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For the first time in my life, I think I'm leaving Lineage 2 for good (because of swiftly declining population, bot and cheater problems which destroys any PvP competition). As a result, I am looking for a new game to play. Here are my requirements:
1. There should be world PvP battles (even massive ones) that actually influences the power balance of the game world. I hate fighting for nothing without any real consequences (like battleground resetting in World of Warcraft).
2. Trying to fight in a castle sieges in Lineage 2 as a legit player was a nightmare because of all hacks and cheats that actually decide the outcome of the combat. I don't want to go through the same hell again. In other words, I'm looking for the game where cheating percentage is low. The same applies for bots.
3. Player-driven economy.
4. I am not looking for a game with dwindling population like WAR and AoC.
5. I don't care about the setting.
All suggestions will be appreciated
Comments
Fallen Earth!
Eve
--------
"Chemistry: 'We do stuff in lab that would be a felony in your garage.'"
The most awesomest after school special T-shirt:
Front: UNO Chemistry Club
Back: /\OH --> Bad Decisions
Dark age of camelot.
You have to be sadistic to suggest Aion, in case ya didnt know Aion and Lineage 2 are both ncsoft games. The same cheaters and botters are leaving Lineage 2 in order to go cheat and bot in Aion, the games current clean state wont last since there is allready a bot for Aion its only a matter of time before it becomes as widely used as l2superman, l2walker or l2.net.
2nd I take it that you have never played Lineage 2 where the castle sieges have involved hundreds of players, a big difference from the smaller battles you come across in Aions abyss. I'm not knocking Aion it is a good game I play it because of that but be realistic and atleast try to recommend to the op what they want instead of just spitting out crap to pimp off the current game your playing.
Darkfall
lol
Mmm hard one. Don't think there will be a game till guild wars 2 that fills ur needs.
AION tower of eternity.
He wants meaningful PvP - his options are limited - especially since he cut out WAR.
Darkfall would fit the bill - but it's pretty terrible (with an emphasis on terrible) - but has the generic idea of his requirements.
Maybe FE?
lol
screw you plaidpants ,
darkfall is based on a player driven world, massive pvp and small pvp battles. but its nothing like other MMO's, really different, you might dislike it, or like it . i wouldnt suggest Aion, as its a bit like lineage 2 setting, if you get what i mean... fallen earth ain't my type of game, its not bad, but the pvp could be better in my opinion, even tho it has pvp towns where you fight for your faction, which is a nice feature
Darkfall.
And dont listen to carebears telling you one thing or another, DF is by definition the best and perhaps only real pvp game around.
EVE is your game.
1) There are massive fleet battles in 0.0 for control of free space and the resources it contains. Alliances rise and fall every day, and you could help build an empire if that's your goal. There are smaller objectives as well, including running a merc corp for hire and fun, piracy and a host of other options.
2) While you will hear many charges of cheating, CCP actively works to eliminate it and few people feel the game has a signicant cheating problem.
3) You will find no better player run economy than in EVE, every ship you see, and many of the better modules are all made by players and no where else.
4) EVE's population remains strong, and with upcoming changes like the new Dust514 tie in, changes to 0.0 and the mythical ambulation project, EVE appears to have no where else to go but up. (and we only have one universe, never have to worry about being on a "dead" server. Fun is round the clock too.
5) Then put down your broadsword and jump into your pod and prepare to burn your opponents down with lasers, missiles, projectile cannons and railguns. Couple that with ship reparing, energy draining, tracking disruption, target lock breaking and a host of other combat roles and you've got a great PVP experience.
But I'll warn you, EVE's not for everyone. Learning curve is steep, if you play the early game incorrectly you'll think its boring and you'll miss out on a great experience.
You have to be patient and willing to learn to play EVE. For those who are, its the right place to be.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
And don't listen to the fan boys.
I played Darkfall at release - because it was a great concept and was (almost) everything I was looking for in an mmorpg. Luckily I was able to sell my account in time (for a profit of $50 actually - since it was before they reopened the stores).
But - it fails to deliver. It's made by a tiny indie company and there's no polish, graphics are terrible as well as animations, clunky as all get out, the combat is terribly, terribly flawed. Not to mention all the bugs/hacks/cheaters/macroers.
Maybe some people can stand some of that crap - I can look by graphics usually - just not all of that combined. Combat was enough for me though.
My family and me break bread over sunday Darkfall.
And don't listen to the fan boys.
I played Darkfall at release - because it was a great concept and was (almost) everything I was looking for in an mmorpg.
But - it fails to deliver. It's made by a tiny indie company and there's no polish, graphics are terrible as well as animations, clunky as all get out, the combat is terribly, terribly flawed. Not to mention all the bugs/hacks/cheaters/macroers.
Maybe some people can stand some of that crap - I can look by graphics usually - just not all of that combined. Combat was enough for me though.
I loved the idea but the execution was flawed.
--------
"Chemistry: 'We do stuff in lab that would be a felony in your garage.'"
The most awesomest after school special T-shirt:
Front: UNO Chemistry Club
Back: /\OH --> Bad Decisions
And don't listen to the fan boys.
I played Darkfall at release - because it was a great concept and was (almost) everything I was looking for in an mmorpg.
But - it fails to deliver. It's made by a tiny indie company and there's no polish, graphics are terrible as well as animations, clunky as all get out, the combat is terribly, terribly flawed. Not to mention all the bugs/hacks/cheaters/macroers.
Maybe some people can stand some of that crap - I can look by graphics usually - just not all of that combined. Combat was enough for me though.
I loved the idea but the execution was flawed.
And how exactly was it flawed?
I would suggest EvE but you have to consider the amount of time it will take to skill up to be competitive enough to even fly into low sec. It's a great game and has everything you could want from a sandblox MMO with massive scale PvP and small scale PvP. As long as you don't mind a learning curve and the fact it's a little time consuming to get to fly the better ships and compete. 1 good thing though is you can queue skills in your training queue and go do whatever for 1 day or whatever and it will train your skills while your offline.
Also, Darkfall would be at least something i would tell you to try and make your own decision about. I heard about the imporvements for this game and the NA server is now available. I have lots of friends who went back after the big patch release and the NA server release but quickly close there account again, saying they should have never resubbed.
Either way it's up to you to decide, just because people tell you DF is this or that doesn't matter, if you look the game up and think it's worthy of trying go for it but be prepared to deal with some of the same issues as L2.
try the eve trial, look up gameplay vids on darkfall/fallen earth, try it out............................................
And don't listen to the fan boys.
I played Darkfall at release - because it was a great concept and was (almost) everything I was looking for in an mmorpg.
But - it fails to deliver. It's made by a tiny indie company and there's no polish, graphics are terrible as well as animations, clunky as all get out, the combat is terribly, terribly flawed. Not to mention all the bugs/hacks/cheaters/macroers.
Maybe some people can stand some of that crap - I can look by graphics usually - just not all of that combined. Combat was enough for me though.
I loved the idea but the execution was flawed.
And how exactly was it flawed?
Is this a serious question? I cannot tell tbh... I apologize if you're being serious. When you walked into any player city and went into the keep - you'd hear a mass spam of AFK macroers casting mana missles over and over and over to raise their skill. Yeah - how is that not flawed? Get good at something by being AFK? Took a lot of hard work right there. Reminds me of the SWG entertainers who just make macro of all of their flourishes and go AFK and come back max level a day later.
That's just one, tiny example. Like he said - the intentions are great - but were not executed well at all due to being a tiny indie company who either a) didn't have the resources or b) didn't think things through well enough. The general idea was right though.
And don't listen to the fan boys.
I played Darkfall at release - because it was a great concept and was (almost) everything I was looking for in an mmorpg.
But - it fails to deliver. It's made by a tiny indie company and there's no polish, graphics are terrible as well as animations, clunky as all get out, the combat is terribly, terribly flawed. Not to mention all the bugs/hacks/cheaters/macroers.
Maybe some people can stand some of that crap - I can look by graphics usually - just not all of that combined. Combat was enough for me though.
I loved the idea but the execution was flawed.
And how exactly was it flawed?
Is this a serious question? I cannot tell tbh... I apologize if you're being serious. When you walked into any player city and went into the keep - you'd hear a mass spam of AFK macroers casting mana missles over and over and over to raise their skill. Yeah - how is that not flawed? Get good at something by being AFK? Took a lot of hard work right there. Reminds me of the SWG entertainers who just make macro of all of their flourishes and go AFK and come back max level a day later.
That's just one, tiny example. Like he said - the intentions are great - but were not executed well at all due to being a tiny indie company who either a) didn't have the resources or b) didn't think things through well enough. The general idea was right though.
The skill gain when magic/melee/archery is used against monsters has been upped X6. The grind is gone and people are not macroing anything anymore since its just easier to hunt monsters for loot and 6 times the xp.
Next complaint?
And don't listen to the fan boys.
I played Darkfall at release - because it was a great concept and was (almost) everything I was looking for in an mmorpg.
But - it fails to deliver. It's made by a tiny indie company and there's no polish, graphics are terrible as well as animations, clunky as all get out, the combat is terribly, terribly flawed. Not to mention all the bugs/hacks/cheaters/macroers.
Maybe some people can stand some of that crap - I can look by graphics usually - just not all of that combined. Combat was enough for me though.
I loved the idea but the execution was flawed.
And how exactly was it flawed?
Is this a serious question? I cannot tell tbh... I apologize if you're being serious. When you walked into any player city and went into the keep - you'd hear a mass spam of AFK macroers casting mana missles over and over and over to raise their skill. Yeah - how is that not flawed? Get good at something by being AFK? Took a lot of hard work right there. Reminds me of the SWG entertainers who just make macro of all of their flourishes and go AFK and come back max level a day later.
That's just one, tiny example. Like he said - the intentions are great - but were not executed well at all due to being a tiny indie company who either a) didn't have the resources or b) didn't think things through well enough. The general idea was right though.
The skill gain when magic/melee/archery is used against monsters has been upped X6. The grind is gone and people are not macroing anything anymore since its just easier to hunt monsters for loot and 6 times the xp.
Next complaint?
Ok - how about the PoS they call combat in DF? Kinda important for a PvP game to have good combat..
How about the graphics/textures?
How about the animations? I honestly think EQ1 has better animations and graphics than DF (no joke) and that's pre-Luclin.
Naked zergs?
Should I go on?
And don't listen to the fan boys.
I played Darkfall at release - because it was a great concept and was (almost) everything I was looking for in an mmorpg.
But - it fails to deliver. It's made by a tiny indie company and there's no polish, graphics are terrible as well as animations, clunky as all get out, the combat is terribly, terribly flawed. Not to mention all the bugs/hacks/cheaters/macroers.
Maybe some people can stand some of that crap - I can look by graphics usually - just not all of that combined. Combat was enough for me though.
I loved the idea but the execution was flawed.
And how exactly was it flawed?
Is this a serious question? I cannot tell tbh... I apologize if you're being serious. When you walked into any player city and went into the keep - you'd hear a mass spam of AFK macroers casting mana missles over and over and over to raise their skill. Yeah - how is that not flawed? Get good at something by being AFK? Took a lot of hard work right there. Reminds me of the SWG entertainers who just make macro of all of their flourishes and go AFK and come back max level a day later.
That's just one, tiny example. Like he said - the intentions are great - but were not executed well at all due to being a tiny indie company who either a) didn't have the resources or b) didn't think things through well enough. The general idea was right though.
The skill gain when magic/melee/archery is used against monsters has been upped X6. The grind is gone and people are not macroing anything anymore since its just easier to hunt monsters for loot and 6 times the xp.
Next complaint?
Ok - how about the PoS they call combat in DF? Kinda important for a PvP game to have good combat..
How about the graphics/textures?
How about the animations? I honestly think EQ1 has better animations and graphics than DF (no joke) and that's pre-Luclin.
Naked zergs?
Should I go on?
What is wrong exactly with the combat, I dont know where to begin when you are so vague
The graphics/textures were designed (especially player models) to be loaded up fast on any computer to support massive battles. Want AoC graphics that support 49 vs 49 or battles like DF's Yssam battles with roughly 2000 people on the island at the same time fighing, with 300 vs 300 clusters all around eachother?
Yes I thought so too.
The animations - give me a break they updated them since release, but there are things about carebears and animations that I find appaulling.
Naked Zergs? Who were you fighting newbs at the starter towns?
Yes go on I am having great fun with this.
EDIT:
Darkfall combat - best combat in any mmorpg by far
www.youtube.com/watch
especially after 1:30
Wide array of spells and melee (whirlwind) skilles used, effective blocking against more than 3 or 4 people at once. This is what i'm taking about when I state "engaging PVP"
I personally tried Aion and various other targeted pvp games, and spamming 2-3-2-3-1 is not what "engaging PVP" is about. You need FPS aiming in my opinion.
And don't listen to the fan boys.
I played Darkfall at release - because it was a great concept and was (almost) everything I was looking for in an mmorpg.
But - it fails to deliver. It's made by a tiny indie company and there's no polish, graphics are terrible as well as animations, clunky as all get out, the combat is terribly, terribly flawed. Not to mention all the bugs/hacks/cheaters/macroers.
Maybe some people can stand some of that crap - I can look by graphics usually - just not all of that combined. Combat was enough for me though.
I loved the idea but the execution was flawed.
And how exactly was it flawed?
I don't know. How about the auto-loot macro? What about being able to hack so you can walk through walls and solid objects? It were those things that caused me to unsub and from the original post, I don't think that that is what the OP wants either.
--------
"Chemistry: 'We do stuff in lab that would be a felony in your garage.'"
The most awesomest after school special T-shirt:
Front: UNO Chemistry Club
Back: /\OH --> Bad Decisions
And don't listen to the fan boys.
I played Darkfall at release - because it was a great concept and was (almost) everything I was looking for in an mmorpg.
But - it fails to deliver. It's made by a tiny indie company and there's no polish, graphics are terrible as well as animations, clunky as all get out, the combat is terribly, terribly flawed. Not to mention all the bugs/hacks/cheaters/macroers.
Maybe some people can stand some of that crap - I can look by graphics usually - just not all of that combined. Combat was enough for me though.
I loved the idea but the execution was flawed.
And how exactly was it flawed?
I don't know. How about the auto-loot macro? What about being able to hack so you can walk through walls and solid objects? It were those things that caused me to unsub and from the original post, I don't think that that is what the OP wants either.
You can hack world of warcraft. Darkfall had about 250 accounts perma banned a few months back for hacking because after some incidents were reported (/help gm command) game logs were checked and the infractors permad.
Next question