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Wish: Game Cancelled

13

Comments

  • fulmanfufulmanfu Member Posts: 1,523

    i guess the devs finally played the game and experienced how awful it was.

    smart move wish.

    -----------------------
    "Dont make me get my flying monkeys"

  • SkullKrusherSkullKrusher Member Posts: 7

    well i hope the source code is made available, would love to run a private server

  • SiN0420SiN0420 Member Posts: 30

    Dun! Dun! Dun! Another one bites the dust!

     

    Physics, gameplay, controls, graphics all were crappy at best.

    No wonder they didn't have a publisher, people w/ the mind set 'MMO's are the cash cow of the gaming industry! Let's make one!' have NO CLUE.   I gave this game a valid attempt for awhile now and I just wasn't 'feeling' it.

     

    Beta Tested: Everquest+ Expansions, AC,UO,AO,DAoC,L2,CoH,Wish,WoW,EQ2

  • FunkytripFunkytrip Member Posts: 1

    Wish goofed up. Simple. If I get a horrible package and when I open it up, there's another horrible package inside and when I open that up there's another ugly package, I throw the rest away. Why? Because there's lots of great packages out there already.

    There were 60.000 beta players signing up. I wouldn't be surprised if half of them uninstalled the game after seeing the horrible performance and even more horrible interface. They missed out on a great game though with lots of potential.

    I see people say that you need to *think* in Wish and that it is much more complex than WoW. That is the biggest crap I heard. A game can have BOTH a good interface and be complex. If Wish had the interface of say Horizons or WoW people would stick longer and actually enjoy the game more.

    In any case the devs learned a lesson. To get to players, you need to captivate them the moment they log in. With 100 different MMORPGs fishing in the same market you cannot afford a steep learning curve. A steep learning curve is not needed for complexity. Chess is incredibly complex, yet it is learned in 15 minutes.

  • z3braz3bra Member Posts: 6

    Skullkrusher,

    In this case, it just might, I'm pretty sure all the server tech they were using like the ICE engine is open source.

    Hang on to the client though just in case they do release it because the NDL Gamebryo and Realtree stuff isn't open source and would have to be stripped out for the game to be given away.

    That said maybe it could be easily ported over to a more easily available 3D engine like UT or Source or something. You already have the artwork etc, maybe someone will code a backend engine for it anyway.

    Sure you might not be able to support lots of players on a typical home server but I bet it could support 10 or 20 easy enough. Hell if I was one of the Devs, I'd rather make the server code available open source after all the work I put into it than just have it fade away into nothing. Might not make money off it, but at least you could know people were enjoying all your hard work instead of it just being thrown away.

  • anthrorobanthrorob Member Posts: 50

    This is the second game that I was watching with in anticipation to get cancelled. The other was WARHAMMER ONLINE.

    Sadly, having vision does not equate to having financial backing. The sudden announcement may have been due to personal reasons of individuals at the head of the company. Ultimately you need financial backing today, since you have to compete with SONY (EQ2) and BLIZZARD (WoW) whose large coporate backing.

    Look at AC and AC2. Bought back from a neglectful Microsoft, they (I imagine) just barely support themselves.

    My theory is: Mutable Realms knew they were unable to further finance it, but by going "live" beta, they could show would-be backers that they had what it takes (which they may have, we may never know.) Alas, sans funding, the game was doomed.

    If anyone is out there at Mutable Realms or the Old Warhammer Online folks, reading this, I have a huge suggestion.

    With all the hype generated, try to sell private shares of the company to PLAYERS, say $10 a share. For every share they get a free month when the game goes public and a space in Beta if they buy X number of shares. Then either offer to buy back shares (at X% increase) or offer dividends after X number of years. While a lot of MMO players are tight fisted fools who want something for nothing, there are a number of more loyal folks who may send off some dough to own part of the company and have a little voice in what is done.

    IF oh say 50% (a hugely unrealistic number) of the 50,000 beta testers invested $20 then Mutable Realms would have a $500,000 cash injection.

    Any Devs, etc of these games or others feel free to contact me.

    Anthrorob

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  • VortecsOcUKVortecsOcUK Member Posts: 11

    z3bra,

    I am wondering what MR, is going to do, depending on who you have listened to they have had their funding pulled / been sued / gone all but bankrupt. Surely they (or the administrators / recievers) are going to be looking at striping the work they have done to peices and selling it to the highest bidder.

    If so there is little or no hope of ever seeing Wish again, perhaps the only hope is the lead designers will be snapped up by one of the bigger games manafacturers, although I get the feeling that marc and big EA would be like chalk and cheese.

  • JarydJaryd Member Posts: 62

    I enjoyed the beta test.  I never had any problem downloading. Zipped right in but i do have a good Cable connection.  Knowing full well ahead of time that this is Beta and the game would be wonky and suffer a lot of shutdowns so they can tweek this or that. Servers will need configuring for the demands placed on it.  Yes I been down the road before. The PnC movement didn't bother me. And the fact that you could get direction from guards and sit back was pure pleasure. Specially the first time you get to a new city. No more hollering Anyone know where the so and so is at? The combat system while at first is bland after getting more and more moves you can have real fun finding out what combos will do the most damage to which mobs. To me a much better system that click and sit and wait to see what happens. To my surprise a well timed kick gave good damage to some mobs.

    The biggest problem I could see was after almost a week a whole bunch of people could not play anymore simply because thier graphic cards were not up to par. Maybe the numbers of beta testers dropped so dramatically they figured they wouldnt have a big enough player base to make a profit.

     

    Who knows? Only the MR people and they are not talking.

     

     

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  • GoldenGateGoldenGate Member Posts: 20

    I found this interesting. It's from the FAQ page on Mutable Realms home page. Apparently it wasn't heavily funded enough and the "private investor group" had second thoughts...

    1.7 - How secure is Wish's funding? Will it definitely release?

    The Wish project is heavily funded by a private investor group, which allows the product to be complete before launching. We will not rush out an incomplete title.

  • OscillateOscillate Member UncommonPosts: 239
    This Game company SCAMED me from the begging by never letting me have the 1st BETA after I won it ,... So I say let there downfall be a lesson to them and a blessing to me image


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    (Akiraosc)

  • horvathihorvathi Member Posts: 20

    Goldengate:
    "... Apparently it wasn't heavily funded enough and the "private investor group" had second thoughts..."

    And how on earth can you claim you know what exactly happened to Mutable Realms?
    Wait for the news, don't jump to conclusions without knowing any facts.

    Most likely they've made some calculations based on the beta test data and realized the game would cost way too much (for the players) - this is my opinion, based on one letter from devs on the beta forum (not the message you can read in the news).

    With all the seamless wold design, huge map, zillions of custom items, live content, I can believe they underestimated the cost, altho it's still a very ugly mistake and a late wakeup. But probably there was something else in the background and we may never get to know what.

    Oscillate:
    be happy, you probably would be just as sad as most of us who tried the game.
    I played for roughly a week, and I'm very-very sad.

  • numaticnumatic Member UncommonPosts: 675

    There could be a hundred reasons why it shut down. The top ones would be IMO (in no order)

    1. Private investors backed out. Although I doubt it, because it was already near finished.

    2. They realized they couldn't deliver a big part of the game. Whether that be supporting there entire population on 1 server(which I never expected to work if the game got over 20K simoltaneous players)

    3. The realization that the game wasn't as big as they would have hoped, and still had too many problems to fix.

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  • horvathihorvathi Member Posts: 20

    yeah, and add to it
    - copyright infingement / law issues

    We can keep speculating, that was basically going on the last day on the beta forums, with only two pieces of information, one the official letter which does not say anything basically, second was the aforementioned email quoted in a forum topic, which I did not copy out.

    For point 2.: it was working, even tho I don't know the actual (player) numbers, but I know that it was well in the thousands simultaneously online (gf was playing too, on the other end of the continent, and seeing the acutal numbers in different town guild I can make an educated guess :-)). They did overcome the difficulties, so it's quite possible. Altho it might have required resources extreme. There was no comment on it. But for this reason I don't think it was that extreme, if it would have, they'd have probably dropped some sidenote or hint along the line

    3: possible, that they've planned for many many more features, and seeing the progress on the current stuff they've calculated a release date of 2010 ;-) ok it could be a factor, yes.

  • GoldenGateGoldenGate Member Posts: 20



    Originally posted by horvathi
    And how on earth can you claim you know what exactly happened to Mutable Realms?
    Wait for the news, don't jump to conclusions without knowing any facts.




    Horvathi,
    Where do I claim that I know EXACTLY what happened to Mutable Realms? I said "apparently", which means 'appearing as such, but not necessarily so'. I wasn't attempting to jump to a conclusion, merely speculating based on what little we know. And it's probably, at least in part, a fairly safe assumption. Most projects aren't cancelled because they're flush with money. And if the private investors continued to commit funds to the project, it's not at all likely that the devs, after having committed so much to Wish, would choose to cancel the project based on their own concerns about its long term financial viability.

  • ThePhoenixThePhoenix Staff WriterMember UncommonPosts: 116

    Well, since the game is cancelled, I guess the NDA no longer applies?? I was a beta tester since 1.3, and it was a very nice experience. After being in betas for things like Horizons, Eve, Neocron, Sims Online, Planetside, AO and a few more, it was pretty cool the way the devs stayed in contact with the testers, they were VERY present in the forums, always a dev or 2 in game to be bombarded with questions and suggestions, as well as the awesome live action events and the way you could participate, earn some fame and nice loot, and get your name in the paper! Get a title if the dev thought you were doing a good job even.

    Then the game went to Beta 1.4, which was a small version for the E3 show. Beta 1.5 came out a few months back, and it had it's share of issues, but all seemed solvable. But the tester base was small, usually about 50 people online at any given time.

    Now cut to Jan 1st, open of Beta 2. We older testers got a few days early preview before it went public, and it seemed we were in for a bit of a rough ride, server was down as much as it was up. Now the horde jumps in, and the server was very unstable, being up for 2 hours, down for 4, up for 4, down for 3... etc....... continued on until yesterday, when they pulled the plug.

    Lack of a publisher is not a good thing, but I feel more likely is some core part of the game, it's engine, or the cluster server setup they were trying to use just didn't/couldn't scale up the way they believed it would. It had to be something that just couldn't be fixed, even by throwing more money at it, which I'm sure wasn't very plentiful anyway.

    I'm very sorry to see it go, PnC movement takes a little to get used to, but there are a few games out there that use it, and are still going, so that was a minor issue. Good luck to all the awesome devs at Mutable Realms, I sincerely hope that I am wrong, and maybe it was just running out of money with no publisher. In that case, someone may come along and resurect it. I'me not a fan boi, but it was really the best experience I've had beta testing a game, and will long remember it. And it was pretty fun to play as well........::::08::


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  • LughmyrdenLughmyrden Member Posts: 2

    I played wish for a while, I know that the lag was horrid and the servers were so fenicky.  If I could I would buy the source code and get funding to finish that game.  Possibly even launch it.  Yes, I know wishful thinking.

    Lugh

  • localhostlocalhost Member Posts: 7
    THat is the most stupid thing I have ever read. You should off yourself and save the air you breath for others.

  • LughmyrdenLughmyrden Member Posts: 2

    Really localhost,

    You see its fine and dandy to complain about other people to start a stir, but the truth is I have the cash to back it.  Don't get drama queen on us cause you have trouble livin with mommy.

    Lugh

  • sblmnlsblmnl Member UncommonPosts: 8

    Lugh, do it! Or what about Anthrorob's idea: "With all the hype generated, try to sell private shares of the company to PLAYERS, say $10 a share. For every share they get a free month when the game goes public and a space in Beta if they buy X number of shares. Then either offer to buy back shares (at X% increase) or offer dividends after X number of years. While a lot of MMO players are tight fisted fools who want something for nothing, there are a number of more loyal folks who may send off some dough to own part of the company and have a little voice in what is done"

    In a week of playing the Wish 2.0 beta I went from being a rusted-on UO player to seriously considering closing ALL my UO accounts when Wish went live. So I'd put money into it for sure. Someone just tell me where to sign!

    Seems a lot of the nay-sayers here played Wish for about 30 minutes, if at all. Yes it had problems, but it was a beta for chrissake! The devs were doing an exceptional job I thought ( but maybe im just used to UO where bugs hang around for years lol). They were not only fixing the problems but even implementing new stuff - like overhead chat which they put in on about day 6 as a result of player feedback. I never got totally comfortable with the PnC but didnt seem completely off the cards that the worst aspects of it could be toned down. And I thought server stability actually improved a hell of a lot in the last couple days, I didn't get one crash, only planned take-towns with a warning message.

    My money would be on the VC's having got cold feet/upscaled costs/no publisher - but opinions here about the reason for the cancellation are just that, opinions. I hope one day we find out the real story although likelihood is the staff were all made to sign non-disclosure undertakings when they got their checks, else we would probably have heard something more by now.

    It was an experience I'll never forget. Wish Beta 2.0 really rekindled my love for these games and I'll dream of one which is similar to it. Thank you to the Mutable Realms devs who put such heart and soul into it.


    MR killed my elf! Damn them!

    Mutable Realms killed my donkey! Damn them!

  • horvathihorvathi Member Posts: 20

    Golden Gate: " ... I said "apparently" ..."

    You're right, I apologize.

  • z3braz3bra Member Posts: 6

    sublmnl,

    NDA or not, sooner or later someone's going to cave in and leak a bit more of the story I'm willing to bet. I'm sure given the ability to do so anonymously on the internet, it's only a matter of time. (as in using public Wi-fi spots, libraries, fake names etc.) Someone will eventually talk.

  • SerdanSerdan Member Posts: 10

    Thats a quite a bad news. Still, maybe it was a wise desicion to close the project now and not after spending another million for launch. Wish was full of interesting ideas, however it would take a lot of time to convince ppl that these ideas are what they will like. PNC, graphics that is below what is already live in WOW or EQ2 but more resource demanding, only these factors would be a real stopper for new players. At best the game would take some small corner of the marker like Shadowbane or Neocron.

    Still I'm sad, cause one more promising game with NEW ideas has been closed. What original projects still left? DnD Online? Hope it will make until release.

  • lilithraevynlilithraevyn Member Posts: 4

    WISH pretty much did what I've come to expect from gaming companies these days. They hype something up, they get onto the right foot about it, but then they try to exceed some mythical standard and fail. I'm feeling a little jaded by their sudden, seemingly unwarranted and totally unexplained cancellation.

    Ironically, they tried hardest to appeal to remaining UO players; most of whom still play UO because its demands on their computers are less, and they are well established. Those that were going to "abandon ship", did so a long time ago. The community remaining in UO is something of a sedentary creature, comfortable in its hole. I should know, I'm still part of it.

    But what Mutable Realms did was nothing more than I expected, I supposed. I have been fed from the hands of a game that consistently makes promises it can't keep and disappoints. They've gotten much better, but for people like me, it is too late. We are already pessimistic about MMORPGs.

    I'll be keeping my fingers crossed that something comes out that really strikes my fancy. I'm most upset because I had a lot of friends looking forward to leaving UO for something they believed in - and they believed in WISH.

  • SiN0420SiN0420 Member Posts: 30



    Originally posted by numatic

    There could be a hundred reasons why it shut down. The top ones would be IMO (in no order)
    1. Private investors backed out. Although I doubt it, because it was already near finished.
    2. They realized they couldn't deliver a big part of the game. Whether that be supporting there entire population on 1 server(which I never expected to work if the game got over 20K simoltaneous players)
    3. The realization that the game wasn't as big as they would have hoped, and still had too many problems to fix.

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    Nice Signature,  I bet you've never even played EQI or II or couldn't grasp the concept of a real MMO 'It's too 'complicated' mommy' awww 'That's ok dear we'll go out and buy you World of Warcraft!, I hear that game has ! over the quest npc's head to make it nice and easy for you'.  Bwhahaha!!!

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