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The best free sandbox game

alby4everalby4ever Member Posts: 25

I decided to try Wurm Online, and it totally got me in, now i will make a review:

It's a completely realistic medieval-fantasy placed MMO

PROS:

1. No grinding, just skills that must be raised by using them.

2. EVERYTHING, and i mean everything, is player-made (forts, houses, villages, shacks, boats, ships, swords, mauls ecc...)

3. The game is totally sandbox, a LARGE ISLAND is the game-world where you can build wherever you want ( Me, for example, I joined 3 persons to make a village and now we are at a nice point.

4. HUGE amount of skills and modifiable world, you can dig dirt to modify the landscape and put the dirt on water to start an island, or mine in rock to start a cave( every 50 mining action, the cave gets digged by a square).

5. As said before, everything is player made and realistically: to make a bow for example you will need wood and a bowstring, or to make leather armor you will need to kill an animal, skin it with a butchering knife, get the hide and work it with lye to make the leather, very realistic but complicated.

6. You have to survive by drinking water and eating, without these two things you will starve, you can fish/hunt/plant seeds/farm animals for food and for water any water source or well.

7. The game is made with Java 6, so it's very few of size and update.

8. Helpful and english-speaking community.

and MUCH more, BUT:



Cons:

1. The game is free unlimitedly in the free server ( Golden valley) but there is NO PVP, NO more than rowing boat (in p2p server there are even caravels) and skill levels are limited to 20., the cost to play in p2p servers is 5 euros, so about 10-15$.

2. The Fighting and animations system: by looking it will suck ass, but it's well featured.(there is no such thing as healing potion saving your ass, your body parts will get , the more they get hitted:VEry light wounded- light wounded- medium wounded(at this stage, you will have to use an healing cover or bandage or you will bleed to death)- severe wounded and so on.

3. The map is huge and, there is no in-game map, you can orientate yourself with sky ( you can see the sun and more planets that have their own dusk and dawn) or craft a compass. The easiest thing in this game is getting lost, i assure you.

And MUCH more, overally i liked and still likeing this game, suggesting you to try it.

Overally , i liked and still likeing this game.

Comments

  • IhmoteppIhmotepp Member Posts: 14,495
    Originally posted by alby4ever


    I decided to try Wurm Online, and it totally got me in, now i will make a review:
    It's a completely realistic medieval-fantasy placed MMO
    PROS:

    1. No grinding, just skills that must be raised by using them.


     

    IMO, that is the absolute worst kind of grinding, but everyone has a different playstyle.

    image

  • alby4everalby4ever Member Posts: 25
    Originally posted by Ihmotepp

    Originally posted by alby4ever


    I decided to try Wurm Online, and it totally got me in, now i will make a review:
    It's a completely realistic medieval-fantasy placed MMO
    PROS:

    1. No grinding, just skills that must be raised by using them.


     

    IMO, that is the absolute worst kind of grinding, but everyone has a different playstyle.

    I tought no one liked killing 999999999999999999 mobs to make a level, that is just not funny. I find the "the more you use em the more you are better" skill/leveling system better. MUCH better.

     

    EDIT: More features that came up my mind now:

    Petting system: you can tame wilderness like wolf or cats as battle assistants or a bull to drag the cart with you on as travel, the animals too can starve and need to survive, and vegetation like trees must not be wiped out or they will not grow back, Everything has life in that game.

  • AxehiltAxehilt Member RarePosts: 10,504

    My gripe with use-based is typically advancement involves activities which have almost no effort put into making them fun.  For example, in Oblivion you repeatedly cast healing or summons spells (even when you don't need em), or you repeatedly jump everywhere, or you repeatedly Sprint everywhere, or you repeatedly toss yourself off cliffs.

    None of these has even a fraction of the dev effort of a typical game's combat system, and so they very quickly become tedious and boring.  Yet they're the way you improve some rather important skills.

    But hey, for some people the advantage in added realism (you get better at what you do) is enough and they're oblivious to the negative fallout of the design decision.  So it's fun for them. 

    As a side note, I'm not sure what terrible MMORPGs you're playing where level-based advancement is only made by grinding millions of mobs.  Oh, wait.  Sorry I forgot this was a F2P thread.

    If you don't need combat, Haven & Hearth is a crafting focused sandbox game with terrible graphics which has continued to amuse me for more than a month now.  Well I suppose it has combat, but it's pretty limited/rare (though PKing apparently does happen sometimes.)

    "What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver

  • LansidLansid Member UncommonPosts: 1,097
    Originally posted by Axehilt


    My gripe with use-based is typically advancement involves activities which have almost no effort put into making them fun.  For example, in Oblivion you repeatedly cast healing or summons spells (even when you don't need em), or you repeatedly jump everywhere, or you repeatedly Sprint everywhere, or you repeatedly toss yourself off cliffs.
    None of these has even a fraction of the dev effort of a typical game's combat system, and so they very quickly become tedious and boring.  Yet they're the way you improve some rather important skills.
    But hey, for some people the advantage in added realism (you get better at what you do) is enough and they're oblivious to the negative fallout of the design decision.  So it's fun for them. 
    As a side note, I'm not sure what terrible MMORPGs you're playing where level-based advancement is only made by grinding millions of mobs.  Oh, wait.  Sorry I forgot this was a F2P thread.
    If you don't need combat, Haven & Hearth is a crafting focused sandbox game with terrible graphics which has continued to amuse me for more than a month now.  Well I suppose it has combat, but it's pretty limited/rare (though PKing apparently does happen sometimes.)

    Haven & Hearth eh... meh fine I'll give it a try. So long as I can craft a supercomputer that wants to play Global Thermonuclear War... -.-

    "There is only one thing of which I am certain, and that's nothing is certain."

  • NetzokoNetzoko Member Posts: 1,271

    You get what you pay for with a free game...

    Total Crap

    The only real sandboxes are the P2P games EVE, UO ,SWG, DF

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  • DawnsingerDawnsinger Member Posts: 212

    *points at his signature*

    WurmOnline is way too freemium.

    http://www.havenandhearth.com
    The Best New Sandbox Game Out There.

  • alby4everalby4ever Member Posts: 25
    Originally posted by Dawnsinger


    *points at his signature*
    WurmOnline is way too freemium.

    What you mean by saying Freemium?

  • madeuxmadeux Member Posts: 1,786

    I'm on my way to check out Heaven and Hearth as well as Wurm... I'll post back later tonight with some first impressions.

  • InterestingInteresting Member UncommonPosts: 973

    Its not like we have a lot of choice for "free sandbox games".

     

    Wurm Online is not trully free.

    You have to pay to experience everything, to advance or to compete.

    You dont have to buy the game or a cd key, but you are pretty much forced to spend money on it.

    I judge how free something is by what I can accomplish on it.

    If I cant be the best on it without spending a dime, then its not free.

    If I have to spend more time and effort on it just because I didnt spent money on it, then its not free.

    No hypocrit bullshit marketing fake "free" games.

     

    There are a hundreds things that can be sold that would still make it free in my book, but for all I care, competition, I wouldnt spend a dime on them, and if they affected competition, then I wouldnt play.

     

    Entropia Online is free, have fun farming sweat. HAHA

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