myself (gear centric sucks, grinding of course is dull) but I won't fool myself into thinking that the genere would be what it is today if games like EQ and WoW never existed.
If it was not for those titles then large companies would of never seen the opportunity to cash in therfore the MMORPG genere would of stayed how it was before those games came out. Don't kid yourself into thinking that some company would of came from nowhere and made you a perfect interactive world free from the dull grind that we all know today. They want money and grinding keeps players busy, therfore putting more money into their game.
EQ has mothered almost every 3D graghical MMORPG out there. Notice I said "almost". If you played EQ (in extension) in the early days before POP, you would know what I mean when I say that EQ was an amazing creation in gaming. If you hadn't, then I highly doubt you even understand what you are saying. Whether you liked the game or not, it was still impresive.
EQ did not ruin the MMO genre. The MMO genre isn't even ruined really, but if you had to blame anything I would blame forums like this. We have grown to over analyze things so much that if a game has a single fault everyone points it out and that game suddenly turns into crap. It is kind of like having this really great TV and then someone coming over and saying the color is off. The TV was fine before, but now you can't shake the feeling that your TV is crap.
Immersion is killed because we are spending so much time discussing the flaws of every game or campaigning for every game we kill any chance we had at immersion. I wish the conversations would be less /OOC and a little more about the game world and lore, for which ever game you find yourself enjoying.
On to the subject of quests. My personal opinion is that I get bored out of my skull being forced from one quest hub to another. I am NOT saying quests should go away but I think we have gone from one extreme to another. Go ahead, be a theme park MMO, but don't put a big red sticker on your head that says "DISNEY LAND". Everquest had quests, but they were significant and didn't get lost in the noise of 231423412341 other meaningless quests no one reads. For me, fewer but more meaningful quests are what I want in a new MMO. The epic quests in EQ meant something to complete. We don't have to follow that model exactly but follow it in spirit and I think you will be on to something.
To the OP, I would say that there is a game for you out there. Maybe an MMO maybe not. Try a few things and if you have fun with something just enjoy it and stop trying to fix the industry.
If you are going to say that EverQuest ruined MMORPG's just remember one thing; EverQuest brought the MMO gaming business into the spotlight and showed that it was a good venture for some gaming companies and also showed that people acutally liked online games like this. If EverQuest had never been made the gaming industry would probably not be as big of a success as it is today not to mention that 99% of ALL current MMORPG's would not exsist, World of Warcraft included.
I was quite the fan of Everquest. The only things that i can even say bad about it was the grind of course. The other problems were player related which were item linking( I dont give a freaking fudge! what items u have, how bout helping others get them instead of trying to get people to envy u!) The second thing was the players that felt they couldnt group with anyone who didnt breathe eat and sleep EQ( I apologize for having to fight for my country and cant take time out in Afghanistan and Iraq to play all day). Other than that i had no beefs with EQ. The graphics were nice at the time once they made the new models. I loved and still love having classes in games. How do the heck do u group with someone and u dont know what their role is? I thought they were called ROLE-PLAYING games for a reaon. The first RPG i ever played had classes in Dragon Warrior and Final Fantasy. PvP is cool with me even tho im sorry at it because i hate jumping lol. With that being said i dont mind it at all. If its in a game u will either kill or be killed i guess. If u dont like the thought of PvP dont play a game with PvP in it. Also dying was a horrible realization in EQ so u played like u didnt want too. Thats where crowd control and pullers came into play. I liked the fact that as a monk the group depended on me for a good FD pull or for splitting mobs. I depended on Warriors, Sk's or Pallies to hold aggro and for rogues to raise hell with dps and then lose aggro. I relied in Clerics to keep everyone alive, Druids to buff and so on and so forth. I am mad u said some crap like EQ was bad for the genre. EQ is the reason that a lot of people even play MMO's to this day. I dont really hear people talking about Ultima much lol. I am sure u have them but they are probably still playing it rofl. Nah i'm just messin with ya, i dont want any problems with yall cats who hated EQ. I appreciate the guys who are showing love for EQ tho. Holla
I prefer sandbox games like UO, EVE, Darkfall and Now Fallen Earth myself.. I play them longer, I prefer the skill based leveling systems, the open world, the more freedom of choice and I like more realistic games, which is why I currently play Darkfall, mostly because I roleplay.. Roleplayers tend to like very realistic games.. Sandboxes and realism go hand in hand.. I am also totally into crafting which is why I dislike games like WoW, where they force me to grind, and grind and grind for hours on end... I just want to be a straight crafter, I ran a roleplaying trading company guild in UO.. I have played UO for 8 years and I AM STILL PLAYING.. I have two - active accounts... It has changed so much over the years, it has taken a big WoWish approach lately with new expansions and what not, we can play as gargoyles now, there is way more housing features and still 100,000+ subscribers. The game has come a long way.
I disagree with comments saying that UO has no content though.. UO end game content from the very start, it is at your finger tips.. It is the only game where you could throw your trash on the ground, new players will pick it up, has a great community to date, housing, boats, all the land mass, all the armor, rares and everything else is at your fingertips, and there is far more to do in UO than any other game, and it allows you to use your imagination, every day in UO is a new adventure, in PVE or in the heat of battle, every-day is a new experience... The game was created as a social experiment.. There is no MMO I have played so far where I did not interact nearly as much as UO, it has never happened yet.. I am hoping Fallen Earth will give me that same feeling back when I try it out.
UO has a lot of quests now and days(really fun ones too), it is the players choice to do them or not, but there is quite a bit of quests now and days and they got some AWESOME events going on in the past few years thanks to Mythic(who currently runs UO) They brought back seers and game counselors and EMs..
Classes are considered a bad thing by alot of people, Not the majority, and I'd guess not even a large minority. and the pulling mechanism you mention is the reason PvE is such a boring and skilless activity.
What's the alternative? It's boring and skilless in a lot of the open PvE, but not in dungeons.
"" Voice acting isn't an RPG element....it's just a production value." - grumpymel2
That's right, I said it. EQ hurt the genre in a large way. If EQ didn't exist, those players would have played UO, and instead of the huge array of grindy ass level based pieces of garbage we have today, we would instead have virtual worlds. Worlds in which the players decide what to do with their time in game, as well as their characters. A world where death matters, and where items don't come from hours raiding shitty AI bosses in dungeons, but rather the hands and design of the players. EQ is the reason we have shit like WoW, LOTR, and the newest disgust, Aion. You follow the A to B painted pathway the game gives you, you kill repetitive mobs over, and over, and over. Then the fun begins right? Yeah, you get to grind for gear! Then what you ask? Well then the dev releases an expansion, and you get MORE gear! Isn't that a great game formula? Honest to god, go back in time and delete EQ. We sure sure as hell have less copies of a shitty game for 10 years. On the positive side, however, we would have real massively multiplayer worlds, not single player RPGs with a few other people playing the same single player RPG. This forum is filled with dismay for the genre. You know what? Kick out every EQ clone and you are left with some damn good games. Interesting, isnt it?
EQ was based on the game Meridian 59 anyways. And just blaming EQ isn't right either, there was a reason that all games after were based on EQ and not UO.
No, the problem today is the opposite. Instead of trying something new the MMO devs just do the same thing over and over. If they would make UO instead of EQ over and over wouldn't make any difference, people should still be rather tired of all the current game.
What we really need is that the devs go back to the old pen and paper games again and try to recreate them from the start again. And not just the 1st gen RPG D&D but the later gen games also. After you done that you might have a look on the existing game game, UO, EQ wow and so on, and see if they have any features that will make your game better.
The problem is that devs just look on current games instead of starting from the beginning again and try to make a fun game. EQ, UO, Meridian and Lineage tried that so complaining on them is just stupid, the problem are lazy devs that don't bother to think for themselves.
While I agree with your core topic I think you injected to much pvp nerd rage. One UOs failures was it gave people to much freedom with little to no consequences.
I have to side with Metalhead on this one. I always figured it was the "nerds" who preferred to dive into the game's lore, questing, etc, while the PvP is mainly held by the more twitch-based players.
At least, that seemed to be the breakdown of demographics in most MMOs I've played.
Are you proposing that the twitch gamers are the 'jocks'?
"" Voice acting isn't an RPG element....it's just a production value." - grumpymel2
I was quite the fan of Everquest. The only things that i can even say bad about it was the grind of course. The other problems were player related which were item linking( I dont give a freaking fudge! what items u have, how bout helping others get them instead of trying to get people to envy u!) The second thing was the players that felt they couldnt group with anyone who didnt breathe eat and sleep EQ( I apologize for having to fight for my country and cant take time out in Afghanistan and Iraq to play all day).
The only ones fighting for their country in Iraq are the Iraqis. You're fighting for Haliburton.
"" Voice acting isn't an RPG element....it's just a production value." - grumpymel2
Everyone wanted an EQ but it didn't turn out the way most people imagined. In early UO days people were saying "Man, I wish this was in 3d." so it would have happened eventually. What EQ did wrong was create the carebear.
LMAO EQ was far from carebear? Everything else out now, pales incomparison from what EQ was. I remember when it was a feat just to make it across the world to meet up with a buddy sometimes it tooks hours and many deaths. Now you just port yourself or fly, 10 mins most. EQ had death penalties that ment something, you died, you had a chance you would lose everything on that corpse if you couldnt make it back to it or find somebody to drag it to a safe place and you lost XP. You was scared to die. Now in these newer carebear MMOs, you just spawn at a graveyard like nothing happened. In EQ you could get lost and get introuble. Now you run wherever you want and if your lost....just port back to town. EQ in the begining was a great, dangerous, huge world and you felt it. The "give it all to me now for free kids" and the "Im entitled to everything no matter how much I play" people are the ones that have ruined MMOs.
What Makes UO Fail at life. Point and Click to move. EQ ownz UO for 1 reason. WSAD FTW!
The point and click in Ultima Online was done right though, the way it should be done instead of having to keep on clicking, all you have to do is hold the mouse button down to walk and run, you didnt have to keep clicking endlessly to move, and the movement in the game for characters were great.. Diablo 2 somewhat did it right, but it was kind of hard, in UO you were always centered and you moved with the screen, the screen didn't move with you...
I have to side with Metalhead on this one. I always figured it was the "nerds" who preferred to dive into the game's lore, questing, etc, while the PvP is mainly held by the more twitch-based players.
Guilty, lol.
But I'd argue they're just a different brand of nerd. I enjoyed the lore and exploration side of things, but others get their kicks from legitimate PvP and/or ganking lowbies. But we're both playing an online roleplaying game for hundreds of hours... yeah we're all nerds.
I have to side with Metalhead on this one. I always figured it was the "nerds" who preferred to dive into the game's lore, questing, etc, while the PvP is mainly held by the more twitch-based players.
Guilty, lol.
But I'd argue they're just a different brand of nerd. I enjoyed the lore and exploration side of things, but others get their kicks from legitimate PvP and/or ganking lowbies. But we're both playing an online roleplaying game for hundreds of hours... yeah we're all nerds.
Im not so sure, i think WOW did open the door to Homer Simpson types...
Just to make things clear... I speak for myself and no one else, unless i state otherwise mine is just an opinion. A fact is something that can be independently verified, you may challenge such but with proof. You have every right to disagree with me through sound argument, i believe in constructive debate, but baseless aggression will warrant an unkind response.
PvP MMO's breed idiocy and immaturity on a grand scale. Look at nearly ANY PvP server on any MMO out there now. Wanna talk about elitests.
Exactly. That's why I don't want to play around PvPers. I've been in games where I was just sitting around, people-watching and had tons of PvP loons walking up to every single person in the area and challenging them to a fight so they could show off their mad skillz.
Too bad there isn't an option for a mob uprising so everyone these idiots bother could join together and beat them silly. I'd actually join in for that!
That's right, I said it. EQ hurt the genre in a large way. If EQ didn't exist, those players would have played UO, and instead of the huge array of grindy ass level based pieces of garbage we have today, we would instead have virtual worlds. Worlds in which the players decide what to do with their time in game, as well as their characters. A world where death matters, and where items don't come from hours raiding shitty AI bosses in dungeons, but rather the hands and design of the players. EQ is the reason we have shit like WoW, LOTR, and the newest disgust, Aion. You follow the A to B painted pathway the game gives you, you kill repetitive mobs over, and over, and over. Then the fun begins right? Yeah, you get to grind for gear! Then what you ask? Well then the dev releases an expansion, and you get MORE gear! Isn't that a great game formula? Honest to god, go back in time and delete EQ. We sure sure as hell have less copies of a shitty game for 10 years. On the positive side, however, we would have real massively multiplayer worlds, not single player RPGs with a few other people playing the same single player RPG. This forum is filled with dismay for the genre. You know what? Kick out every EQ clone and you are left with some damn good games. Interesting, isnt it?
*mod edit for exessive language, please read our ROC *
So UO was not a grind fest at all?
i loved EQ, loved the hard work. Took me years to get to max level. But i saw the world. I explored and had fun
I like Aion, as it actually makes me feel like playing a newer version of EQ. It's a bit of a grind, but by god it's fun. As a cleric, i truly feel like an eq cleric.
I don't feel like my hand is being held all the way through the game, like wow feels like.
Did you even play Eq that much back then?
I like to think of it as the cornerstone to all the following games out there. And i like it. Love it even. Good old EQ will always have a place in my heart.
That's right, I said it. EQ hurt the genre in a large way. If EQ didn't exist, those players would have played UO, and instead of the huge array of grindy ass level based pieces of garbage we have today, we would instead have virtual worlds. Worlds in which the players decide what to do with their time in game, as well as their characters. A world where death matters, and where items don't come from hours raiding shitty AI bosses in dungeons, but rather the hands and design of the players. EQ is the reason we have shit like WoW, LOTR, and the newest disgust, Aion. You follow the A to B painted pathway the game gives you, you kill repetitive mobs over, and over, and over. Then the fun begins right? Yeah, you get to grind for gear! Then what you ask? Well then the dev releases an expansion, and you get MORE gear! Isn't that a great game formula? Honest to god, go back in time and delete EQ. We sure sure as hell have less copies of a shitty game for 10 years. On the positive side, however, we would have real massively multiplayer worlds, not single player RPGs with a few other people playing the same single player RPG. This forum is filled with dismay for the genre. You know what? Kick out every EQ clone and you are left with some damn good games. Interesting, isnt it?
*mod edit for exessive language, please read our ROC *
Did you even play EQ? Lol
Why should items come from players instead of raids? Did you raid in EQ? Getting endgame items in EQ is much harder than newer MMORPGs. In WoW and AION you can get items NP, but in EQ only like .1% of the population had the best gear. In EQ you can be somebody, in newer MMORPGS, no matter how great you are, you are still going to be a relative nobody, gear is trivial in new games.
EQ didn't even have quests, this is bullshit. You didn't even play EQ. EQ didn't have quests really, maybe some epic quests. EQ didn't even have mini-maps, where are they gonna paint on your quest map "go A to B " in EQ when they dont have it?
Grinding for gear? EQ raids we're really difficult, they weren't grinds. In PoP you can get to a raid boss in less than an hour, many of them within 5 minutes. How is that a grind?
EQ didn't have instances either, until their junk expansions, but mainly it was a massive world.
There are no EQ clones out there, because I'd be playing it. A game with no instances, difficult PvE and open PvP. EQ was the only true MMORPG. UO is a piece of garbage, it looks like Diablo 2, lmao. Is it even an MMORPG. What a bad troll
Comments
I agree with the OP somewhat. I hated the huge raids that took all day. Then when the raid was completed only 1-2 people got the uber item and only if you had sucked up to some guild that allowed you to /roll for it. Then you have the teams that always turned you down because they wanted a wizard or tank or cleric. EQ gave me the feeling that you only get rewarded if you had the right connections. If you didn't you're screwed. When I left EQ and EQ2 I left all fantasy MMO's period. I had no desire to play WoW and I still haven't played it to this day. Yep EQ did some hurt to MMOs.
LOL!!!!
And EQ had what? the cool kids controlling it?
LOL! seriously.
Nobody could really bother you in Everquest. Sure they might take your kill but that's pretty much it.
In old Ultima Online, a player could kill you and loot your corpse.
So PKers are nerds now? that's pretty messed up dude.
I always though the strict Pve/RP players were a little nerdy myself. Not the guys that liked pvp and war.
Oh btw, EQ had pvp rule set servers also, so I guess EQ had "nerds" too lol.
back when Ultima Online was released, the mmorpg genre was pretty much dominated by nerds hehe. Internet was a fancy hi tech thing in 1997 and high fantasy was usually seen as "nerdy".
The problem with UO was griefers.
the OP is just talking nonsense.
You have no proff that the genre would be so much diffrent without EQ.
It is obvious that you just dont care for the direction they have taken and I will not argue what is good/bad about any current MMO's ive played. Sure, they get very boring. So why not read a book? Try a sport? How about this incredible idea of 'not play them?"
Even better. if UO is so good to you.... go play it?
I just have to add that games like EQ and WoW are the main reason so many people play MMO's these days.(i'm talking recorded numbers. not yourself and your buddies)
Like them or hate them, they are responsible for MMORPG's being a recognized genere.
Or maybe I am just wrong and those titles never created huge following that introduced the majority of players into the genre.
You just seem mad that you don't like these games and are pissed off that so many play them.
I will also add that i hate the way the games are set up myself (gear centric sucks, grinding of course is dull) but I won't fool myself into thinking that the genere would be what it is today if games like EQ and WoW never existed.
If it was not for those titles then large companies would of never seen the opportunity to cash in therfore the MMORPG genere would of stayed how it was before those games came out. Don't kid yourself into thinking that some company would of came from nowhere and made you a perfect interactive world free from the dull grind that we all know today. They want money and grinding keeps players busy, therfore putting more money into their game.
EQ has mothered almost every 3D graghical MMORPG out there. Notice I said "almost". If you played EQ (in extension) in the early days before POP, you would know what I mean when I say that EQ was an amazing creation in gaming. If you hadn't, then I highly doubt you even understand what you are saying. Whether you liked the game or not, it was still impresive.
A tiny mind is a tidy mind...
EQ did not ruin the MMO genre. The MMO genre isn't even ruined really, but if you had to blame anything I would blame forums like this. We have grown to over analyze things so much that if a game has a single fault everyone points it out and that game suddenly turns into crap. It is kind of like having this really great TV and then someone coming over and saying the color is off. The TV was fine before, but now you can't shake the feeling that your TV is crap.
Immersion is killed because we are spending so much time discussing the flaws of every game or campaigning for every game we kill any chance we had at immersion. I wish the conversations would be less /OOC and a little more about the game world and lore, for which ever game you find yourself enjoying.
On to the subject of quests. My personal opinion is that I get bored out of my skull being forced from one quest hub to another. I am NOT saying quests should go away but I think we have gone from one extreme to another. Go ahead, be a theme park MMO, but don't put a big red sticker on your head that says "DISNEY LAND". Everquest had quests, but they were significant and didn't get lost in the noise of 231423412341 other meaningless quests no one reads. For me, fewer but more meaningful quests are what I want in a new MMO. The epic quests in EQ meant something to complete. We don't have to follow that model exactly but follow it in spirit and I think you will be on to something.
To the OP, I would say that there is a game for you out there. Maybe an MMO maybe not. Try a few things and if you have fun with something just enjoy it and stop trying to fix the industry.
If you are going to say that EverQuest ruined MMORPG's just remember one thing; EverQuest brought the MMO gaming business into the spotlight and showed that it was a good venture for some gaming companies and also showed that people acutally liked online games like this. If EverQuest had never been made the gaming industry would probably not be as big of a success as it is today not to mention that 99% of ALL current MMORPG's would not exsist, World of Warcraft included.
Now shoo troll, you bother me.
Currently playing EverQuest 2
I was quite the fan of Everquest. The only things that i can even say bad about it was the grind of course. The other problems were player related which were item linking( I dont give a freaking fudge! what items u have, how bout helping others get them instead of trying to get people to envy u!) The second thing was the players that felt they couldnt group with anyone who didnt breathe eat and sleep EQ( I apologize for having to fight for my country and cant take time out in Afghanistan and Iraq to play all day). Other than that i had no beefs with EQ. The graphics were nice at the time once they made the new models. I loved and still love having classes in games. How do the heck do u group with someone and u dont know what their role is? I thought they were called ROLE-PLAYING games for a reaon. The first RPG i ever played had classes in Dragon Warrior and Final Fantasy. PvP is cool with me even tho im sorry at it because i hate jumping lol. With that being said i dont mind it at all. If its in a game u will either kill or be killed i guess. If u dont like the thought of PvP dont play a game with PvP in it. Also dying was a horrible realization in EQ so u played like u didnt want too. Thats where crowd control and pullers came into play. I liked the fact that as a monk the group depended on me for a good FD pull or for splitting mobs. I depended on Warriors, Sk's or Pallies to hold aggro and for rogues to raise hell with dps and then lose aggro. I relied in Clerics to keep everyone alive, Druids to buff and so on and so forth. I am mad u said some crap like EQ was bad for the genre. EQ is the reason that a lot of people even play MMO's to this day. I dont really hear people talking about Ultima much lol. I am sure u have them but they are probably still playing it rofl. Nah i'm just messin with ya, i dont want any problems with yall cats who hated EQ. I appreciate the guys who are showing love for EQ tho. Holla
I prefer sandbox games like UO, EVE, Darkfall and Now Fallen Earth myself.. I play them longer, I prefer the skill based leveling systems, the open world, the more freedom of choice and I like more realistic games, which is why I currently play Darkfall, mostly because I roleplay.. Roleplayers tend to like very realistic games.. Sandboxes and realism go hand in hand.. I am also totally into crafting which is why I dislike games like WoW, where they force me to grind, and grind and grind for hours on end... I just want to be a straight crafter, I ran a roleplaying trading company guild in UO.. I have played UO for 8 years and I AM STILL PLAYING.. I have two - active accounts... It has changed so much over the years, it has taken a big WoWish approach lately with new expansions and what not, we can play as gargoyles now, there is way more housing features and still 100,000+ subscribers. The game has come a long way.
I disagree with comments saying that UO has no content though.. UO end game content from the very start, it is at your finger tips.. It is the only game where you could throw your trash on the ground, new players will pick it up, has a great community to date, housing, boats, all the land mass, all the armor, rares and everything else is at your fingertips, and there is far more to do in UO than any other game, and it allows you to use your imagination, every day in UO is a new adventure, in PVE or in the heat of battle, every-day is a new experience... The game was created as a social experiment.. There is no MMO I have played so far where I did not interact nearly as much as UO, it has never happened yet.. I am hoping Fallen Earth will give me that same feeling back when I try it out.
UO has a lot of quests now and days(really fun ones too), it is the players choice to do them or not, but there is quite a bit of quests now and days and they got some AWESOME events going on in the past few years thanks to Mythic(who currently runs UO) They brought back seers and game counselors and EMs..
If only UO existed maybe about now the mmo genre would be dead.
What's the alternative? It's boring and skilless in a lot of the open PvE, but not in dungeons.
"" Voice acting isn't an RPG element....it's just a production value." - grumpymel2
EQ was based on the game Meridian 59 anyways. And just blaming EQ isn't right either, there was a reason that all games after were based on EQ and not UO.
No, the problem today is the opposite. Instead of trying something new the MMO devs just do the same thing over and over. If they would make UO instead of EQ over and over wouldn't make any difference, people should still be rather tired of all the current game.
What we really need is that the devs go back to the old pen and paper games again and try to recreate them from the start again. And not just the 1st gen RPG D&D but the later gen games also. After you done that you might have a look on the existing game game, UO, EQ wow and so on, and see if they have any features that will make your game better.
The problem is that devs just look on current games instead of starting from the beginning again and try to make a fun game. EQ, UO, Meridian and Lineage tried that so complaining on them is just stupid, the problem are lazy devs that don't bother to think for themselves.
What Makes UO Fail at life. Point and Click to move.
EQ ownz UO for 1 reason. WSAD FTW!
Kick to the Face.
While I agree with your core topic I think you injected to much pvp nerd rage. One UOs failures was it gave people to much freedom with little to no consequences.
Are you proposing that the twitch gamers are the 'jocks'?
"" Voice acting isn't an RPG element....it's just a production value." - grumpymel2
The only ones fighting for their country in Iraq are the Iraqis. You're fighting for Haliburton.
"" Voice acting isn't an RPG element....it's just a production value." - grumpymel2
mm derailling lol
LMAO EQ was far from carebear? Everything else out now, pales incomparison from what EQ was. I remember when it was a feat just to make it across the world to meet up with a buddy sometimes it tooks hours and many deaths. Now you just port yourself or fly, 10 mins most. EQ had death penalties that ment something, you died, you had a chance you would lose everything on that corpse if you couldnt make it back to it or find somebody to drag it to a safe place and you lost XP. You was scared to die. Now in these newer carebear MMOs, you just spawn at a graveyard like nothing happened. In EQ you could get lost and get introuble. Now you run wherever you want and if your lost....just port back to town. EQ in the begining was a great, dangerous, huge world and you felt it. The "give it all to me now for free kids" and the "Im entitled to everything no matter how much I play" people are the ones that have ruined MMOs.
even today eq1 is a nasty game
i would never recommend a new player eq1
eq1 is great if you re getting out of wow and want a bigger chanllenge
that will be my next game for (ya i know its a freaking brainy game but it might be good in the end)
The point and click in Ultima Online was done right though, the way it should be done instead of having to keep on clicking, all you have to do is hold the mouse button down to walk and run, you didnt have to keep clicking endlessly to move, and the movement in the game for characters were great.. Diablo 2 somewhat did it right, but it was kind of hard, in UO you were always centered and you moved with the screen, the screen didn't move with you...
Runescape failed at it.
Guilty, lol.
But I'd argue they're just a different brand of nerd. I enjoyed the lore and exploration side of things, but others get their kicks from legitimate PvP and/or ganking lowbies. But we're both playing an online roleplaying game for hundreds of hours... yeah we're all nerds.
Guilty, lol.
But I'd argue they're just a different brand of nerd. I enjoyed the lore and exploration side of things, but others get their kicks from legitimate PvP and/or ganking lowbies. But we're both playing an online roleplaying game for hundreds of hours... yeah we're all nerds.
Im not so sure, i think WOW did open the door to Homer Simpson types...
Just to make things clear...
I speak for myself and no one else, unless i state otherwise mine is just an opinion. A fact is something that can be independently verified, you may challenge such but with proof. You have every right to disagree with me through sound argument, i believe in constructive debate, but baseless aggression will warrant an unkind response.
Exactly. That's why I don't want to play around PvPers. I've been in games where I was just sitting around, people-watching and had tons of PvP loons walking up to every single person in the area and challenging them to a fight so they could show off their mad skillz.
Too bad there isn't an option for a mob uprising so everyone these idiots bother could join together and beat them silly. I'd actually join in for that!
Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more
Relatively Recently (Re)Played: HL2 (all), Halo (PC, all), Batman:AA; AC, ME, BS, DA, FO3, DS, Doom (all), LFD1&2, KOTOR, Portal 1&2, Blink, Elder Scrolls (all), lots more
Now Playing: None
Hope: None
So UO was not a grind fest at all?
i loved EQ, loved the hard work. Took me years to get to max level. But i saw the world. I explored and had fun
I like Aion, as it actually makes me feel like playing a newer version of EQ. It's a bit of a grind, but by god it's fun. As a cleric, i truly feel like an eq cleric.
I don't feel like my hand is being held all the way through the game, like wow feels like.
Did you even play Eq that much back then?
I like to think of it as the cornerstone to all the following games out there. And i like it. Love it even. Good old EQ will always have a place in my heart.
Did you even play EQ? Lol
Why should items come from players instead of raids? Did you raid in EQ? Getting endgame items in EQ is much harder than newer MMORPGs. In WoW and AION you can get items NP, but in EQ only like .1% of the population had the best gear. In EQ you can be somebody, in newer MMORPGS, no matter how great you are, you are still going to be a relative nobody, gear is trivial in new games.
EQ didn't even have quests, this is bullshit. You didn't even play EQ. EQ didn't have quests really, maybe some epic quests. EQ didn't even have mini-maps, where are they gonna paint on your quest map "go A to B " in EQ when they dont have it?
Grinding for gear? EQ raids we're really difficult, they weren't grinds. In PoP you can get to a raid boss in less than an hour, many of them within 5 minutes. How is that a grind?
EQ didn't have instances either, until their junk expansions, but mainly it was a massive world.
There are no EQ clones out there, because I'd be playing it. A game with no instances, difficult PvE and open PvP. EQ was the only true MMORPG. UO is a piece of garbage, it looks like Diablo 2, lmao. Is it even an MMORPG. What a bad troll