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Unlike my usual posts where i try to convey as much detail to convey my points ,i will try to keep this much simpler
Start of game
The devs were honest,not a whole lot of customization.The beginning is a very linear start,i think to convey story more than a tutorial.
Graphics.
Well done,although they are low poly they look clean and smooth and i had the highest frame rates i have had in years maybe ever lol.They were around 50-160+,that is zero hitching,well there was ONE hitch that is when i first left the tutorial zone for the outer world.
Gameplay
Confusing,sort of.A NPC asks what ype of player you want to be like a crafter,combat whatever.This determines your starting zone/town.You enter through that door and are kind of numbed with no real clue what to do.All you know is the female NPC told you to find so and so.
It does not take long ,you catch onto the system.The harvest nodes are laid out on the minimap,no real discovery,everyone knows where they are.Everything in the world is done in a realistic fashion,nothing like a fanstasy game.The problem with that,for myself anyhow,was that it leaves nothing to discover,you know exactly how to react and what will happen in every situation.
I did not find a whole lot to do really,i was getting bored fast.I think all you do is basically do quests for chips and XP and loot nodes and bodies for crafting,that is the whole game in a nutshell.Expect to see a whole lot of solo players.
Crafting
The game starts you out with STARTER kits,so don't go out and buy anything,when you see those NPC's.those kits allow you to harvest the nodes,pretty much anything under level 25.BTW the things the NPC's sell are not laid out well enough.Sure you understand the orange and apple part,but you have no real clue as to the other options,you could spend a ton and not come away with what you really need. simple approach here would have been best...Book 1[1-25] cooking/book 2[26-50] cooking ect ect.
Large database.The original question to send you to an appropriate starting area,seemed to have zero bearing.The reason is because you can still craft it seems to be EVERYTHING.You will VERY quickly gather a ton of junk,and will be left with decisions on what to keep or get rid of,the game needs more bag space for such a large database.
I believe crafting is the mainstay of this game,however it is done IMO too simplistically,it'll remind you of playing eve.Hit the recipe,hit the CREATE button ,then wait for a specific amount of time to pass by.I do not believe you can ever fail a craft,you can even continue the crafting process while running around.So while the game kept a VERY realistic approach to everything,crafting is not done realistically.I would have liked to see more mechanics in the crafting process.
Conclusion
IMO there is not enough things to do,i found myself getting bored rather quickly.I probably might mess around some more,like everyone else to further the crafting chain,but IMO there is not enough or any FUN factor in the game.
Never forget 3 mile Island and never trust a government official or company spokesman.
Comments
The starting area just places you somewhere where you can play how you like from the start. Many people go to all the starter towns to do the AP quests and get crafting books from quests.
You can't fail at crafting as far as I know. I think the complexity and fun of the crafting in a game like this is prioritization and maintaining the proper ingredients. At max level you will have to have a supply of lower tier stuff in order to create books and other objects. It ends up being more about management than player skill.
What's pvp in this game looks like? FFA ganking? full loot?
does this game have pvp?
Inside the PvP zones (which expand in size as you progress) you can kill anyone. You will take a faction hit if they are friendly/neutral. There is no loot.
I believe the reward system for PvP allows you to buy gear at a Death Toll merchant inside said PvP zones.
I like the way this game is more sandbox style in it's character development. True, there is no bright glowing line for your character to follow, but that's kind of the whole point.
You are playing a video game. By definition that means you are not hardcore.
Friendly fire is great. Meaningless factions are kind of a waste. I heard most guilds are just recruiting any faction. Why even have the factions then? I know they are used for grinding skills and abilities, but as far as PvP goes, it sounds like guild vs. guild FFA, not faction-based warfare. I've read that objectives are controlled by one faction, but if your guild is filled with every faction, then who cares? And how do you decide which faction gets to control the objectives in such a case?
Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.
Friendly fire is great. Meaningless factions are kind of a waste. I heard most guilds are just recruiting any faction. Why even have the factions then? I know they are used for grinding skills and abilities, but as far as PvP goes, it sounds like guild vs. guild FFA, not faction-based warfare. I've read that objectives are controlled by one faction, but if your guild is filled with every faction, then who cares? And how do you decide which faction gets to control the objectives in such a case?
I've read this a couple of times now and I think it is rubbish. It will either change or already has. I noticed two guild plugs on regional chat last night, and both were faction specific.
I for one will not join a guild that recruits any and every faction. People should read the FE website page on the factions. It is very clear that the developers do not want to force individuals OR groups into making a choice here. There are two valid ways you can go, don't commit to any faction or get involved, and these are both anticipated by the devs. There are pros and cons.
I think this approach is very good from Icarus. Players like choice.
And who says different factions can't get along? not every individual in FE is out to cut each others throat. This rule is not set in stone now is it? i am in guild which accepts people from all the factions and we are doing quite well.
This is a bizarre post. I disagree with almost every sentence. To me it sounds like you just do not "get" the game and are picking holes for the sake of it. Your comment that you know exactly how to react and what will happen in every situation... ???? Well, I certainly didn't. Your comment of no sense of discovery... ???? A couple of times I've chosen a random direction and gone for a drive or a ride and had a lot of fun exploring. For all aspects of the game there is a huge sense of discovery for me. Needs more bag space... ???? You do understand just how much vault space you have don't you? You do understand that mounts can add bag space?
Fallen Earth is not for everyone, I can appreciate that but unless you can explain some of these comments better, they are neither intelligent or insightful and just a bit misleading. You are bored because the setting doesn't grab you, not because FE is a dull game.
Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.
Friendly fire is great. Meaningless factions are kind of a waste. I heard most guilds are just recruiting any faction. Why even have the factions then? I know they are used for grinding skills and abilities, but as far as PvP goes, it sounds like guild vs. guild FFA, not faction-based warfare. I've read that objectives are controlled by one faction, but if your guild is filled with every faction, then who cares? And how do you decide which faction gets to control the objectives in such a case?
I've read this a couple of times now and I think it is rubbish. It will either change or already has. I noticed two guild plugs on regional chat last night, and both were faction specific.
I for one will not join a guild that recruits any and every faction. People should read the FE website page on the factions. It is very clear that the developers do not want to force individuals OR groups into making a choice here. There are two valid ways you can go, don't commit to any faction or get involved, and these are both anticipated by the devs. There are pros and cons.
I think this approach is very good from Icarus. Players like choice.
I played on the Bane server in AoC, which had the exact same problem. It won't change. There are enough players who don't like to play like that. So again I ask, why even have the factions if they are just used for PvE skill ups?
Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.
Its quite obvious isn't it? i didn't know FE was exclusively PVP.
i didn't know FE was exclusively PVP.
No, it isn't, but my initial responce was directly about PvP, in which case the above post does not have anything to do with.
Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.
Well the answer is not everyone is as focused on PvP as everyone else. For those who wish to focus on PvE multi faction guilds/clans make a bit of sence. For those who wish to focus on PvP then it makes sence to join faction specific guilds/clans. It comes down to personal choice and the mechanics are in place to support both. I guess my point is stop worrying so much about how other people play and make up your own mind how you want to play the game and make choices that suit your playstyle. Heck if you find yourself in a situation where you need to kill a member of a multi faction guild/clan just roll with the idea that those in that guild of your faction are traitors and kill them anyway.
The lesser of two evils is still evil.
There is nothing more dangerous than a true believer.
Right, I'm not saying anyone's playstyle is right or wrong, I was simply implying that perhaps for those who enjoy true faction-based PvP warfare, the faction mechanics in this game are likely to be a huge disappointment.
Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.
Right, I'm not saying anyone's playstyle is right or wrong, I was simply implying that perhaps for those who enjoy true faction-based PvP warfare, the faction mechanics in this game are likely to be a huge disappointment.
Hmmm, no, I disagree. They can still get just as much enjoyment out of it. Just depends on how the players utilize them. As mentioned above there are 1 and 2 (allies) faction only clans of the various factions that plan to PvP. They will fight. Everyone on the server doesn't have to play in this manner in order for people who enjoy faction-based warfare to enjoy it, which is what it looks like you are implying needs to be. As long as there are 1-2 factioned based clans out there battling, then that playstyle will be alive and viable and fun. It only won't be fun to those who demand that every single person be shoe-horned into that playstyle and, as mentioned above, are more worried about how other people are playing instead of worrying about themselves.
I'm in a clan that has people playing 3 factions: Techs, Enforcers and Travellers. Granted, the bulk of my clan are people I know in person and see with some regularity, it's understood that if you go into a faction PvP area in which our respective sides are fighting, all bets are off.
All that said, I don't think it is warranted to slap a "they aren't going to do anything else with it" sticker on Icarus with respect to faction warring. They have many more sectors to introduce and they don't seem like a pack of CEO/share holder driven dunderheads like the majority of MMO companies. Based on their report card so far I'm more inclined to believe they will make very good use of this area of gameplay. It'll just take some time as they are an Indie and they need to start making money (we're all still in the free period, remember) via regular income to fund future advances.
"Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..."
Chavez y Chavez
It may have a website with words people read about things like this. Not sure, I should start a thread asking is the game has a website.
----------
"Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me
"No, your wrong.." - Random user #123
"Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.
How are you?" -Me
I guess it's also a matter of how much attention you pay to the game.
If you read the quest descriptions (the long ones) and hear about the background stories and conflicts and such, it is quite different than if you run through a town, accept all quests, and then simply follow the quest marker and the shortest description you find. It's the same as if you read the first two pages of a large book, the last two pages of that book, and then say that you considered the story a bit short and lacking.
Let's play Fallen Earth (blind, 300 episodes)
Let's play Guild Wars 2 (blind, 45 episodes)
I can't help but copy my own comment from another thread:
"What I really like in FE:
You can do all raiding quests quazi-solo, as grouping is not a must. What this means: i can enter the raid area (if not an instance), where many other people are questing. If 3 of us are killing a boss together, we all get the credit for it (thus, the quest). This enables cooperation without the uncomfortable formal requirement of grouping.
Basically, you feel like you are fighting there, with buddies around you who you don't even know, but it makes sense for you to help them, and them to help you. Every time.
Only thing that's is bound, is loot. And it is not a first come base, but whoever makes the more damage. I think this system is WAAAY better than mob tagging and XP loss due to kill assist."
I would say this IS absolutely encouraging group activity, albeit without the formal need of forming groups - which, in my eyes is just another positive thing.
DB
Denial makes one look a lot dumber than he/she actually is.
I can't help but copy my own comment from another thread:
"What I really like in FE:
You can do all raiding quests quazi-solo, as grouping is not a must. What this means: i can enter the raid area (if not an instance), where many other people are questing. If 3 of us are killing a boss together, we all get the credit for it (thus, the quest). This enables cooperation without the uncomfortable formal requirement of grouping.
Basically, you feel like you are fighting there, with buddies around you who you don't even know, but it makes sense for you to help them, and them to help you. Every time.
Only thing that's is bound, is loot. And it is not a first come base, but whoever makes the more damage. I think this system is WAAAY better than mob tagging and XP loss due to kill assist."
I would say this IS absolutely encouraging group activity, albeit without the formal need of forming groups - which, in my eyes is just another positive thing.
DB
I'm so happy mob tagging is by the person who did the most damage. I hate when people get the final blow and steal my mobs.
I can't help but copy my own comment from another thread:
"What I really like in FE:
You can do all raiding quests quazi-solo, as grouping is not a must. What this means: i can enter the raid area (if not an instance), where many other people are questing. If 3 of us are killing a boss together, we all get the credit for it (thus, the quest). This enables cooperation without the uncomfortable formal requirement of grouping.
Basically, you feel like you are fighting there, with buddies around you who you don't even know, but it makes sense for you to help them, and them to help you. Every time.
Only thing that's is bound, is loot. And it is not a first come base, but whoever makes the more damage. I think this system is WAAAY better than mob tagging and XP loss due to kill assist."
I would say this IS absolutely encouraging group activity, albeit without the formal need of forming groups - which, in my eyes is just another positive thing.
DB
I'm so happy mob tagging is by the person who did the most damage. I hate when people get the final blow and steal my mobs.
Where does that happen? Afa I know, in MOST other games it's almost always the other way round. You wait for a respawn, some jerk pops up, makes the first hit, then runs away, while you keep aggro and have to kill the mob (boss). And then he gets the credit and the loot.
Yeah, hate that too, but it's still the opposite of what you said, though just as unfair
DB
Edit: added part in red to avoid misunderstandings... I am not talking about FE here, obviously
Denial makes one look a lot dumber than he/she actually is.
Fallen Earth is not for everyone, I can appreciate that but unless you can explain some of these comments better, they are neither intelligent or insightful and just a bit misleading. You are bored because the setting doesn't grab you, not because FE is a dull game.
He explains exactly why it is boring to him. Compare what he described about FE crafting to SWG's crafting system in the past. If you didn't know, SWG had resources that moved around the map to keep people searching for new sources. They also had different qualities that would directly factor into the quality of the created item. It seems pretty clear to me that FE's system is somewhat simplistic with no real option to customize your items and the gathering quickly becomes static due to nodes that remain in place.
I find posts like his much more helpful when deciding to buy or not than rebuttals like yours that simply shoot his opinion down without providing any intelligible reasons why he is wrong. Instead you try to tell him why he isn't interested. How arrogant.
So far, I think its a waiting game for those who really want to experience a quality sandbox. After reading facts about the game, not opinions, its hard to want to play. Easy pve in a post apocalyptic world? The only thing that would justify that is if pvp was more widespread to provide a challenge. Atm it seems like there is very little to get in your way in a world that is supposed to be torn apart. Teamwork isn't needed in this setting? How does that make any sense?
I can't help but copy my own comment from another thread:
"What I really like in FE:
You can do all raiding quests quazi-solo, as grouping is not a must. What this means: i can enter the raid area (if not an instance), where many other people are questing. If 3 of us are killing a boss together, we all get the credit for it (thus, the quest). This enables cooperation without the uncomfortable formal requirement of grouping.
Basically, you feel like you are fighting there, with buddies around you who you don't even know, but it makes sense for you to help them, and them to help you. Every time.
Only thing that's is bound, is loot. And it is not a first come base, but whoever makes the more damage. I think this system is WAAAY better than mob tagging and XP loss due to kill assist."
I would say this IS absolutely encouraging group activity, albeit without the formal need of forming groups - which, in my eyes is just another positive thing.
DB
I'm so happy mob tagging is by the person who did the most damage. I hate when people get the final blow and steal my mobs.
Where does that happen? Afa I know, it's almost always the other way round. You wait for a respawn, some jerk pops up, makes the first hit, then runs away, while you keep aggro and have to kill the mob (boss). And then he gets the credit and the loot.
Yeah, hate that too, but it's still the opposite of what you said, though just as unfair
DB
If you hit a mob, you get quest credit. Loot is different.
----------
"Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me
"No, your wrong.." - Random user #123
"Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.
How are you?" -Me
Originally posted by Khalathwyr
""Hmmm, no, I disagree. They can still get just as much enjoyment out of it. Just depends on how the players utilize them. As mentioned above there are 1 and 2 (allies) faction only clans of the various factions that plan to PvP. They will fight. Everyone on the server doesn't have to play in this manner in order for people who enjoy faction-based warfare to enjoy it, which is what it looks like you are implying needs to be. As long as there are 1-2 factioned based clans out there battling, then that playstyle will be alive and viable and fun. It only won't be fun to those who demand that every single person be shoe-horned into that playstyle and, as mentioned above, are more worried about how other people are playing instead of worrying about themselves.
I'm in a clan that has people playing 3 factions: Techs, Enforcers and Travellers. Granted, the bulk of my clan are people I know in person and see with some regularity, it's understood that if you go into a faction PvP area in which our respective sides are fighting, all bets are off.
All that said, I don't think it is warranted to slap a "they aren't going to do anything else with it" sticker on Icarus with respect to faction warring. They have many more sectors to introduce and they don't seem like a pack of CEO/share holder driven dunderheads like the majority of MMO companies. Based on their report card so far I'm more inclined to believe they will make very good use of this area of gameplay. It'll just take some time as they are an Indie and they need to start making money (we're all still in the free period, remember) via regular income to fund future advances.""
----------------------------------------------------------------------------------------------------------------------------
I appreciate your optimism, and you are right that nothing is stopping players from creating single faction or ally faction guilds. I worry though that the guilds who just recruit any faction will have the advantage, and thus will snuff out the pure faction guilds, or at least make them undesirable to create/join. That's what happened on the AoC Bane server. Pure-race guilds were encouraged, but almost nobody belonged to one, and those that did had a terrible time against the multi-race guilds. I certainly am not an advocate for shoehorning people into one playstyle, but to me it sounds like the faction mechanics will inevitabley shoehorn players away from pure-faction or ally-faction guilds in PvP warfare. Time will tell.
Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.
I can't help but copy my own comment from another thread:
"What I really like in FE:
You can do all raiding quests quazi-solo, as grouping is not a must. What this means: i can enter the raid area (if not an instance), where many other people are questing. If 3 of us are killing a boss together, we all get the credit for it (thus, the quest). This enables cooperation without the uncomfortable formal requirement of grouping.
Basically, you feel like you are fighting there, with buddies around you who you don't even know, but it makes sense for you to help them, and them to help you. Every time.
Only thing that's is bound, is loot. And it is not a first come base, but whoever makes the more damage. I think this system is WAAAY better than mob tagging and XP loss due to kill assist."
I would say this IS absolutely encouraging group activity, albeit without the formal need of forming groups - which, in my eyes is just another positive thing.
DB
I'm so happy mob tagging is by the person who did the most damage. I hate when people get the final blow and steal my mobs.
Where does that happen? Afa I know, it's almost always the other way round. You wait for a respawn, some jerk pops up, makes the first hit, then runs away, while you keep aggro and have to kill the mob (boss). And then he gets the credit and the loot.
Yeah, hate that too, but it's still the opposite of what you said, though just as unfair
DB
If you hit a mob, you get quest credit. Loot is different.
Yes, that was exactly what I explained - it is the way in FE loot goes to whoever made the most damage.
And I think that system is much better, than the "usual" one, where everything goes to the person who made the first hit. Not good....
FE did this a LOT better imho.
DB
Denial makes one look a lot dumber than he/she actually is.
Fallen Earth is not for everyone, I can appreciate that but unless you can explain some of these comments better, they are neither intelligent or insightful and just a bit misleading. You are bored because the setting doesn't grab you, not because FE is a dull game.
He explains exactly why it is boring to him. Compare what he described about FE crafting to SWG's crafting system in the past. If you didn't know, SWG had resources that moved around the map to keep people searching for new sources. They also had different qualities that would directly factor into the quality of the created item. It seems pretty clear to me that FE's system is somewhat simplistic with no real option to customize your items and the gathering quickly becomes static due to nodes that remain in place.
I find posts like his much more helpful when deciding to buy or not than rebuttals like yours that simply shoot his opinion down without providing any intelligible reasons why he is wrong. Instead you try to tell him why he isn't interested. How arrogant.
So far, I think its a waiting game for those who really want to experience a quality sandbox. After reading facts about the game, not opinions, its hard to want to play. Easy pve in a post apocalyptic world? The only thing that would justify that is if pvp was more widespread to provide a challenge. Atm it seems like there is very little to get in your way in a world that is supposed to be torn apart. Teamwork isn't needed in this setting? How does that make any sense?
I didn't play SWG so I can't really respond to that part of your post - what you describe though certainly sounds more complicated than in FE and in fact if the OP had written something similar I may have understood better where he/she was coming from. Actually you illustrate my point - that the OP wasn't very helpful because there was too little explanation - rather nicely.
The OP writes opinion, and says it is opinion, fair enough. I simply posted MY opinion that claiming there is nothing to do in the game, everything is predictable and there is nothing FUN the complete opposite of my own experience. I've explained why I find the game so engaging a number of times here already - see the 10 realisms in Fallen Earth thread.
Anyway, if you found it helpful, good for you. You wait for your quality sandbox and I'll play Fallen Earth.