6 years ago wasn't there talk of a game called Dawn or Dawntide...it turned out to be vaporwear then....was suppose to have animals that actually have to repopulate themselves so if you killed them all they would never come back. No cities all had to be built...forest that grew or shrunk if logged....
I must say that i'm very much enjoying this beta. As expected game needs a lot of polish and in it's current state no normal player in his right mind would play it, however for me it's great.
Player housing (non-instanced) and vessel-commanding is already in and both mechanics work great, crafting works pretty well as well.
Any Magic Strikes also? Pets and Minions? Even Darkfall couldnt do this
Here are the magic schools and their basic descriptions. Pets/minions are in two of the schools. IDK what you mean by magic strikes though.
* Alteration: Sorcery school that concerns itself with changing and empowering living and dead materials both. Alteration spells will typically boost a creature's attributes or an item's property to a higher level of effect.
* Conjuration: Sorcery school that concerns itself with divine summons and blessings. Conjuration will typically conjure spiritual creatures to fight for the caster or bestow blessings upon the caster and his allies.
* Elementalism: Sorcery school that concerns itself with the primal, destructive magic of the elements. Elementalism spells will typically cause direct harm using the forces of the four elements.
* Illusion: Sorcery school that concerns itself with manipulation and trickery. Illusion spells will typically attempt to fool or coerce a creature into doing something it would not otherwise do.
* Necromancy: Sorcery school that concerns itself with unholy summons and curses. Necromancy will typically conjure undead creatures to fight for the caster or curse the caster's enemies.
* Preservation: Sorcery school that concerns itself with restorative and warding magic. Preservation spells will typically be some form of magical defense or healing.
* Primalism: Sorcery school that concerns itself with manipulating massive raw energies through the use of ritual magic. Primalism spells require multiple highly skilled players to cast.
Meh just another sandbox attempt that will be ruined by pvp.
lol @ being ruined by pvp. any game without pvp is pretty worthless, playing against nothing but a single track AI is boring and uneventful.
its horribly developed pvp mechanics/systems or garbage players in the community that cause problems. hopefully we can avoid those.
I didn't it shouldn't have pvp. I said it will be ruined by pvp.
With it's do nothing approach to pvp I stand by my ruined by pvp statement. These companies keep trying to re-create the magic that was UO. IT WILL NEVER HAPPEN. The people are different, the environment is different nothing is even remotely the same.
No one can recapture the magic of UO because the players created the magic of UO. That being said, I do see a market for a good sandbox if done right. I will be following this game as I have hopes it will provide the type of gaming I want. If not, I move on, no big deal
No one can recapture the magic of UO because the players created the magic of UO.
Yes and the players that created that magic are far and few between now. With the dbags the frequent mmos now there is no way in hell I would even give a ffa game with little to no rules a chance anymore. The dbag to decent person ratio has become very one sided.
Give me a ffa with some real consequences for being a dbag and I'd be all over it. Until then I'm steering clear.
No one can recapture the magic of UO because the players created the magic of UO.
Yes and the players that created that magic are far and few between now. With the dbags the frequent mmos now there is no way in hell I would even give a ffa game with little to no rules a chance anymore. The dbag to decent person ratio has become very one sided.
Give me a ffa with some real consequences for being a dbag and I'd be all over it. Until then I'm steering clear.
Not sure about the choice of words, but I agree completely. The only FFA MMOG that I would play would be so restricted in the PvP with so many consequences that no serious PvPer would really want to play it. Sport killing doesn't fit well in a virtual world. Its much more appropriate for the MMOG's that are more 'game' than they are 'virtual world'.
No one can recapture the magic of UO because the players created the magic of UO.
Yes and the players that created that magic are far and few between now. With the dbags the frequent mmos now there is no way in hell I would even give a ffa game with little to no rules a chance anymore. The dbag to decent person ratio has become very one sided.
Give me a ffa with some real consequences for being a dbag and I'd be all over it. Until then I'm steering clear.
I completely agree with what you say. We are now completely outnumbered by powergamers and dbags. I though am willing to give a game a shot while it is in development and see what direction it goes. It could become something great or it could become Darkfall. Time will only tell.
The graphics are not that bad given they are not polished yet. Seems like a UO + SB hybrid. Would love to see this game succeed as I miss a real FFA MMO - but time will tell.
Originally posted by jakojakoOriginally posted by Frostbite05 i smell darkfall 2.0
lol 8 years later... If I remember right darkfall developed their own engine. Dawntide is using Gamebryo, so they are going to save lot of time with it and have more time develop meaningful content instead coding and tweaking engine. check this video
From what I've seen about this game, they have visions of likely unattainable grandeur.
I would urge the developers to read the history of Horizons/Istaria before they get too far ahead of themselves. You CAN take on too much and in the MMO world you can't be all things to all people.
I agree to some degree. While looking at this game it seems to be far from complete even though they have a playable demo/beta.
I haven't played the game at all yet but everything they talk about is so general you can't tell what they are actually going to do. While Horizons had a focus they just weren't able to complete it, but that was over 5 years ago. Doesn't mean it isn't possible. Plus the multiple transfers of ownership of Horizons kept hurting its development. Dawntide probably won't have that problem but you can never tell.
What I mean they're developing a game with open world PvP. Open world PvP, as we all know, attracts a certain low-life ganking element that tends to kill many a game. Yet they are designing the game with the expectation that peaceful/crafting types will enjoy such an environment, and are designing the game with a peaceful crafter/PvPer dependency in-mind.
What they're developing is a PvP game, but they think it's something different that that. That is why I say they are a bit deluded on the deluded side of things.
That said, they're very far along and it looks pretty good. That said, it may very well be a good game if they pull off what they envision.
This game is kinda a wait and see along with another indy sandbox LinkRealms.
It's safe to say with Eve, Ryzom, DF and FE I'm way too busy to take another game on. I had to drop my UO and Wurm sub and looks like Ryzom is next due to lack of time to play.
We have a good amount of sandboxy games to play atm so I dont need to get that excited just yet for this.
Just go watch a combat video and you'll see. The game will launch and be instantly forgotten.
I would play a game with mechanics and graphics that look like they were released in 1999 if they offered a deep and meaningful experience over anything WoW or it's clones offer.
Graphics arent everything. I still play game slike UO and AO from time to time and easily rate those games higher than AoC, Aion or even WoW.
Just go watch a combat video and you'll see. The game will launch and be instantly forgotten.
The combat is very rough at the moment and is clearly not done being developed. What is done actually looks much better than a few screenshots and vids can convey. Its crisp clean, runs well, and the interface elements look fantastic. The game has a LONG way to go before its at all playable, but the graphics actually surprised me in a good way.
I am cautiosly optimistic about this one. As long as they don't run out of money and cut development too short then it can turn into a great game.
This game looks rather rough, but I'm always glad to see another sandbox in development.
Regardless, one has to wonder... why do MMO devs do this to themselves? Game developers in other genres do not bother releasing early gameplay videos, screens or demo builds if they're nowhere near indicative of the final product. Allowing players to play a very early build of your game has the potential to cause a lot more harm than good. Building hype can be a good thing, but from past experience, building hype too early can only build expectations too high and let people down when the product isn't what they imagined.
In this situation, they appear to be building a lot of goodwill with fans because the devs are being very open and communicative. However, once production amps up, unless they hire some PR they won't be able to maintain the same level of communication. It's logistically impossible.
If I were to make an MMO, I wouldn't even bother making an announcement until major features were implemented, set in stone and I had a stable build to show the world. First impressions are everything, especially in this business.
Playable state as in, you are able to log in do some basic combat, some basic crafting etc. And to the other guy asking about the loot yes it is a full loot system.
Such a shame. When will devs realize that full loot attracts only an extremely small niche of players?
Playable state as in, you are able to log in do some basic combat, some basic crafting etc. And to the other guy asking about the loot yes it is a full loot system.
Such a shame. When will devs realize that full loot attracts only an extremely small niche of players?
A niche that hasn't been filled by any modern game yet (also i wouldn't call around 100k people "extremely small")
Playable state as in, you are able to log in do some basic combat, some basic crafting etc. And to the other guy asking about the loot yes it is a full loot system.
Such a shame. When will devs realize that full loot attracts only an extremely small niche of players?
A niche that hasn't been filled by any modern game yet (also i wouldn't call around 100k people "extremely small")
Other than eve and darkfall (and surely some I'm not aware of). As far as I'm concerned full loot is such a divisive topic that the concept should be at the very forefront of the mmo it's being used in. e.g. the title of this thread should be new full loot game on the horizon, not new sandbox game on the horizon. But eh, this will be my last post on the subject. I don't play full loot games, so enjoy discussing your game in peace.
Comments
6 years ago wasn't there talk of a game called Dawn or Dawntide...it turned out to be vaporwear then....was suppose to have animals that actually have to repopulate themselves so if you killed them all they would never come back. No cities all had to be built...forest that grew or shrunk if logged....
Meh just another sandbox attempt that will be ruined by pvp.
I must say that i'm very much enjoying this beta. As expected game needs a lot of polish and in it's current state no normal player in his right mind would play it, however for me it's great.
Player housing (non-instanced) and vessel-commanding is already in and both mechanics work great, crafting works pretty well as well.
oh god the graphics look horrid they're almost as bad as oblivion *skipped*
Nice. Tell us the Magic Schools please.
Any Magic Strikes also?
Pets and Minions? Even Darkfall couldnt do this
lol @ being ruined by pvp. any game without pvp is pretty worthless, playing against nothing but a single track AI is boring and uneventful.
its horribly developed pvp mechanics/systems or garbage players in the community that cause problems. hopefully we can avoid those.
Here are the magic schools and their basic descriptions. Pets/minions are in two of the schools. IDK what you mean by magic strikes though.
* Alteration: Sorcery school that concerns itself with changing and empowering living and dead materials both. Alteration spells will typically boost a creature's attributes or an item's property to a higher level of effect.
* Conjuration: Sorcery school that concerns itself with divine summons and blessings. Conjuration will typically conjure spiritual creatures to fight for the caster or bestow blessings upon the caster and his allies.
* Elementalism: Sorcery school that concerns itself with the primal, destructive magic of the elements. Elementalism spells will typically cause direct harm using the forces of the four elements.
* Illusion: Sorcery school that concerns itself with manipulation and trickery. Illusion spells will typically attempt to fool or coerce a creature into doing something it would not otherwise do.
* Necromancy: Sorcery school that concerns itself with unholy summons and curses. Necromancy will typically conjure undead creatures to fight for the caster or curse the caster's enemies.
* Preservation: Sorcery school that concerns itself with restorative and warding magic. Preservation spells will typically be some form of magical defense or healing.
* Primalism: Sorcery school that concerns itself with manipulating massive raw energies through the use of ritual magic. Primalism spells require multiple highly skilled players to cast.
lol @ being ruined by pvp. any game without pvp is pretty worthless, playing against nothing but a single track AI is boring and uneventful.
its horribly developed pvp mechanics/systems or garbage players in the community that cause problems. hopefully we can avoid those.
I didn't it shouldn't have pvp. I said it will be ruined by pvp.
With it's do nothing approach to pvp I stand by my ruined by pvp statement. These companies keep trying to re-create the magic that was UO. IT WILL NEVER HAPPEN. The people are different, the environment is different nothing is even remotely the same.
No one can recapture the magic of UO because the players created the magic of UO. That being said, I do see a market for a good sandbox if done right. I will be following this game as I have hopes it will provide the type of gaming I want. If not, I move on, no big deal
Yes and the players that created that magic are far and few between now. With the dbags the frequent mmos now there is no way in hell I would even give a ffa game with little to no rules a chance anymore. The dbag to decent person ratio has become very one sided.
Give me a ffa with some real consequences for being a dbag and I'd be all over it. Until then I'm steering clear.
Yes and the players that created that magic are far and few between now. With the dbags the frequent mmos now there is no way in hell I would even give a ffa game with little to no rules a chance anymore. The dbag to decent person ratio has become very one sided.
Give me a ffa with some real consequences for being a dbag and I'd be all over it. Until then I'm steering clear.
Not sure about the choice of words, but I agree completely. The only FFA MMOG that I would play would be so restricted in the PvP with so many consequences that no serious PvPer would really want to play it. Sport killing doesn't fit well in a virtual world. Its much more appropriate for the MMOG's that are more 'game' than they are 'virtual world'.
Yes and the players that created that magic are far and few between now. With the dbags the frequent mmos now there is no way in hell I would even give a ffa game with little to no rules a chance anymore. The dbag to decent person ratio has become very one sided.
Give me a ffa with some real consequences for being a dbag and I'd be all over it. Until then I'm steering clear.
I completely agree with what you say. We are now completely outnumbered by powergamers and dbags. I though am willing to give a game a shot while it is in development and see what direction it goes. It could become something great or it could become Darkfall. Time will only tell.
So all single player games are worthless? Lol.
The graphics are not that bad given they are not polished yet. Seems like a UO + SB hybrid. Would love to see this game succeed as I miss a real FFA MMO - but time will tell.
If I remember right darkfall developed their own engine. Dawntide is using Gamebryo, so they are going to save lot of time with it and have more time develop meaningful content instead coding and tweaking engine. check this video
This game could be awesome if they manage to pull it.
And if the graphics are a bit outdated, i couldn't care less
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Playing : Uncharted Waters Online
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I agree to some degree. While looking at this game it seems to be far from complete even though they have a playable demo/beta.
I haven't played the game at all yet but everything they talk about is so general you can't tell what they are actually going to do. While Horizons had a focus they just weren't able to complete it, but that was over 5 years ago. Doesn't mean it isn't possible. Plus the multiple transfers of ownership of Horizons kept hurting its development. Dawntide probably won't have that problem but you can never tell.
What I mean they're developing a game with open world PvP. Open world PvP, as we all know, attracts a certain low-life ganking element that tends to kill many a game. Yet they are designing the game with the expectation that peaceful/crafting types will enjoy such an environment, and are designing the game with a peaceful crafter/PvPer dependency in-mind.
What they're developing is a PvP game, but they think it's something different that that. That is why I say they are a bit deluded on the deluded side of things.
That said, they're very far along and it looks pretty good. That said, it may very well be a good game if they pull off what they envision.
This game is kinda a wait and see along with another indy sandbox LinkRealms.
It's safe to say with Eve, Ryzom, DF and FE I'm way too busy to take another game on. I had to drop my UO and Wurm sub and looks like Ryzom is next due to lack of time to play.
We have a good amount of sandboxy games to play atm so I dont need to get that excited just yet for this.
PLaying: EvE, Ryzom
Waiting For: Earthrise, Perpetuum
Dawntide looks atrocious.
Just go watch a combat video and you'll see. The game will launch and be instantly forgotten.
I would play a game with mechanics and graphics that look like they were released in 1999 if they offered a deep and meaningful experience over anything WoW or it's clones offer.
Graphics arent everything. I still play game slike UO and AO from time to time and easily rate those games higher than AoC, Aion or even WoW.
PLaying: EvE, Ryzom
Waiting For: Earthrise, Perpetuum
The combat is very rough at the moment and is clearly not done being developed. What is done actually looks much better than a few screenshots and vids can convey. Its crisp clean, runs well, and the interface elements look fantastic. The game has a LONG way to go before its at all playable, but the graphics actually surprised me in a good way.
I am cautiosly optimistic about this one. As long as they don't run out of money and cut development too short then it can turn into a great game.
This game looks rather rough, but I'm always glad to see another sandbox in development.
Regardless, one has to wonder... why do MMO devs do this to themselves? Game developers in other genres do not bother releasing early gameplay videos, screens or demo builds if they're nowhere near indicative of the final product. Allowing players to play a very early build of your game has the potential to cause a lot more harm than good. Building hype can be a good thing, but from past experience, building hype too early can only build expectations too high and let people down when the product isn't what they imagined.
In this situation, they appear to be building a lot of goodwill with fans because the devs are being very open and communicative. However, once production amps up, unless they hire some PR they won't be able to maintain the same level of communication. It's logistically impossible.
If I were to make an MMO, I wouldn't even bother making an announcement until major features were implemented, set in stone and I had a stable build to show the world. First impressions are everything, especially in this business.
Such a shame. When will devs realize that full loot attracts only an extremely small niche of players?
Such a shame. When will devs realize that full loot attracts only an extremely small niche of players?
A niche that hasn't been filled by any modern game yet (also i wouldn't call around 100k people "extremely small")
Such a shame. When will devs realize that full loot attracts only an extremely small niche of players?
A niche that hasn't been filled by any modern game yet (also i wouldn't call around 100k people "extremely small")
Other than eve and darkfall (and surely some I'm not aware of). As far as I'm concerned full loot is such a divisive topic that the concept should be at the very forefront of the mmo it's being used in. e.g. the title of this thread should be new full loot game on the horizon, not new sandbox game on the horizon. But eh, this will be my last post on the subject. I don't play full loot games, so enjoy discussing your game in peace.