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Global Agenda: Exclusive Sneak Peek: Campaign Mode

Executive Producer Todd Harris gives us a sneak peek inside the Agency vs. Agency (AvA) PvP driven campaign that will be the end-game of this MMOFPS. Get your first glimpses of exactly how this is all going to play out in this exclusive preview.




Exclusive: AvA Action

“[We wanted] a gameplay style that would be more emergent, as far as the politics that come into play,” explained Harris. “We thoughts the community would enjoy the shifting alliances, diplomacy and backstabbing that come from that.”

At a high level, this end-game revolves around territory control, resource management and a dynamic, player driven war over that territory and those resources.

The game will feature a series of HEX Maps. These are collections of instances linked together in a group of roughly 100 or more per map. At the map level, players will be able to see which guild controls each area, what is in that area in terms of resources, and what structures await them.

Read it all here.

Dana Massey
Formerly of MMORPG.com
Currently Lead Designer for Bit Trap Studios

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Comments

  • madeuxmadeux Member Posts: 1,786

    I know that there has been a lot of debate as to whether or not this game even qualifies as an "MMO", but all of that aside, this end-game PvP has the potential to be game changing... something very new, and very exciting. 

  • Talon27Talon27 Member Posts: 24

    /agree

    More details needed but so far me likey AvA!

  • Jackio81Jackio81 Member, Newbie CommonPosts: 418

    video or it didn't happen...=/

  • MikehaMikeha Member EpicPosts: 9,196

    Really looking foward to this game.

  • CenthanCenthan Member Posts: 483

    Bits of information like the following get me excited.

    "For example, if one Strike Force is out to take down a generator and they succeed, it might power down the automatic base weapons in the other five instances."

    I just love this whole concept of the small battles contributing to larger picture.  I mean it's nothing new, but looks like someone will finally get it done right.

    On the downside, I just discovered my first negative of the game.  I had no idea there would be some kind of "economy" in the game.  I was hoping it would be more like Planetside...that is, no economy at all.  I have no idea to what extent the bidding and monetary system is, but I just hope this will not become another game where you get eight thousand spam messages an hour in whispers, and global channels.  Would totally ruin it for me.  I just hope nothing can be traded.

     

     

  • tboxtbox Member Posts: 372

     Looks good in theory I hope the can execute this system to make it as fun as we can imagine it could be.  

     I am not sure if an instance game like this can really stir up the politics like Eve but we will see. 

  • epicorepicor Member Posts: 60

     Hi guys.

    From reading the comments I can see you all havnt gone over to globalagendagame.com to read the knowledge base so let me drop some knowledge on ya.  I'll try to say as much as i can w/o breaking NDA.

    There is no direct trading.  Only AH.

    We havnt tested AvA yet, but the battle we have tested is very unlike what you may be thinking.  Its the best kind of addicting and challenging at the same time.

    For those worrying about its being primarily instanced, don't be.  If you look at a game like wow or planetside with their open evironments you will find that (as far as world pvp goes) there are hotspots and all that empty space between is just a time sink in travel.  GA doesnt have that.  Pick an area to fight in, and hit the action. Period.

    Come on over to the forums, sign up. Get your learn on.  It's really a great community to be a part of.  

  • PalebanePalebane Member RarePosts: 4,011

    The company is going to have to have dedicated in-game guild leaders, because if they are expecting the players to foster any kind of community, they are doomed. Just my opinion.

    Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.

  • dstar.dstar. Member Posts: 474

    Couldn't care less about the instances or not, just release this thing so I can play it.

  • neonwireneonwire Member Posts: 1,787

    Jesus bloody christ I do believe I just wet myself with excitement. This game sounds incredible! I was very much intrigued from stuff that I had read before but the level of world changing action that is being proposed by Hi-Rez Studios basicly.....ermm.....pisses all over the pvp gameplay that has been offered by every other mmo. If the game matches up to what these guys are describing then it will basicly make a laughing stock of its competitors. Hmmm well.....actually thats probably not quite true as I dont really think it will have much competition as no other game offers anything close to what these guys are aiming for.

  • ZukanZukan Member Posts: 161
    Originally posted by epicor


     Hi guys.
    From reading the comments I can see you all havnt gone over to globalagendagame.com to read the knowledge base so let me drop some knowledge on ya.  I'll try to say as much as i can w/o breaking NDA.
    There is no direct trading.  Only AH.
    We havnt tested AvA yet, but the battle we have tested is very unlike what you may be thinking.  Its the best kind of addicting and challenging at the same time.
    For those worrying about its being primarily instanced, don't be.  If you look at a game like wow or planetside with their open evironments you will find that (as far as world pvp goes) there are hotspots and all that empty space between is just a time sink in travel.  GA doesnt have that.  Pick an area to fight in, and hit the action. Period.
    Come on over to the forums, sign up. Get your learn on.  It's really a great community to be a part of.  

     

    Actually Epicor, AvA battles have been tested a lot. They've even done a handful of full on base raids.

  • JacobinJacobin Member RarePosts: 1,009

    Really looking forward to GA, nice to see an update. Finally a truly competitive game with great team based pvp.

  • ScotScot Member LegendaryPosts: 24,445

    With the launch of four big name titles turning a bit sour within the space of a year, you could hope people would be a little more level headed.

    Yes the game looks very interesting, but reserve your judgment till you see the reviews and have played the game.

  • nathanebhtnathanebht Member Posts: 34

    Whats described in this Agency vs. Agency struggle doesn't sound bad. Its just sounding like they haven't implemented it in code yet. Too many things aren't concretely described. Plus we know that the beta testers have only been testing the combat.

    I'm highly interested in this game but even after reading this article, have many questions.

  • epicorepicor Member Posts: 60
    Originally posted by Zukan

    Originally posted by epicor


     Hi guys.
    From reading the comments I can see you all havnt gone over to globalagendagame.com to read the knowledge base so let me drop some knowledge on ya.  I'll try to say as much as i can w/o breaking NDA.
    There is no direct trading.  Only AH.
    We havnt tested AvA yet, but the battle we have tested is very unlike what you may be thinking.  Its the best kind of addicting and challenging at the same time.
    For those worrying about its being primarily instanced, don't be.  If you look at a game like wow or planetside with their open evironments you will find that (as far as world pvp goes) there are hotspots and all that empty space between is just a time sink in travel.  GA doesnt have that.  Pick an area to fight in, and hit the action. Period.
    Come on over to the forums, sign up. Get your learn on.  It's really a great community to be a part of.  

     

    Actually Epicor, AvA battles have been tested a lot. They've even done a handful of full on base raids.

     

    Yeah, prob shoulda been more specific by 'we' i meant beta testers.  The alpha guys have tested this as i understand.

  • SolDotterSolDotter Member Posts: 8

     sounds killer! Saw this game at PAX and couldn't stop watching the combat (even if I wasn't playing). Wish they'd release more combat videos because there is so much interesting stuff going on in each map. and then i wanna play so i can build hatred for enemies and kick their ass mwwahahahaha

  • ZzuluZzulu Member Posts: 452

    This is the future of MMO's? 12vs12? 60 man engagements? Instances?



    That's it? That's a regular game with a metamap that, for some reason, is classified as an MMO. Man this is dissapointing.

     

    [quote]"if you look at a game like wow or planetside with their open evironments you will find that (as far as world pvp goes) there are hotspots and all that empty space between is just a time sink in travel".[/quote]

     

    Yeah all that "empty space" is what constitutes a world. It's what defines most MMO's. Without it, you have "maps", as in every other MP game ever made. And that is what Global Agenda is. A regular FPS with lesser graphics and a meta campaign. I hope there's no monthly fee to it.

  • greed0104greed0104 Member Posts: 2,134
    Originally posted by Zzulu


    This is the future of MMO's? 12vs12? 60 man engagements? Instances?



    That's it? That's a regular game with a metamap that, for some reason, is classified as an MMO. Man this is dissapointing.

    Here is the FAQ question on it being an MMO.



    Is Global Agenda a "real" MMO?

    I've heard that Global Agenda has a lot of instancing and relatively small battles. Is the game a "real" MMO?


    Answer

    Global Agenda's unique fusion of shooter-based action, role-playing mechanics, and grand territorial strategy gameplay can make the game difficult to easily pigeonhole into a "classic" game genre. At Hi-Rez Studios, our number one objective is to bring a fresh, insanely fun game to market -- not necessarily to fit neatly into an existing category.

    That said, however, the game has a broad set of features that MMO players have grown accustomed to and that are traditionally considered when discussing whether a game is a "true MMO."

    These features include:

    * Player vs Environment missions with boss fights

    * Player vs Player missions with different objective types

    * A large-scale, persistent territory control framework and Campaign

    * Multiple character classes and subclasses

    * Character leveling and progression

    * Skill trees

    * Social Hubs

    * Achievements

    * Loot with various qualities

    * Blueprints and crafting

    * Economy and auction system

    * Gear upgrades

    * Alliances and Agencies (our version of "guilds").

    * Grouping systems (for easily teaming with other players for missiosn)

    * Character customization and dyes

    * Flair and seasonal items

    * Alliance/Agency/Group/Side/Team text chat

    * Integrated Voice Chat

    * Thirty+ different major weapons/devices for each class

    * Scores of character emotes

    * A "Raid" system that is part of the campaign system that allows coordinated teams of up to 60 persons (working inside up to 6 different strike teams) to simultaneously raid the enemy, working toward a common raid objective.

    * Single server-shard per major geographic region -- meaning you can communicate with and compete with/against tens of thousands of other players.

     

     

  • ZzuluZzulu Member Posts: 452
    Originally posted by greed0104

    Originally posted by Zzulu


    This is the future of MMO's? 12vs12? 60 man engagements? Instances?



    That's it? That's a regular game with a metamap that, for some reason, is classified as an MMO. Man this is dissapointing.

    Here is the FAQ question on it being an MMO.



    Is Global Agenda a "real" MMO?

    I've heard that Global Agenda has a lot of instancing and relatively small battles. Is the game a "real" MMO?


    Answer

    Global Agenda's unique fusion of shooter-based action, role-playing mechanics, and grand territorial strategy gameplay can make the game difficult to easily pigeonhole into a "classic" game genre. At Hi-Rez Studios, our number one objective is to bring a fresh, insanely fun game to market -- not necessarily to fit neatly into an existing category.

    That said, however, the game has a broad set of features that MMO players have grown accustomed to and that are traditionally considered when discussing whether a game is a "true MMO."

    These features include:

    * Player vs Environment missions with boss fights

    * Player vs Player missions with different objective types

    * A large-scale, persistent territory control framework and Campaign

    * Multiple character classes and subclasses

    * Character leveling and progression

    * Skill trees

    * Social Hubs

    * Achievements

    * Loot with various qualities

    * Blueprints and crafting

    * Economy and auction system

    * Gear upgrades

    * Alliances and Agencies (our version of "guilds").

    * Grouping systems (for easily teaming with other players for missiosn)

    * Character customization and dyes

    * Flair and seasonal items

    * Alliance/Agency/Group/Side/Team text chat

    * Integrated Voice Chat

    * Thirty+ different major weapons/devices for each class

    * Scores of character emotes

    * A "Raid" system that is part of the campaign system that allows coordinated teams of up to 60 persons (working inside up to 6 different strike teams) to simultaneously raid the enemy, working toward a common raid objective.

    * Single server-shard per major geographic region -- meaning you can communicate with and compete with/against tens of thousands of other players.

     

     

     

    That is literally PR talk for "no, this is not an MMO. But if we call it one, we get more attention and maybe we can even slip in additional payment methods as well!"

     

    It's like Guild Wars but with a campaign map. Guild wars did not have a monthly fee. If this game is also F2P, I will most likely enjoy it. If they require 15 dollars/month or microtransactions for 12vs12 or instanced raids, then I will probably never look in the games direction ever again.

     

    To be honest, it all comes down to how they handle payment.

  • greed0104greed0104 Member Posts: 2,134
    Originally posted by Zzulu


     
    That is literally PR talk for "no, this is not an MMO. But if we call it one, we get more attention and maybe we can even slip in additional payment methods as well!"
     
    It's like Guild Wars but with a campaign map. Guild wars did not have a monthly fee. If this game is also F2P, I will most likely enjoy it. If they require 15 dollars/month or microtransactions for 12vs12 or instanced raids, then I will probably never look in the games direction ever again.

     

    For being an Indy game it's got the goods to compete on a certain level. Until you actual play it (not sure if you have) I wouldn't really debate the future of it. I won't go into detail, but GA is damn fun.  No RMTs are planned, currently, if they were to pop into the game I'll split, want nothing to do with them. The game is worth a montly fee, the only thing I will tell you, is the game feels extremely polished.

    I don't care if it's an MMO, FPS, 3rd person shooter, I could give a damn what they label it. But right now, its got my attention.

  • otomageotomage Member Posts: 32

    What he said.

    Also, if it's on MMORPG.com, various MMOFPS sites, and MMO sites, then you better believe the industry considers it an MMO.

    AvA looks sick. Its like EvE, yet not at the same time. I'm very excited about this game.

  • KreepedKreeped Member Posts: 24

    The amount of actual AVA full blown campaigns that has been tested in GA by the alpha testers and even the in house testers is not nearly enough, its very concerning and I hope to see A LOT more testing on this aspect of the game. This is definately something that needs to be heavily tested over and over and over because its the core to what will make GA a long term game or not.

    The guy earlier who said this game needs dedicated in-game Guild Leaders to help foster the community is right on about this, its something that needs to be looked at very seriously.

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  • SecurionSecurion Member Posts: 206

    Why should i stop playing Battlefield 2142 and start playing (and PAYING every month?!) this game instead? It dosnt make sence.

     

    Sure, ill probably try it out a month or two, but i dont think i wanna pay every month for a regular FPS game with some MMO features tossed in for good measure. That would be kinda stupid when i can play games with better graphics and much better gameplay for free.

     

    ... unless the game rocks... then i will pay whatever to play it.

  • ZukanZukan Member Posts: 161

    You guys are looking into it with such negative views and getting cought up with genre titles. You're setting yourselves up for disappointment because when you get your hands on the game you're just going to nitpick on stuff. You can't come into beta (where not even everything they have is active let alone even built yet) and say "NOT LIKE WOW IT'S NOT AN MMO!" That's like comparing a fetus to an olympic athlete.

     

    This is the firts game HiRez will be pushing out the door. I don't really expect it to be a smooth ride out the gate, they don't expect that either. Global Agenda does have the potential like many other games did, but the difference here is the developers have the balls to do the right thing. If the community is level headed and supports the team, I think we might just like the result.

     

    I went through VanGuard. I pre-ordered my CE of Age of Conan. I let Darkfall go. I know there are people out there that just don't believe in developers anymore. Just keep your eye on HiRez, I think if anyone is going to restore your faith it will be them.

  • JestorRodoJestorRodo Member UncommonPosts: 2,642

    I just got done reading Smed's blog about Planetside Next aka Planetside 2. I can see that there appears to be a superior product in the category of MMFPS and its Global Agenda.

    Unaware of the Jestor?
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