It might be a little rough around the edges, but Fallen Earth is really starting to grow on me.
More sandbox than themepark is a good thing in this case, and for some reason I don't mind the slow pace at all. I have played for around 20 hours now and am still not level 10 but I don't care, the gameworld is believable, the quest stories are well done by and large and the crafting is deep.
This one will be niche for sure, but in a good way for my tastes
The skill system and level combo reminds me of Anarchy Online a lot, swap the muatgenics for implants and anyone who loved the depth of AO will fall in love with Fallen Earth easily.
Perhaps I should give it a go? I've heard the client is rather large, however. I'd need a DVD or something 'cause the internet infrastructure is sub-par.
Sick of playing Entropia Universe? Want to quit, but don't want your hard earned money to vanish? Give your items to ME :-)
Great review, Joe is a good spin doctor that could make anything sound like a good thing without actually lying. Unfortunately, this impression article is the best thing Fallen Earth has to offer IMO. I played for about 5 hours before cancelling my sub and returning to Aion... what a waste of time and money. The controls absolutely break this game for me and make it completely unplayable. It is unique, it does sport excellent graphics and good sound, with a storyline that grabbed me and made me want to play. I can't say anything about PvP or crafting since I did none, but PvE was uninspired, and at once boring and frustrating. I'm told the game has a steep learning curve that for many is worth sticking with and not giving up on, but it's my least favorite MMO to come along in... well, ever.
You found PvE uninspiring in Fallen Earth so you went back to Aion where the PvE is....ermm.....yeah you get the point I think.
Yeah but ... Yeah but... you get to FLY! And there are lots of flashy lights going on .. mmm glitter .. mmm myspace.com .. mmm shiny things
Wait you say it has severely restricted flying AND flashy lights AND gliiter AND shiny things too? I knew about the severely restricted flying but I never considered the lights, glitter and shiny things. Hmmm actually I see Ravenclaws point now. Thats quite a list of features Aion is offering. How can Fallen Earth even begin to compete with that?
This game reminds me very much of the Fallout series. Both are set in post-apocalyptic America, and some of the characters and creatures even look the same as Fallout. I think this is basically an MMORPG of the Fallout series.
Ok, so some of the selling points, IMO, of this game are the factions, crafting, and character customization. Factions, while you indeed do have to work hard in order to spin the wheel (which I never did, I picked two factions and worked them) it is indeed a viable strategy. You only need 2000? positive faction in order to gain access to their mutations. Keeping one faction and going for their highest quality skill is 36k or 360k, I forget. So, while it may take time, so will staying with your primary faction. I kind of agree with this I think. From what I can gather the only deterrant for not taking factions seriously appears to be that you wont have access to some faction specific rewards. Is that such a big deal though? Its not really a penalty is it, more like the absence of a bonus. Surely players would pay more attention if they knew that npcs of enemy factions would kill them on sight and friendly npcs would help them if they saw them getting attacked. In other words if the gameworld reacted to them in a harsh way depending on their faction. Or maybe the game already does that? Crafting I would think would be done by people that want to supply people and make a profit. If everyone supplies themselves, where is the purpose of the dedicated crafter? You really don't need two characters to enjoy combat and crafting. In the end though, you may want the best of both worlds and would play both. (I think at end game I was wearing 135 skill use gear as a crafter, as an adventurer you would be wearing ~166 skill use, a significant difference) Yeah I personally see the creation of two seperate alts simply to avoid dependance on others as being something that kind of defeats the point of playing on online roleplaying game like this one. It would simply lead to me playing the game on my own all the time and never needing or wanting to interact with the people around me. Thats just my personal view on it anyway. Do lots of people have an inherant desire to turn all MMO's into single player games or something? I wonder if it would be interesting if a seperate server was available in which you were only allowed 1 character slot. This would be aimed at players who want a more realistic and immersive experience where they cant just "soul shift" into the body of another person whenever they feel like it. Character roll is hard to create when the options presented to you are Dps, Dps, or Dps. Sure there is Group Tactics, Social, and First Aid but are they character defining? roll defining? Luckily the game isn't really at a point where a well built group is really necessary. Unfortunately for those that enjoy playing a specific type, they may be left in the cold. Hmm from reading all of your posts in this thread you really do seem to be absolutely determined to apply some kind of class system to this game. Why cant you break away from this mindset? DPS
Ranged DPS
Tank
Healer Take all of those terms and throw them away. Shut them away in a little folder in your mind and only open that folder when you are thinking about a game where those terms apply. The glove doesnt fit so why do you keep trying to force it? The devs for Fallen Earth are trying to break away from the bog standard stale approach that other MMOs keep falling into........and yet you keep trying to drag it back. Do clearly defined roles really make you feel that comfortable? Do you really need them that badly? The game only presents you with dps, dps or dps? Yes every character in the game does a certain amount of "damage per second" just like any character in any game. Even a priest in WoW is a "dps class" in that sense. All of those skill points which can be allocated over a number of different skills and mutations (9 skills and 10 mutation paths from what I can see......plus the various tradeskills) and all you can see is dps?! Oh my god! Snap out of it! Open your mind a little bit....well.....a lot actually. There's more to life than WoW. Do you lump people into these classes in real-life as well? So its not instantly and clearly recognisable what someones specialty is from the moment you meet someone like in other standard MMOs. So what? People can still work well together. It simply requires more communication between people. I know its a shocking thought that you might actually have to get to know the people you are playing with rather than just lumping them into one of four basic categories and then forgetting about them. You can make some assumptions about the people you meet based on what they are wearing and what weapons they are carrying but not knowing precisely what they can do at a glance is a really good thing. Like I said it encourages me to talk with people and opens up more roleplaying opportunites......which is a good thing considering its supposed to be a roleplaying game. You've made some really good points on this thread but you also seem to have a bit of an obsession with predefined classes. The OP seems to have been conditioned to think the same way. I suggested the article below would be suitable reading for him. I think it would apply to you as well.
This is really starting to sound like pre-NGE SWG. As such, I may actually give it a shot even though I'm already running two accounts in another MMO (EVE). I loved SWG back in the day despite its many flaws (class imbalances being my most hated one).
Fallen Earth Combat feels more like initial NGE's no auto target. A FPS MMO is a horrid idea imo with all the lag. SWG learned this and returned auto target.
It's crafting is ok, but when you make a saber, it is EXACTLY like every other saber crafted. SWG has a much better crafting system with rescource quality and many factors changing what the final product is.
Fallen Earth when I was in alpha-beta was insane on CPU use. It will totally eat your cpu unless you have a high end gaming system, and the graphics do not look good enough in my opinion to warrant such preformance hits. My comp runs Conan with settings max, or near max (dx9) and FE gave me a constant 10 FPS NO MATTER what settings I changed. No shadows all low=10fps. All settings max high res =10 fps. FE simply did not like my comp.
SWG has actually improved a ton since they broke it with NGE. Class balance is better now then ever. All classes can be effective, and many old mixes from pre cu can be mimicked with expertise. There are many options.
I was disappointed with Fallen Earth. It's combat is meh.....It's also very laggy. Lag + FPS = bad
SWG is still my MMO (with EVE on the side). It has improved MUCH more then forum warriors give credit. SWG is still the best sandbox out there. Many ways it is really better then pre cu now (and I am a initial NGE hater like the rest). No longer is combat about who has the uber mind dot. Every class can be effective. Crafting is the best out of any MMO hands down. SWG also has more non-combat options then others. Entertainers. crafters. Player cities. Shoot just decorating your house can be fun.
Fallen Earth when I was in alpha-beta was insane on CPU use. It will totally eat your cpu unless you have a high end gaming system, and the graphics do not look good enough in my opinion to warrant such preformance hits. My comp runs Conan with settings max, or near max (dx9) and FE gave me a constant 10 FPS NO MATTER what settings I changed. No shadows all low=10fps. All settings max high res =10 fps. FE simply did not like my comp.
Oh boy. You played the alpha-beta. Please do not post about it- it is over. Last week´s patch helped a lot on CPU usage, it is not getting over 60% on my laptops P8400 with only 2,26 Ghz. Play the game now, and post your experiences after, but do not judge based on alpha.
BTW I am getting 30-60 FPS outside of towns and in insances (V-Sync ON), and about 25-35 in towns. Only the major towns in S1 are lagging.
This is really starting to sound like pre-NGE SWG. As such, I may actually give it a shot even though I'm already running two accounts in another MMO (EVE). I loved SWG back in the day despite its many flaws (class imbalances being my most hated one).
Fallen Earth Combat feels more like initial NGE's no auto target. A FPS MMO is a horrid idea imo with all the lag. SWG learned this and returned auto target.
It's crafting is ok, but when you make a saber, it is EXACTLY like every other saber crafted. SWG has a much better crafting system with rescource quality and many factors changing what the final product is.
Fallen Earth when I was in alpha-beta was insane on CPU use. It will totally eat your cpu unless you have a high end gaming system, and the graphics do not look good enough in my opinion to warrant such preformance hits. My comp runs Conan with settings max, or near max (dx9) and FE gave me a constant 10 FPS NO MATTER what settings I changed. No shadows all low=10fps. All settings max high res =10 fps. FE simply did not like my comp.
SWG has actually improved a ton since they broke it with NGE. Class balance is better now then ever. All classes can be effective, and many old mixes from pre cu can be mimicked with expertise. There are many options.
I was disappointed with Fallen Earth. It's combat is meh.....It's also very laggy. Lag + FPS = bad
SWG is still my MMO (with EVE on the side). It has improved MUCH more then forum warriors give credit. SWG is still the best sandbox out there. Many ways it is really better then pre cu now (and I am a initial NGE hater like the rest). No longer is combat about who has the uber mind dot. Every class can be effective. Crafting is the best out of any MMO hands down. SWG also has more non-combat options then others. Entertainers. crafters. Player cities. Shoot just decorating your house can be fun.
No.
The NGE was a hack job on top of a framework that did not, and never was designed for a FPS like combat system. This is why the NGE combat sucked, and still to this day, is a hackjob full of bugs. The reasion SWG gave back targeting, because the NGE hack job combat was a failure.
The fallen earth system was designed from the ground up, day one, to be this, and it works just fine. Your FPS issues are from beta, the game has come very far from then.
---------- "Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me
"Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.
Great review, Joe is a good spin doctor that could make anything sound like a good thing without actually lying. Unfortunately, this impression article is the best thing Fallen Earth has to offer IMO. I played for about 5 hours before cancelling my sub and returning to Aion... what a waste of time and money. The controls absolutely break this game for me and make it completely unplayable. It is unique, it does sport excellent graphics and good sound, with a storyline that grabbed me and made me want to play. I can't say anything about PvP or crafting since I did none, but PvE was uninspired, and at once boring and frustrating. I'm told the game has a steep learning curve that for many is worth sticking with and not giving up on, but it's my least favorite MMO to come along in... well, ever.
Apparently you will be classified as a WoW type of gamer, that isn't a insult, its the truth.
Most players that dropped a lot of time in WoW or its CLONES will not understand or like Fallen Earth at all.
Fallen Earth game mechanics will attract mmo gamers that are into skill based and sandbox sytle gaming and not so much themepark.
Don't kick yourself, not everyone has to like FE and thats why we got hundreds of other mmo titles and styles to choose from.
But I will bet you get more of the younger kids in themeparks than you will sandbox, since we do live in a console game era.
Todays kids that are born in the late 80's, 90s+ kids just love simplicity in their games.
However I am not trying to be bias on age since we even got players 40+ that think WoW is the ultimate game they ever played and have never tried another mmo in their life (more like parents of kids around this age can get hooked on WoW as well, due to its simplicity).
This game sound interesting, i'll be sure to give it a try soon. I love the theme, and the concepts, plus being able to craft while away is a major bonus.
I wish my computer had the guts to handle this game... I'm looking forward to playing it sometime! I actually just got done watching the series "Jeremiah" seasons 1 & 2 (not the best but it was pretty good, along similar concepts)
"There is only one thing of which I am certain, and that's nothing is certain."
Fallen Earth Combat feels more like initial NGE's no auto target. A FPS MMO is a horrid idea imo with all the lag. SWG learned this and returned auto target.
It's crafting is ok, but when you make a saber, it is EXACTLY like every other saber crafted. SWG has a much better crafting system with rescource quality and many factors changing what the final product is.
Fallen Earth when I was in alpha-beta was insane on CPU use. It will totally eat your cpu unless you have a high end gaming system, and the graphics do not look good enough in my opinion to warrant such preformance hits. My comp runs Conan with settings max, or near max (dx9) and FE gave me a constant 10 FPS NO MATTER what settings I changed. No shadows all low=10fps. All settings max high res =10 fps. FE simply did not like my comp.
I was disappointed with Fallen Earth. It's combat is meh.....It's also very laggy. Lag + FPS = bad
Agree this game is a complete failure, as i'm an open worlds and sandbox games fan, i bought this game immediatly. It's one of the worst video game I bought i my life.
Facts: FE is not a sandbox game but a very mediocre THEME PARK , quest based mmo. If people think it's the new UO or SWG, they are completely WRONG (I was too, so i bought the game). FE is a cheap mmo and a theme park mmo. Quests are repetitive and boring, UI is horrible, graphisms are outdated... but price is high...
If you 're looking for GOOD craft take SWG or Vanguard.
If you're looking for nice quests take EQ2 or Lotro.
This is really starting to sound like pre-NGE SWG. As such, I may actually give it a shot even though I'm already running two accounts in another MMO (EVE). I loved SWG back in the day despite its many flaws (class imbalances being my most hated one).
Fallen Earth Combat feels more like initial NGE's no auto target. A FPS MMO is a horrid idea imo with all the lag. SWG learned this and returned auto target.
It seems viable in theory, but since I've never seen it actually work well in an MMO, I'm inclined to agree. FE's horrid combat certainly supports the argument against it. I feel like maybe if they were more creative with it, they could come up with some sort of compromise, but the devs seem to feel its fine the way it is.
It's crafting is ok, but when you make a saber, it is EXACTLY like every other saber crafted. SWG has a much better crafting system with rescource quality and many factors changing what the final product is.
This is why FE doesn't even come close to comparing to a game like SWG, and why I don't consider it a truly craft-centric game. Yes, crafting is a big part of it, but it's so monotonously simple. You make the same stuff every other crafter makes. No customization, variation of stats, not based on differences of skill, or materials, or even just craft window options. Plus, it's not really viable to just play a specialized crafter, since you can't specialize, you'd be wasting a ton of AP, and crafting isn't an activity in itself, just something the game does in the background while you grind mobs/quests.
It's nothing like SWG, IMHO.
When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.
Oddly nuff, as a gammer who tends to solo alot in mmorpg's I'am finding the classless system employed in this game to be the show stopper for me. I luv the crafting system, not huge fan of the hours spent looting, And it does have that old school SWG game feel.. But Already I'am finding it a bore.. Again goes back to the classless system. I never relized how much I need to have a definded role in a group setting.. I find grouping in this game next to useless really.. If I got a tuff quest, simple hold on to it till I am overpowered later.. As for ranged combat.. With lag its at best annoying.. I'd liked to see them employ the old SWG combat query system they used.. But thats just me.. Yeah defently on the fence about renewing for this game.. Simply put without a role to fill in terms of developing a toon, I find it all pointless...
Solid first impression Joe, very well done. You probably haven't played many open classes MMO in your experience but for those that have, it's a much more fun system and don't worry, you'll still see the cookie cutter pure damage template and etc. A little bit like EVE, my character is a pure DPS machine with maxed out flight skills.
Played the open beta. Couldn't get past the stupidity of having to continually shoot someone with a gun to kill them. It's a gun...it puts holes in people, but I have to keep shooting and shooting to kill anything, even with headshots.
This will be a problem with Sci-Fi MMOs - they have to deal with the realism aspect somehow.
The sheer volume of people joining this game says it all. I was running around Oilville (sp.?) and you'd think the rolling stones were in town. You can see the population growing day to day. This game is red hot and for good reasons. It's innovative.
I don't see the problem with cross faction guilds. If you want to make a guild exclusive to a faction, then do it! I don't agree with complaining about something you have full control over. If someone wants to make a free for all guild full of "warm bodies," then what concern is it of yours?
Lastly, When you find yourself on a "killing X number of X mob" quests, and there are a half a dozen other players in the area, GROUP UP PEOPLE! Everyone gets the quests done quicker and you might actually meet someone and have the feeling your playing a MMO.
Trevor Goodchild - Traveler - Crafing/Pistols Sapo Loco - Rifle/Melee
Spot on overview. --- Faction really means diddly in this game. Players routinely switch factions in order to gain access to mutations, skills, etc. Zerg guilds will own the PvP areas and therefore the resources. --- People who play MMOs enjoy playing roles. Healer, tank, DPS, etc. In a game where you pick and choose you end up with utter chaos a la Champions Online. --- As advocated by many in this thread, people are going to have at least two characters. One that crafts and one that adventures. Where does that place any sort of economy? If everyone can make everything there is no need for a market. Especially when you factor in that equipment doesn't degrade.
When new players join a game like this they tend to give crafting a try. If it's something they enjoy, they get into it. If not, they just stop. Star Wars Galaxies was heavily crafting based back in the day, and while there were quite a lot of crafters, there were few that were any good at it. Most didn't even bother with it. The people who really take the time to master it and create connections with other players who tend to focus on resource gathering, will end up being the best. In SWG there were always a handful of people who made the best items, and they were well known. This game has the same potential.
I'm personally hoping that when they figure out player housing, they will create a vendor system so people can open up shops.
A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.
Reading all those comments you'd start to think this game has been out couple of years but that obviously isn't the case. I would think you'd at least give developers some slack and see how it progresses . Comparisons with other MMO's - which have been out for years and were nowhere near polished in terms of balance or design at release either - aren't very relaistic.Even a comparison with Aion falls flat as that one has been released in Asia a year ago , so it isn't a new release as such .
Couldn't get past the stupidity of having to continually shoot someone with a gun to kill them.
Amazing. Isn't it. I mean, its totally different that slashing at something for 10 minutes with a sword.
---------- "Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me
"Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.
Couldn't get past the stupidity of having to continually shoot someone with a gun to kill them.
Amazing. Isn't it. I mean, its totally different that slashing at something for 10 minutes with a sword.
Or nailing them every 3 seconds with Fireball rank 3 for the entire 20 minute fight :P
There are 3 types of people in the world. 1.) Those who make things happen 2.) Those who watch things happen 3.) And those who wonder "What the %#*& just happened?!"
I am happy to see that you choose to do a first impression and not already a review. This game certainly isn't for everyone who wants to jump and casually play without thinking. I can agree that I feel a bit uncertain about the skill distribution, but there are some helpful hints ingame describing possible templates for possible "classes". And yes, as you wrote, crafting has a mayor impact on the game, since you basically loot very little weapons/armor. So you either buy them from others or make them. And that which NPCs offer, is useful and not just a fasade for a shop as in some MMOs for dumping junk loot. I find it very satisfying to have crafting my own armor and wearing it afterwards. Also the fact that you can queue your crafting items and they will continue to be made when offline and give you (small) XP! Closest I ever felt to SWG preCU/NGE. People complain about cookie cutter MMOs, well, here is one that isn't (all the way at least). Not saying it is perfect, but it certainly is different.
This is one of the things I never figured out about MMO's and the communities that play them.
WHY let me repeat WHY do MMO players feel it is a must to horseshoe themselves into a "template" of what is "good" or "acceptable".
Reading this in the first impression peice is actually the only thing I read that made me WANT to play it. The ability to go down my own path, without being told or lead into a set path.
I forsee this going like FFXI soon where people are like "nah you dont have such and such skill combined with this and that so you aren't coming, you template is jacked up!".
This ruins games, I am sure the dev made the skill training this way for a reason. To try and prevent the above scenario. Which sadly enough, is exactly what it will lead to.
I am happy to see that you choose to do a first impression and not already a review. This game certainly isn't for everyone who wants to jump and casually play without thinking. I can agree that I feel a bit uncertain about the skill distribution, but there are some helpful hints ingame describing possible templates for possible "classes". And yes, as you wrote, crafting has a mayor impact on the game, since you basically loot very little weapons/armor. So you either buy them from others or make them. And that which NPCs offer, is useful and not just a fasade for a shop as in some MMOs for dumping junk loot. I find it very satisfying to have crafting my own armor and wearing it afterwards. Also the fact that you can queue your crafting items and they will continue to be made when offline and give you (small) XP! Closest I ever felt to SWG preCU/NGE. People complain about cookie cutter MMOs, well, here is one that isn't (all the way at least). Not saying it is perfect, but it certainly is different.
This is one of the things I never figured out about MMO's and the communities that play them.
WHY let me repeat WHY do MMO players feel it is a must to horseshoe themselves into a "template" of what is "good" or "acceptable".
Reading this in the first impression peice is actually the only thing I read that made me WANT to play it. The ability to go down my own path, without being told or lead into a set path.
I forsee this going like FFXI soon where people are like "nah you dont have such and such skill combined with this and that so you aren't coming, you template is jacked up!".
This ruins games, I am sure the dev made the skill training this way for a reason. To try and prevent the above scenario. Which sadly enough, is exactly what it will lead to.
Because video games are played as a form of entertainment.
Also, the guides are there as, guides, not a must.
---------- "Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me
"Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.
I am not really in to the "post Apocalyptic" setting, however I was delignted to learn about Fallen Earth's character progression system.
I think it is great when the Industry revisits this initial approach of a Skill based System, like UO, (and I am not referring to the Twitch part) rather than a class based system, like EQ.
We have had some many games with Class based systems that culminated to WoW perfecting the EQ formula to its fullest i really do not think anyone can outdo it without changing the approach, and using an even older than EQ paradigm is maybe the solution, UO is still going after 12 years lets not forget.
- Duke Suraknar - Order of the Silver Star, OSS
ESKA, Playing MMORPG's since Ultima Online 1997 - Order of the Silver Serpent, Atlantic Shard
I am happy to see that you choose to do a first impression and not already a review. This game certainly isn't for everyone who wants to jump and casually play without thinking. I can agree that I feel a bit uncertain about the skill distribution, but there are some helpful hints ingame describing possible templates for possible "classes". And yes, as you wrote, crafting has a mayor impact on the game, since you basically loot very little weapons/armor. So you either buy them from others or make them. And that which NPCs offer, is useful and not just a fasade for a shop as in some MMOs for dumping junk loot. I find it very satisfying to have crafting my own armor and wearing it afterwards. Also the fact that you can queue your crafting items and they will continue to be made when offline and give you (small) XP! Closest I ever felt to SWG preCU/NGE. People complain about cookie cutter MMOs, well, here is one that isn't (all the way at least). Not saying it is perfect, but it certainly is different.
This is one of the things I never figured out about MMO's and the communities that play them.
WHY let me repeat WHY do MMO players feel it is a must to horseshoe themselves into a "template" of what is "good" or "acceptable".
Reading this in the first impression peice is actually the only thing I read that made me WANT to play it. The ability to go down my own path, without being told or lead into a set path.
I forsee this going like FFXI soon where people are like "nah you dont have such and such skill combined with this and that so you aren't coming, you template is jacked up!".
This ruins games, I am sure the dev made the skill training this way for a reason. To try and prevent the above scenario. Which sadly enough, is exactly what it will lead to.
Because video games are played as a form of entertainment.
Also, the guides are there as, guides, not a must.
Yeah, but I believe it's a bit more fulfilling when you are actually engaged with your entertainment, instead of being mindlessly connected to the 'fireball' hotkey. If you want to completely turn your brain off while being entertained, well, there's stuff like action movies or pop music or whatever. Which isn't bad at all - I just think that videogames, due to their interactive medium, should be quite engaging.
But you're right about guides being just that. I guess I just wanted to post. Sorry :P
Comments
It might be a little rough around the edges, but Fallen Earth is really starting to grow on me.
More sandbox than themepark is a good thing in this case, and for some reason I don't mind the slow pace at all. I have played for around 20 hours now and am still not level 10 but I don't care, the gameworld is believable, the quest stories are well done by and large and the crafting is deep.
This one will be niche for sure, but in a good way for my tastes
The skill system and level combo reminds me of Anarchy Online a lot, swap the muatgenics for implants and anyone who loved the depth of AO will fall in love with Fallen Earth easily.
Perhaps I should give it a go? I've heard the client is rather large, however. I'd need a DVD or something 'cause the internet infrastructure is sub-par.
Sick of playing Entropia Universe? Want to quit, but don't want your hard earned money to vanish? Give your items to ME :-)
You found PvE uninspiring in Fallen Earth so you went back to Aion where the PvE is....ermm.....yeah you get the point I think.
Yeah but ... Yeah but... you get to FLY! And there are lots of flashy lights going on .. mmm glitter .. mmm myspace.com .. mmm shiny things
Wait you say it has severely restricted flying AND flashy lights AND gliiter AND shiny things too? I knew about the severely restricted flying but I never considered the lights, glitter and shiny things. Hmmm actually I see Ravenclaws point now. Thats quite a list of features Aion is offering. How can Fallen Earth even begin to compete with that?
This game reminds me very much of the Fallout series. Both are set in post-apocalyptic America, and some of the characters and creatures even look the same as Fallout. I think this is basically an MMORPG of the Fallout series.
Fallen Earth Combat feels more like initial NGE's no auto target. A FPS MMO is a horrid idea imo with all the lag. SWG learned this and returned auto target.
It's crafting is ok, but when you make a saber, it is EXACTLY like every other saber crafted. SWG has a much better crafting system with rescource quality and many factors changing what the final product is.
Fallen Earth when I was in alpha-beta was insane on CPU use. It will totally eat your cpu unless you have a high end gaming system, and the graphics do not look good enough in my opinion to warrant such preformance hits. My comp runs Conan with settings max, or near max (dx9) and FE gave me a constant 10 FPS NO MATTER what settings I changed. No shadows all low=10fps. All settings max high res =10 fps. FE simply did not like my comp.
SWG has actually improved a ton since they broke it with NGE. Class balance is better now then ever. All classes can be effective, and many old mixes from pre cu can be mimicked with expertise. There are many options.
I was disappointed with Fallen Earth. It's combat is meh.....It's also very laggy. Lag + FPS = bad
SWG is still my MMO (with EVE on the side). It has improved MUCH more then forum warriors give credit. SWG is still the best sandbox out there. Many ways it is really better then pre cu now (and I am a initial NGE hater like the rest). No longer is combat about who has the uber mind dot. Every class can be effective. Crafting is the best out of any MMO hands down. SWG also has more non-combat options then others. Entertainers. crafters. Player cities. Shoot just decorating your house can be fun.
SHOHADAKU
Fallen Earth when I was in alpha-beta was insane on CPU use. It will totally eat your cpu unless you have a high end gaming system, and the graphics do not look good enough in my opinion to warrant such preformance hits. My comp runs Conan with settings max, or near max (dx9) and FE gave me a constant 10 FPS NO MATTER what settings I changed. No shadows all low=10fps. All settings max high res =10 fps. FE simply did not like my comp.
Oh boy. You played the alpha-beta. Please do not post about it- it is over. Last week´s patch helped a lot on CPU usage, it is not getting over 60% on my laptops P8400 with only 2,26 Ghz. Play the game now, and post your experiences after, but do not judge based on alpha.
BTW I am getting 30-60 FPS outside of towns and in insances (V-Sync ON), and about 25-35 in towns. Only the major towns in S1 are lagging.
Fallen Earth Combat feels more like initial NGE's no auto target. A FPS MMO is a horrid idea imo with all the lag. SWG learned this and returned auto target.
It's crafting is ok, but when you make a saber, it is EXACTLY like every other saber crafted. SWG has a much better crafting system with rescource quality and many factors changing what the final product is.
Fallen Earth when I was in alpha-beta was insane on CPU use. It will totally eat your cpu unless you have a high end gaming system, and the graphics do not look good enough in my opinion to warrant such preformance hits. My comp runs Conan with settings max, or near max (dx9) and FE gave me a constant 10 FPS NO MATTER what settings I changed. No shadows all low=10fps. All settings max high res =10 fps. FE simply did not like my comp.
SWG has actually improved a ton since they broke it with NGE. Class balance is better now then ever. All classes can be effective, and many old mixes from pre cu can be mimicked with expertise. There are many options.
I was disappointed with Fallen Earth. It's combat is meh.....It's also very laggy. Lag + FPS = bad
SWG is still my MMO (with EVE on the side). It has improved MUCH more then forum warriors give credit. SWG is still the best sandbox out there. Many ways it is really better then pre cu now (and I am a initial NGE hater like the rest). No longer is combat about who has the uber mind dot. Every class can be effective. Crafting is the best out of any MMO hands down. SWG also has more non-combat options then others. Entertainers. crafters. Player cities. Shoot just decorating your house can be fun.
No.
The NGE was a hack job on top of a framework that did not, and never was designed for a FPS like combat system. This is why the NGE combat sucked, and still to this day, is a hackjob full of bugs. The reasion SWG gave back targeting, because the NGE hack job combat was a failure.
The fallen earth system was designed from the ground up, day one, to be this, and it works just fine. Your FPS issues are from beta, the game has come very far from then.
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"Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me
"No, your wrong.." - Random user #123
"Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.
How are you?" -Me
Apparently you will be classified as a WoW type of gamer, that isn't a insult, its the truth.
Most players that dropped a lot of time in WoW or its CLONES will not understand or like Fallen Earth at all.
Fallen Earth game mechanics will attract mmo gamers that are into skill based and sandbox sytle gaming and not so much themepark.
Don't kick yourself, not everyone has to like FE and thats why we got hundreds of other mmo titles and styles to choose from.
But I will bet you get more of the younger kids in themeparks than you will sandbox, since we do live in a console game era.
Todays kids that are born in the late 80's, 90s+ kids just love simplicity in their games.
However I am not trying to be bias on age since we even got players 40+ that think WoW is the ultimate game they ever played and have never tried another mmo in their life (more like parents of kids around this age can get hooked on WoW as well, due to its simplicity).
This game sound interesting, i'll be sure to give it a try soon. I love the theme, and the concepts, plus being able to craft while away is a major bonus.
I wish my computer had the guts to handle this game... I'm looking forward to playing it sometime! I actually just got done watching the series "Jeremiah" seasons 1 & 2 (not the best but it was pretty good, along similar concepts)
"There is only one thing of which I am certain, and that's nothing is certain."
It's crafting is ok, but when you make a saber, it is EXACTLY like every other saber crafted. SWG has a much better crafting system with rescource quality and many factors changing what the final product is.
Fallen Earth when I was in alpha-beta was insane on CPU use. It will totally eat your cpu unless you have a high end gaming system, and the graphics do not look good enough in my opinion to warrant such preformance hits. My comp runs Conan with settings max, or near max (dx9) and FE gave me a constant 10 FPS NO MATTER what settings I changed. No shadows all low=10fps. All settings max high res =10 fps. FE simply did not like my comp.
I was disappointed with Fallen Earth. It's combat is meh.....It's also very laggy. Lag + FPS = bad
Agree this game is a complete failure, as i'm an open worlds and sandbox games fan, i bought this game immediatly. It's one of the worst video game I bought i my life.
Facts: FE is not a sandbox game but a very mediocre THEME PARK , quest based mmo. If people think it's the new UO or SWG, they are completely WRONG (I was too, so i bought the game). FE is a cheap mmo and a theme park mmo. Quests are repetitive and boring, UI is horrible, graphisms are outdated... but price is high...
If you 're looking for GOOD craft take SWG or Vanguard.
If you're looking for nice quests take EQ2 or Lotro.
But forget FE.
It seems viable in theory, but since I've never seen it actually work well in an MMO, I'm inclined to agree. FE's horrid combat certainly supports the argument against it. I feel like maybe if they were more creative with it, they could come up with some sort of compromise, but the devs seem to feel its fine the way it is.
This is why FE doesn't even come close to comparing to a game like SWG, and why I don't consider it a truly craft-centric game. Yes, crafting is a big part of it, but it's so monotonously simple. You make the same stuff every other crafter makes. No customization, variation of stats, not based on differences of skill, or materials, or even just craft window options. Plus, it's not really viable to just play a specialized crafter, since you can't specialize, you'd be wasting a ton of AP, and crafting isn't an activity in itself, just something the game does in the background while you grind mobs/quests.
It's nothing like SWG, IMHO.
When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.
Oddly nuff, as a gammer who tends to solo alot in mmorpg's I'am finding the classless system employed in this game to be the show stopper for me. I luv the crafting system, not huge fan of the hours spent looting, And it does have that old school SWG game feel.. But Already I'am finding it a bore.. Again goes back to the classless system. I never relized how much I need to have a definded role in a group setting.. I find grouping in this game next to useless really.. If I got a tuff quest, simple hold on to it till I am overpowered later.. As for ranged combat.. With lag its at best annoying.. I'd liked to see them employ the old SWG combat query system they used.. But thats just me.. Yeah defently on the fence about renewing for this game.. Simply put without a role to fill in terms of developing a toon, I find it all pointless...
Solid first impression Joe, very well done. You probably haven't played many open classes MMO in your experience but for those that have, it's a much more fun system and don't worry, you'll still see the cookie cutter pure damage template and etc. A little bit like EVE, my character is a pure DPS machine with maxed out flight skills.
Played the open beta. Couldn't get past the stupidity of having to continually shoot someone with a gun to kill them. It's a gun...it puts holes in people, but I have to keep shooting and shooting to kill anything, even with headshots.
This will be a problem with Sci-Fi MMOs - they have to deal with the realism aspect somehow.
The sheer volume of people joining this game says it all. I was running around Oilville (sp.?) and you'd think the rolling stones were in town. You can see the population growing day to day. This game is red hot and for good reasons. It's innovative.
I don't see the problem with cross faction guilds. If you want to make a guild exclusive to a faction, then do it! I don't agree with complaining about something you have full control over. If someone wants to make a free for all guild full of "warm bodies," then what concern is it of yours?
Lastly, When you find yourself on a "killing X number of X mob" quests, and there are a half a dozen other players in the area, GROUP UP PEOPLE! Everyone gets the quests done quicker and you might actually meet someone and have the feeling your playing a MMO.
Trevor Goodchild - Traveler - Crafing/Pistols
Sapo Loco - Rifle/Melee
When new players join a game like this they tend to give crafting a try. If it's something they enjoy, they get into it. If not, they just stop. Star Wars Galaxies was heavily crafting based back in the day, and while there were quite a lot of crafters, there were few that were any good at it. Most didn't even bother with it. The people who really take the time to master it and create connections with other players who tend to focus on resource gathering, will end up being the best. In SWG there were always a handful of people who made the best items, and they were well known. This game has the same potential.
I'm personally hoping that when they figure out player housing, they will create a vendor system so people can open up shops.
A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.
Reading all those comments you'd start to think this game has been out couple of years but that obviously isn't the case. I would think you'd at least give developers some slack and see how it progresses . Comparisons with other MMO's - which have been out for years and were nowhere near polished in terms of balance or design at release either - aren't very relaistic.Even a comparison with Aion falls flat as that one has been released in Asia a year ago , so it isn't a new release as such .
Amazing. Isn't it. I mean, its totally different that slashing at something for 10 minutes with a sword.
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"Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me
"No, your wrong.." - Random user #123
"Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.
How are you?" -Me
Amazing. Isn't it. I mean, its totally different that slashing at something for 10 minutes with a sword.
Or nailing them every 3 seconds with Fireball rank 3 for the entire 20 minute fight :P
There are 3 types of people in the world.
1.) Those who make things happen
2.) Those who watch things happen
3.) And those who wonder "What the %#*& just happened?!"
This is one of the things I never figured out about MMO's and the communities that play them.
WHY let me repeat WHY do MMO players feel it is a must to horseshoe themselves into a "template" of what is "good" or "acceptable".
Reading this in the first impression peice is actually the only thing I read that made me WANT to play it. The ability to go down my own path, without being told or lead into a set path.
I forsee this going like FFXI soon where people are like "nah you dont have such and such skill combined with this and that so you aren't coming, you template is jacked up!".
This ruins games, I am sure the dev made the skill training this way for a reason. To try and prevent the above scenario. Which sadly enough, is exactly what it will lead to.
This is one of the things I never figured out about MMO's and the communities that play them.
WHY let me repeat WHY do MMO players feel it is a must to horseshoe themselves into a "template" of what is "good" or "acceptable".
Reading this in the first impression peice is actually the only thing I read that made me WANT to play it. The ability to go down my own path, without being told or lead into a set path.
I forsee this going like FFXI soon where people are like "nah you dont have such and such skill combined with this and that so you aren't coming, you template is jacked up!".
This ruins games, I am sure the dev made the skill training this way for a reason. To try and prevent the above scenario. Which sadly enough, is exactly what it will lead to.
Because video games are played as a form of entertainment.
Also, the guides are there as, guides, not a must.
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"Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me
"No, your wrong.." - Random user #123
"Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.
How are you?" -Me
Nice Article.
I am not really in to the "post Apocalyptic" setting, however I was delignted to learn about Fallen Earth's character progression system.
I think it is great when the Industry revisits this initial approach of a Skill based System, like UO, (and I am not referring to the Twitch part) rather than a class based system, like EQ.
We have had some many games with Class based systems that culminated to WoW perfecting the EQ formula to its fullest i really do not think anyone can outdo it without changing the approach, and using an even older than EQ paradigm is maybe the solution, UO is still going after 12 years lets not forget.
Order of the Silver Star, OSS
ESKA, Playing MMORPG's since Ultima Online 1997 - Order of the Silver Serpent, Atlantic Shard
This is one of the things I never figured out about MMO's and the communities that play them.
WHY let me repeat WHY do MMO players feel it is a must to horseshoe themselves into a "template" of what is "good" or "acceptable".
Reading this in the first impression peice is actually the only thing I read that made me WANT to play it. The ability to go down my own path, without being told or lead into a set path.
I forsee this going like FFXI soon where people are like "nah you dont have such and such skill combined with this and that so you aren't coming, you template is jacked up!".
This ruins games, I am sure the dev made the skill training this way for a reason. To try and prevent the above scenario. Which sadly enough, is exactly what it will lead to.
Because video games are played as a form of entertainment.
Also, the guides are there as, guides, not a must.
Yeah, but I believe it's a bit more fulfilling when you are actually engaged with your entertainment, instead of being mindlessly connected to the 'fireball' hotkey. If you want to completely turn your brain off while being entertained, well, there's stuff like action movies or pop music or whatever. Which isn't bad at all - I just think that videogames, due to their interactive medium, should be quite engaging.
But you're right about guides being just that. I guess I just wanted to post. Sorry :P