As for MMO's, I hope we'll start seeing more physics and better animations soon. I think these two aspects really breathe life into worlds, something quite important to the MMO genre.
I think they have. Too much resources are put into that aspect.
WoW as an example. It does not have realistical graphics. But it is colorful extremely atmospheric and the graphics is timeless. I remember first time I was going to try Wow.. one of my major arguments about trying it was "cartoony " graphic style. But the game grew on me like no game has ever done when it comes to graphics.
Too "realistical" graphics ages too fast. Timeless graphics like wow does not and in a game like wow the graphics is also artisically excelent. (I would go as far as call world of warcraft digital art at its best).
Back to topic. Remember old days and text based MUDS they worked too.
A realistic look falls apart once your characters move like stiff mechanical robots, your sword is sticking through your torso and your feet are sliding on the ground like ice skates...hello EQ2 and AOC
I don't think the games have lost their soul due to graphic realism. I do think most games have lost their souls due to the fact that most worlds are empty and hollow. Game designer should focus more on dynamic worlds. Worlds you believe are real even if there are no players playing. But unfortunately most games are static and empty. Shops have unlimitted supplies and sell and buy almost everything. No weather system. Monsters always spamming at the same spots....change that and games will get their soul back....
Originally posted by Sovrath The people who are responsible for game design, story telling quests, etc are not the people making the artistic assets. They may be spending more money on creating more realistic or at leat more involved avatars and worlds but that is just one aspect of the game. There are still game designers and writers no matter what type of art desgin you go with.
But if too much ressources are pulled into graphics, there is less money/time for writing and design. It may even be that graphics get the lion's share, but then animation is rushed.
Sometimes studios try to sell videogames purely on their graphics and thus neglect the other aspects. But then, it would be the same if any other department was overly favoured. A video games is a whole, of a video aspect and a gameplay, plus some story and content.
VG lose their soul when only one aspect is envisaged.
When you have less to work with you have to be more creative.
------------------------------------------------ Founder ofThe Divine Council of Pyr MMO:Ryzom - RF Online ------------------------------------------------ Ryzom FREE Trial: PLAY NOW!!! - The must play MMO!
Comments
As for MMO's, I hope we'll start seeing more physics and better animations soon. I think these two aspects really breathe life into worlds, something quite important to the MMO genre.
I think they have. Too much resources are put into that aspect.
WoW as an example. It does not have realistical graphics. But it is colorful extremely atmospheric and the graphics is timeless. I remember first time I was going to try Wow.. one of my major arguments about trying it was "cartoony " graphic style. But the game grew on me like no game has ever done when it comes to graphics.
Too "realistical" graphics ages too fast. Timeless graphics like wow does not and in a game like wow the graphics is also artisically excelent. (I would go as far as call world of warcraft digital art at its best).
Back to topic. Remember old days and text based MUDS they worked too.
A realistic look falls apart once your characters move like stiff mechanical robots, your sword is sticking through your torso and your feet are sliding on the ground like ice skates...hello EQ2 and AOC
I don't think the games have lost their soul due to graphic realism. I do think most games have lost their souls due to the fact that most worlds are empty and hollow. Game designer should focus more on dynamic worlds. Worlds you believe are real even if there are no players playing. But unfortunately most games are static and empty. Shops have unlimitted supplies and sell and buy almost everything. No weather system. Monsters always spamming at the same spots....change that and games will get their soul back....
But if too much ressources are pulled into graphics, there is less money/time for writing and design. It may even be that graphics get the lion's share, but then animation is rushed.
Sometimes studios try to sell videogames purely on their graphics and thus neglect the other aspects. But then, it would be the same if any other department was overly favoured. A video games is a whole, of a video aspect and a gameplay, plus some story and content.
VG lose their soul when only one aspect is envisaged.
When you have less to work with you have to be more creative.
------------------------------------------------
Founder of The Divine Council of Pyr
MMO: Ryzom - RF Online
------------------------------------------------
Ryzom FREE Trial: PLAY NOW!!! - The must play MMO!
Ah, the old Graphics vs Gameplay trolls are out again...
Its 2009. We can have both. Now go away.