I am not sad, becouse wish is not good enough in addition to there are a lot of good mmorpgs i.e. world of warcraft, everquest 2, star wars galaxies. Nobody will pay for this game. Wish doesn't include different things it was so simple. So cancellation is not a big loss, but it is bad for painstakings...
This is very sad indeed. I actually enjoyed the Wish beta alot more than I both EQII and WoW. I got into the WoW FB in Europe yesterday and was shocked at how shallow if felt compared to Wish.
it was a good idea for them to cancel it this game was going no were good bad graphics always lagy i know it was in beta but still they did this to save them a lot of embrassment to them selves and their company
Originally posted by Azumi For all the time and effort that the developers put into making WISH what it was , and always will be in my heart, I thank you.
wow so touching.. just a game dang dont gotta cry.
my signature is---> Richard Doan AHHH WTF i can't write in cursive!! Should be called Hand Printed Name. Oh well Silly MMORPG.COM
my signature is---> Richard Doan AHHH WTF i can't write in cursive!! Should be called Hand Printed Name. Oh well Silly MMORPG.COM
"you can run but you cant hide, come out , come out where ever you are!"
Yep didn't expected this one to go to, i first thought it was a bad joke but was i wrong. Just hope that they didn't cancelled game and just throw their ideas away. Hope to hear later from them again.
One day all will die, surely you but never I.
"One day all will die, surely you but never I." Wheel of Time
this game was going to be AMAZING i loved everything about it exept the "click-to-move" stuff i was really sad to hear that it was cancelled i guess only the dominating companies r gonna be able to make games then and they all seem to suck (i.e. SoE Blizzard) so sad i was really looking forward to this game and its never ending and ever changing story line
Originally posted by Kaos_nyrb To those of you who knock the Pnc system you haven't played Wish long enough.
I agree with you there, I only played Beta 2.0 for two days and it became second nature (once i figured how to swap left and right buttons). WISH had far more scope as a MMOG than many other games, it took profesions and skill based advancement far further than WoW or EQII and didn't have the same veracious hack and slash style that EQII seems to require you to adopt.
My only reasoning for them having to cancel so abruptly was because the servers and archetecture simply could not support the demands imposed by their own artistic will. They were uncompromising in most thing, they knew they could push the technology to it limits before they would even consider making a sacrafice, perhaps the pushed it too far this time.
If you think about it WISH, is entirely different to any other game, as far as I am aware the only game that supports in excess of 10,000 players is EVE, its zones are comprised of interconnected solarsystems with coniderable load times transfering between the two, similar load times in WISH would of been unforgivable for it would stunt the game play.
I can only hope that it gets sent to the vaults for a couple of years, and re-emerges when the technology is there to support it. It must of been heart-breaking for the developers to see something that they put so much love and effort fall in to oblivion.
I'm actually amazed by people saying 'good it's cancelled'. They don't understand the need for diversity and competition, they're happy with the average EQ & clones. Yes, mobs like coke and McDonalds too, even if they taste like crap.
This was THE GAME.
I'm very, very sad, now all I can do is wait till a similar thing happens again.
This game had an air, personality, the community was building up very, very nicely, the live content provided very diverse, exciting, and interesting moments (hours) for those who was interested. The rest could go about just as in any other game, having fun crafting, killing - whatever fulfilled their needs. We participated in building a sawhorse and forge for our town, fully player-organized and done. Took half a (real) day to complete, most of the townsfolk of windok was helping (players!), and we felt like a community.
This game was very different - no matter what our shallow 'wow & EQ rulez, others are crap' type friends are saying. Nothing like the average.
I'm happy for them having their games.
But we, few tens of thousands (at least), probably mostly more mature players who wanted this feel, without players killing each other ruining the fun & the overall trust all over the game, and with a lot of real interaction, working economy (yes it started up nicely too), wondeful, detailed, personalized cities, mountains, landscapes, we could have had this game.
The reason of shudown must have been something in the background, most likely with the company (mutable realms). The game was going on well, they overcame the first problems with the server settings, the game was working all day very nicely, weeded out a lot of bugs, made improvements, wrote the newspaper *every day* - about players deeds and other stuff happening online. I think they did not have the faintest idea they'll be sacked the next day. They were working day & night too.
This was the first game *ever* I felt like playing a real RPG, just like in the old days with the GM and the players sitting around the table for seemingly very short nights or whole weekends. :-)
Point and click? who cares? If this is your biggest grivance, you'll need to learn and experience a lot in this world yet. One can forget it in about 10 minutes, and completely get used to it in a few hours - well anybody who's still able to learn.
The engine was a good one too, the bug reports were more about the misplaced objects and game elements than the engine's crashes. Not that there weren't any, but for a beta it was fairly stable.
I'm truly, deeply sad. A real RPG is lost for the world forever. If you missed out on it, you missed out big time, but at least you don't have this gut-wrenching feeling of loss now...
I was hooked, really. I have played pretty much MMORPG's around and most of them, sucked. They were such limiting, all was thought for you. Someone in WISH beta 2.0 said, that WoW made things much easier. That saying made me almost laugh, ofcourse WoW IS much easier, in Wish you need to _think_.
I played WoW and decided to continue playing it after realeasing because it was so long best in the market. Itself I find World Of Warcraft mediocre.
Yes, My support to Wish was so long vocal. I had time only at weekend to play Wish beta couple of days and didn't get involved before this deeply. It was almost perfect, except some bugs and improvement of quests maybe. I really like idea of all items are craftable by players and also the idea of economy based on players. Also, I like idea of plagues of cities, there must not to be safe spots. Why should there be?
Most of it, I liked idea of freedom of choice, no class templates. Also, idea of rogues (real rogues) was really promising (wasn't implemented to beta yet).
Also, one guy in game, when news was arriving, promised to start Wish relief, will see. I am ready to pay for it it's current stage to finish it. And, if they are not able to finish it as Ultra MMORPG, let it be just MMORPG.
Also, I do not believe in selling rights to other company, it's like 99% that they will crap the idea and will come another clone of the clone of the clone.
I usually get angry couple times per year. This was one of these times. (Sorrey for bad english.)
Potential MMO developers need to get it in there heads that competiting in the MMO market at this point in time with basically IDENTICAL products to highly successful and polished games like eq2, wow and Lineage, not too mention second tier titles like DAOC and so on, make it virtually impossible to crack the market now. WoW and Eq2 are exceptions due to not only excellant products but massive hype which virtually guarantee's good initial sales.
If the problem was financial, im not surprised. Id rather put my money into say Anarchy Online 2 then yet another fantasy based MMO in a market thats been flogged to death. People say "Well, it works doesnt it" Well it use to work...we have seen several promising titles cancelled - Mythica, Dragon Empires and now Wish. How many more have to go before people realize its flooded, obviously those in authority at Mutable Realms did.
The industry needs some serious creative flourish to take place. COH showed you can make an MMO based on a popular theme (superheroes) that hasnt been flogged to death and make a success of it. It can be done.
I still cant believe there hasnt been trully successful titles based around horror mythology - vampires and so on. That genre is ripe for the picking and some company with the vision to see it through is going to set the scene on fire again. Then there are titles combining resource management, strategy, warfare and so on in an MMO like Planetside....theres certainly more scope in modern military MMO's.
Ive yet to see an MMO embrace politics as a theme in any serious way either, yet where all familiar with it, and the desire to wield power is within 90% of us.
Ok its risky, but if its done right it CAN work. Its certainly better than virtually guaranteeing failure but releasing yet another clone of a clone of a clone. WoW itself is the ultimate clone.
Wake up Devs and Publishers, its time to move forward.
Well it is a bit overstatement. EQ2 is far from polished:) I still cant use 2 of my spells from the last patch, etc. I wouldnt call it a polished game. Cant comment on WOW, cause i havent played it yet.
The MMORPG genre is really getting saturated with games now and I think the bar has been raised a lot by games such as WoW and EQ2. However the concepts of WISH were very good and just like UO:X was cancelled that too had some good ideas. I don't think this will be the only MMORPG in development, or currently active, that will be cancelled this year.
I also believe that players are now more cautious about subscribing to games for a full 12-months just in case it is not around any more (talking about EnB here as an example). Personally I think the business model of monthly subscriptions will change to something more like top-up cards for mobile phones where you pre-pay per hour, the more hours you buy the cheaper it is, but that won't tie you in to another 30 days. That way the casual gamer is happy because they don't waste money on game time they are not playing and the hardcore gamer is happy because they get more game time cheaper.
The most successful business models i think will be those with the greatest number of options available to subscribers. Although we have to keep in mind that companies need and prefer the security of stable payment schemes like monthly subscription. The idea of charging say 20 cents per hour for play would scare many companies, but also play into the hands of those with highly addictive titles Much like people overspend on mobile phones, many gamers would be caught on such a scheme...but its an option. I also think that considering how many gamers complain that the last addon just ruined there favourity game, the option of a tiered pricing depending on what addon's the gamer wishes to use is another good option. In the end choice is a good idea. Flexibility is good
- Hourly Rates
- Pricing based on addons installed and used by the gamer
- The standard monthly, quarterly and yearly sub rates
- more expensive subscriptions based on "premium" services and extra benefits that dont several impenge the "average" player within any given game.
Wow, never saw this coming. Though I personally haven't been following Wish very closely, in favor of DnL, it seemed to have a very strong and loyal following. Not only that, but it seemed to be one of the few games taking large strides to break the overused mold that we have seen the past few years. This game had a real feeling of heart and soul in it. Sad to see it go.
I liked the game and had much fun at it. wish 2 had many bugs, lags and other things that weren'T good, but i don't like the graphic at wow too. graphic of wih2 weren'T bad, but i think most of the people didn't like the graphics and say it is bad.
When i was played the game my first 30 minutes, i couln't say it is a good game or a bad game. but you didn't shall make an opinion of a game after 30 minutes escpecially a beta game. i know, when you play wow you liked it after 30 minutes, but i played this game one week in the OB, and all the time get some quest and killed some monsters, oh sometimes i mined or played in a party, how amazing.
some people like to kill only monster and do nothing other, but for me this isn't a real rpg. a real rpg have to have a world which is alive. but i didn't have this feeling at wow. in wish were there live events with make this game so unique and i never seen before(example:a city was sieged of about 1000 goblins, and we fought about 7 hours against it, this very funny or a city was attack of 50 monster).
i accepted when people like wow which are easy and have good graphic and more things they like,but not everyone want this at game. Some people want a complicate game, wich complicate craftsystem, economy and other things wich are more or less complicate. and for me isn't important to have very good graphics, or controls like PNC, or easy game to understand, i want a game that makes fun. if the game doesn'T make fun, it can have the best graphic all things, but it will be shit.
And gyus, if you don't like the game, you shouldn't say that it is bad. and i say that wow is good, but i don't like it.
i will never foget wish2 beta and wait for a game which is similar like it. thank you mutant realms. (sorry for my bad english)
The game drove me nuts with the 4 hour download, the 1 week wait for activation with all the patches, then to only get 1 day of game play? Sorry for your lost everyone...but this much trouble just to beta test....not worth all the crying imho
I was shocked to find it cancelled so abrupty. I had played it for about a week and it was starting to grow on me. I don't prefer PnC, but I'd gotten used to it. When you turned the graphics up to high, it really looked beautiful, but I had to set the graphics on the low setting to get good fps.
I wasn't impressed with the fighting system, but the crafting was interesting. It still needed a lot of balancing but the potential was very good. Same thing with the quest system. The live content was very ambitious and probably a big factor in why they coukdn't afford to run the game.
Their two big selling points, live content and a single world, were probably also their downfall. The live content meant that it took lots of extra people to support, it which means higher cost of operation. Having a single world meant that their subsctiber base would be limited to what could be supported on that one world. I suspect that as they added people to the beta and saw the limits of what the server could actually support, they realized that they could never support enough players to pay for the cost of running the game.
Originally posted by NJCopycat The game drove me nuts with the 4 hour download, the 1 week wait for activation with all the patches, then to only get 1 day of game play? Sorry for your lost everyone...but this much trouble just to beta test....not worth all the crying imho
1) The game download wasn't big, it was a little over 1.2GB, thats half the size of World of Warcraft, and a third of the size of EQII.
2) Waiting to be activated is part and parcel of Beta testing MMOGs, I waited for weeks to be activated on EQII, months to be activated on singularity to beta EvE : Exodus, and a day before the release of Core Combat! Other games I have been activated on instantly (CoH, LII, PlanetSide) its all luck of the draw, if the computer picks you to be part of the first wave then great, if not tough luck on the draw... do you complain each week that you don't win the lottery?
3) The only reason you only got a short time to play Beta 2.0 is you wern't selected immediatly (see 2) marc said that they have analysed the data provided from the start of Beta 2.0 and decided that there was no way that the they could sustain the game. It was data gathered from Beta 2.0 that made mutable realms decide to cut their losses.
I was in the beta and thought it kicked ass. Truly the best mmorpg I have ever played, and now its gone with absolutely no warning? This is a joke, right? All I can say is WTF!!?!?!?
Comments
http://www.yabuz.com
http://www.yabuz.com
This is very sad indeed.
I actually enjoyed the Wish beta alot more than I both EQII and WoW.
I got into the WoW FB in Europe yesterday and was shocked at how shallow if felt compared to Wish.
it was a good idea for them to cancel it this game was going no were good bad graphics always lagy i know it was in beta but still they did this to save them a lot of embrassment to them selves and their company
wow so touching.. just a game dang dont gotta cry.
my signature is---> Richard Doan AHHH WTF i can't write in cursive!! Should be called Hand Printed Name. Oh well Silly MMORPG.COM
my signature is---> Richard Doan AHHH WTF i can't write in cursive!! Should be called Hand Printed Name. Oh well Silly MMORPG.COM
"you can run but you cant hide, come out , come out where ever you are!"
One day all will die, surely you but never I.
"One day all will die, surely you but never I." Wheel of Time
This a very sad day.
this game was going to be AMAZING i loved everything about it exept the "click-to-move" stuff i was really sad to hear that it was cancelled i guess only the dominating companies r gonna be able to make games then and they all seem to suck (i.e. SoE Blizzard) so sad i was really looking forward to this game and its never ending and ever changing story line
I agree with you there, I only played Beta 2.0 for two days and it became second nature (once i figured how to swap left and right buttons). WISH had far more scope as a MMOG than many other games, it took profesions and skill based advancement far further than WoW or EQII and didn't have the same veracious hack and slash style that EQII seems to require you to adopt.
My only reasoning for them having to cancel so abruptly was because the servers and archetecture simply could not support the demands imposed by their own artistic will. They were uncompromising in most thing, they knew they could push the technology to it limits before they would even consider making a sacrafice, perhaps the pushed it too far this time.
If you think about it WISH, is entirely different to any other game, as far as I am aware the only game that supports in excess of 10,000 players is EVE, its zones are comprised of interconnected solarsystems with coniderable load times transfering between the two, similar load times in WISH would of been unforgivable for it would stunt the game play.
I can only hope that it gets sent to the vaults for a couple of years, and re-emerges when the technology is there to support it. It must of been heart-breaking for the developers to see something that they put so much love and effort fall in to oblivion.
I'm actually amazed by people saying 'good it's cancelled'.
They don't understand the need for diversity and competition, they're happy with the average EQ & clones. Yes, mobs like coke and McDonalds too, even if they taste like crap.
This was THE GAME.
I'm very, very sad, now all I can do is wait till a similar thing happens again.
This game had an air, personality, the community was building up very, very nicely, the live content provided very diverse, exciting, and interesting moments (hours) for those who was interested. The rest could go about just as in any other game, having fun crafting, killing - whatever fulfilled their needs.
We participated in building a sawhorse and forge for our town, fully player-organized and done. Took half a (real) day to complete, most of the townsfolk of windok was helping (players!), and we felt like a community.
This game was very different - no matter what our shallow 'wow & EQ rulez, others are crap' type friends are saying. Nothing like the average.
I'm happy for them having their games.
But we, few tens of thousands (at least), probably mostly more mature players who wanted this feel, without players killing each other ruining the fun & the overall trust all over the game, and with a lot of real interaction, working economy (yes it started up nicely too), wondeful, detailed, personalized cities, mountains, landscapes, we could have had this game.
The reason of shudown must have been something in the background, most likely with the company (mutable realms). The game was going on well, they overcame the first problems with the server settings, the game was working all day very nicely, weeded out a lot of bugs, made improvements, wrote the newspaper *every day* - about players deeds and other stuff happening online. I think they did not have the faintest idea they'll be sacked the next day. They were working day & night too.
This was the first game *ever* I felt like playing a real RPG, just like in the old days with the GM and the players sitting around the table for seemingly very short nights or whole weekends. :-)
Point and click? who cares? If this is your biggest grivance, you'll need to learn and experience a lot in this world yet. One can forget it in about 10 minutes, and completely get used to it in a few hours - well anybody who's still able to learn.
The engine was a good one too, the bug reports were more about the misplaced objects and game elements than the engine's crashes. Not that there weren't any, but for a beta it was fairly stable.
I'm truly, deeply sad. A real RPG is lost for the world forever.
If you missed out on it, you missed out big time, but at least you don't have this gut-wrenching feeling of loss now...
I totally agree with Horvathi.
I was hooked, really. I have played pretty much MMORPG's around and most of them, sucked. They were such limiting, all was thought for you. Someone in WISH beta 2.0 said, that WoW made things much easier. That saying made me almost laugh, ofcourse WoW IS much easier, in Wish you need to _think_.
I played WoW and decided to continue playing it after realeasing because it was so long best in the market. Itself I find World Of Warcraft mediocre.
Yes, My support to Wish was so long vocal. I had time only at weekend to play Wish beta couple of days and didn't get involved before this deeply. It was almost perfect, except some bugs and improvement of quests maybe. I really like idea of all items are craftable by players and also the idea of economy based on players. Also, I like idea of plagues of cities, there must not to be safe spots. Why should there be?
Most of it, I liked idea of freedom of choice, no class templates. Also, idea of rogues (real rogues) was really promising (wasn't implemented to beta yet).
Also, one guy in game, when news was arriving, promised to start Wish relief, will see. I am ready to pay for it it's current stage to finish it. And, if they are not able to finish it as Ultra MMORPG, let it be just MMORPG.
Also, I do not believe in selling rights to other company, it's like 99% that they will crap the idea and will come another clone of the clone of the clone.
I usually get angry couple times per year. This was one of these times. (Sorrey for bad english.)
Wish was THE GAME.
Potential MMO developers need to get it in there heads that competiting in the MMO market at this point in time with basically IDENTICAL products to highly successful and polished games like eq2, wow and Lineage, not too mention second tier titles like DAOC and so on, make it virtually impossible to crack the market now. WoW and Eq2 are exceptions due to not only excellant products but massive hype which virtually guarantee's good initial sales.
If the problem was financial, im not surprised. Id rather put my money into say Anarchy Online 2 then yet another fantasy based MMO in a market thats been flogged to death. People say "Well, it works doesnt it" Well it use to work...we have seen several promising titles cancelled - Mythica, Dragon Empires and now Wish. How many more have to go before people realize its flooded, obviously those in authority at Mutable Realms did.
The industry needs some serious creative flourish to take place. COH showed you can make an MMO based on a popular theme (superheroes) that hasnt been flogged to death and make a success of it. It can be done.
I still cant believe there hasnt been trully successful titles based around horror mythology - vampires and so on. That genre is ripe for the picking and some company with the vision to see it through is going to set the scene on fire again. Then there are titles combining resource management, strategy, warfare and so on in an MMO like Planetside....theres certainly more scope in modern military MMO's.
Ive yet to see an MMO embrace politics as a theme in any serious way either, yet where all familiar with it, and the desire to wield power is within 90% of us.
Ok its risky, but if its done right it CAN work. Its certainly better than virtually guaranteeing failure but releasing yet another clone of a clone of a clone. WoW itself is the ultimate clone.
Wake up Devs and Publishers, its time to move forward.
" polished games like eq2..."
Well it is a bit overstatement. EQ2 is far from polished:) I still cant use 2 of my spells from the last patch, etc. I wouldnt call it a polished game. Cant comment on WOW, cause i havent played it yet.
WTF is this! stop canceling games i like
The MMORPG genre is really getting saturated with games now and I think the bar has been raised a lot by games such as WoW and EQ2. However the concepts of WISH were very good and just like UO:X was cancelled that too had some good ideas. I don't think this will be the only MMORPG in development, or currently active, that will be cancelled this year.
I also believe that players are now more cautious about subscribing to games for a full 12-months just in case it is not around any more (talking about EnB here as an example). Personally I think the business model of monthly subscriptions will change to something more like top-up cards for mobile phones where you pre-pay per hour, the more hours you buy the cheaper it is, but that won't tie you in to another 30 days. That way the casual gamer is happy because they don't waste money on game time they are not playing and the hardcore gamer is happy because they get more game time cheaper.
Agreed Hashman
The most successful business models i think will be those with the greatest number of options available to subscribers. Although we have to keep in mind that companies need and prefer the security of stable payment schemes like monthly subscription. The idea of charging say 20 cents per hour for play would scare many companies, but also play into the hands of those with highly addictive titles Much like people overspend on mobile phones, many gamers would be caught on such a scheme...but its an option. I also think that considering how many gamers complain that the last addon just ruined there favourity game, the option of a tiered pricing depending on what addon's the gamer wishes to use is another good option. In the end choice is a good idea. Flexibility is good
- Hourly Rates
- Pricing based on addons installed and used by the gamer
- The standard monthly, quarterly and yearly sub rates
- more expensive subscriptions based on "premium" services and extra benefits that dont several impenge the "average" player within any given game.
All four options are worth consideration
it was a sad day for me
I liked the game and had much fun at it.
wish 2 had many bugs, lags and other things that weren'T good, but i don't like the graphic at wow too.
graphic of wih2 weren'T bad, but i think most of the people didn't like the graphics and say it is bad.
When i was played the game my first 30 minutes, i couln't say it is a good game or a bad game.
but you didn't shall make an opinion of a game after 30 minutes escpecially a beta game.
i know, when you play wow you liked it after 30 minutes, but i played this game one week in the OB, and all the time get some quest and killed some monsters, oh sometimes i mined or played in a party, how amazing.
some people like to kill only monster and do nothing other, but for me this isn't a real rpg.
a real rpg have to have a world which is alive. but i didn't have this feeling at wow.
in wish were there live events with make this game so unique and i never seen before(example:a city was sieged of about 1000 goblins, and we fought about 7 hours against it, this very funny or a city was attack of 50 monster).
i accepted when people like wow which are easy and have good graphic and more things they like,but not everyone want this at game. Some people want a complicate game, wich complicate craftsystem, economy and other things wich are more or less complicate.
and for me isn't important to have very good graphics, or controls like PNC, or easy game to understand, i want a game that makes fun. if the game doesn'T make fun, it can have the best graphic all things, but it will be shit.
And gyus, if you don't like the game, you shouldn't say that it is bad.
and i say that wow is good, but i don't like it.
i will never foget wish2 beta and wait for a game which is similar like it.
thank you mutant realms.
(sorry for my bad english)
greets zaarab
LOL... Thats all
I was shocked to find it cancelled so abrupty. I had played it for about a week and it was starting to grow on me. I don't prefer PnC, but I'd gotten used to it. When you turned the graphics up to high, it really looked beautiful, but I had to set the graphics on the low setting to get good fps.
I wasn't impressed with the fighting system, but the crafting was interesting. It still needed a lot of balancing but the potential was very good. Same thing with the quest system. The live content was very ambitious and probably a big factor in why they coukdn't afford to run the game.
Their two big selling points, live content and a single world, were probably also their downfall. The live content meant that it took lots of extra people to support, it which means higher cost of operation. Having a single world meant that their subsctiber base would be limited to what could be supported on that one world. I suspect that as they added people to the beta and saw the limits of what the server could actually support, they realized that they could never support enough players to pay for the cost of running the game.
1) The game download wasn't big, it was a little over 1.2GB, thats half the size of World of Warcraft, and a third of the size of EQII.
2) Waiting to be activated is part and parcel of Beta testing MMOGs, I waited for weeks to be activated on EQII, months to be activated on singularity to beta EvE : Exodus, and a day before the release of Core Combat! Other games I have been activated on instantly (CoH, LII, PlanetSide) its all luck of the draw, if the computer picks you to be part of the first wave then great, if not tough luck on the draw... do you complain each week that you don't win the lottery?
3) The only reason you only got a short time to play Beta 2.0 is you wern't selected immediatly (see 2) marc said that they have analysed the data provided from the start of Beta 2.0 and decided that there was no way that the they could sustain the game. It was data gathered from Beta 2.0 that made mutable realms decide to cut their losses.
Why does it hurt when I pee?
Why does it hurt when I pee?
This is so funny is almost sad