Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Aion: One Month in Q&A

2»

Comments

  • SuniojSunioj Member Posts: 261
    Originally posted by LrdHades


    1. PVE is very boring, repetitive, and mob XP is a joke

    2. Grouping seems to be penalized Pre level 40

    3. Quest rewards for exp and loot are out of whack

    4. Itemization is horribad!

    5. RVR/Forts have poor performance, rewards are poor

    6. The PVE death penalty is ridiculous
    If they don't fix those things in short order, then I see AION USA taking a similar path that Warhammer and AOC had with a good initial launch while bleeding subs over the first six months. All three games basically cater to the same population, and that population has twice said that RVR/Siege games can't have a bad grind to level, RVR/Sieges need to have good performance, and the PVP end game needs to feel rewarding.

    I fully agree, and that is why I canceled my account.  I was lured in by all of the hype and great press.  I am amazed with how the game looks and plays, but the infrastructure within the game is horrible and needs to be addressed.

    Momo sucks, I have proof.

  • dreldrel Member Posts: 918

    The gold spammers/bots and long wait times appear to have been addressed and handled well so far.

    The game is allot more grindy than I had thought with allot more repetition than I thought too. I had hoped there were going to be a greater variety of NPC''s than what are ingame.

    It takes allot longer than what I had thought to level to 25. Too long in fact. Drops for unique items or items necessary for quest completition just aren't there. Too few and need to be improved on.

    Crafting takes forever to learn and there is nothing special about it. I would have hoped crafting allowed you to make unique items, but I haven't found that to be the case. There is nothing that you craft you can't buy at the auction house.

    Classes appear to be well balanced, but, nothing unique to each class. You can solo, but its easier to level in groups. The game is about group play at higher levels which I don't really agree with.

    The game is still beautiful to be in, but way too grindy, taking too long to reach a PvP level.

  • GreenWidowGreenWidow Member Posts: 157
    Originally posted by ronan32


    Im sure the babies will cry about not being given the number one pvp title. "Its so unfair that billy can have that title and i cant, i know what i'll do i will whine and cry until someone listens"
     
    i really wish they would split the genre so i dont have to play with these morons anymore..



     

    You don't have to thankfully.  You can go play Dark Fall with the rest of the elitist pricks.

    People like you trashed others with problems and game "requirements" in AOC and WAR when they came out and people complained.  It was not until MASSIVE numbers left that you idiots realized those complaints were legitimate.

    If you want a good game, support the COMMUNITY of PLAYERS.  The devs are making money, they don't need your support and none of us want to listen to your crap.

    Problems exist and need to be fixed.  NCsoft is NOT fixing them.  This guy was spouting his BS for Public Relations purposes and everyone knows this.

    Honestly I don't see why so many people bash others who say they have problems.  The idea is to have fun and if people are not having fun there might be a problem.  If it is a small number of people maybe they are just whining, but HUGE numbers are complaining about the same things.  That tells me the GAME has real issues that need to be addressed more quickly by the parent company.

    “Never violate a woman, nor harm a child. Do not lie, cheat or steal. These things are for lesser men. Protect the weak against the evil strong. And never allow thoughts of gain to lead you into the pursuit of evil. Never back away from an enemy. Either fight or surrender. It is not enough to say I will not be evil. Evil must be fought wherever it is found.”The Iron Code"

  • AshrealAshreal Member UncommonPosts: 42

    Wow, this post turned into a serious flame vs. flame war!  I honestly can see both sides of the issue.  AION is a lovely game, and as I am taking my time to explore the content and not rush to level I'm truely having fun.  Thankfully I am part of a legion that allows me to do this and not rush to level cap.  That being said I also have options for grouping with legion mates thus listening only to legion chatter which means I don't have to watch all the craziness that goes on in the other chat channels.

    Now about the gold sellers and bots.  This has always been a problem for NCSoft, and other companies.  It just seems to be more prevalent in their games Like Lineage II and now AION.  I actually quit Lineage II because of the bots, trying to level up from level 1 in there was truely painful because you had multiple bot teams out farming constantly.  And if you killed one of them so you could hunt their "enforcer" would kill you in short order...  I truely hope that this doesn't happen to AION, and so far so good for me.

    I am also hoping that things will calm down after the 24th which is when most people's free time will expire.  Although then I'm certain the discussion will resume, but more in regards of does NCSoft really care since the accounts are being paid for...

    Ah well, I guess i'll just have to keep playing and see what shakes out.

    Ashreal D'Synn - Shadowlover & Death's handmaiden

  • Dilir79Dilir79 Member Posts: 64

    So on another words this game was another  FAILURE?, so we wait for   another year or so  and hoping we  see a decent game =/......

  • dreldrel Member Posts: 918

    I don't know that anyone would call Anion a failure at this early point in release. Certainly there are bugs being still worked out. 

    I just think there is allot of content that can be improved on over the course of the next few months to make the game more attractive to all.

  • Robert_S4Robert_S4 Member Posts: 142

    *shakes head*

    Aion is at heart, at end level, a PvP MMOG as far as I'm concerned... I'll try to subject things into sections.

    From what I've heard, there is no point in grinding to 50 just to do PvE. I've heard that instances many times doesn't drop rewarding loot from bosses, and that the instance run itself doesn't really give a lot of XP.

    So other then instances, you grind to 50, and if you are a solo player, you start to grind mobs at 50, for in-game money and the eventual "good" drop.

    The raids I've looked at looks alright I guess, but it comes entirely down to how the loot aspect of it works, in my opinion, which is something I don't know.

     

    I ditched out at level 21, as a sorcerer. Bored to tears, I couldn't take it anymore as I couldn't find even a bit of entertainment value. Many will think that opinion is pure bullox, but each to their own, no need to get offensive. We're all gamers, struggling to find that one good game to have fun in.

    The problem with people that wants more hardcore is that they just jump on people that wants an easier ride, without seemingly questioning it first. I can understand them though, seeing as it's the same the other way around. But quite honestly, when will ever humans change, in that regard? At least people that love gaming, they are a kind of their own.

    I value my time on earth as a human being, regardless of how silly that might sound to the person reading this, go ahead, laugh, the jokes on me =)

     

    When I sit down one day, and put 2-3 hours into a game, if I have the time for it, I want to see that my experience bar has moved quite a bit, regardless if I'm level 15 or if I'm level 43, that doesn't matter to me.

    So then the issue becomes, that people who put 8 hours (or more) per day into an MMOG will reach end level insanely fast, in such a game. But seriously, that's their problem, they will most likely get burnt out from doing so. And if a person spends that much time per day infront of the computer, just gaming, then that really isn't healthy, but that's not for me to say.

     

    I have never been the hardcore type, I started my MMO gaming experience with Everquest Online Adventures on the Playstation 2 console, many many years ago. I probably played for about a year before getting a single character to end level which was 50 on that game, at least in Europe.

    The point being, there needs to be a middle ground. All the people saying: "Oh, they cried for an easier game and now they got it, whaaaa!! whaaaaaaaa!! *sobs*"

    What's the point? As the industry has progressed it has just become more about playing at end game then having "fun" leveling.

    And the quality, or rather, lack of quality, in todays MMO game releases, first hand, shows why it has gotten like that.

    You can figure that one out for yourself...

    For some, that might be sad, but it's just what the industry has turned it in to, along with all the players that has gotten burnt out over the years, from countless MMOG's.

     

    So I've heard that Aion will have a patch where leveling goes faster, which I think is good. But regardless, I don't think I'd go back and try it afterwards, because it's the type of game I classify as an "asian grinder". I have never been a huge fan of those, westernization or not. A game will be what it is at the core, regardless. MMO game developers haven't started thinking outside the box enough yet to make it otherwise, at least not asian MMO game developers.

     

    Today, you need to create an online world, that brings everything viable to the player, right away, that's something I really believe in at least.

    In a game with PvE and PvP. Starting at level 1 if you so wish it. Alternate advancement is the key, regardless of it being a bit unbalanced.

    Let players quest to end level if they want, and let them do that at a reasonable speed, too slow, and you'll lose a hefty amount of your playerbase. I honestly think that a lot less players choose to leave a game over it being too quick then too slow, at least that's how I see it.

     

    Back to the point, let them quest at a reasonable speed if they want to, if they prefer to grind, no problem, pure grinding will advance you at around the same speed as quest grinding would. What I praised Warhammer Online for, even though I'm not a huge PvP fan, is that it allowed you PvP already from level 1 if you so wished it. Player choice, the way it should be.

    What I disliked about it, was that leveling strictly through PvP was a lot slower then grinding through PvE, which is where one of the flaws of Warhammer Online is.

    Let people advance in an MMOG around the exact same paces regardless of if they enjoy to PvE quest, grind or purely do PvP. When you reach end level, while doing either, it's gonna have taken around the same time. That way, when you get a little tired of one, you can switch to the other, and don't start getting bummed out, because that choice is slower.

    To date, I don't think that there's a single MMOG out on the market, that offers this solution.

     

    But in my mind, alternate advancement is the future of MMO gaming. Give players a real choice, not just choices that hardly matters, which is how things are in a lot of the current MMOG's on the market.

    There's a lot more I can add to this, but I've got things to do, besides I think this wall of text has gotten big enough already.

    Regardless of how you, the person that reads this, feels about my take on things, I like you anyway <3 =)

    Why, I must be a carebear then, oh noez, run for the hills! ;) *jumps around while making unusual bear sounds*

     

    The people and the friends that we have lost, and the dreams that have faded, never forget them~

  • ravenmoon696ravenmoon696 Member Posts: 16

    At first the wait times were annoying, I have not had to wait to get in now though for 2 weeks!

    The gold spammers were horribly annoying but once you learn to right click names in chat and ignore- its no problem. Even that has not happened much in the past week- they are really cleaning them up good now!

    The one thing that IS still annoying me to death though is the bot farmers. You get someone with 5 people attached to them and are running an area over and over and over while you are trying to get a quest done but before you get tot he mob their super fast bot cheats have allowed them to intercept your kill from half way across the screen; rinse and repeat. AND there is still no in-game help system for anything; they still tell you to go to the website to place a complaint. It takes too damn long for me to cntr+ESC and wait for my browser to pop up for me to do this EVERY single time I see a cheat. This (th ein game assistance ) definitely should have been in place at launch- PERIOD. I am sure the game lost some good players due to this issue, but fix it like NOW and they may come  back. Me and hubby are still hanging in there and are lvl 25 and in the ABYSS playing around.

     

    For those who quit prior to hitting lvl 25- you really missed out...the grind after 15-25 is boring yes to some extent- try grouping or joining a legion cause once you hit 25 omg the fun is back! Also yes the Abyss is very  much group oriented- but guess what....there are tons of others there just stop being stiff anti-social pricks and help when they ask or join in the battle as a group member- I got 5 kills my first night in because I decided to do my best and help- even though im only lvl 25. Me and hubby duo 90% of the time and had 2 zergs get us but in 5 hours out there- thats not that bad if you think about it.

     

     

  • Evolution8Evolution8 Member Posts: 128

    The reason why the que has balanced is cause people stopped playing, the fine line you walked, is typical of every MMO, ever think of trying something different?? of couse not. gotta love these companys who use each and every tactic that every mmo uses, ever think about using a different strategy that just might be successful and not a total failure like all these other mmos, Aion = Epic fail watch and see

  • boomerangxboomerangx Member Posts: 254
    Originally posted by Maleus666


     Something says me that Aion is fail. Dang, just now that i bought the game to know... me and my  sotne head!

     

    lmao no

    I play a lot of games...
    image

  • boomerangxboomerangx Member Posts: 254
    Originally posted by Dilir79


    So on another words this game was another  FAILURE?, so we wait for   another year or so  and hoping we  see a decent game =/......

     

    try the game, it is a little rough as far as leveling and cost of things go, but if you enjoy a good challenge this is the best game i have played in many years...

    I play a lot of games...
    image

  • MadninMadnin Member Posts: 55

    I agree. It's fun and challenging. A bigger challenge than WoW which might not be saying much, but I'm having fun.

    The community is good too, after WoW, haven't seen the level of interaction in chat till I got to this game. As far as queue's leveling out because people are quitting? That's an asumption on your part....I just rolled a priest on my server and the newbie area was packed with uh, newbies? A good sign that people either are not quitting, or are interested enough....a month later...to roll another toon. IMHO

    "It is natural to man to indulge in the illusions of hope. We are apt to shut our eyes against a painful truth -- and listen to the song of that syren, till she transforms us into beasts. ... Are we disposed to be of the number of those, who having eyes, see not, and having ears, hear not?" --Patrick Henry

  • SpyridonZSpyridonZ Member Posts: 289
    Originally posted by LrdHades


    1. PVE is very boring, repetitive, and mob XP is a joke

    2. Grouping seems to be penalized Pre level 40

    3. Quest rewards for exp and loot are out of whack

    4. Itemization is horribad!

    5. RVR/Forts have poor performance, rewards are poor

    6. The PVE death penalty is ridiculous
    If they don't fix those things in short order, then I see AION USA taking a similar path that Warhammer and AOC had with a good initial launch while bleeding subs over the first six months. All three games basically cater to the same population, and that population has twice said that RVR/Siege games can't have a bad grind to level, RVR/Sieges need to have good performance, and the PVP end game needs to feel rewarding.

     

    Talk about not knowing what your talking about lol.

    Mob XP is better than questing for a large majority of the game, aside from a few quests that are really big bonuses.

    Grouping is the best form of XP from the 20's UNTIL near level 40, where soloing has an advantage aside from certain areas.

    Quest rewards - depend on the difficulty of teh quest.

    Forts perforamnce is just fine, only issue is random dc's, but they are much more playable then AoC, WAR, or even Wintergrasps "large scale PvP" - with a hell of a lot more people then Wintergrasp.

    Fort rewards poor? You get the best gear in the game from the medals you get from them!

    If the PvE death penalty reaches rediculous levels - stop dying so much.

    Leveling to 50 takes approx 12 days play time, which is average compared to many other MMO's at release - even WoW at release people were BRAGGING about 10-12 days to max level - AND THEY WERE SELLING GUIDES ON HOW TO LEVEL THAT FAST ON EBAY! It was not until years in that people learned how to do it in 7 days.

    Trolling FTL.

  • TalemireTalemire Member UncommonPosts: 843

    Ok now here's my question: What were you folks putting into your pipe to smoke when you decided against making a NICE (yes, I said nice) rigorous chain of level 30 armor quests that should have included a long adventurous (and divine) strand of lore? So instead you decided to put on Asian eyes and make it so that we have to level 5 different toons to 30 to get the full set. That's just being pure lazy imo. Kinda like something you just decided to let be as is right before your lunch break.

    This, my fellow gamers, is what I mean when I talk about there is just no immersion nor depth in the PvE storyline. Ok yeah, you have amazing cinematics which do bring something new to the table, but I am sure everyone can do without that in order to have a nice feeling of immersion and storyline being braided in with their constant character progression. Needless to say I'm looking over the horizon for the next (I'm really starting to call these) attempts at a good MMORPG.

    Love the sinner, hate the sin.
  • trembulanttrembulant Member Posts: 101

    Game is mediocre -

    The main thing that has had me not playing for two weeks now is the horrid ping.

    All the servers are in one location on the east coast and pings are 3 to 400 + for us on the west coast -

    Totally unacceptable  Big Waste of 60 bucks, NO SUPPORT ON THE OFFICIAL FORUMS - And a lame excuses to why  that they cannot post on their own forums.

    AOC had better support at launch if that says anything.

    My finger right here.

  • aesperusaesperus Member UncommonPosts: 5,135
    Originally posted by SpyridonZ

    Originally posted by LrdHades


    1. PVE is very boring, repetitive, and mob XP is a joke

    2. Grouping seems to be penalized Pre level 40

    3. Quest rewards for exp and loot are out of whack

    4. Itemization is horribad!

    5. RVR/Forts have poor performance, rewards are poor

    6. The PVE death penalty is ridiculous
    If they don't fix those things in short order, then I see AION USA taking a similar path that Warhammer and AOC had with a good initial launch while bleeding subs over the first six months. All three games basically cater to the same population, and that population has twice said that RVR/Siege games can't have a bad grind to level, RVR/Sieges need to have good performance, and the PVP end game needs to feel rewarding.

     

    Talk about not knowing what your talking about lol.

    Mob XP is better than questing for a large majority of the game, aside from a few quests that are really big bonuses.

    Grouping is the best form of XP from the 20's UNTIL near level 40, where soloing has an advantage aside from certain areas.

    Quest rewards - depend on the difficulty of teh quest.

    Forts perforamnce is just fine, only issue is random dc's, but they are much more playable then AoC, WAR, or even Wintergrasps "large scale PvP" - with a hell of a lot more people then Wintergrasp.

    Fort rewards poor? You get the best gear in the game from the medals you get from them!

    If the PvE death penalty reaches rediculous levels - stop dying so much.

    Leveling to 50 takes approx 12 days play time, which is average compared to many other MMO's at release - even WoW at release people were BRAGGING about 10-12 days to max level - AND THEY WERE SELLING GUIDES ON HOW TO LEVEL THAT FAST ON EBAY! It was not until years in that people learned how to do it in 7 days.

    Trolling FTL.

     

    This is actually pretty accurate. The game does seem grindy if you don't know what you are doing, which is largely because the game doesn't really hold your hand. You have to go out looking for quests & things to do. Getting to lvl 25 can be done in under a week, even if you don't play 24/7 or bot. The people complaining about the grind at lvl 25 makes look pretty stupid to anyone who has played the game at that point. You get access to 2 dungeons at 25 which (alone) can launch you to lvl 29 in a matter of days. You could probably get up there in a single day if they didn't lock you into only running a dungeon once per day.

    What did it for me was 2 things:

    1) Crashing bug. This needs to be fixed asap, but I think that goes without saying. Very frustrating, especially during fortress raids.

    2) PvP. I got to do quite a bit of it (30+) and realized it just wasn't all that fun. The maps are so confined that it really limits the amount of solo / small skirmish fights to be had in the game. The larger combat seems to also always turn into either a farm fest, or a pissing content between the range classes (aka the ol' mexican standoff). For a game that offers the dimensions of flight, there is surprisingly little mobility in the combat. It generally gets locked in to a single location, and trying to flank usually doesn't do much but get you killed, as numbers in this game are easily much more important than skill.

    Also, the battle obj's in the game are way too passive imho. There is one which whipes the entire enemy force, which is alright, but the others don't really do much other than give passive bonus'. The bonsus' help a lot, but they don't really feel engaging or fun. It'd be nice if there were siege weapons or something tied to each artifact that would make taking the fortress they surround easier, or to help defend the artifact should it be attacked.

    It's a good game, and surprisingly easy to progress in (i know this may be hard to believe for some, but I've made alts like crazy in this game and it gets faster and faster each time), however the game still feels horribly linear and shallow of much depth at all. The limit to 8 characters per account is also pretty annoying as well, I hope they change this soon.

  • erickdeforeserickdefores Member Posts: 161
    Originally posted by Robert_S4


    *shakes head*
    Aion is at heart, at end level, a PvP MMOG as far as I'm concerned... I'll try to subject things into sections.
    From what I've heard, there is no point in grinding to 50 just to do PvE. I've heard that instances many times doesn't drop rewarding loot from bosses, and that the instance run itself doesn't really give a lot of XP.
    So other then instances, you grind to 50, and if you are a solo player, you start to grind mobs at 50, for in-game money and the eventual "good" drop.
    The raids I've looked at looks alright I guess, but it comes entirely down to how the loot aspect of it works, in my opinion, which is something I don't know.
     
    I ditched out at level 21, as a sorcerer. Bored to tears, I couldn't take it anymore as I couldn't find even a bit of entertainment value. Many will think that opinion is pure bullox, but each to their own, no need to get offensive. We're all gamers, struggling to find that one good game to have fun in.
    The problem with people that wants more hardcore is that they just jump on people that wants an easier ride, without seemingly questioning it first. I can understand them though, seeing as it's the same the other way around. But quite honestly, when will ever humans change, in that regard? At least people that love gaming, they are a kind of their own.
    I value my time on earth as a human being, regardless of how silly that might sound to the person reading this, go ahead, laugh, the jokes on me =)
     
    When I sit down one day, and put 2-3 hours into a game, if I have the time for it, I want to see that my experience bar has moved quite a bit, regardless if I'm level 15 or if I'm level 43, that doesn't matter to me.
    So then the issue becomes, that people who put 8 hours (or more) per day into an MMOG will reach end level insanely fast, in such a game. But seriously, that's their problem, they will most likely get burnt out from doing so. And if a person spends that much time per day infront of the computer, just gaming, then that really isn't healthy, but that's not for me to say.
     
    I have never been the hardcore type, I started my MMO gaming experience with Everquest Online Adventures on the Playstation 2 console, many many years ago. I probably played for about a year before getting a single character to end level which was 50 on that game, at least in Europe.
    The point being, there needs to be a middle ground. All the people saying: "Oh, they cried for an easier game and now they got it, whaaaa!! whaaaaaaaa!! *sobs*"
    What's the point? As the industry has progressed it has just become more about playing at end game then having "fun" leveling.
    And the quality, or rather, lack of quality, in todays MMO game releases, first hand, shows why it has gotten like that.
    You can figure that one out for yourself...
    For some, that might be sad, but it's just what the industry has turned it in to, along with all the players that has gotten burnt out over the years, from countless MMOG's.
     
    So I've heard that Aion will have a patch where leveling goes faster, which I think is good. But regardless, I don't think I'd go back and try it afterwards, because it's the type of game I classify as an "asian grinder". I have never been a huge fan of those, westernization or not. A game will be what it is at the core, regardless. MMO game developers haven't started thinking outside the box enough yet to make it otherwise, at least not asian MMO game developers.
     
    Today, you need to create an online world, that brings everything viable to the player, right away, that's something I really believe in at least.
    In a game with PvE and PvP. Starting at level 1 if you so wish it. Alternate advancement is the key, regardless of it being a bit unbalanced.
    Let players quest to end level if they want, and let them do that at a reasonable speed, too slow, and you'll lose a hefty amount of your playerbase. I honestly think that a lot less players choose to leave a game over it being too quick then too slow, at least that's how I see it.
     
    Back to the point, let them quest at a reasonable speed if they want to, if they prefer to grind, no problem, pure grinding will advance you at around the same speed as quest grinding would. What I praised Warhammer Online for, even though I'm not a huge PvP fan, is that it allowed you PvP already from level 1 if you so wished it. Player choice, the way it should be.
    What I disliked about it, was that leveling strictly through PvP was a lot slower then grinding through PvE, which is where one of the flaws of Warhammer Online is.
    Let people advance in an MMOG around the exact same paces regardless of if they enjoy to PvE quest, grind or purely do PvP. When you reach end level, while doing either, it's gonna have taken around the same time. That way, when you get a little tired of one, you can switch to the other, and don't start getting bummed out, because that choice is slower.
    To date, I don't think that there's a single MMOG out on the market, that offers this solution.
     
    But in my mind, alternate advancement is the future of MMO gaming. Give players a real choice, not just choices that hardly matters, which is how things are in a lot of the current MMOG's on the market.
    There's a lot more I can add to this, but I've got things to do, besides I think this wall of text has gotten big enough already.
    Regardless of how you, the person that reads this, feels about my take on things, I like you anyway <3 =)
    Why, I must be a carebear then, oh noez, run for the hills! ;) *jumps around while making unusual bear sounds*
     

    You hit it right on the button!  One day a game developer will realize they can offer people choices in MMO's and that game will be succesful. 

  • CamyllibCamyllib Member Posts: 57

    Wow I can not believe how many haters their are on AION.

    My experience has been up and down.  The first week was tough with 5 hour wait times but that was cleared up into the 2nd week on ZIKEL but I was upset that I did a pre-buy to get ahead took a day off of work and in my 1st 3 days only got 4 hours of game time :(

    The bots have been cleaned out twice at least on Zikel and you see a difference for about a day.  The Spamming is almost completely gone and I think that is because they made it where you can't shout until a certain level.

    I am a little surprised about the lvl 50 in 300 hours.  I have played almost 350 hours (of course have had some time spent on another account withthe daughter) but am only at LVL 35.

    This game overall though has met and exceeded my expectations and I am still trying to recruit my friends over.  I see a constant increase of people coming over from other games and majority are loving it.

     

    Why?

  • describabledescribable Member UncommonPosts: 407

    i had more fun in Tabula Rasa than this game....

    still glad i switch to Fallen Earth, and the plus side i've yet to see one single gold (chips in this case) spam... probably because the chat is always monitored by at least 2 GMs, with the Hazmat crew around Help if needed.

    "nothing actually matters, we're just slightly evolved monkeys clinging to a dying piece of rock hurtling through space waiting for our eventual death." - Frankie Boyle, Mock The Week

Sign In or Register to comment.