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Verdict?

Lord_IxiganLord_Ixigan Member Posts: 548

So I've been reading some pretty positive things about FE lately. I've also read some negative things. What I'm wondering is if anyone can give me as objective a verdict as possible on things so far.

I played the beta for a little while and it seemed to be going well. It did seem to be missing a little....something though. Combat just felt like it was stiff and missing that certain organic element.

Less worried about crafting since all I've heard on that has been positive. Mostly just curious about combat, latency and the general feel of the game. And do be honest. From what I've read the general sense seems to be 'wait a little more and it should be much better'.

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Comments

  • Lord_IxiganLord_Ixigan Member Posts: 548

    Just to clarify - combat doesn't equate to pve. Combat means...combat, all of it, in general.

    I already know the game doesn't have much in the ways of PvE and that is actually attractive in it's own way.

  • neonwireneonwire Member Posts: 1,787

    I have been playing the game on and off for a few days. Initially I wasnt very impressed with the way the game plays but it is growing on me a little bit each time I log in.....well......thats when the game actually lets me log in as I keep getting problems with the launcher. It keeps getting stuck on the "collating data" part and then sometimes when I am in the game it decides to display an "I have been disconnected" message which instructs me to log out.

    But thats all irrelevant as you asked about how combat feels specifically right? Well to be honest I dont think it is very good. Its not totally terrible though. Its just about.....functional.....but only just. I feel disconnected from the action due to the game not quite synchronising my mouse clicks with the actions of my avatar......and the fact that the animations for those actions really dont look very good doesnt help matters. I also get no sense of impact when I strike an opponent. Sure I can see its health bar go down but it certainly doesnt look or feel as though anything is happening. Combat in Fallen Earth seems to be one of its weaker elements which is a shame because all mmos like this rely on combat. I think The Chronicles of Spellborn handled the FPS gameplay much better.

    The general sense you say you have already got from other peoples posts is pretty much spot on in my opinion. "Wait a little more and it should be much better". Yep that sounds about right.

  • Lord_IxiganLord_Ixigan Member Posts: 548

    Well that's a little disappointing, but confirms my inferences.

    Thanks either way. I'll probably get one of those trial keys to see how things go.

    I think a lot of dev teams these days haven't quite figured out the formula that makes for great gameplay. And great game play can offset an IMMENSE amount. Visceral, engaging combat will trump lack of quests or other content long enough to get those things in.

    Mmm, well I was just looking for FE to be another mmo to play in conjunction with Aion. Aion is great all in all, has it's own problems of which none are serious. It'd just be nice to have a good mmo around with the whole post-apocalypse thing down. Guns, infected zombies, Mad Max styled vehicles couple with engaging combat, good crafting, good pvp and a little pve sprinkled on.

    It seems that's where it will be heading. I'll just wait for it to get closer before I buy it.

  • neonwireneonwire Member Posts: 1,787

    Yeah I think Fallen Earth has the potential to become a really good game. At the moment it isnt quite there......although thats just my opinion based on fairly limited gameplay.

    I have to admit from what I have seen of the game so far, that the positive hype on these forums doesnt really match the reality of the game. I think people are perhaps so eager to play a new mmo that they are willing to overlook any shortcomings if it offers something a bit different........and thats just what Fallen Earth offers.......something a BIT different. It just doesnt really push the barrier enough though in my opinion.

    Essentially its really just a standard themepark questing game that gives the slight impression of having sandbox qualities (although it doesnt really) due to its openness. The crafting is nice but it actually isnt as amazing as some people make it out to be. Get recipe, collect components, click "create". I've seen that before in EQ2, Vanguard and other games so its not really anything new. In fact I remember SWG being much better than that. Wouldnt a good crafting system allow me to customise the items I make?

    The game is certainly worth having a look at though as its more interesting than any of its current competition. Just dont go into it expecting some awesomely complex sandbox world where you can do anything.

    Guns - Yep its got those although they dont feel very impressive to me.

    Infected zombies - Yep its got some of those although I havent met any yet.

    Mad Max style vehicles - Sort of. You do get to make a few vehicles but as with all the crafting in this game you cant actually customise anything (I could be wrong there as I heard you can get different bridles for your horse) so that means no jagged blades on your wheels or spiked battering rams. In fact you cant damage mobs with your vehicles. So.....vehicles = yeah a few. Mad Max style = no not really.

    Engaging combat - Nope sorry.....not in my opinion anyway

    Good crafting - Yeah I guess so although its not really that great

    Good pvp - Maybe although there isnt any in the beginning. I hear there is a tiny arena in S1 and then they get bigger the further into the game you go. Judging from the way the PvE combat plays out I'm not sure if I'm gonna find the PvP in this game to be particularly interesting.....but I could be wrong I guess

    A little PvE sprinkled on - Nope sorry. I get the impression that its the other way around. So far this is a solo PvE questing game where most of the players are too busy running around doing errands or killing stuff for crafting components to bother interacting with each other. Thats not the players fault mind you. Its just that they dont need to group up to get anything done.......so they dont.

  • comerbcomerb Member UncommonPosts: 944
    Originally posted by Lord_Ixigan


    So I've been reading some pretty positive things about FE lately. I've also read some negative things. What I'm wondering is if anyone can give me as objective a verdict as possible on things so far.
    I played the beta for a little while and it seemed to be going well. It did seem to be missing a little....something though. Combat just felt like it was stiff and missing that certain organic element.
    Less worried about crafting since all I've heard on that has been positive. Mostly just curious about combat, latency and the general feel of the game. And do be honest. From what I've read the general sense seems to be 'wait a little more and it should be much better'.

     

    The game grows on you.  It's far from perfect, but its definitely something different, and it has a charm of its own.  You'll probably dislike it for the first few levels... I know I was perfectly unimpressed with the game for the first few hours of playing.

    Try to stick it out to level 10 or so, take the time to learn how the crafting system works, and get a hold of some good gear/weapons and you might find yourself enjoying the game.  

    I definitely think its one of those game's you just have to try to figure out whether you'll like it or not.

     

  • Lord_IxiganLord_Ixigan Member Posts: 548
    Originally posted by neonwire


    Yeah I think Fallen Earth has the potential to become a really good game. At the moment it isnt quite there......although thats just my opinion based on fairly limited gameplay.
    I have to admit from what I have seen of the game so far, that the positive hype on these forums doesnt really match the reality of the game. I think people are perhaps so eager to play a new mmo that they are willing to overlook any shortcomings if it offers something a bit different........and thats just what Fallen Earth offers.......something a BIT different. It just doesnt really push the barrier enough though in my opinion.
    Essentially its really just a standard themepark questing game that gives the slight impression of having sandbox qualities (although it doesnt really) due to its openness. The crafting is nice but it actually isnt as amazing as some people make it out to be. Get recipe, collect components, click "create". I've seen that before in EQ2, Vanguard and other games so its not really anything new. In fact I remember SWG being much better than that. Wouldnt a good crafting system allow me to customise the items I make?
    The game is certainly worth having a look at though as its more interesting than any of its current competition. Just dont go into it expecting some awesomely complex sandbox world where you can do anything.
    Guns - Yep its got those although they dont feel very impressive to me.
    Infected zombies - Yep its got some of those although I havent met any yet.
    Mad Max style vehicles - Sort of. You do get to make a few vehicles but as with all the crafting in this game you cant actually customise anything (I could be wrong there as I heard you can get different bridles for your horse) so that means no jagged blades on your wheels or spiked battering rams. In fact you cant damage mobs with your vehicles. So.....vehicles = yeah a few. Mad Max style = no not really.
    Engaging combat - Nope sorry.....not in my opinion anyway
    Good crafting - Yeah I guess so although its not really that great
    Good pvp - Maybe although there isnt any in the beginning. I hear there is a tiny arena in S1 and then they get bigger the further into the game you go. Judging from the way the PvE combat plays out I'm not sure if I'm gonna find the PvP in this game to be particularly interesting.....but I could be wrong I guess
    A little PvE sprinkled on - Nope sorry. I get the impression that its the other way around. So far this is a solo PvE questing game where most of the players are too busy running around doing errands or killing stuff for crafting components to bother interacting with each other. Thats not the players fault mind you. Its just that they dont need to group up to get anything done.......so they dont.

     

    My list was of what FE could potentially be after more work. The context of what I was saying made that fairly clear.

     

  • Sora2810Sora2810 Member Posts: 567
    Originally posted by Lord_Ixigan


    So I've been reading some pretty positive things about FE lately. I've also read some negative things. What I'm wondering is if anyone can give me as objective a verdict as possible on things so far.
    I played the beta for a little while and it seemed to be going well. It did seem to be missing a little....something though. Combat just felt like it was stiff and missing that certain organic element.
    Less worried about crafting since all I've heard on that has been positive. Mostly just curious about combat, latency and the general feel of the game. And do be honest. From what I've read the general sense seems to be 'wait a little more and it should be much better'.

    Trails keys are coming oct. 23, you'll be jumping in during "day's of the dead" event. See you there. Just remember this game is new and done by an indie company. They're fairly new to this genre. Give them some slack, and credit.

    Played - M59, EQOA, EQ, EQ2, PS, SWG[Favorite], DAoC, UO, RS, MXO, CoH/CoV, TR, FFXI, FoM, WoW, Eve, Rift, SWTOR, TSW.
    Playing - PS2, AoW, GW2

  • chryseschryses Member UncommonPosts: 1,453

    Initially I thought the combat and movement was a little off key but since playing for a few weeks I actually like it now. I am surprised that I use melee more than range and I find it fluid enough.  Still love range though and my only gripe is using small range weapons that really give you 1, maybe 2 shots before they are on top of you. However its perfectly viable to shoot something in the head and then pull out a sword to finish it off.  Right now my only issue with the game is the amount of hours I play.  I can't stop.

  • blakavarblakavar Member Posts: 304
    Originally posted by chryses


    Initially I thought the combat and movement was a little off key but since playing for a few weeks I actually like it now. I am surprised that I use melee more than range and I find it fluid enough.  Still love range though and my only gripe is using small range weapons that really give you 1, maybe 2 shots before they are on top of you. However its perfectly viable to shoot something in the head and then pull out a sword to finish it off.  Right now my only issue with the game is the amount of hours I play.  I can't stop.



     

    Its been standard operating procedure for me to head shot, then dual weild a pair of police batons on the hurt baddy when they close.

  • Lord_IxiganLord_Ixigan Member Posts: 548

    Well, let me put things in some context of what I'm looking for.

    Have you played Mass Effect?

    I expect the combat to handle at least as smoothly and organicly as that. If I fire a bullet I want the feeling as if...well...I just fired a bullet heh. That means some semblance of a physics system.

    I know it's generally considered taboo to compare a single-player aspect to an mmo, but it's what I've decided to start doing...well to some degree at least.

    This doesn't apply to Mass Effect per se...but....my rule has become that if a single-player game has done X, Y number of years ago then it should be in an mmo of the same genre. X represents a feature and Y represents a reasonable amount of time, 5+ years usually. Which means if single-player games from 5+ years ago (Y) had visceral, engaging combat (X) then all MMO's coming out currently should also.

    It may not be an entirely sane formula, but it's what I've started to use. I'm a little tired of playing MMO's and really loving a lot of it, but growing bored to the point of wanting to cut myself because of the combat. Gameplay, which has combat as a central component, should come before anything else in my book. Start with making engaging, visceral, organic gameplay as your foundation and work from there.

    It seems these days mmo companies are starting in the reverse. Using their more abstract concepts to try to shove out something "unique". This is just my opinion of course, but it seems like a very backwards way to approach game design.

  • neonwireneonwire Member Posts: 1,787
    Originally posted by Lord_Ixigan

    Originally posted by neonwire


    *A load of gumph*

     

    My list was of what FE could potentially be after more work. The context of what I was saying made that fairly clear.



     

    Oh I see. Sorry I get carried away with analysing what is rather than what could be. Yes I guess the game could indeed become the things you listed.

  • KexoKexo Member Posts: 84
    Originally posted by Lord_Ixigan


    Well, let me put things in some context of what I'm looking for.
    Have you played Mass Effect?
    I expect the combat to handle at least as smoothly and organicly as that. If I fire a bullet I want the feeling as if...well...I just fired a bullet heh. That means some semblance of a physics system.
    I know it's generally considered taboo to compare a single-player aspect to an mmo, but it's what I've decided to start doing...well to some degree at least.
     

     

    Mass Effect is an extremely polished game. Fallen Earth on the other hand is buggier than a nest of rad roaches. A lot of the game mechanics and features are incomplete and not well developed. Lets not forget that the developers ran out of funding and had to push this game out of the door which is why the game the way it is today. If you're not willing to put up with the clunky FPS combat then you might as well avoid the game or wait, I dunno, a year before this game is anywhere near release ready. Because frankly  there are deeper issues than rough FPS combat.

    For example the FE is supposed to launch their free trail period on Oct 23rd but the servers are still crashing like mad. They had to restart the server three times today and they're still not done. Then there's the lack of compelling PvE content in the mid and late game which will bore you to death as you grind out factions.

  • neonwireneonwire Member Posts: 1,787
    Originally posted by Lord_Ixigan


    Well, let me put things in some context of what I'm looking for.
    Have you played Mass Effect?
    I expect the combat to handle at least as smoothly and organicly as that. If I fire a bullet I want the feeling as if...well...I just fired a bullet heh. That means some semblance of a physics system.
    I know it's generally considered taboo to compare a single-player aspect to an mmo, but it's what I've decided to start doing...well to some degree at least.
    This doesn't apply to Mass Effect per se...but....my rule has become that if a single-player game has done X, Y number of years ago then it should be in an mmo of the same genre. X represents a feature and Y represents a reasonable amount of time, 5+ years usually. Which means if single-player games from 5+ years ago (Y) had visceral, engaging combat (X) then all MMO's coming out currently should also.
    It may not be an entirely sane formula, but it's what I've started to use. I'm a little tired of playing MMO's and really loving a lot of it, but growing bored to the point of wanting to cut myself because of the combat. Gameplay, which has combat as a central component, should come before anything else in my book. Start with making engaging, visceral, organic gameplay as your foundation and work from there.
    It seems these days mmo companies are starting in the reverse. Using their more abstract concepts to try to shove out something "unique". This is just my opinion of course, but it seems like a very backwards way to approach game design.



     

    Your little formula sounds quite reasonable actually. There is no reason why MMO's cannot find ways to have decent fluid gameplay like single player games had several years beforehand. I think MMO's are certainly getting more interesting and creative though. Global Agenda is one in particular that I really have my eye on. It has been getting a lot of complaints from people because of its heavy reliance on instanced battles with a limited number of players in each zone but this is actually a great way to have high quality fluid combat with great graphics that doesnt suffer from lag......and yet still be able to contribute to a war effort taking place in a larger game world. It also has other potential benefits over the attempts we have seen so far so I'm really looking forward to seeing how that turns out.

    On that note I actually think Fallen Earth isnt doing a bad job with its combat despite the fact that it is very weak and clunky at the moment. They have a very large zoneless map to wander around in populated by quite a large number of people. The fact that they have been able to introduce FPS gameplay into that is actually quite impressive in my opinion.

    In general though I'm quite excited by the way the MMO genre is developing. It seems that companies are beginning to branch out a bit with the way they design games. Sure we will still keep seeing the old standard MMO's based on EQ getting produced but we are also starting seeing MMO's that have decent gameplay in them as well.......games where the combat is fast paced and more open to the skill of the player than the stats of his avatar.

  • tman5tman5 Member Posts: 604
    Originally posted by Sora2810 
    Trails keys are coming oct. 23, you'll be jumping in during "day's of the dead" event. See you there. Just remember this game is new and done by an indie company. They're fairly new to this genre. Give them some slack, and credit.

     

    Credit, yes, for what they have managed to pull off as an indie, which seemed quite impressive 

     

    But as someone else correctly noted on another thread, the $50 box price and $15 month fee means they are competing with the big boys and need to be judged as such.  No slack given that is not offered to NCSoft, SOE or Vivendi.

  • neonwireneonwire Member Posts: 1,787
    Originally posted by tman5

    Originally posted by Sora2810 
    Trails keys are coming oct. 23, you'll be jumping in during "day's of the dead" event. See you there. Just remember this game is new and done by an indie company. They're fairly new to this genre. Give them some slack, and credit.

     

    Credit, yes, for what they have managed to pull off as an indie, which seemed quite impressive 

     

    But as someone else correctly noted on another thread, the $50 box price and $15 month fee means they are competing with the big boys and need to be judged as such.  No slack given that is not offered to NCSoft, SOE or Vivendi.



     

    True. I respect what Icarus has achieved but their "indie status" is irrelevant when they are charging the same price as their competitors. They are not some charity company comprised of bumbling students who are offering their services for free.

  • Lord_IxiganLord_Ixigan Member Posts: 548
    Originally posted by tman5

    Originally posted by Sora2810 
    Trails keys are coming oct. 23, you'll be jumping in during "day's of the dead" event. See you there. Just remember this game is new and done by an indie company. They're fairly new to this genre. Give them some slack, and credit.

     

    Credit, yes, for what they have managed to pull off as an indie, which seemed quite impressive 

     

    But as someone else correctly noted on another thread, the $50 box price and $15 month fee means they are competing with the big boys and need to be judged as such.  No slack given that is not offered to NCSoft, SOE or Vivendi.

     

    It's for that exact reason that I am judging FE like I am. If it were a 30 dollar game with a <$15 monthly fee then it would get a LOT more slack. They decided to throw their hat in the ring with the big dogs though. I -will- say that even back in the closed beta it was about as polished as WAR was on release. And that's not taking into account the stuff people complained about because I didn't experience them.

    However as I stated earlier I've adopted a certain standard. FE still isn't up to my standard, which is quite reasonable. So for now I'll wait. If they keep making progress as they have been I imagine I may be more interested in a couple of months.

  • templarxtemplarx Member UncommonPosts: 181
    Originally posted by zymurgeist

    Originally posted by tman5

    Originally posted by Sora2810 
    Trails keys are coming oct. 23, you'll be jumping in during "day's of the dead" event. See you there. Just remember this game is new and done by an indie company. They're fairly new to this genre. Give them some slack, and credit.

     

    Credit, yes, for what they have managed to pull off as an indie, which seemed quite impressive 

     

    But as someone else correctly noted on another thread, the $50 box price and $15 month fee means they are competing with the big boys and need to be judged as such.  No slack given that is not offered to NCSoft, SOE or Vivendi.



     

    The game really doesn't need the slack. As many flaws as it has, and there are many, they still released a better game in better shape than 90% of the recent big buck titles.

     

     

    Yep, lets compare to something recent like Champions Online. Now with Champs, 2 days into the game i've basically seen everything in terms of zones/areas. Crafting in CO, totally underdeveloped. Content, not even remotely enough . Single starting area vs. 10 starting towns . Both have a classless system, yet CO seem to have least refined one. Factions? CO doesn't even have any! People say "Villains Online" will come with time "the game just launched"...sorry, what crap excuse is that.

    Anyhow, i guess my point is, FE has launched with more content and more polished features than the block buster competition.

    I'd say we should be asking why Cryptic is asking $50, not why FE is ;).

  • comerbcomerb Member UncommonPosts: 944
    It's for that exact reason that I am judging FE like I am. If it were a 30 dollar game with a <$15 monthly fee then it would get a LOT more slack. They decided to throw their hat in the ring with the big dogs though. I -will- say that even back in the closed beta it was about as polished as WAR was on release. And that's not taking into account the stuff people complained about because I didn't experience them.
    However as I stated earlier I've adopted a certain standard. FE still isn't up to my standard, which is quite reasonable. So for now I'll wait. If they keep making progress as they have been I imagine I may be more interested in a couple of months.

     

    Hold up now... what "big boy" MMOs are you comparing it to?  It has no more problems than any other MMO I've played thats within a few weeks of launch, with the exception of Aion.  Aion is an exception because its a game thats essentially a year old, not because NCSoft did some amazing job at polishing it before launch. 

    If you want to start comparing MMOs to Single player games, then you have to start cutting features.  Take for instance Global Agenda... that is a game that plays like a single player LAN shooter... however it is ultimately just a bunch of instanced maps playing on a chessboard.  It's not a "real" MMO.  They have to cut so much of the MMO out of that game to bring it up to the gameplay standards of single player game it essentially isn't an MMO anymore.  

    Now that may work for a game with a theme like Global Agenda... but that would absolutely be awful for a game with a theme like Fallen Earth.

    The reality is there are very real technical limitations when considering an MMO.  Especially a single massive server MMO with a seamless world.  It's give and take, and it will be that way until technology improves.  You need to bring your expectations back in the realm of realism.

    There are definitely things they can improve, and that will happen with time.  But expecting an FPS MMO shooter to have the same type of shooter system as Mass Effect is like expecting WoW to have the same type of combat as Devil May Cry.  It's just not going to happen.

  • DonnieBrascoDonnieBrasco Member Posts: 1,757
    Originally posted by Kexo

    Originally posted by Lord_Ixigan


    Well, let me put things in some context of what I'm looking for.
    Have you played Mass Effect?
    I expect the combat to handle at least as smoothly and organicly as that. If I fire a bullet I want the feeling as if...well...I just fired a bullet heh. That means some semblance of a physics system.
    I know it's generally considered taboo to compare a single-player aspect to an mmo, but it's what I've decided to start doing...well to some degree at least.
     

     

    Mass Effect is an extremely polished game. Fallen Earth on the other hand is buggier than a nest of rad roaches. A lot of the game mechanics and features are incomplete and not well developed. Lets not forget that the developers ran out of funding and had to push this game out of the door which is why the game the way it is today. If you're not willing to put up with the clunky FPS combat then you might as well avoid the game or wait, I dunno, a year before this game is anywhere near release ready. Because frankly  there are deeper issues than rough FPS combat.

    For example the FE is supposed to launch their free trail period on Oct 23rd but the servers are still crashing like mad. They had to restart the server three times today and they're still not done. Then there's the lack of compelling PvE content in the mid and late game which will bore you to death as you grind out factions.



     

    There was no crash last weekend that I know of. Please be fair.

    DB

    Denial makes one look a lot dumber than he/she actually is.

  • infofrontinfofront Member UncommonPosts: 160
    Originally posted by zymurgeist

    Originally posted by tman5

    Originally posted by Sora2810 
    Trails keys are coming oct. 23, you'll be jumping in during "day's of the dead" event. See you there. Just remember this game is new and done by an indie company. They're fairly new to this genre. Give them some slack, and credit.

     

    Credit, yes, for what they have managed to pull off as an indie, which seemed quite impressive 

     

    But as someone else correctly noted on another thread, the $50 box price and $15 month fee means they are competing with the big boys and need to be judged as such.  No slack given that is not offered to NCSoft, SOE or Vivendi.



     

    The game really doesn't need the slack. As many flaws as it has, and there are many, they still released a better game in better shape than 90% of the recent big buck titles.

     

    I agree. However, if I were reviewing FE objectively, say for a magazine or something, I could not, in good conscience, give a rating of more than 4.5/10 to FE at this point. Some of us love this game, but I think we're some kind of niche audience. 98% of WoW players would hate this game, for instance.

  • infofrontinfofront Member UncommonPosts: 160
    Originally posted by DonnieBrasco

    Originally posted by Kexo

    Originally posted by Lord_Ixigan


    Well, let me put things in some context of what I'm looking for.
    Have you played Mass Effect?
    I expect the combat to handle at least as smoothly and organicly as that. If I fire a bullet I want the feeling as if...well...I just fired a bullet heh. That means some semblance of a physics system.
    I know it's generally considered taboo to compare a single-player aspect to an mmo, but it's what I've decided to start doing...well to some degree at least.
     

     

    Mass Effect is an extremely polished game. Fallen Earth on the other hand is buggier than a nest of rad roaches. A lot of the game mechanics and features are incomplete and not well developed. Lets not forget that the developers ran out of funding and had to push this game out of the door which is why the game the way it is today. If you're not willing to put up with the clunky FPS combat then you might as well avoid the game or wait, I dunno, a year before this game is anywhere near release ready. Because frankly  there are deeper issues than rough FPS combat.

    For example the FE is supposed to launch their free trail period on Oct 23rd but the servers are still crashing like mad. They had to restart the server three times today and they're still not done. Then there's the lack of compelling PvE content in the mid and late game which will bore you to death as you grind out factions.



     

    There was no crash last weekend that I know of. Please be fair.

    DB

    I know for sure that some servers crashed Saturday. It was posted on the server status page. Many of us could not log in all evening, and apparently chat was offline for those in-game.

  • frumbertfrumbert Member Posts: 190
    Originally posted by infofront

    Originally posted by zymurgeist

    Originally posted by tman5

    Originally posted by Sora2810 
    Trails keys are coming oct. 23, you'll be jumping in during "day's of the dead" event. See you there. Just remember this game is new and done by an indie company. They're fairly new to this genre. Give them some slack, and credit.

     

    Credit, yes, for what they have managed to pull off as an indie, which seemed quite impressive 

     

    But as someone else correctly noted on another thread, the $50 box price and $15 month fee means they are competing with the big boys and need to be judged as such.  No slack given that is not offered to NCSoft, SOE or Vivendi.



     

    The game really doesn't need the slack. As many flaws as it has, and there are many, they still released a better game in better shape than 90% of the recent big buck titles.

     

    I agree. However, if I were reviewing FE objectively, say for a magazine or something, I could not, in good conscience, give a rating of more than 4.5/10 to FE at this point. Some of us love this game, but I think we're some kind of niche audience. 98% of WoW players would hate this game, for instance.

     Which is why it will work, since nobody in that remaining 2% wants to be in a game where there is a ranty childish WoW player ruining it for you. 2% of the market is still a valuable amount.

    Forum signatures are stupid and annoying. I've turned mine off.

  • infofrontinfofront Member UncommonPosts: 160

    Yeah. I really enjoy the fact that this game has attracted a more mature audience than most.

  • entropyjonesentropyjones Member Posts: 19
    Originally posted by Lord_Ixigan


    So I've been reading some pretty positive things about FE lately. I've also read some negative things. What I'm wondering is if anyone can give me as objective a verdict as possible on things so far.
    I played the beta for a little while and it seemed to be going well. It did seem to be missing a little....something though. Combat just felt like it was stiff and missing that certain organic element.
    Less worried about crafting since all I've heard on that has been positive. Mostly just curious about combat, latency and the general feel of the game. And do be honest. From what I've read the general sense seems to be 'wait a little more and it should be much better'.

     

    The game is incredibly laggy. Even when you are out in the middle of nowhere the enemies will rubber band. Also the way they move is kind of weird and jerky. The animations are just terrible. As for the feel of the game it is pretty nice if you keep the help channel off. The moment you turn the help channel on you will be bombarded by spastic warnings from the gm's. Constant threats and whining is about the sum total of their chatter on the #help channel and it is very annoying.

    One more thing you should note. There was a major AP exploit that allowed many players to possess incredibly powerful characters. So good luck dealing with that in pvp. Also, whatever you do, don't dare discuss this exploit in public or the gms will mute you.

  • solusbelatorsolusbelator Member Posts: 102
    Originally posted by entropyjones


    The game is incredibly laggy. Even when you are out in the middle of nowhere the enemies will rubber band. Also the way they move is kind of weird and jerky. The animations are just terrible. As for the feel of the game it is pretty nice if you keep the help channel off. The moment you turn the help channel on you will be bombarded by spastic warnings from the gm's. Constant threats and whining is about the sum total of their chatter on the #help channel and it is very annoying.
    One more thing you should note. There was a major AP exploit that allowed many players to possess incredibly powerful characters. So good luck dealing with that in pvp. Also, whatever you do, don't dare discuss this exploit in public or the gms will mute you.

     

    Wow, dude are you for real?  Your sole purpose today so far has been to create an account and talk about how you were treated?  Anybody with even a little common sense can see you more then likely deserved what you got.  Someone that has nothing better to do then troll a games boards has some issues they really need to dig deep down inside themselves and work out. 

    I guarantee you, learn some patience, work on the attitude and life will be much much simpler for you.  It's as simple as that, honestly.

     

    Edit:  To the original poster, grab a key if you can.  There is something about the game that grabs me that I can't place.  I guess one of the biggest is the potential for Icarus to add so much more to what they already have.  It's one of those games you've got to try for yourself for a true feel.  A key would be perfect.  There are some new MMO issues, it's not perfect, but the way the Devs are working, that's enough for me to stick around and see how it pans out.  I do know this is the first game in a long time where I hate to log out and I find myself staying up later then I should on work nights.  It's been a looooooong time for that.  Good luck!

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