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Will Jack of All Trades be possible?

Spurred by the conversation regarding whether or not a person will be able to play both the crafting role and the warrior role, I felt someone should ask what the concensus (sp) is on whether or not a char could truly level all skills to cap.

Basically I would like to be able to level my skills in certain classes to max, and then when I get bored begin doing the same thing to a different class, regardless of whether it is extremely difficult. This applies to the crafting class as well. I want to have the option to - with a LOT of effort- play all jobs and play them well... Like in FF11.

What do you all think?

WOOT
www.eorzeapedia.com
(Great FF14 source)

Comments

  • swalker23swalker23 Member Posts: 266

    I think you will be able to take 1 crafting class to max and multiple combat classes to max if its like ffxi.  I think it would be boring if you couldn't  master 1 of each to max.  If you could only do 1 and someone choose a crafting class he will be pretty much useless crafting stuff for himself and guild all the time and can't fight on raids.  Thats assuming if they are weak in combat.  I believe you will be able to be a jack of all trades like in FFXI.  Having someone with multiple max classes but instead of him/her running to mog house and changing he/she can change right there.  I agree with you though being able to max out a class and when you get bored change to another and so on.  I myself had 5 lvl 75's in FFXI before I quit and enjoyed every bit of lvling all of them to 75.  Bst was the best though didn't have to worry about lfg all freaking day.

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  • Kai082Kai082 Member Posts: 35

    The example given on the official site tells of a story of one fictional player. That player switched their current class to something their current party needed. So, it could be implied that you could be competent leveling more then a single class (discipline) at a time. The focus of the game is departing from the need to reach the cap. The focus is more on the journey you take through the story, and the relationships forged. One such example that highlights the depth of the classes was given by Tanaka. Paraphrasing, a mighty warrior finds a really amazing sword. Maintenance of the sword required finding someone with a highly developed blacksmith skill. The game may make it possible to level everything, but it won't come easy.

  • Rogue_LeaderRogue_Leader Member Posts: 119

     If the crafting classes are truly like the combat classes you'll be able to max out every profession.  It will likely be years after release before any player achieves it.  Much like getting multiple jobs to max level took a long time in FFXI (when I played years ago anyway.)

    I think it's more likely that the crafting classes will be limited like crafting professions in FFXI.  It encourages player interdependence.  They may bump up the number of crafting classes you can max to two.

    As for bringing high level crafting with you in large groups - they may be needed to maintain equipment on really long outings.

    Edit: Grammah & claritee

  • WizardryWizardry Member LegendaryPosts: 19,332

    No..they already stated the crafter will not be as effective in battle,so that says no.However in saying that,i really get the feeling nothing is set in stone,they are making this game on feel and how strong feedback is.They will do their in house testing,then that will decide on their time line to make other content.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • KupoKupopoKupoKupopo Member Posts: 189

    Personally, I do not consider maxing each class to be a "Jack of all trades" if you can't use different types of abilities at the same time during combat (since you can't class change during combat). 

    To me, a Jack of all trades is like a red mage- you can do a little fighting, a little healing, a little nuking, a little buffing and a little debuffing all in the same fight.

    So do I think they will allow you to max out all combat classes but not use all of their abilities at the same time? Yes.

    Do I think they will allow you to be a Jack of all trades? Maybe... I have a feeling (or maybe it's just a hope) that the system may be like FF Tactics in that the class you choose provides your main abilities but you are allowed to pick a few abilities from other classes as well.  I think that could be a really fun system and allow for a lot of customization. 

  • ic0n67ic0n67 Member Posts: 776
    Originally posted by KupoKupopo


    To me, a Jack of all trades is like a red mage- you can do a little fighting, a little healing, a little nuking, a little buffing and a little debuffing all in the same fight.

  • BellarionBellarion Member Posts: 244

    Thanks for your responses guys, I appreciate your opinions. I am really happy to see you all think SE will make this a very open system and allow me to choose whm in the beginning only to find myself thinking at  a mid skill level "I want to bash things" and start leveling a warrior with the intent to be just as capable as another war if I was to hit max.

    Good Stuff, I remember reading Tanaka saying he was not sure he would allow that to be a possibility. *cross your fingers*

    Sorry for any confusion, I meant in a broader sense "Jack of all trades"(JOATs) like if you thought of theses characters as people... they would literally be JOATs if they had all those jobs maxed. Any restrictions would be unimportant, the point was that the option was there to choose between all jobs.  I understand the RDM JOAT comparison, however.

    The reasons I think Tanaka said they were deciding whether this would be allowed(as it is not in games like Ultima) is because I do not think the restrictions on class changes will be too strict and that this will basically allow for JOAT characters, in more then just a broad sense. For instance, the ability to change to healing after a fight, but will there be unfair benefits  if a person was to have all classes at an equal skill. 

    I wonder whether SE will make the class system similar to the craft system from FF11... only one class truly  maximum. I bet they will, as sure as we all are we will be able to do all jobs. I think that in this game SE wants people decided on one job, so that people can focus on it and be happy with getting one job well equiped. I think they saw in FF11 too many people trying to have all their jobs with all the best gear, and that new people were put off by this necessity or scared of the time sink this required. I wonder whether having lots of abilities and "make your own job" is an attempt to resolve this problem and allow people to not have to have "job specific" gear, but instead class specific and therefore more usefull around a broad range of skills... who knows, but even as I talk about it I am thinking SE may be on to something.. I keep forgetting they had 9 years of MMo experience and they are the makers of one of the best rpgs.

     

    WALL OF TEXT! WOOT!

     

    WOOT
    www.eorzeapedia.com
    (Great FF14 source)

  • KupoKupopoKupoKupopo Member Posts: 189
    Originally posted by Bellarion


    Thanks for your responses guys, I appreciate your opinions. I am really happy to see you all think SE will make this a very open system and allow me to choose whm in the beginning only to find myself thinking at  a mid skill level "I want to bash things" and start leveling a warrior with the intent to be just as capable as another war if I was to hit max.
    Good Stuff, I remember reading Tanaka saying he was not sure he would allow that to be a possibility. *cross your fingers*
    Sorry for any confusion, I meant in a broader sense "Jack of all trades"(JOATs) like if you thought of theses characters as people... they would literally be JOATs if they had all those jobs maxed. Any restrictions would be unimportant, the point was that the option was there to choose between all jobs.  I understand the RDM JOAT comparison, however.
    The reasons I think Tanaka said they were deciding whether this would be allowed(as it is not in games like Ultima) is because I do not think the restrictions on class changes will be too strict and that this will basically allow for JOAT characters, in more then just a broad sense. For instance, the ability to change to healing after a fight, but will there be unfair benefits  if a person was to have all classes at an equal skill. 
    I wonder whether SE will make the class system similar to the craft system from FF11... only one class truly  maximum. I bet they will, as sure as we all are we will be able to do all jobs. I think that in this game SE wants people decided on one job, so that people can focus on it and be happy with getting one job well equiped. I think they saw in FF11 too many people trying to have all their jobs with all the best gear, and that new people were put off by this necessity or scared of the time sink this required. I wonder whether having lots of abilities and "make your own job" is an attempt to resolve this problem and allow people to not have to have "job specific" gear, but instead class specific and therefore more usefull around a broad range of skills... who knows, but even as I talk about it I am thinking SE may be on to something.. I keep forgetting they had 9 years of MMo experience and they are the makers of one of the best rpgs.
     
    WALL OF TEXT! WOOT!
     

     

    Very good points.  However, I disagree with you on one thing in particular.  And that is the part highlighted above.

    If they really only wanted people dedicated to one class, why even bother creating a system that allows people to change classes in the first place?  Why not make it like WoW, EQ, WAR and all the other games?

    You may be right... but I actually think allowing people to level up multiple jobs was FFXI's defining feature and a HUGE reason for it's success.  And I think S-E knows it too.  Let's face it, these devs want the game to be as addicting as possible and one way to do that is to have you play the game as much as possible.

    In FFXI, if someone got bored of leveling their Monk, they didn't necessarily log off... they would just change jobs to their white mage and continue playing.  I think S-E would be crazy not to take advantage of such a system again.  They also want people to play as long as possible.  Well, what better way to extend how long someone plays than by allowing that person to max in multiple classes?  In addition, they have already made such a focus about being able to change classes, that I don't see why they would feel the need to only allow one class to reach max. 

    As long as you don't get to keep all of your maxed abilities when you change classes, I don't see the harm of people maxing multiple classes and I think S-E would only have negative results by limiting how many classes you could max. 

    Oh, and to answer your question, I do not believe anyone will have unfair benefits if that person was to have all classes at an equal skill.  I say this primarily because you can't change classes during battle.  As far as healing after a battle... all that really does is reduce downtime which I don't think S-E will have a problem with in this game since it is meant to be a bit more casual friendly than FFXI (not that that's saying much! lol).  I could also see a system where you lose your buffs if you change classes.  So you can't switch to a mage buff yourself up then switch to a Gladiator and keep those self-casted buffs.  This was how FFXI worked anyway...

    Like I said before, you brought up very good points from a gaming point of view.  But my points are more from a business point of view.  It will be interesting to see which path S-E decides to take

  • CDCostaCDCosta Member Posts: 90

    Just to state my opinion.

     

    I am almost sure from a buissness/creative stand point that The class system will be VERY similar to that in FFXI. Only thing they are trying to do is eliminate having to go to a moghouse.

     

    So expect to see:

    -Skill caps when you change jobs

    -Skill caps for your current undominate classes(or subjob if you will)

    -Time waits/penalties for changing classes (sort of like after you die in FFXI)

    -and other restrictions. Becuase if it was free changing, there would be so many exploits it would be rediculous.

  • KupoKupopoKupoKupopo Member Posts: 189
    Originally posted by CDCosta


    Just to state my opinion.
     
    I am almost sure from a buissness/creative stand point that The class system will be VERY similar to that in FFXI. Only thing they are trying to do is eliminate having to go to a moghouse.
     
    So expect to see:
    -Skill caps when you change jobs
    -Skill caps for your current undominate classes(or subjob if you will)
    I completely agree with this.
    -Time waits/penalties for changing classes (sort of like after you die in FFXI)
    I played FFXI for the first two years it was out in the U.S.  I know a lot has changed since that time but I don't remember time waits/penalties if you die in FFXI unless you chose not to release.
    -and other restrictions. Becuase if it was free changing, there would be so many exploits it would be rediculous.
    I know they have stated you can't change classes during combat (which I think is an excellent choice). However, outside of combat, I certainly hope they do not penalize much for class changes. But you bring up a very good point/possibility.


     

     

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