The only thing that has changed is the volume of flavor of the month Asian games translated into English and released with free to play model. That and the amount of pointless complaining on these boards.
The only thing that has changed is the volume of flavor of the month Asian games translated into English and released with free to play model. That and the amount of pointless complaining on these boards.
The nostalgic bullshit headed by all the players that have been around for a while was just as rampant back then i promise.
I am not a professional game basher and i dont embrace instant gratification. I wouldnt say that the genre has not went anywhere. I think that Guild Wars set a new trend with making a high quality game that was free of monthly payments. Age of Conan tried with the brutality. WAR tried to capitalize on the success of DAOC but it fell short. I am a simple gamer, i am glad that there are even a such thing as MMO's. I enjoy playing these games with other players. I would rather group and play like i did so much of in EQ. I would participate in battlegrounds and arenas in WOW. I hink it all comes down to what kind of games u like. If u are the type that expects a game to be more than a game then u will probably always find a fault with games. Just like a guy with his soulmate, most guys would love to find her and would be content. Not the jerk tho, he would find something wrong with her and mess it up because he cant be satisfied. I havent played AION yet but i will soon. I havent played Darkfall yet but i will soon. When the next Final Fantasy comes out, i will play it too.I will play these games because they seem interesting to me. I'm not playing them so i can find something to replace real life. So just like movie critics who judge movies, your opinions do affect some weak minded people. I would like to see u develop a better game! Why not instead of griping u do something about the problem if not then let the producers produce and u continue to consume as consumers do. If u dont like the product then produce your own and stop choosing as a beggar.
It took WoW about year and couple months to become a great game,It took EvE about 2-3 years to became a great game.People have gived up on War,Aoc,Darkfall,Vanguard in less than a year.WoW would do medicore if was released in this mmo climate and eve would be dead after 6 months.MMO fans are not sticking with games nowadays long for MMO to break through.You want to play great mmo stick with them.AoC and Vanguard are completely different games now and if they had good player pop right they would be great games.WoW didn't have any real competion and player stuck with game even when the game had probelms.
The only thing that hasn't changed since 2004 is the mind numbing rants about the state of MMO's.
+1
Wow people are starting to catch on...now if only all this ranting was directed at those silly MMO devs that think they know what they're doing instead of each other...=(
The only thing that hasn't changed since 2004 is the mind numbing rants about the state of MMO's.
+1
Wow people are starting to catch on...now if only all this ranting was directed at those silly MMO devs that think they know what they're doing instead of each other...=(
The MMO devs are doing each other?
Well, that explains it. Only virgins can make decent MMOs.
Playing: EVE, Final Fantasy 13, Uncharted 2, Need for Speed: Shift
In previous years we had a lackluster lord of the rings title which I knew it would suck when they changed the title from middle earth online to what it is today. It didn't get good reviews and suffers from lack of PVP, horrible combat, animations, character models, armour and boring classes.
This entire post is just mind-numbing, but I like this part. While animations might not be that great, pretty sure the game has plenty of great reviews, matter-of-fact, I would say it's even won a few rewards.
AoC and Vanguard are completely different games now and if they had good player pop right they would be great games.
Although I agree that it does take a while for a game to become stable and polished after launch, what makes the game fun has to be there from the very beginning. WoW was a fun game on launch day although it had lots of bugs and even more lag. Players stuck around during the lag, the bugs and the extended, extended, extended maintenance because when the game worked, it was FUN!
AoC and VG were more stable at launch than WoW was but they both lacked the fun factor. People can pretend that VG is a great game today and that it only lacks a population but every time I install the trial it still has the same issues with hitching and sluggishness it had over 2 years ago when it launched. Blizzard fixed the problems they had on launch day, SOE tries to take your mind off them with more mount quests.
I don't even play WoW I just call it the last great MMO because it did alot of amazing things no other mmorpg did or has done today and it's still the only one that blends PVE and PVP well. The problem is the wave of clones that came after it and the stuff Blizzard has done to WoW that has ruined it.
What you say there is ... interesting. If you don't play WotLK how can you even discuss the genre.
Phasing... (world change as you do quests and "conquer" new territories and open up new adventures/worlds)
- Phasing is retarded, it's linear, doesn't change anything about the game and just makes the game look a little more fancy.
Leveling through PvP's.
- Woo! Yeah, I lovvvvvve it, battlegrounds are so fun.
Achievements and scaled challenges in PvP and PVE for titles and prestige mounts and pets.
- While, here I kinda think it was a semi-good idea, however raiding is really a chore and boring now, maybe when you get to the last two or three bosses (or last one in ToC) the fights aren't all that hard even on "hard-mode".
Dual specs (access to tanks/healers/dps within ONE class and one character...).
- Oh, wow.. because it almost made finding tanks, which is always the problem, so much easier. Most people use this feature to have a PvP spec and PvE spec, and some might use it spec as DPS/Tank or Tank/Healer or what have you, but it's not all around.
Personal flying mounts.
- This right here completely killed what was left of the world of World PvP, it has been recently revived slightly by the fact they can't fix their instancing problem, but it is still largely dead.
Mounted combat.
- ??? Um, what? A daily quest / one boss counts as mounted combat?
Mounted Siege vehicules.
- There is so much non-interaction here, you get in a siege vechicle that has one, maybe two attacks and attack a building, how is it different from what DAoC did?
Real time destruction of keeps in Sieges and Raids.
- You really are having a hard-time making these good points, to think this is an awesome mmo-feature.
Competitive ESPN broadcasted PVP with 200.000 dollars price money ...
- Yeah! Just what we need, a game that has horrible Arena balance, not to mention Arena is a terrible MMO-feature, but I mean, yeah! Let's just pretend it's Counter-Strike and doesn't have retarded comps like RMP.
All that ...'ruined' Wow ?? WTF.
- Many of these DID ruin WoW, of course it is not an exhaustive list, and while it might have plenty of players and that might be seen as it is not "ruined", but to anyone who makes that point, Britney Spears is hardly a great singer but she has enough fans to be considered one, right?
Fallen Earth doesn't have mind blowing graphics, no. Although, if you are shallow enough to judge a game on it's graphics and 3 minutes tutorial you are not meant to be reviewing games at all, might-as-well the genre's progress.
WoW has not taken the MMORPG genre anywhere either, it was a clone of EverQuest with features from Final Fantasy XI. At least these new MMORPGs have no features. Like Aions Chain Combat System, COs combat, along with it's setting and really the way it's done in all (although some of it wasn't for the better), Fallen Earth really was innovative in many ways, EVE was again, innovative in TONS of ways. While DarkFall may have sucked, it re-introduced a lot to the genre.
The genre has gone many place, you just are close minded my good sir.
____________________________ Telthalion Rohircil - Guardian - Elemandir - Lord of The Rings Online --- == RIP == Torey - Commando - Orion - Tabula Rasa == RIP == --- Jordaniel Torey - Navy Megathron, Active Armor Tank - Tranquility - EVE Online --- Torey Scott - Rifleman - Fallen Earth ____________________________
"I know not with what weapons World War III will be fought, but I know World War IV will be fought with sticks and stones." - Albert Einstein
The only thing that hasn't changed since 2004 is the mind numbing rants about the state of MMO's.
+1
Wow people are starting to catch on...now if only all this ranting was directed at those silly MMO devs that think they know what they're doing instead of each other...=(
The MMO devs are doing each other?
Well, that explains it. Only virgins can make decent MMOs.
lol i doubt they would even go as low as to touch themselves...
I think once these 1/2 retards who were gimps in every mmo they played get eplaced we can get something going again....
at this point i dont care if it was a br team making something worth playing
Why are these "MMORPGs have went no where" threads always originate with SWG vets (or as I call them, bitter ex-fans)?
Hell hath no fury like a star wars nerd scorned...
Wait till TOR hits the internet will explode with rage. You heard it here first.
Take it back! Take it back! I don't know whats worse. Hordes of Star Wars nerds all gunning for their next saber crystal, or the dude that gave the last ToR interview who had on a fucking t-shirt shaded to look like a jedi robe.....
The OP is right. Hopefully TOR or FF14 does us good.
Serious death penalties makes every close call an adrenaline rush, and every minor achievement a major victory. This alternative rule-set should be in all MMORPGs.
I actually feelt the exact same thing. Playing Aion atm, and ok, its a decent hack n slash kinda thing. But im starting to get bored. Combat have actually become more doll. Maybe it was stupid rolling a spellcaster> i dont even have the occasionel critical strikes to break the monotony. Basicly, killing mobs is more boring then ever and yet it dominate the game. What happened with the good direction Funcom tryed to take combat?
This is why I'm excited about FF XIV.
- No auto attack. Every action is decided by you.
- Skills and abilities for both the left and right hand of you character. Not exactly sure what they mean here, as they didn't go into specifics, but it's probably skills and abilities being restricted to main and off hands.
- There also seems to be a "accuracy/power" type bar for you actions. From what I've read, the more power you want to put into your attacks, the less accurate you'll be and vice versa. Some kinda energy/stamina stat is also supposed to be tied in.
- They, as in the S-E team working on XIV, seem to be hinting that fighting multiple monsters will be the norm.
So basically...XIV combat sounds much more immersive then XI's. Which is great, because that's the only major thing I had against XI.
Zhqrxt: I was trying to say that as far as combat goes, Aion's actually does have some variance per fight. This is good. If the game's other significant shortcomings hadn't screwed it (excessive grind, terrible camera, and dubious PVP mechanics), I think I would've enjoyed Aion.
Skoreanime: Sounds like some good first steps for FF14's combat system. Although offhand attacks aren't new, they're a pretty solid mechanic. As someone who likes strongly-presented combat decisions, removing autoattack is typically good...although WOW often turns it into a timed trigger for a lot of abilities that cause reactive states to emerge, and that works pretty well.
A power/accuracy slider sounds pretty susceptible to a single "optimal" setting, which defeats the point of it being a game mechanic.
Multi-mob fights is something the genre really needs to latch onto if it's going to stay with the same general fighting system. The balance between single and multi-target attacks tends to feel a lot more logical than most of the combat mechanics found in these games. Plus fighting multiple mobs is heroic.
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
The only thing that hasn't changed since 2004 is the mind numbing rants about the state of MMO's.
Amen to this.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
Axhilt Darkfall is adding more PvE content to increase the appeal to players who like both. They are not, however, intending to add a PvE only area. The underlying concept is to give players strong incentives to go out in the world and become vulnerable to PvP. That helps to drive the endgame PvP forward, which is based around holding destroyable and capturable towns and cities, which have real resource consequences to hold or lose.
If Darkfall added instanced dungeons, then yes, that would be entirely at odds with their game concept and well, stupid. But they almost certainly won't. A better new player experience so that people can work out how to equip their leafblade without getting ganked might well be added, however that would not in any way negatively impact on the game design.
Axhilt Darkfall is adding more PvE content to increase the appeal to players who like both. They are not, however, intending to add a PvE only area. The underlying concept is to give players strong incentives to go out in the world and become vulnerable to PvP. That helps to drive the endgame PvP forward, which is based around holding destroyable and capturable towns and cities, which have real resource consequences to hold or lose. If Darkfall added instanced dungeons, then yes, that would be entirely at odds with their game concept and well, stupid. But they almost certainly won't. A better new player experience so that people can work out how to equip their leafblade without getting ganked might well be added, however that would not in any way negatively impact on the game design.
That just seems like a very poor approach to a PVP game. Planetside survived with no PVE whatsoever.
In Planetside nobody worried about whether there were people "out in the world vulnerable to PVP". You were either in your capital (a safe zone) or you were out conquering bases. If you were logged into the game, you were out there!
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
Comments
The only thing that has changed is the volume of flavor of the month Asian games translated into English and released with free to play model. That and the amount of pointless complaining on these boards.
The nostalgic bullshit headed by all the players that have been around for a while was just as rampant back then i promise.
I am not a professional game basher and i dont embrace instant gratification. I wouldnt say that the genre has not went anywhere. I think that Guild Wars set a new trend with making a high quality game that was free of monthly payments. Age of Conan tried with the brutality. WAR tried to capitalize on the success of DAOC but it fell short. I am a simple gamer, i am glad that there are even a such thing as MMO's. I enjoy playing these games with other players. I would rather group and play like i did so much of in EQ. I would participate in battlegrounds and arenas in WOW. I hink it all comes down to what kind of games u like. If u are the type that expects a game to be more than a game then u will probably always find a fault with games. Just like a guy with his soulmate, most guys would love to find her and would be content. Not the jerk tho, he would find something wrong with her and mess it up because he cant be satisfied. I havent played AION yet but i will soon. I havent played Darkfall yet but i will soon. When the next Final Fantasy comes out, i will play it too.I will play these games because they seem interesting to me. I'm not playing them so i can find something to replace real life. So just like movie critics who judge movies, your opinions do affect some weak minded people. I would like to see u develop a better game! Why not instead of griping u do something about the problem if not then let the producers produce and u continue to consume as consumers do. If u dont like the product then produce your own and stop choosing as a beggar.
It took WoW about year and couple months to become a great game,It took EvE about 2-3 years to became a great game.People have gived up on War,Aoc,Darkfall,Vanguard in less than a year.WoW would do medicore if was released in this mmo climate and eve would be dead after 6 months.MMO fans are not sticking with games nowadays long for MMO to break through.You want to play great mmo stick with them.AoC and Vanguard are completely different games now and if they had good player pop right they would be great games.WoW didn't have any real competion and player stuck with game even when the game had probelms.
+1
+1
Wow people are starting to catch on...now if only all this ranting was directed at those silly MMO devs that think they know what they're doing instead of each other...=(
+1
Wow people are starting to catch on...now if only all this ranting was directed at those silly MMO devs that think they know what they're doing instead of each other...=(
The MMO devs are doing each other?
Well, that explains it. Only virgins can make decent MMOs.
Playing: EVE, Final Fantasy 13, Uncharted 2, Need for Speed: Shift
This entire post is just mind-numbing, but I like this part. While animations might not be that great, pretty sure the game has plenty of great reviews, matter-of-fact, I would say it's even won a few rewards.
Although I agree that it does take a while for a game to become stable and polished after launch, what makes the game fun has to be there from the very beginning. WoW was a fun game on launch day although it had lots of bugs and even more lag. Players stuck around during the lag, the bugs and the extended, extended, extended maintenance because when the game worked, it was FUN!
AoC and VG were more stable at launch than WoW was but they both lacked the fun factor. People can pretend that VG is a great game today and that it only lacks a population but every time I install the trial it still has the same issues with hitching and sluggishness it had over 2 years ago when it launched. Blizzard fixed the problems they had on launch day, SOE tries to take your mind off them with more mount quests.
What you say there is ... interesting. If you don't play WotLK how can you even discuss the genre.
Phasing... (world change as you do quests and "conquer" new territories and open up new adventures/worlds)
- Phasing is retarded, it's linear, doesn't change anything about the game and just makes the game look a little more fancy.
Leveling through PvP's.
- Woo! Yeah, I lovvvvvve it, battlegrounds are so fun.
Achievements and scaled challenges in PvP and PVE for titles and prestige mounts and pets.
- While, here I kinda think it was a semi-good idea, however raiding is really a chore and boring now, maybe when you get to the last two or three bosses (or last one in ToC) the fights aren't all that hard even on "hard-mode".
Dual specs (access to tanks/healers/dps within ONE class and one character...).
- Oh, wow.. because it almost made finding tanks, which is always the problem, so much easier. Most people use this feature to have a PvP spec and PvE spec, and some might use it spec as DPS/Tank or Tank/Healer or what have you, but it's not all around.
Personal flying mounts.
- This right here completely killed what was left of the world of World PvP, it has been recently revived slightly by the fact they can't fix their instancing problem, but it is still largely dead.
Mounted combat.
- ??? Um, what? A daily quest / one boss counts as mounted combat?
Mounted Siege vehicules.
- There is so much non-interaction here, you get in a siege vechicle that has one, maybe two attacks and attack a building, how is it different from what DAoC did?
Real time destruction of keeps in Sieges and Raids.
- You really are having a hard-time making these good points, to think this is an awesome mmo-feature.
Competitive ESPN broadcasted PVP with 200.000 dollars price money ...
- Yeah! Just what we need, a game that has horrible Arena balance, not to mention Arena is a terrible MMO-feature, but I mean, yeah! Let's just pretend it's Counter-Strike and doesn't have retarded comps like RMP.
All that ...'ruined' Wow ?? WTF.
- Many of these DID ruin WoW, of course it is not an exhaustive list, and while it might have plenty of players and that might be seen as it is not "ruined", but to anyone who makes that point, Britney Spears is hardly a great singer but she has enough fans to be considered one, right?
Better play the game ...
LOTRO actually scored some pretty great reviews
http://www.metacritic.com/games/platforms/pc/lordoftheringsonlineminesofmoria?q=lord of the rings online
And it's only gotten better.
Fallen Earth doesn't have mind blowing graphics, no. Although, if you are shallow enough to judge a game on it's graphics and 3 minutes tutorial you are not meant to be reviewing games at all, might-as-well the genre's progress.
WoW has not taken the MMORPG genre anywhere either, it was a clone of EverQuest with features from Final Fantasy XI. At least these new MMORPGs have no features. Like Aions Chain Combat System, COs combat, along with it's setting and really the way it's done in all (although some of it wasn't for the better), Fallen Earth really was innovative in many ways, EVE was again, innovative in TONS of ways. While DarkFall may have sucked, it re-introduced a lot to the genre.
The genre has gone many place, you just are close minded my good sir.
____________________________
Telthalion Rohircil - Guardian - Elemandir - Lord of The Rings Online
---
== RIP == Torey - Commando - Orion - Tabula Rasa == RIP ==
---
Jordaniel Torey - Navy Megathron, Active Armor Tank - Tranquility - EVE Online
---
Torey Scott - Rifleman - Fallen Earth
____________________________
"I know not with what weapons World War III will be fought, but I know World War IV will be fought with sticks and stones." - Albert Einstein
Why are these "MMORPGs have went no where" threads always originate with SWG vets (or as I call them, bitter ex-fans)?
That Guild Wars 2 login screen knocked up my wife. Must be the second coming!
+1
Wow people are starting to catch on...now if only all this ranting was directed at those silly MMO devs that think they know what they're doing instead of each other...=(
The MMO devs are doing each other?
Well, that explains it. Only virgins can make decent MMOs.
lol i doubt they would even go as low as to touch themselves...
I think once these 1/2 retards who were gimps in every mmo they played get eplaced we can get something going again....
at this point i dont care if it was a br team making something worth playing
Hell hath no fury like a star wars nerd scorned...
Katsma is Lithuanian for 'he who drinks used douche fluid'.
Hell hath no fury like a star wars nerd scorned...
Wait till TOR hits the internet will explode with rage. You heard it here first.
Take it back! Take it back! I don't know whats worse. Hordes of Star Wars nerds all gunning for their next saber crystal, or the dude that gave the last ToR interview who had on a fucking t-shirt shaded to look like a jedi robe.....
The OP is right. Hopefully TOR or FF14 does us good.
Serious death penalties makes every close call an adrenaline rush, and every minor achievement a major victory. This alternative rule-set should be in all MMORPGs.
This is why I'm excited about FF XIV.
- No auto attack. Every action is decided by you.
- Skills and abilities for both the left and right hand of you character. Not exactly sure what they mean here, as they didn't go into specifics, but it's probably skills and abilities being restricted to main and off hands.
- There also seems to be a "accuracy/power" type bar for you actions. From what I've read, the more power you want to put into your attacks, the less accurate you'll be and vice versa. Some kinda energy/stamina stat is also supposed to be tied in.
- They, as in the S-E team working on XIV, seem to be hinting that fighting multiple monsters will be the norm.
So basically...XIV combat sounds much more immersive then XI's. Which is great, because that's the only major thing I had against XI.
Zhqrxt: I was trying to say that as far as combat goes, Aion's actually does have some variance per fight. This is good. If the game's other significant shortcomings hadn't screwed it (excessive grind, terrible camera, and dubious PVP mechanics), I think I would've enjoyed Aion.
Skoreanime: Sounds like some good first steps for FF14's combat system. Although offhand attacks aren't new, they're a pretty solid mechanic. As someone who likes strongly-presented combat decisions, removing autoattack is typically good...although WOW often turns it into a timed trigger for a lot of abilities that cause reactive states to emerge, and that works pretty well.
A power/accuracy slider sounds pretty susceptible to a single "optimal" setting, which defeats the point of it being a game mechanic.
Multi-mob fights is something the genre really needs to latch onto if it's going to stay with the same general fighting system. The balance between single and multi-target attacks tends to feel a lot more logical than most of the combat mechanics found in these games. Plus fighting multiple mobs is heroic.
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
You already lost me.
A tiny mind is a tidy mind...
Amen to this.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
You already lost me.
agree, it was crap on release...
Alot of those so called crappy games cost between 30 to 100 million to make.
I dont' see game company want to make an attempt to loss more money.
Axhilt Darkfall is adding more PvE content to increase the appeal to players who like both. They are not, however, intending to add a PvE only area. The underlying concept is to give players strong incentives to go out in the world and become vulnerable to PvP. That helps to drive the endgame PvP forward, which is based around holding destroyable and capturable towns and cities, which have real resource consequences to hold or lose.
If Darkfall added instanced dungeons, then yes, that would be entirely at odds with their game concept and well, stupid. But they almost certainly won't. A better new player experience so that people can work out how to equip their leafblade without getting ganked might well be added, however that would not in any way negatively impact on the game design.
Also the mantra that all games proceeding WoW are all WoW clones. Its absurd to think WoW is the measure off all things MMO.
The Old Timers Guild
Laid back, not so serious, no drama.
All about the fun!
www.oldtimersguild.com
An opinion should be the result of thought, not a substitute for it. - Jef Mallett
That just seems like a very poor approach to a PVP game. Planetside survived with no PVE whatsoever.
In Planetside nobody worried about whether there were people "out in the world vulnerable to PVP". You were either in your capital (a safe zone) or you were out conquering bases. If you were logged into the game, you were out there!
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver