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Basically I miss a few things
Open worlds
Skill based advancement
Sandboxy elements
and developers that actually give a damn about the game and its community
so fallen earth actually sounds pretty interesting. Sadly, while was accepted into the beta early on, I never actually managed to hop in and give it a shot. Watched a few of maji's lets play videos and it looks fairly interesting.
However, the question is, how is the community? Especially in these kinds of games, the community can make or break it. Basically, nobody wants to play with a bunch of jackasses. I'm getting mixed results online between it being fairly mature to flat out stupid with people killing their own faction/group members for some kind of kill points.
So, before I give this a shot, any input?
Bans a perma, but so are sigs in necro posts.
EAT ME MMORPG.com!
Comments
I have only grouped once for an instance so far, with 7 other people (did Kingman prison). Absolutely great experience, nice and friendly folks.
The game mechanics support "ad hoc" grouping.
This mean: when you see someone beating the boss mob you also need to kill, just join in and beat it together. You both will get the kill and the quest, and XP as well. Whoever made the most damage, gets the loot (regardless of who hit the mob first).
I think this a fair and just system, that encourage folks to help each other, even if they are not in a group. It is so much better than the cookie cutter MMO formula, I cannot emphasize this enough.
DB
Denial makes one look a lot dumber than he/she actually is.
i have had no problems with the community either , unfortunatly in all you get the prats etc . but it does seem they dont like fe ( o well ) . Having had to use the help channel a lot i found that people would answer very quickly and none of this you noob . worse thing atm i found in the help channel is they cant seem to go too long with mentioning three letters wow . needless to say i will be going into my second month and beyound
Is it just me or do the niche games (where sandbox, surprisingly enough, belongs to these days) mostly end up with awesome communities? Mainly because they don't boast that many players so it comes as close as possible to the situation where "everybody knows everybody", especially if there's 1 server, so you really don't want to get the reputation of a jackass.
make a point there but then i found the same community in eve when i first started it then it changed and i left , personally since you are not chasing the latest geat etc it does not attract that crowd .
i have had no problems with the community either , unfortunatly in all you get the prats etc . but it does seem they dont like fe ( o well ) . Having had to use the help channel a lot i found that people would answer very quickly and none of this you noob . worse thing atm i found in the help channel is they cant seem to go too long with mentioning three letters wow . needless to say i will be going into my second month and beyound
I second that. I had every single of my questions answered by some other player promptly so far (did not have too many tho I was there since alpha....
DB
Denial makes one look a lot dumber than he/she actually is.
Yeh, for now the community is great and people's questions are getting answered on the help channel pretty quickly.
"If I offended you, you needed it" -Corey Taylor
I must agree as well. The community is one of the best i've been involved with so far. I've been very pleasantly suprised.
This. This is awesome, as long as you're not a jackass, and barely anyone seems to be it.
Some guy killing a specific named quest mob you need, and you (of course) don't want to have to wait for respawn? no problem, hit him once, -just once-, and no matter how little damage you may deal, you'll get credit for the kill, but the other player will be the one getting nearly all of the experience, as well as the loot. In other words: get credit for the kill without bothering the player actually hammering the mob.
And like everybody is saying, there are some eventual flame wars, but don't usually last long, and for the most part, the community is awesome. I'm talking mostly about region chat here, I avoid help chat like the plague. Not because it's bad, but there's SO MUCH CHAT going on in it, I can hardly keep up while killing mobs. Region chat is much quieter and fits me better.
The community is very helpful and freindly , there are a few idiots appear in chat but there is always a GM around to sort them out .
I too have had a great experience with the community. I even had one guy walk me through "making" my horse last night. He answered all my questions for about an hour and a half and never once called me names, but acted excited to tell me how.
My only complaint so far is keeping track of all the messages that float by me in chat.
Most of the community from September 9th (pre-order players) are still and around about, I kinda figured the pre-order folks going into this game were going to be the trendsetters on how the community was going to develop and help support new players to the game.
You do still get your run of the mill players jumping into the game and expecting another wow clone and cant make heads or tails of the game they just bought. They usually will say their piece and grab attention, however its short lived for a while. The game does seem to weed out a certain type of player base, but that fine with me. We got 1 massive server and you can always find someone to talk to or mission with.
The community as a whole has its faults, but not as bad as the mainstream mmorpgs out there. I don't see gold spammers, Chuck Norris jokes, leet speak or even many players with many name renditions of -- IPWNU -- as of yet.
So far folks seem to be pretty decent. Most mmo's are a mixed bag though.
I had heard about the whole getting quest credit for helping someone attack a mob thing. Sounded like a pretty cool idea. Doesn't expand to quest drops which is a bit of a shame, though I don't see why they couldn't expand on that in the future so that only the quest item drops for those who helped, but I'm not sure if quest items can be used to sell/do other things with or if they're just quest items so can't say if that would mess things up.
Everyone seems to be fairly positive about it, so I think I'll give it a shot in a bit. From the descriptions it reminds me a bit of the Ryzom community. Thanks for the input all.
Bans a perma, but so are sigs in necro posts.
EAT ME MMORPG.com!
Great community so far I got out of the tutorial yesterday and met 2 people right off the bat. We had a nice conversation and we all added eachother. I honestly can't tell you the last time that has happened to me in a game. Everyone in help also seemed really nice answering any question new people had.
The comunity is best I've seen so far, very mature and down to earth, not much kiddie talk, I only have 2 players on my ignore list so far and that's very impressive heh.
I care about your gaming 'problems' and teenage anxieties, just not today.