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Guild Wars 2: World PvP to Make Use of RTS Elements

MikeBMikeB Community ManagerAdministrator RarePosts: 6,555

World PvP in Guild Wars 2 will make use of some RTS elements according to information gleaned from a translated Dutch magazine article on Guild Wars 2.

The information was dug up by the folks over at Kill Ten Rats:

The World PvP Maps bear a resemblance to RTS-maps and give you a chance to play different roles. You can conquer stone mines, which will then deliver stone by caravan to your catapults, you can attack and cut off caravans of the enemy, you can operate as a scout and inform the rest of hostile movement, you can man watchtowers and defend, or you can just run up to a lost PvP’er and teach him a lesson. All these actions will earn you experience.

You can read the full report here, where the design is compared to a bit of a combination between Warhammer Online's RvR and World of Warcraft's Alterac Valley.

Comments

  • KenaoshiKenaoshi Member UncommonPosts: 1,022

    Same as sieges? gain domain of mines guild gain golds? its an interesting feature to be discused further more. A very delicated matter indeed.

    now: GW2 (11 80s).
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    future: Mount&Blade 2 BannerLord.
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  • SwaneaSwanea Member UncommonPosts: 2,401

    Yeah, this could be something very very awesome.

  • Lord.BachusLord.Bachus Member RarePosts: 9,686

    They should take it one step further...

     

    Just make an RTS scenario with 3 or more teams battling eachother.  The raid leader gets to play a RTS game, while he controlls a huge ammount of NPC's and tells his raid members whats happening and where to go over ingame voice chat.

     

    So this would be a mix of RTS and MMO PvP..

     

    It comes to my mind often why noboddy has jet got the idea to combine this.

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • leipurileipuri Member Posts: 559

    With guild wars skill system it could be possible to make this system so that for example player actually can take role of scout in battle. Imo like in many RTS map should only show enemy unit movement if you have someone "scouting" that part of map.

  • leipurileipuri Member Posts: 559


    Originally posted by Lord.Bachus
    They should take it one step further...
     
    Just make an RTS scenario with 3 or more teams battling eachother.  The raid leader gets to play a RTS game, while he controlls a huge ammount of NPC's and tells his raid members whats happening and where to go over ingame voice chat.
     
    So this would be a mix of RTS and MMO PvP..
     
    It comes to my mind often why noboddy has jet got the idea to combine this.

    Out come of the battle would depend too much of the raid leader which could make it boring for rest.

    Rather have ranking system for controlling npc like if you reach certain rank you can set beacon on map to where npcs you control move. Actually WoW AV had sort of this kind of system but very limited and now days you hardly ever see elite units in AV because blizzard changed AV so that these long battles where you could get elite units up are not possible most of time.

  • LydonLydon Member UncommonPosts: 2,938

    Awesome! I love Alterac Valley. A Guild Wars version of it is going to be so legend.

  • jawapetjawapet Member Posts: 79

    Guild Wars has always tried to expand on the concept of combining RTS values into an MMO world.  In fact that was much of the concept behind the OGW.  Where henchman take the place of other party member, but where strategic elements like limited spell hotbars, character position, secondary class, etc all combine into how the game is played.  This was evolved by nightfall and the addition of heros and the ability to flag heros and henchmans position for best strategic value.

    In fact part of the reason for ArenaNet's existence is due to the fact that Mike O'Brien and Patrick Wyatt didn't like the lack of RTS elements in the development of WoW.

    I like to hear that GW2 wants to keep that tradition alive by allowing massive WvW battles to be more like an RTS.  This is a form of PvP I think I could really get into, I like the idea, love the concept and really hope they can pull it off well.

    image

  • captainnlcaptainnl Member Posts: 70
    Originally posted by Lydon


    Awesome! I love Alterac Valley. A Guild Wars version of it is going to be so legend.




     

    HELL NO!!! This system is going to be so much bigger than a mere battleground of WoW.. Imo not even comparable if it will be like ANET stated.

  • LydonLydon Member UncommonPosts: 2,938
    Originally posted by captainnl

    Originally posted by Lydon


    Awesome! I love Alterac Valley. A Guild Wars version of it is going to be so legend.




     

    HELL NO!!! This system is going to be so much bigger than a mere battleground of WoW.. Imo not even comparable if it will be like ANET stated.

    Note, I said a "Guild Wars version of it." ;)



    That naturally means bigger and better.

  • BloodDualityBloodDuality Member UncommonPosts: 404
    Originally posted by Lord.Bachus


    They should take it one step further...
     
    Just make an RTS scenario with 3 or more teams battling eachother.  The raid leader gets to play a RTS game, while he controlls a huge ammount of NPC's and tells his raid members whats happening and where to go over ingame voice chat.
     
    So this would be a mix of RTS and MMO PvP..
     
    It comes to my mind often why noboddy has jet got the idea to combine this.



     

    Command and Conquer: Renegade was released in 2002, and combined FPS and RTS into one game. I know it's not quite the same as a RTS and MMO, but it was still probably one of the first games to try and combine RTS with another type of game. Lets hope GW2 is able to improve on the idea.

  • RageaholRageahol Member UncommonPosts: 1,127

    this is a great idea and lets hope it works out for them...cause population problem across servers as well as PUG Vs set teams could wreak this

    but if the numbers do expand to 300VS200 then it should matter but those with stronger leaders and if VoIP is put into the game in a way that leader can limit it to Who speaks and who listens to cause those who would leader to have more control while those who are not they can still type to input ideas but not cause chaos throughout the team

     

     

    this is among my first few ideas about how this system will go down but so far only one opinion means anything: This could be awesome and i have no doubt in Anet

    image

  • captainnlcaptainnl Member Posts: 70
    Originally posted by Lydon

    Originally posted by captainnl

    Originally posted by Lydon


    Awesome! I love Alterac Valley. A Guild Wars version of it is going to be so legend.




     

    HELL NO!!! This system is going to be so much bigger than a mere battleground of WoW.. Imo not even comparable if it will be like ANET stated.

    Note, I said a "Guild Wars version of it." ;)



    That naturally means bigger and better.



     

     Oops.. stupit me

  • EricDanieEricDanie Member UncommonPosts: 2,238

     "It is supposed to be three or more servers fighting against one another for some amount of time (a week, two weeks, etc.) then the servers would gain new opposition."

    So it will have multiple servers, aww, loved GW1 one-server design even it was 99% instanced and towns were divided by districts... or maybe it's a different innovative definition, I might be wrong here, when it's ANet we're talking about it may not be the boring common expected thing.

    Still, love the ideas presented on the article, and looking forward how ANet will accomplish them.

  • KwintpodKwintpod Member Posts: 262

    In the artbook I saw some kickass chariot concept art, here's hoping we can use those in world PvP

  • BizkitNLBizkitNL Member RarePosts: 2,546

    This could blow up in their face, or be entirely awesome.

    Im hoping for the latter. Bring it!

    10
  • RosmariiniRosmariini Member UncommonPosts: 154

    Sounds promising.. Hopefuly it works =)

    Currently playing: N/A :(
    Retired from: GW, WAR, Aion, LOTRO, Rift, SW:TOR, Vinductus


  • cerebrixcerebrix Member UncommonPosts: 566
    Originally posted by BloodDuality

    Originally posted by Lord.Bachus


    They should take it one step further...
     
    Just make an RTS scenario with 3 or more teams battling eachother.  The raid leader gets to play a RTS game, while he controlls a huge ammount of NPC's and tells his raid members whats happening and where to go over ingame voice chat.
     
    So this would be a mix of RTS and MMO PvP..
     
    It comes to my mind often why noboddy has jet got the idea to combine this.



     

    Command and Conquer: Renegade was released in 2002, and combined FPS and RTS into one game. I know it's not quite the same as a RTS and MMO, but it was still probably one of the first games to try and combine RTS with another type of game. Lets hope GW2 is able to improve on the idea.

     

    and Shiny Entertainment's "Sacrifice" was released in 1999.  It combined 3rd person rpg elements with on the battlefield rts elements.

     

    Eric Flannum was lead designer on that game.  He's also lead designer of Guild Wars 2 =D

    Games i'm playing right now...
    image

    "In short, I thought NGE was a very bad idea" - Raph Koster talking about NGE on his blog at raphkoster.com

  • xdragonfistxdragonfist Member CommonPosts: 16

    and Shiny Entertainment's "Sacrifice" was released in 1999.  It combined 3rd person rpg elements with on the battlefield rts elements.
     
    Eric Flannum was lead designer on that game.  He's also lead designer of Guild Wars 2 =D

     

    Sweet!!! Sacrifice...what an amazing game that was.

  • ThorkuneThorkune Member UncommonPosts: 1,969

    If GW2 has the botting and gold spammers that Aion currently has, it will be trash anyway.

     

     

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