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[rant]FE not so nice from my view

cosycosy Member UncommonPosts: 3,228

 

here is my rant list

one thing that really bother me is time crafting for low skill items even if you got 75 in crafting the time to make a item that require skill level 10 is the same there is no time decrease for this items -there should be a solution to allow low lvl crafter compete on this market-

skill books is thing that sux in order to get a  60 skill book you have to travel on S3 (diesel town) the only way to get refine paper for example  but 60 crafting skill can be reached to lvl 13 very easy - i agree that skill should not be available in all city but why S3 S3 is  area for lvl 30, spider hill should be better for example-

some times if you craft a book and the server crash and the book is finished but you dint deliver said book on your inventory you can lose that book and GM tell you "craft another " crafting a book for hours and losing all that time is not nice

i know many of you enjoy questing but i dont and i really dont understand why i have to quest in order to craft a ATV  -i dont want instant give me the book but i like to buy it from a player for example there should be a alternative to quest-

the only way to get extra Ap i just by doing quests -the 20 Ap per level are no extra AP-

no local banking, using the clan vault you can move items from a corner of the map to other corner in few seconds

no local market this universal AH is quite retarded many items are under priced materials cost even more that final item

there is no way to kill inflation even if items lose condition you can repair said items over and over again if said item hit the lower condition you cant use that item until the item is repaired

there are few or none challenge for a guild if you are not lvl 45 and want to pvp you dont really need a guild is just another chat channel -helping is not a challenge you can get help from any other player that is not on your clan  helping a player dont require you to be in a clan-

the same few challenge for grouping for most of the time you go solo is like a single player game there is no incentive to group/make e-friends if you want to do that

if you got a pistol/rifle char you need a second char just to craft ammo for your main -not because you main dont have the skill because take to long to craft said ammo-

if you are targeting a NPC to kill him and on you way pass another NPC that cant be killed you cant shoot

 there is no incentive for exploration

there are not special places in pvp or heavy pve zone where you can find stuff like: old structure that give 50% craft speed or material reduction or skill boost in a particular tradeskill

 

i may update this list

 

 -   mean edited my post for more clue

 

 

 

BestSigEver :P
image

Comments

  • DonnieBrascoDonnieBrasco Member Posts: 1,757

    If the things you listed were otherwise (i.e. according to your taste), then there would be 5 other posters here complaining that the game is way too easy and is lacking immersion.

    I'd agree them, not you - but that's fine, we are all different. I very much prefer that the game stays hard, and unforgiving. No respec, no fast travel, no vaults and no AH everywhere. I love the fact that you have to travel your ass off to learn an extremely rewarding skill like refining scrap paper. I cherish the limited inv space, long crafting times. I spent more than an IRL week to craft my cargo ATV. It feels a million times better this way  - a real achievement. I really, really hope the game stays as "difficult" as it is, or even more.

    DB

    Denial makes one look a lot dumber than he/she actually is.

  • DarkPonyDarkPony Member Posts: 5,566
    Originally posted by cosy


     
    here is my rant list
    one thing that really bother me is time crafting for low skill items even if you got 75 in crafting the time to make a item that require skill level 10 is the same there is no time decrease for this items
    But crafting higher leveled stuff takes more time. Or elaborate stuff like engines. There is already a workshop time bonus if you want to decrease crafting times. A slight decrease in crafting times related to crafting level would be a nice addition but not crucial at all in my eyes. Most things don't take so long to make anyway.
    skill books is thing that sux in order to get a  60 skill book you have to travel on S3 (diesel town) the only way to get refine paper for example  but 60 crafting skill can be reached to lvl 13 very eas
    Which one is that? Never had to go to S3 and have pretty much everything up to 80+. Only went to S2 once to buy books for armor crafting but that was because I didn't want to pay the AH prices. You can buy them of the AH if you don't fancy traveling.
    some times if you craft a book and the server crash and the book is finished but you dint deliver said book on your inventory you can lose that book and GM tell you "craft another " crafting a book for hours and losing all that time is not nic
    Sometimes? Never had that happen. There has been one issue with crafting queue's being wiped after a server issue a week ago for some people and they solved that.
    i know many of you enjoy questing but i dont and i really dont understand why i have to quest in order to craft a ATV
    Yeah, you have to do a few quests to LEARN to make them; to earn the knowledge from npc mechanics and garage folks and they want you to do some favors first. Good luck trying to build your own ATV in real life without any documentation. After this all vehicle crafting (as far as I know) is open to you. There should be some effort involved to be able to make good stuff like vehicles don't you think?
    the only way to get extra Ap i just by doing quest
    Not accurate. 90% of AP you get is from getting XP which you will gain by doing quests, killing mobs and crafting. 10% (or a little more) is gained by specific AP rewarded quests. And yes, questing is a big part of leveling in Fallen Earth, in that sense it is not a complete sandbox. Personally I like it thus far.
    no local banking, using the clan vault you can move items from a corner of the map to other corner in few seconds
    True. But there is no fast travel as of yet and as there are no AH's and barter / VIP vaults everywhere you'll be traveling a lot to manage your stuff anyway.  For me not an issue.
    no local market this universal AH is quite retarded many items are under priced materials cost even more that final item
    there is no way to kill inflation even if items lose condition you can repair said items over and over again if said item hit the lower condition you cant use that item until the item is repaired
    The laws of supply and demand and everyone wanting to craft their own stuff as much as possible. We have yet to see how the AH/economy pans out in a few months from now with plenty of endgame gear on. Perhaps more Bind on Equipping should be implemented to make demand for crafted gear higher. Still, already there is plenty of chips to be made on the AH.
    And local markets: every time you need something from the AH you will have to travel to the biggest tradehub in your sector for the best chance on that item. This will increase traveling times hugely, and they already are longer than in most other mmorpgs out there because the world is so huge. Not so sure if I would like that ...

     
    there are few or none challenge for a guild if you are not lvl 45 and want to pvp you dont really need a guild is just another chat channel
    I have a totally different experience; my clan mates are helping each other out all the time with ammo, items, components, books, group quests, etcetera. I wouldn't have been as far as I am now in quest completion and my crafting skills without the help from my clan.
    the same few challenge for grouping for most of the time you go solo is like a single player game there is no incentive to group/make e-friends if you want to do that
    Try to get a little further in S1, trust me, you'll want to group on more and more quests.
    if you got a pistol/rifle char you need a second char just to craft ammo for your main
    Or you ask your clansmen^^ Besides, rifle/pistol are actually great weapon classes to go for on your crafter; you need a high perception for those as do all crafting skills.
    if you are targeting a NPC to kill him and on you way pass another NPC that cant be killed you cant shoot
    Hmm, weird. Only thing I've experienced is mobs who are avoiding (going back to their original spawn spot after chasing a player to their max range) can't be fired upon.
     i may update this list

     

     

  • cosycosy Member UncommonPosts: 3,228
    Originally posted by DonnieBrasco


    If the things you listed were otherwise (i.e. according to your taste), then there would be 5 other posters here complaining that the game is way too easy and is lacking immersion.
    I'd agree them, not you - but that's fine, we are all different. I very much prefer that the game stays hard, and unforgiving. No respec, no fast travel, no vaults and no AH everywhere. I love the fact that you have to travel your ass off to learn an extremely rewarding skill like refining scrap paper. I cherish the limited inv space, long crafting times. I spent more than an IRL week to craft my cargo ATV. It feels a million times better this way  - a real achievement. I really, really hope the game stays as "difficult" as it is, or even more.
    DB

    i wont call FE difficult  after playing eve for years FE difficulty is a joke

    BestSigEver :P
    image

  • cosycosy Member UncommonPosts: 3,228
    Originally posted by DarkPony

    Originally posted by cosy


    skill books is thing that sux in order to get a  60 skill book you have to travel on S3 (diesel town) the only way to get refine paper for example  but 60 crafting skill can be reached to lvl 13 very eas
    Which one is that? Never had to go to S3 and have pretty much everything up to 80+. Only went to S2 once to buy books for armor crafting but that was because I didn't want to pay the AH prices. You can buy them of the AH if you don't fancy traveling.
    i dint find that skill in S2 and i checked all citys things that i buy from diesel town


    refine paper refine glass refine plastic


    refine water refine spice refine copper refine wool refine wood refine cotton  (not 100% sure) all that on lvl 13/14 on a area that is made for lvl 30 i dont consider that to be a good game feature
    some times if you craft a book and the server crash and the book is finished but you dint deliver said book on your inventory you can lose that book and GM tell you "craft another " crafting a book for hours and losing all that time is not nic
    Sometimes? Never had that happen. There has been one issue with crafting queue's being wiped after a server issue a week ago for some people and they solved that.
    i know many of you enjoy questing but i dont and i really dont understand why i have to quest in order to craft a ATV
    Yeah, you have to do a few quests to LEARN to make them; to earn the knowledge from npc mechanics and garage folks and they want you to do some favors first. Good luck trying to build your own ATV in real life without any documentation. After this all vehicle crafting (as far as I know) is open to you. There should be some effort involved to be able to make good stuff like vehicles don't you think?
    i dint say you dont need to put effort is just a silly way to force ppl to quest
    the only way to get extra Ap i just by doing quest
    Not accurate. 90% of AP you get is from getting XP which you will gain by doing quests, killing mobs and crafting. 10% (or a little more) is gained by specific AP rewarded quests. And yes, questing is a big part of leveling in Fallen Earth, in that sense it is not a complete sandbox. Personally I like it thus far.
    i said extra, and whit extra i mean AP that dont include levels sry dint make that line clear hehe
    no local banking, using the clan vault you can move items from a corner of the map to other corner in few seconds
    True. But there is no fast travel as of yet and as there are no AH's and barter / VIP vaults everywhere you'll be traveling a lot to manage your stuff anyway.  For me not an issue.
    you dont need that only a alter(or 3 alters) on a AH city that can mail stuff to your main and each garage have a mail box and if you guild your alters you van put items in clan sector vault log off and take the item whit your main if have access to a sector vault
    no local market this universal AH is quite retarded many items are under priced materials cost even more that final item
    there is no way to kill inflation even if items lose condition you can repair said items over and over again if said item hit the lower condition you cant use that item until the item is repaired
    The laws of supply and demand and everyone wanting to craft their own stuff as much as possible. We have yet to see how the AH/economy pans out in a few months from now with plenty of endgame gear on. Perhaps more Bind on Equipping should be implemented to make demand for crafted gear higher. Still, already there is plenty of chips to be made on the AH.
    there is not actual demand because items are not removed from the game
    And local markets: every time you need something from the AH you will have to travel to the biggest tradehub in your sector for the best chance on that item. This will increase traveling times hugely, and they already are longer than in most other mmorpgs out there because the world is so huge. Not so sure if I would like that ...

     
    i will like that because then i can be a trader and move stuff from a AH to other AH
    there are few or none challenge for a guild if you are not lvl 45 and want to pvp you dont really need a guild is just another chat channel
    I have a totally different experience; my clan mates are helping each other out all the time with ammo, items, components, books, group quests, etcetera. I wouldn't have been as far as I am now in quest completion and my crafting skills without the help from my clan.
    helping a clan mate is not a challenge is just helping
    the same few challenge for grouping for most of the time you go solo is like a single player game there is no incentive to group/make e-friends if you want to do that
    Try to get a little further in S1, trust me, you'll want to group on more and more quests.
    if you got a pistol/rifle char you need a second char just to craft ammo for your main
    Or you ask your clansmen^^ Besides, rifle/pistol are actually great weapon classes to go for on your crafter; you need a high perception for those as do all crafting skills.
    it takes 18 min to make heavy pistol ammo for example and you only get 80 units


     

    BestSigEver :P
    image

  • DonnieBrascoDonnieBrasco Member Posts: 1,757
    Originally posted by cosy

    Originally posted by DonnieBrasco


    If the things you listed were otherwise (i.e. according to your taste), then there would be 5 other posters here complaining that the game is way too easy and is lacking immersion.
    I'd agree them, not you - but that's fine, we are all different. I very much prefer that the game stays hard, and unforgiving. No respec, no fast travel, no vaults and no AH everywhere. I love the fact that you have to travel your ass off to learn an extremely rewarding skill like refining scrap paper. I cherish the limited inv space, long crafting times. I spent more than an IRL week to craft my cargo ATV. It feels a million times better this way  - a real achievement. I really, really hope the game stays as "difficult" as it is, or even more.
    DB

    i wont call FE difficult  after playing eve for years FE difficulty is a joke



     

    Almost every single rant you have above is about decisions that prevent "instant gratfication" - thus, they make the game more challenging, and rewards more pleasing through this. This is what I meant.

    I just love that the game absolutely does not cater to the "gimmenow" crowd, and I really hope it stays this way.

    DB

    Denial makes one look a lot dumber than he/she actually is.

  • BademBadem Member Posts: 830
    Originally posted by cosy


     
    here is my rant list
    one thing that really bother me is time crafting for low skill items even if you got 75 in crafting the time to make a item that require skill level 10 is the same there is no time decrease for this items
    maybe this is to stop max level crafters churning out items a lot quicker than low level crafters and flooding the market?
    skill books is thing that sux in order to get a  60 skill book you have to travel on S3 (diesel town) the only way to get refine paper for example  but 60 crafting skill can be reached to lvl 13 very easy
    all skills books are not available in every town, this is a brilliant idea,making it necessary for people to search out teh skills if they want them
    some times if you craft a book and the server crash and the book is finished but you dint deliver said book on your inventory you can lose that book and GM tell you "craft another " crafting a book for hours and losing all that time is not nice
    Sucks, but what can you do?
    i know many of you enjoy questing but i dont and i really dont understand why i have to quest in order to craft a ATV 
    Sorry? you want them to just 'give' you the ability to make an ATV, where is the fun in that?
    the only way to get extra Ap is just by doing quests
    Or by leveling up, you get 20AP per level, crafting gives XP( though not as much killing stuff) as does scavenging, so your statment is wrong, quests are not the ONLY way to gain AP
    no local banking, using the clan vault you can move items from a corner of the map to other corner in few seconds
    name one game that does have local banking? you really expect people to run from s3 all the way back to s1 just to get those scrap fasteners?
    no local market this universal AH is quite retarded many items are under priced materials cost even more that final item
    Again name one game that has local AH?
    there is no way to kill inflation even if items lose condition you can repair said items over and over again if said item hit the lower condition you cant use that item until the item is repaired
    Least the game has wear and tear, opens up a market for repair gear, after all higher level gear takes a lot more low level kits to fix , find you market and exploit it
    there are few or no challenges for a guild if you are not lvl 45 and want to pvp. You dont really need a guild it is just another chat channel
    not really, I find my Clan help me get the crafting supplies I need to make stuff, people in S3 can send supplies back to my guy in S1 to make sttuff, tehy can help me compelte Group Quests (kingsm,an prison etc)
    The agme has just released, who knows what they plan for clans?
    the same few challenges for grouping for most of the time you go solo is like a single player game there is no incentive to group/make e-friends if you want to do that .
    no other game I have played has given me an incentive to make E-Friends either, I can obtain the kill count with groups, the XP with groups, the loot right with groups, what else do I need? the ability to build a campfire and sing "Gin Gan Goolie Goolie"?
    if you got a pistol/rifle char you need a second char just to craft ammo for your main
    with a Pistol/Rifle toon I can't hit or equip high level Melee gear /sarcasm off. Actually you are wrong, considering Perception is needed to be this build you are 25% of the way to 45 Crafting skill for ballistics to make bullets. So frankly you are talking outta your third eye here
    if you are targeting a NPC to kill him and on you way pass another NPC that cant be killed you cant shoot
    ?? what? so if you target a non attackable mob you cant hit him? that what your basically saying, i dont know many areas where aggressive mobs are blocked in by non aggressive NPC's..
     
     
    i may update this list
     please do,
     
     
     
     



     

    oh and I did Grammar nazi on a few points as well

  • metalhead980metalhead980 Member Posts: 2,658
    Originally posted by DonnieBrasco


    If the things you listed were otherwise (i.e. according to your taste), then there would be 5 other posters here complaining that the game is way too easy and is lacking immersion.
    I'd agree them, not you - but that's fine, we are all different. I very much prefer that the game stays hard, and unforgiving. No respec, no fast travel, no vaults and no AH everywhere. I love the fact that you have to travel your ass off to learn an extremely rewarding skill like refining scrap paper. I cherish the limited inv space, long crafting times. I spent more than an IRL week to craft my cargo ATV. It feels a million times better this way  - a real achievement. I really, really hope the game stays as "difficult" as it is, or even more.
    DB



    I have three extremely annoying near game breaking problems with Fallen Earth.

    1) Having to run missions to craft certain things is fucking retarded shit.

    2) In world this big you need regional markets, having a global AH is stupid and it kills the trader proff.

    3) Armor repair kits, what a bonehead move by the devs! Why on earth would you let people fix gear in a 100% crafter based economy? Honestly the guy that thought that shit up needs to be fired.



    Other than that FE is great but those three problems I have are the reason I would rather play Eve, Ryzom or DF over FE.  Hopefully the Devs will fix the game and once they do ill come back.

    PLaying: EvE, Ryzom

    Waiting For: Earthrise, Perpetuum

  • metalhead980metalhead980 Member Posts: 2,658
    Originally posted by Obidom

    Originally posted by cosy


     
    here is my rant list
    one thing that really bother me is time crafting for low skill items even if you got 75 in crafting the time to make a item that require skill level 10 is the same there is no time decrease for this items
    maybe this is to stop max level crafters churning out items a lot quicker than low level crafters and flooding the market?
    skill books is thing that sux in order to get a  60 skill book you have to travel on S3 (diesel town) the only way to get refine paper for example  but 60 crafting skill can be reached to lvl 13 very easy
    all skills books are not available in every town, this is a brilliant idea,making it necessary for people to search out teh skills if they want them
    some times if you craft a book and the server crash and the book is finished but you dint deliver said book on your inventory you can lose that book and GM tell you "craft another " crafting a book for hours and losing all that time is not nice
    Sucks, but what can you do?
    i know many of you enjoy questing but i dont and i really dont understand why i have to quest in order to craft a ATV 
    Sorry? you want them to just 'give' you the ability to make an ATV, where is the fun in that?
    the only way to get extra Ap is just by doing quests
    Or by leveling up, you get 20AP per level, crafting gives XP( though not as much killing stuff) as does scavenging, so your statment is wrong, quests are not the ONLY way to gain AP
    no local banking, using the clan vault you can move items from a corner of the map to other corner in few seconds
    name one game that does have local banking? you really expect people to run from s3 all the way back to s1 just to get those scrap fasteners?
    no local market this universal AH is quite retarded many items are under priced materials cost even more that final item
    Again name one game that has local AH?
    there is no way to kill inflation even if items lose condition you can repair said items over and over again if said item hit the lower condition you cant use that item until the item is repaired
    Least the game has wear and tear, opens up a market for repair gear, after all higher level gear takes a lot more low level kits to fix , find you market and exploit it
    there are few or no challenges for a guild if you are not lvl 45 and want to pvp. You dont really need a guild it is just another chat channel
    not really, I find my Clan help me get the crafting supplies I need to make stuff, people in S3 can send supplies back to my guy in S1 to make sttuff, tehy can help me compelte Group Quests (kingsm,an prison etc)
    The agme has just released, who knows what they plan for clans?
    the same few challenges for grouping for most of the time you go solo is like a single player game there is no incentive to group/make e-friends if you want to do that .
    no other game I have played has given me an incentive to make E-Friends either, I can obtain the kill count with groups, the XP with groups, the loot right with groups, what else do I need? the ability to build a campfire and sing "Gin Gan Goolie Goolie"?
    if you got a pistol/rifle char you need a second char just to craft ammo for your main
    with a Pistol/Rifle toon I can't hit or equip high level Melee gear /sarcasm off. Actually you are wrong, considering Perception is needed to be this build you are 25% of the way to 45 Crafting skill for ballistics to make bullets. So frankly you are talking outta your third eye here
    if you are targeting a NPC to kill him and on you way pass another NPC that cant be killed you cant shoot
    ?? what? so if you target a non attackable mob you cant hit him? that what your basically saying, i dont know many areas where aggressive mobs are blocked in by non aggressive NPC's..
     
     
    i may update this list
     please do,
     
     
     
     



     

    oh and I did Grammar nazi on a few points as well

    English Isn't his first language. You get used to the way he types after a while. After a few months I actually understand him now.

    PLaying: EvE, Ryzom

    Waiting For: Earthrise, Perpetuum

  • JeroKaneJeroKane Member EpicPosts: 7,098

    My biggest gripe with this game was. That this is suppose to be a crafting heavy game. Or even call it a crafting focussed game.

    Yet, items are not removed from the game at all!  What a JOKE!

    And exploit the market like some said? In what way? Repair kits and ammo is basically the only stuff you will be able to sell on the long run.

    Guess what every other crafter is going to do? EXACTLY!

    It won't be long till this game has no economy left and the AH crammed with stuff that never sells anymore.

    Even Ammo will be in the plenty sooner then later, as it will be the only thing that's going to be crafted in the end.

     

    And there are plenty other major design flaws in this game, like PVP and the whole joke of a faction system.

    Cheers

  • DonnieBrascoDonnieBrasco Member Posts: 1,757
    Originally posted by metalhead980

    Originally posted by DonnieBrasco


    If the things you listed were otherwise (i.e. according to your taste), then there would be 5 other posters here complaining that the game is way too easy and is lacking immersion.
    I'd agree them, not you - but that's fine, we are all different. I very much prefer that the game stays hard, and unforgiving. No respec, no fast travel, no vaults and no AH everywhere. I love the fact that you have to travel your ass off to learn an extremely rewarding skill like refining scrap paper. I cherish the limited inv space, long crafting times. I spent more than an IRL week to craft my cargo ATV. It feels a million times better this way  - a real achievement. I really, really hope the game stays as "difficult" as it is, or even more.
    DB



    I have three extremely annoying near game breaking problems with Fallen Earth.

    1) Having to run missions to craft certain things is fucking retarded shit.

    2) In world this big you need regional markets, having a global AH is stupid and it kills the trader proff.

    3) Armor repair kits, what a bonehead move by the devs! Why on earth would you let people fix gear in a 100% crafter based economy? Honestly the guy that thought that shit up needs to be fired.



    Other than that FE is great but those three problems I have are the reason I would rather play Eve, Ryzom or DF over FE.  Hopefully the Devs will fix the game and once they do ill come back.



     

    I understand your gripes, while I might not agree on all of them, I can still accept that someone feels this way.

    Regional markets - well, I'm not so sure. It could bring good and bad as well imho. It would be close to impossible to buy cheap mats in regions S5 or higher, although if they implemented some kind of massive transportation means (trucks! woohoot!), it could be an interesting aspect. A bit similar to EVE in this sense. We will have to see.

    Item degradation and repair: I'd say the only solution would be BOE items, without them crafting will surely be screwed in the long run. If I can sell all my used stuff - would make sense, but would flood the market and bring crazy deflation after a while, destroying economy altogether. So far (and in the next few months, when 90+ % of the population is still levelling up, and overall population is growing, it will not be a problem, and so far I trust the devs to figure out a solution for that. We shall wait and see.

    I did not mind the ATV quests though, they took a tiny bit of effort and time... crafting a Cargo ATV took me a hundred times more effort and time then :D

    DB

    Denial makes one look a lot dumber than he/she actually is.

  • cosycosy Member UncommonPosts: 3,228
    Originally posted by Obidom

    Originally posted by cosy


     
    here is my rant list
    one thing that really bother me is time crafting for low skill items even if you got 75 in crafting the time to make a item that require skill level 10 is the same there is no time decrease for this items
    maybe this is to stop max level crafters churning out items a lot quicker than low level crafters and flooding the market?
    the sound like nanny attitude ofc low lvl crafter need a thing to compete on that low skills items -imo that should be around the low lvl resources but i am not a developer to give a solution to that-
    skill books is thing that sux in order to get a  60 skill book you have to travel on S3 (diesel town) the only way to get refine paper for example  but 60 crafting skill can be reached to lvl 13 very easy
    all skills books are not available in every town, this is a brilliant idea,making it necessary for people to search out teh skills if they want them
    i understand that but why a noob(lvl 13/14) have to run on a zone that is for lvl 30 to buy this skills i dont see a logic there
    some times if you craft a book and the server crash and the book is finished but you dint deliver said book on your inventory you can lose that book and GM tell you "craft another " crafting a book for hours and losing all that time is not nice
    Sucks, but what can you do?


    i know many of you enjoy questing but i dont and i really dont understand why i have to quest in order to craft a ATV 
    Sorry? you want them to just 'give' you the ability to make an ATV, where is the fun in that?
    i dint want to give me the skill but they force me to quest to get that skills why there is no alternative ? where is my freedom to chose ?
    the only way to get extra Ap is just by doing quests
    Or by leveling up, you get 20AP per level, crafting gives XP( though not as much killing stuff) as does scavenging, so your statment is wrong, quests are not the ONLY way to gain AP
    i already cleared that on my other reply
    no local banking, using the clan vault you can move items from a corner of the map to other corner in few seconds
    name one game that does have local banking? you really expect people to run from s3 all the way back to s1 just to get those scrap fasteners?
    eve-online
    i could run for this ppl and sell the fasteners for a good price there should be a new things in game called trade
    no local market this universal AH is quite retarded many items are under priced materials cost even more that final item
    Again name one game that has local AH?
    there is no way to kill inflation even if items lose condition you can repair said items over and over again if said item hit the lower condition you cant use that item until the item is repaired
    Least the game has wear and tear, opens up a market for repair gear, after all higher level gear takes a lot more low level kits to fix , find you market and exploit it
    why wait for top end content when stuff should be done on the best way from start ?
    there are few or no challenges for a guild if you are not lvl 45 and want to pvp. You dont really need a guild it is just another chat channel
    not really, I find my Clan help me get the crafting supplies I need to make stuff, people in S3 can send supplies back to my guy in S1 to make sttuff, tehy can help me compelte Group Quests (kingsm,an prison etc)
    The agme has just released, who knows what they plan for clans?
    again you talk about helping no challenge instead of the clan member could be any other player or a raal life friend that is no in your clan
    the same few challenges for grouping for most of the time you go solo is like a single player game there is no incentive to group/make e-friends if you want to do that .
    no other game I have played has given me an incentive to make E-Friends either, I can obtain the kill count with groups, the XP with groups, the loot right with groups, what else do I need? the ability to build a campfire and sing "Gin Gan Goolie Goolie"?
    if you got a pistol/rifle char you need a second char just to craft ammo for your main
    with a Pistol/Rifle toon I can't hit or equip high level Melee gear /sarcasm off. Actually you are wrong, considering Perception is needed to be this build you are 25% of the way to 45 Crafting skill for ballistics to make bullets. So frankly you are talking outta your third eye here
    you got the skill ofc but its take to much time to craft that is about time
    if you are targeting a NPC to kill him and on you way pass another NPC that cant be killed you cant shoot
    ?? what? so if you target a non attackable mob you cant hit him? that what your basically saying, i dont know many areas where aggressive mobs are blocked in by non aggressive NPC's..
     
     
    i may update this list
     please do,
     
     
     
     



     

    oh and I did Grammar nazi on a few points as well

     

    BestSigEver :P
    image

  • BademBadem Member Posts: 830

    I think no matter what the devs do there will alwys be people who dont like one aspect or another of the game.

     

    Personally I loved doing the quest to get the ATV, not everyone would want to do it, I dont seek a 'challenge' for having a clan, I have one for a glorified private chat channel with friends

    I like the fact that I have to craft up 45 and learn gunpowder in order to press my own bullets, if i could do that from level 1 then everyone would be loaded with bullets.

    The AH does serve a function for me, i can find stacks of resources other players ahve collected for slightly cheaper per 100 than the vendor, adn also saves em a lot of time finding the gear

    I also like teh fact that S3 holds low ranking skills, means I didnt take an 'easy' ride through S2 using that skill, but least next tiem around I can send it to my alt to make it a little easier

    I get a sense of achievment in the game for hitting the next tier of crafting and getting more gear to make, of seeking out those little known skill books, of completing questlines to find some cool reward most people skipped past etc

     

    to each their own I guess

  • KhalathwyrKhalathwyr Member UncommonPosts: 3,133
    Originally posted by Obidom


    I think no matter what the devs do there will alwys be people who dont like one aspect or another of the game.
     
    Personally I loved doing the quest to get the ATV, not everyone would want to do it, I dont seek a 'challenge' for having a clan, I have one for a glorified private chat channel with friends
    I like the fact that I have to craft up 45 and learn gunpowder in order to press my own bullets, if i could do that from level 1 then everyone would be loaded with bullets.
    The AH does serve a function for me, i can find stacks of resources other players ahve collected for slightly cheaper per 100 than the vendor, adn also saves em a lot of time finding the gear
    I also like teh fact that S3 holds low ranking skills, means I didnt take an 'easy' ride through S2 using that skill, but least next tiem around I can send it to my alt to make it a little easier
    I get a sense of achievment in the game for hitting the next tier of crafting and getting more gear to make, of seeking out those little known skill books, of completing questlines to find some cool reward most people skipped past etc
     
    to each their own I guess

    Yep, and cosy hasn't ever had a positive thing to say about FE. I'm not quite sure why he is even playing it, to be honest. But, considering what happened/is happening with MO...

     

    The thing that amazes me (well, considering the average human, it shouldn't) is that these folks have these "rant lists" about a game that has the most room to grow in different directions and a dev team that is willing to do it.

    Yeah, no matter what you do there always going to be people who want nothing but to point out the negative in every game, as if there ever has been or ever will be a game that has 0 negatives. All I can say is good luck to them waiting around for that one.

    "Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..."

    Chavez y Chavez

  • blakavarblakavar Member Posts: 304
    Originally posted by Khalathwyr

    Originally posted by Obidom


    I think no matter what the devs do there will alwys be people who dont like one aspect or another of the game.
     
    Personally I loved doing the quest to get the ATV, not everyone would want to do it, I dont seek a 'challenge' for having a clan, I have one for a glorified private chat channel with friends
    I like the fact that I have to craft up 45 and learn gunpowder in order to press my own bullets, if i could do that from level 1 then everyone would be loaded with bullets.
    The AH does serve a function for me, i can find stacks of resources other players ahve collected for slightly cheaper per 100 than the vendor, adn also saves em a lot of time finding the gear
    I also like teh fact that S3 holds low ranking skills, means I didnt take an 'easy' ride through S2 using that skill, but least next tiem around I can send it to my alt to make it a little easier
    I get a sense of achievment in the game for hitting the next tier of crafting and getting more gear to make, of seeking out those little known skill books, of completing questlines to find some cool reward most people skipped past etc
     
    to each their own I guess

    Yep, and cosy hasn't ever had a positive thing to say about FE. I'm not quite sure why he is even playing it, to be honest. But, considering what happened/is happening with MO...

     

    The thing that amazes me (well, considering the average human, it shouldn't) is that these folks have these "rant lists" about a game that has the most room to grow in different directions and a dev team that is willing to do it.

    Yeah, no matter what you do there always going to be people who want nothing but to point out the negative in every game, as if there ever has been or ever will be a game that has 0 negatives. All I can say is good luck to them waiting around for that one.

    Well I might be talking out of my ass, but I think cosy does like the game or at least sees the potential. I might not agree with 90% of the rants he posts, but the other 10% he's dead on right about. The FE community does need folks like him as well as the elitist crowd on the main board that screams blody murder if the devs think about changing anything. They are a pain sometimes, but keep a new design programmer or lead who's a WOW fan from walking in and saying "ya know we should do this like WOW does" and breaking a game we love...yea I'm looking at you swg.

     

  • cosycosy Member UncommonPosts: 3,228
    Originally posted by Khalathwyr



    Yep, and cosy hasn't ever had a positive thing to say about FE. I'm not quite sure why he is even playing it, to be honest. But, considering what happened/is happening with MO...

     

    The thing that amazes me (well, considering the average human, it shouldn't) is that these folks have these "rant lists" about a game that has the most room to grow in different directions and a dev team that is willing to do it.

    Yeah, no matter what you do there always going to be people who want nothing but to point out the negative in every game, as if there ever has been or ever will be a game that has 0 negatives. All I can say is good luck to them waiting around for that one.

    i can make a positive list that i like in FE if you want but some of them need some love in order to keep me in that game more that 30 days

    i like the FPS combat system

    i like the fact u get exp for crafting  but is not viable for a crafter char so a boost is needed

    i like the fact u need the skill to craft a item so you can salvage said item

    l like the fact that GM's spend time in game and you can PM them

    i like the fact that ingame browser allow flash even if allowing flash is a security risk

    i like the fact that there are subscriber forum only that can be viewed by subscribers only

    i like the tutorial, is awesome

    i like and  find funny that you char from time to time "put the hand" some body parts

    dance stuff are awesome

     

    you see i play eve because of drama, politics, grief,PvP, trade,player have allot of choice,scams one server wold  not because is a sci-fi game or is a space ship game  i will like to have avatars instead of space ships, something similar to eve  is darkfall drama politics pvp etc etc

    in FE case only few things that i like are related to the game play and things that i dislike are more related to the game play 

     

     

     

    BestSigEver :P
    image

  • RabidBowmanRabidBowman Member Posts: 41
    Originally posted by cosy

    Originally posted by DonnieBrasco


    If the things you listed were otherwise (i.e. according to your taste), then there would be 5 other posters here complaining that the game is way too easy and is lacking immersion.
    I'd agree them, not you - but that's fine, we are all different. I very much prefer that the game stays hard, and unforgiving. No respec, no fast travel, no vaults and no AH everywhere. I love the fact that you have to travel your ass off to learn an extremely rewarding skill like refining scrap paper. I cherish the limited inv space, long crafting times. I spent more than an IRL week to craft my cargo ATV. It feels a million times better this way  - a real achievement. I really, really hope the game stays as "difficult" as it is, or even more.
    DB

    i wont call FE difficult  after playing eve for years FE difficulty is a joke



     

    I have to agree...EVE was too difficult to make the game fun for me. :) FE is a good blend for my tastes and the crafting isn't that bad, in fact it is my favorite crafting method from any game I've played because I don't have to sit in front of a furnace.

    Speaking of annoying, anyone remember waiting on the boat in Butcher Block mountains in EQ? Talk about unneccessary.

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