A few years ago, the company website that services this game in China announced that out of worldwide subs, 3.5 million of them were in China. There was an internet news story about the same time that told of farming businesses there, where the small company owning 12 or so computers would have a hundred accounts because of the 2 hour a day MMO limitation in China. This combined with a monthly sub cost much lower than US would seem to make such an easy time for them to make their money. It seems to be much harder to do now. Perhaps this is why you have seen a noticeable drop in numbers. It could also have a lot to do with content. There doesn't seem to be enough of it for a lot of people. Either that or it's too quick to go through it. There are other games that are much larger and cheaper. I realize that many people think it's just fine. It's great that you can hold on to it. It didn't hold my interest very long knowing what else is out there. Sometimes I would hear, 'I'm going to play WoW because all my friends do'. They jumped on the band wagon with their friends. Perhaps it didn't hold their interest and they moved on, because in the first place they only played it to be with friends. Many things that rise in popularity quickly, fall quickly at some point. It happens when people follow a trend. It may be populous on some servers as people say, but it doesn't seem to be the case across the board. If they don't consolidate servers at some point, more people will leave, making it even worse.
Its 5 years old. Subscriptions are increasing. Name one other game that can claim that, or even maintain more than a few million subscriptions. There is no 'worse'...and even if it did get 'worse', it would still be drastically more successful than any other MMO ever. I mean, really, they just added a few servers. Dunno wtf you're talking about...unless you're in some alternate reality that exists in your own mind.
Katsma is Lithuanian for 'he who drinks used douche fluid'.
WoW ain't gonna die anytime soon. Devs are making allready succesfull mmorpg to Tetris like...everybody can play it now with the time they have. Blizz allready made dungeons and raids for casuals...you can see it all without spending 20hrs a week for raiding (exept for that 1-5% like hc anub'arak). PvP has some future when those rated bg's come and you'll get arena equal gear from it ...bye bye arenas..yayy! Atleast i think it's more like war in bg's not in arena's by running around a pillar with my healer.
Basically we have a game that is working ok,is really easy and has healthy player base and you don't need to put all your free time in it to be succesfull.
A few years ago, the company website that services this game in China announced that out of worldwide subs, 3.5 million of them were in China. There was an internet news story about the same time that told of farming businesses there, where the small company owning 12 or so computers would have a hundred accounts because of the 2 hour a day MMO limitation in China. This combined with a monthly sub cost much lower than US would seem to make such an easy time for them to make their money. It seems to be much harder to do now. Perhaps this is why you have seen a noticeable drop in numbers. It could also have a lot to do with content. There doesn't seem to be enough of it for a lot of people. Either that or it's too quick to go through it. There are other games that are much larger and cheaper. I realize that many people think it's just fine. It's great that you can hold on to it. It didn't hold my interest very long knowing what else is out there. Sometimes I would hear, 'I'm going to play WoW because all my friends do'. They jumped on the band wagon with their friends. Perhaps it didn't hold their interest and they moved on, because in the first place they only played it to be with friends. Many things that rise in popularity quickly, fall quickly at some point. It happens when people follow a trend. It may be populous on some servers as people say, but it doesn't seem to be the case across the board. If they don't consolidate servers at some point, more people will leave, making it even worse.
It does not matter how many people are playing, the fact is, there are several million paid accounts.
It does not matter how many hours a person plays. If the account is paid, that is a paid acount.
Blizz does not claim anything more than a fact that there are several million registered accounts that are being paid. They clearly stated the rule they adopted in counting. Find facts to dispute it. Not your tears or babycry.
It does not matter how many players there are, so long as you log on during peak hours, you will lag in dalaran, due to excess population around.
Many things that rise in popularity quickly will fall, so that is a indication that WoW must fall or what? Is there any relevance other than a rant? Many people who post here does not even have a working brain, so can I follow and conclude that you are silly?
Fact is, WoW has yet to stop introducing new servers, while most of the sub based games are consolidating servers after 5years of operation. So if you have to worry about shutting down, WoW seems to be least among the 5year old MMOs.
A few years ago, the company website that services this game in China announced that out of worldwide subs, 3.5 million of them were in China. There was an internet news story about the same time that told of farming businesses there, where the small company owning 12 or so computers would have a hundred accounts because of the 2 hour a day MMO limitation in China. This combined with a monthly sub cost much lower than US would seem to make such an easy time for them to make their money. It seems to be much harder to do now. Perhaps this is why you have seen a noticeable drop in numbers. It could also have a lot to do with content. There doesn't seem to be enough of it for a lot of people. Either that or it's too quick to go through it. There are other games that are much larger and cheaper. I realize that many people think it's just fine. It's great that you can hold on to it. It didn't hold my interest very long knowing what else is out there. Sometimes I would hear, 'I'm going to play WoW because all my friends do'. They jumped on the band wagon with their friends. Perhaps it didn't hold their interest and they moved on, because in the first place they only played it to be with friends. Many things that rise in popularity quickly, fall quickly at some point. It happens when people follow a trend. It may be populous on some servers as people say, but it doesn't seem to be the case across the board. If they don't consolidate servers at some point, more people will leave, making it even worse.
It does not matter how many people are playing, the fact is, there are several million paid accounts.
It does not matter how many hours a person plays. If the account is paid, that is a paid acount.
Blizz does not claim anything more than a fact that there are several million registered accounts that are being paid. They clearly stated the rule they adopted in counting. Find facts to dispute it. Not your tears or babycry.
It does not matter how many players there are, so long as you log on during peak hours, you will lag in dalaran, due to excess population around.
Many things that rise in popularity quickly will fall, so that is a indication that WoW must fall or what? Is there any relevance other than a rant? Many people who post here does not even have a working brain, so can I follow and conclude that you are silly?
Fact is, WoW has yet to stop introducing new servers, while most of the sub based games are consolidating servers after 5years of operation. So if you have to worry about shutting down, WoW seems to be least among the 5year old MMOs.
Pay attention to some of the words I used...
'Perhaps', 'It may be', 'It could also'. I used these words to make suggestions of possibilities. I don't care one way or the other what happens to the game, but I found the OP interesting and thought I would contribute, perhaps only to those who can see more than one point of view. This game is going to follow a path, no matter what people think, or get defensive for no reason about. You can fuss all you want about it, but it's not going to be around forever.
Pay attention to some of the words I used... 'Perhaps', 'It may be', 'It could also'. I used these words to make suggestions of possibilities. I don't care one way or the other what happens to the game, but I found the OP interesting and thought I would contribute, perhaps only to those who can see more than one point of view. This game is going to follow a path, no matter what people think, or get defensive for no reason about. You can fuss all you want about it, but it's not going to be around forever.
What path? You choose a path of 10 years, 20 years or 30 years. How long is Mario jumping around?
1.2 billion yearly dollars and growing with each financial quarter and WOW2 is already around the corner (CATACLYSM).
Wanna bet how my server queus will be like in the spring? ))
Who cares if it is there for 10 years or 30 years. I live now and see already 2010... In playing WOW I never have to worry about the world "being there". I can give you 20 mmo's I am not even sure they will exist in 6 months time.
Your contradictions never cease to amaze me. You talk about playing in the now and not worrying about the future, but in turn mention about seeing 2010. Think before you post, you're making less sense than your normal blind zealotry.
Ok it may still be selling boxes, but any of us players that are at the 5 year mark, and remember the good ol' days of Que'ing for wsg in ashenvale, the 2day Alterac Valleys, the zombie status farming of twilight cultist gear and the ZOMG its an epic feel. Cannot still be playing this game, well not like they used to all the players i know from back then log in for there 10 arena games then log off. PVE is a joke i dgaf what you say about ulduar its ezmode.(yes i have done it) Today blizzard gives away epics like its nothing. Thats what i miss more then anything, the sense of accomplishment, I just realized why i havent payed for time in over a year. All we have left is our arena's, the game isn't good anymore it just has a lot of mass and has been on a good roll, it wont stop for awhile.
It is a game that did well because of how polished it was. But that polish has been cracking away since shortly after bc, around the time BT came out and every rogue that wanted the warglaives had them. It had a good run and i had a good time, the day that a well made, well advertised game comes out is the day that blizzard better be pulling out that secret mmo (Prays for Lost Vikings mmo)
Ok it may still be selling boxes, but any of us players that are at the 5 year mark, and remember the good ol' days of Que'ing for wsg in ashenvale, the 2day Alterac Valleys, the zombie status farming of twilight cultist gear and the ZOMG its an epic feel. Cannot still be playing this game, well not like they used to all the players i know from back then log in for there 10 arena games then log off. PVE is a joke i dgaf what you say about ulduar its ezmode.(yes i have done it) Today blizzard gives away epics like its nothing. Thats what i miss more then anything, the sense of accomplishment, I just realized why i havent payed for time in over a year. All we have left is our arena's, the game isn't good anymore it just has a lot of mass and has been on a good roll, it wont stop for awhile.
It is a game that did well because of how polished it was. But that polish has been cracking away since shortly after bc, around the time BT came out and every rogue that wanted the warglaives had them. It had a good run and i had a good time, the day that a well made, well advertised game comes out is the day that blizzard better be pulling out that secret mmo (Prays for Lost Vikings mmo)
Gonna be a browser based MMO like runescape/free realms
We need more threads about WoW dying....... it will don't die anytime soon , many servers still has loong queues for log in in prime times and i see new players on daily basis.
I remember how WoW was at beginning i was in hc raiding guild but now i cba to join any guild i just dont want to someone else say i must be on on specific hours/days online , still i got best not hardmodes gear only by pugging raids and me and my family are happy.
Its totally casual game now with whinning hardcore pve players and whinning "pro"player vs pillar players, they are not happy but casuals are and there its lot more casuals than those "pro"players.
OmaliMMO Business CorrespondentMemberUncommonPosts: 1,177
Originally posted by ste2000
C'mon guys, EQ a 10 y/o game with arcaic graphic still holds onto its players quite well, what makes you think that WoW won't be able to?
Because they can't swim out of the massive ocean that is 16 expansion packs? They may have either drowned or are unable to swim and are just floating there.
I keed, I keed. Everquest is a great game, with more content out than any MMO on the market because they shovel in content like coal fueling a train. Sadly they get very few new players nowadays, according to Sony, most of their playerbase is longstanding players, and friends of those players.
We need more threads about WoW dying....... it will don't die anytime soon , many servers still has loong queues for log in in prime times and i see new players on daily basis.
I remember how WoW was at beginning i was in hc raiding guild but now i cba to join any guild i just dont want to someone else say i must be on on specific hours/days online , still i got best not hardmodes gear only by pugging raids and me and my family are happy. Its totally casual game now with whinning hardcore pve players and whinning "pro"player vs pillar players, they are not happy but casuals are and there its lot more casuals than those "pro"players.
Lol, of course the game isn't dying. It could however be after it's prime.
Blizzard havn't released any sub info in a long time now so it sure ain't getting larger. But even if Wow only have half the players it did a year ago it is still far from dying (and that is mostly due to the Chinese servers being down).
The game is still the largest MMO in the west and will continue like that for another year at least It would be impossible for any game to just gain more and more players with the speed Wow did a few years ago.
I do think Blizzard is spending a lot more energy on their next MMO but we ain't going to see Wow close it servers in the next 5 years at least.
Besides for Wow to actually be dying we would have another huge game with a lot of potential and that game isn't out yet (no, Aion isn't it. It is not bad but it wont be the next Wow). When a game like that actually releases it will take over many of Wow subs but it can take years before a game like that actually comes out. It could be Blizzards next game, but my guess is Guildwars 2.
We need more threads about WoW dying....... it will don't die anytime soon , many servers still has loong queues for log in in prime times and i see new players on daily basis.
I remember how WoW was at beginning i was in hc raiding guild but now i cba to join any guild i just dont want to someone else say i must be on on specific hours/days online , still i got best not hardmodes gear only by pugging raids and me and my family are happy. Its totally casual game now with whinning hardcore pve players and whinning "pro"player vs pillar players, they are not happy but casuals are and there its lot more casuals than those "pro"players.
Lol, of course the game isn't dying. It could however be after it's prime.
Blizzard havn't released any sub info in a long time now so it sure ain't getting larger. But even if Wow only have half the players it did a year ago it is still far from dying (and that is mostly due to the Chinese servers being down).
The game is still the largest MMO in the west and will continue like that for another year at least It would be impossible for any game to just gain more and more players with the speed Wow did a few years ago.
I do think Blizzard is spending a lot more energy on their next MMO but we ain't going to see Wow close it servers in the next 5 years at least.
Besides for Wow to actually be dying we would have another huge game with a lot of potential and that game isn't out yet (no, Aion isn't it. It is not bad but it wont be the next Wow). When a game like that actually releases it will take over many of Wow subs but it can take years before a game like that actually comes out. It could be Blizzards next game, but my guess is Guildwars 2.
Nobody understands that World of Warcraft is not just a game, it's a business. From merchandising to marketing. How does any game compete with that? They are selling game mice specifically for $99 so you can map 15 actions to the mouse and people are going to buy that. What other game has that kind of reach to go beyond the game? It was never like that with Everquest. Let me explain a little why WoW is what it is:
10 years ago I used to play EQ and I thought it was great. I would log in, maybe stop at the bank, see what the guildies were doing, perhaps go LFG for a PuG. Then join a group and play for a few hours just grinding in the same spot, hoping for a drop or watching the exp bar move slowly. We didn't care how long it too because we were having fun. There was nothing else like it play.
10 years later, I'm older with more responsibilities. I don't have as much time as I used to. I log into WoW for maybe an hour since I got work in the morning, do a couple quests, maybe run a BG or two. Then log off. I didn't spend a half hour LFG. I didn't sit in the same spot doing the same thing. Maybe I leveled, maybe I didn't. Some days I run an instance if I have the time. Then I log off. It was fun because I got some stuff done, maybe cleared out some quests in the log or got a decent drop from an instance. Or a completed an achievement or two.
There are a couple of million people just like me. That's why WoW is what it is
Several objections, Achievement were copied from AA of EQ1 & EQ2, then LOTRo. Talent trees are being changed all the time. That actually tells me the development team is trying something. Take the paly healer. When spamming HoL as a single button rules all paly heals, they changed it. You feel angry b/c they remove some old and tried template/gear combo? I am ok with that. They take away 4xT8 druid set bonus, this gives me the incentive to mix and match again. Top level crafting is useless? You get to be kidding, with every new batch, I find my JC working at least 1 hour a day cutting every kind of new gems, so is my enchanter, but less business (more competiton). I sell all my 3xtitansteel CDs every day I log on, within 10 minutes. I sell my spellweave CD long before the CD is over, people mailed me 4 stacks of cloths and all money upfront, just to have me mailing back the 2 cloths every 4 days. Every 20hours, an epic gem transmute gets me 50g comfortably. They are useless? My crafting nets me 150-200g a day. Depending on my hard I care to craft. The rest of your post are opinions, and some of those I echo. The game does feel old in some ways. But, I have yet to find another game that provides so much variety under one roof.
Blizzard went after Achievements right after Warhammer launched. It was an obvious copy to keep playerbase, cause, for some strange reason, some players actually care about them. I played both games, Blizzard paid a very close eye to War's achievement system.
I know talent trees are changed all the time. My point is that they were blatantly dumbed down. A lot of it was due to the crying on players. There were much less hybrid builds. I know the talent tress were never great for all the classes, but this move really was against what I liked about them. I missed my mage a lot from prior to patch 3.0.
I said most of the crafting is a joke. You focus on Enchanting & JC, the primary & most wanted professions. I was both, I am very well aware about it's earning of gold, although gold is a joke in WotLK now. 150g-200g a day now is nothing, I did more than that in BC. The rest of the professions are subpar, with engineering almost worthless except for a few items for PvP. WoW's tradeskill system was never great in comparison, yet it has been dumbed down even more.
Like I said, I just see nothing fun in the game anymore. The raid grind got too generic & old with Blizzard aiming to run every player through content. The PvP is just an endless joke. The classes keep getting homogenized. 5-mans are very plain, definitely nothing like the original 5-mans which were simply interesting to go through. What does WoW really offer nowdays? I asked that to myself and ended up selling the account.
There are much better MMOs out on the market. You just have to give them a try.
Several objections, Achievement were copied from AA of EQ1 & EQ2, then LOTRo. Talent trees are being changed all the time. That actually tells me the development team is trying something. Take the paly healer. When spamming HoL as a single button rules all paly heals, they changed it. You feel angry b/c they remove some old and tried template/gear combo? I am ok with that. They take away 4xT8 druid set bonus, this gives me the incentive to mix and match again. Top level crafting is useless? You get to be kidding, with every new batch, I find my JC working at least 1 hour a day cutting every kind of new gems, so is my enchanter, but less business (more competiton). I sell all my 3xtitansteel CDs every day I log on, within 10 minutes. I sell my spellweave CD long before the CD is over, people mailed me 4 stacks of cloths and all money upfront, just to have me mailing back the 2 cloths every 4 days. Every 20hours, an epic gem transmute gets me 50g comfortably. They are useless? My crafting nets me 150-200g a day. Depending on my hard I care to craft. The rest of your post are opinions, and some of those I echo. The game does feel old in some ways. But, I have yet to find another game that provides so much variety under one roof.
Blizzard went after Achievements right after Warhammer launched. It was an obvious copy to keep playerbase, cause, for some strange reason, some players actually care about them. I played both games, Blizzard paid a very close eye to War's achievement system.
I know talent trees are changed all the time. My point is that they were blatantly dumbed down. A lot of it was due to the crying on players. There were much less hybrid builds. I know the talent tress were never great for all the classes, but this move really was against what I liked about them. I missed my mage a lot from prior to patch 3.0.
I said most of the crafting is a joke. You focus on Enchanting & JC, the primary & most wanted professions. I was both, I am very well aware about it's earning of gold, although gold is a joke in WotLK now. 150g-200g a day now is nothing, I did more than that in BC. The rest of the professions are subpar, with engineering almost worthless except for a few items for PvP. WoW's tradeskill system was never great in comparison, yet it has been dumbed down even more.
Like I said, I just see nothing fun in the game anymore. The raid grind got too generic & old with Blizzard aiming to run every player through content. The PvP is just an endless joke. The classes keep getting homogenized. 5-mans are very plain, definitely nothing like the original 5-mans which were simply interesting to go through. What does WoW really offer nowdays? I asked that to myself and ended up selling the account.
There are much better MMOs out on the market. You just have to give them a try.
Can't say I don't agree with you. Vanilla was fun, TBC was the best for raiding IMO...WOTLK is pretty much a big experiment. Let's hope Cataclysm will fix it!(Just like resilience, you know...)
sure you didnt login to your private server lmao, servers i play on are heaving with players both horde and alliance, and at peak time dalaran is so packed u look down the roads and its a sea of nameplates so ya wow is empty /rollseyes
sure you didnt login to your private server lmao, servers i play on are heaving with players both horde and alliance, and at peak time dalaran is so packed u look down the roads and its a sea of nameplates so ya wow is empty /rollseyes
I hate the lag in Dalaran due to all of the peeps. Not to mention all of the idiots standing on top the emblem vendors. Yeah, I believe WoW is dieing really.
Humm, corporate officer selected by Wall Street is an arrogant pig. Sorry, but most CEOs are actually that bad. This one is just dum enough to say it.
I buy games based on how much fun they are to play verus the amount they cost to play. As long as Blizz, puts out games that are fun to play then I will continue to buy them.
To sum up the majority of recants against the OP..."We wants it, we needs it. Must have the precious. They stole it from us. Sneaky little Aion players. Wicked, tricksy, false!"
I think it's a good point to make that people have different opinions. If you find it enjoyable and still play, then it's good for you. If it's really 'all that' for you, then just play and enjoy it for as long as its around.
Some, but not all of these arguments, reinforce for me one of the reasons why I left. Community. Many of you just can't take anything negative about your game. You can't take it constructively. Instead when you try to argue back, it gets reduced to just insults meshed with how you feel about the game. Surely you can argue your point without adding to the stereotype. I like to hear a different point of view. Perhaps there is something I overlooked that needs more attention. But it doesn't do much for people when it's just playground insults.
I see that some feel that content is the issue. That was it for me too. It was too quick to blow through. They have added some features, and I tried them too. But they just seemed to be tacked on to slow the progression down a bit. Of course this is just how I feel. If you think the content is enough for you, that's great.
Leveling 2 characters to the top, and each of them seeing only about 10% of the same content as the other character all the way, to me is a good game. There is only so many times I can do the same thing over and over. Especially if it was fast to begin with.
I'd wait and see what its next expansion Cataclysm looks like. Since they seem to be re-doing most of the classic WoW zones and adding new content for high/level end-game that will be the real litmus test for whether the game is going to remain hugely popular for the next few years or not. Cataclysm could be great fun for a few months for many to play.
Follow this link and tell me you want to give this scumbag company one single dime more of your money.
Ehh. Software industry has always been full of various freaks (including Gates, Ballmer and Jobs), but one can't deny that Kotick raised the bar higher than ever. His statements really strain the imagination. But he's been the CEO of Activision since 1991, so I don't believe he's really stupid or uncouth. Someone who stay in his office for 18 years should have learned to avoid obvious mistakes.
The weirdest part of all this is that he probably isn't quite as badass as he paints himself. Activision companies (even apart from Blizzard) still make OK quality games so the fun must be there still. But even without Kotick's confessions it's been clear that the devs are always under constant pressure since they have to rush new games every year or so.
There are no angels in the big business. But why would the CEO of a big and famous company try to look even worse than he is? Why does he try to alienate gamers, partners, employees and journalists? If I were paranoid, I'd say he needs a tinfoil hat. But I'm not so I'm lost here.
MMORPG genre is dead. Long live MMOCS (Massively Multiplayer Online Cash Shop).
You can't complain about something you tolerate(ed), especially for 5 years.....it either makes you look weak or it makes you look dense.....or maybe you're both?
"Small minds talk about people, average minds talk about events, great minds talk about ideas."
Several objections, Achievement were copied from AA of EQ1 & EQ2, then LOTRo. Talent trees are being changed all the time. That actually tells me the development team is trying something. Take the paly healer. When spamming HoL as a single button rules all paly heals, they changed it. You feel angry b/c they remove some old and tried template/gear combo? I am ok with that. They take away 4xT8 druid set bonus, this gives me the incentive to mix and match again. Top level crafting is useless? You get to be kidding, with every new batch, I find my JC working at least 1 hour a day cutting every kind of new gems, so is my enchanter, but less business (more competiton). I sell all my 3xtitansteel CDs every day I log on, within 10 minutes. I sell my spellweave CD long before the CD is over, people mailed me 4 stacks of cloths and all money upfront, just to have me mailing back the 2 cloths every 4 days. Every 20hours, an epic gem transmute gets me 50g comfortably. They are useless? My crafting nets me 150-200g a day. Depending on my hard I care to craft. The rest of your post are opinions, and some of those I echo. The game does feel old in some ways. But, I have yet to find another game that provides so much variety under one roof.
Blizzard went after Achievements right after Warhammer launched. It was an obvious copy to keep playerbase, cause, for some strange reason, some players actually care about them. I played both games, Blizzard paid a very close eye to War's achievement system. Yes, agreed on the timing. I do noticed that the first major vendor to use achievement or AAA as it was called was EQ. I cannot swear who Blizz copied it from, but I would say, the achievement options from Blizz is most varied. I love the drop from the sky and not dying one. I also like the fancy combos with each boss. Killed all three bosses in VoA within a few minutes or something. Now that is more varied achievement than the LOTRo version of killing 10,000 snails. (Not that I hate LOTRo, my family still owns 3 lifetimes)
I know talent trees are changed all the time. My point is that they were blatantly dumbed down. A lot of it was due to the crying on players. There were much less hybrid builds. I know the talent tress were never great for all the classes, but this move really was against what I liked about them. I missed my mage a lot from prior to patch 3.0. Whether is it dumbed down or not is subjective. I like the occasion major overhauls, it does requires a lot of thinking and reassessment.
I said most of the crafting is a joke. You focus on Enchanting & JC, the primary & most wanted professions. I was both, I am very well aware about it's earning of gold, although gold is a joke in WotLK now. 150g-200g a day now is nothing, I did more than that in BC. The rest of the professions are subpar, with engineering almost worthless except for a few items for PvP. WoW's tradeskill system was never great in comparison, yet it has been dumbed down even more. OK, is tailoring useless? Nah, I earn 60g a pop every 4 days making spellweave for people, yes only once every 4 days. LW and tailor sells well for the leg enchants, not a lot but they always sell. Pot master is ok, with 2x450 herb alts, I use to sell mana pots for 80g a stack, and they always sell, sometimes before I got time to put them up on AH. People will send my pot master the moment he logs on "how many stack of XX pots you got today?", BS sells belt slot enchants. Really the least useful crafting for me is inscribe. Only got business during major talent tree overhauls. Good thing for me is, I have maxed all forms of crafting. So I am always busy making this and that, and with mail in orders, I use to have my slower notebook log on every crafter in turn, everyday, clearing mail in orders, while I raid or do dailies on my main PCs. It sometimes took me an hour or 2 to finish all mail orders or craft with the mats I collected over the week. Easily 400-1000g there. Engineer is really the one that makes me no money so far.
Like I said, I just see nothing fun in the game anymore. The raid grind got too generic & old with Blizzard aiming to run every player through content. The PvP is just an endless joke. The classes keep getting homogenized. 5-mans are very plain, definitely nothing like the original 5-mans which were simply interesting to go through. What does WoW really offer nowdays? I asked that to myself and ended up selling the account. Ok your views, cannot argue with that.
There are much better MMOs out on the market. You just have to give them a try.
I do feel burnt out at times. The only way out is to switch to something else, or stop going MMO for a while.
I am looking at the new single player RPG coming up in Dec. Take a break. Do something else. If you feel you want to come back, do so. When I logged out of UO, I never got the urge to return, same for EQ. When I logged out of DAoC or CoX, I did return but never last long. I logged out of WoW, I returned and played for another year +. That, is the difference.
What I find in WoW that other games can't satisfy me is the sheer mount of content and fun things to do. Of course I can only play for like a month or so before I need a break again.
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Its 5 years old. Subscriptions are increasing. Name one other game that can claim that, or even maintain more than a few million subscriptions. There is no 'worse'...and even if it did get 'worse', it would still be drastically more successful than any other MMO ever. I mean, really, they just added a few servers. Dunno wtf you're talking about...unless you're in some alternate reality that exists in your own mind.
Katsma is Lithuanian for 'he who drinks used douche fluid'.
WoW ain't gonna die anytime soon. Devs are making allready succesfull mmorpg to Tetris like...everybody can play it now with the time they have. Blizz allready made dungeons and raids for casuals...you can see it all without spending 20hrs a week for raiding (exept for that 1-5% like hc anub'arak). PvP has some future when those rated bg's come and you'll get arena equal gear from it ...bye bye arenas..yayy! Atleast i think it's more like war in bg's not in arena's by running around a pillar with my healer.
Basically we have a game that is working ok,is really easy and has healthy player base and you don't need to put all your free time in it to be succesfull.
It does not matter how many people are playing, the fact is, there are several million paid accounts.
It does not matter how many hours a person plays. If the account is paid, that is a paid acount.
Blizz does not claim anything more than a fact that there are several million registered accounts that are being paid. They clearly stated the rule they adopted in counting. Find facts to dispute it. Not your tears or babycry.
It does not matter how many players there are, so long as you log on during peak hours, you will lag in dalaran, due to excess population around.
Many things that rise in popularity quickly will fall, so that is a indication that WoW must fall or what? Is there any relevance other than a rant? Many people who post here does not even have a working brain, so can I follow and conclude that you are silly?
Fact is, WoW has yet to stop introducing new servers, while most of the sub based games are consolidating servers after 5years of operation. So if you have to worry about shutting down, WoW seems to be least among the 5year old MMOs.
It does not matter how many people are playing, the fact is, there are several million paid accounts.
It does not matter how many hours a person plays. If the account is paid, that is a paid acount.
Blizz does not claim anything more than a fact that there are several million registered accounts that are being paid. They clearly stated the rule they adopted in counting. Find facts to dispute it. Not your tears or babycry.
It does not matter how many players there are, so long as you log on during peak hours, you will lag in dalaran, due to excess population around.
Many things that rise in popularity quickly will fall, so that is a indication that WoW must fall or what? Is there any relevance other than a rant? Many people who post here does not even have a working brain, so can I follow and conclude that you are silly?
Fact is, WoW has yet to stop introducing new servers, while most of the sub based games are consolidating servers after 5years of operation. So if you have to worry about shutting down, WoW seems to be least among the 5year old MMOs.
Pay attention to some of the words I used...
'Perhaps', 'It may be', 'It could also'. I used these words to make suggestions of possibilities. I don't care one way or the other what happens to the game, but I found the OP interesting and thought I would contribute, perhaps only to those who can see more than one point of view. This game is going to follow a path, no matter what people think, or get defensive for no reason about. You can fuss all you want about it, but it's not going to be around forever.
What path? You choose a path of 10 years, 20 years or 30 years. How long is Mario jumping around?
1.2 billion yearly dollars and growing with each financial quarter and WOW2 is already around the corner (CATACLYSM).
Wanna bet how my server queus will be like in the spring? ))
Who cares if it is there for 10 years or 30 years. I live now and see already 2010... In playing WOW I never have to worry about the world "being there". I can give you 20 mmo's I am not even sure they will exist in 6 months time.
Your contradictions never cease to amaze me. You talk about playing in the now and not worrying about the future, but in turn mention about seeing 2010. Think before you post, you're making less sense than your normal blind zealotry.
Ok it may still be selling boxes, but any of us players that are at the 5 year mark, and remember the good ol' days of Que'ing for wsg in ashenvale, the 2day Alterac Valleys, the zombie status farming of twilight cultist gear and the ZOMG its an epic feel. Cannot still be playing this game, well not like they used to all the players i know from back then log in for there 10 arena games then log off. PVE is a joke i dgaf what you say about ulduar its ezmode.(yes i have done it) Today blizzard gives away epics like its nothing. Thats what i miss more then anything, the sense of accomplishment, I just realized why i havent payed for time in over a year. All we have left is our arena's, the game isn't good anymore it just has a lot of mass and has been on a good roll, it wont stop for awhile.
It is a game that did well because of how polished it was. But that polish has been cracking away since shortly after bc, around the time BT came out and every rogue that wanted the warglaives had them. It had a good run and i had a good time, the day that a well made, well advertised game comes out is the day that blizzard better be pulling out that secret mmo (Prays for Lost Vikings mmo)
Gonna be a browser based MMO like runescape/free realms
We need more threads about WoW dying....... it will don't die anytime soon , many servers still has loong queues for log in in prime times and i see new players on daily basis.
I remember how WoW was at beginning i was in hc raiding guild but now i cba to join any guild i just dont want to someone else say i must be on on specific hours/days online , still i got best not hardmodes gear only by pugging raids and me and my family are happy.
Its totally casual game now with whinning hardcore pve players and whinning "pro"player vs pillar players, they are not happy but casuals are and there its lot more casuals than those "pro"players.
Because they can't swim out of the massive ocean that is 16 expansion packs? They may have either drowned or are unable to swim and are just floating there.
I keed, I keed. Everquest is a great game, with more content out than any MMO on the market because they shovel in content like coal fueling a train. Sadly they get very few new players nowadays, according to Sony, most of their playerbase is longstanding players, and friends of those players.
Lol, of course the game isn't dying. It could however be after it's prime.
Blizzard havn't released any sub info in a long time now so it sure ain't getting larger. But even if Wow only have half the players it did a year ago it is still far from dying (and that is mostly due to the Chinese servers being down).
The game is still the largest MMO in the west and will continue like that for another year at least It would be impossible for any game to just gain more and more players with the speed Wow did a few years ago.
I do think Blizzard is spending a lot more energy on their next MMO but we ain't going to see Wow close it servers in the next 5 years at least.
Besides for Wow to actually be dying we would have another huge game with a lot of potential and that game isn't out yet (no, Aion isn't it. It is not bad but it wont be the next Wow). When a game like that actually releases it will take over many of Wow subs but it can take years before a game like that actually comes out. It could be Blizzards next game, but my guess is Guildwars 2.
Lol, of course the game isn't dying. It could however be after it's prime.
Blizzard havn't released any sub info in a long time now so it sure ain't getting larger. But even if Wow only have half the players it did a year ago it is still far from dying (and that is mostly due to the Chinese servers being down).
The game is still the largest MMO in the west and will continue like that for another year at least It would be impossible for any game to just gain more and more players with the speed Wow did a few years ago.
I do think Blizzard is spending a lot more energy on their next MMO but we ain't going to see Wow close it servers in the next 5 years at least.
Besides for Wow to actually be dying we would have another huge game with a lot of potential and that game isn't out yet (no, Aion isn't it. It is not bad but it wont be the next Wow). When a game like that actually releases it will take over many of Wow subs but it can take years before a game like that actually comes out. It could be Blizzards next game, but my guess is Guildwars 2.
Nobody understands that World of Warcraft is not just a game, it's a business. From merchandising to marketing. How does any game compete with that? They are selling game mice specifically for $99 so you can map 15 actions to the mouse and people are going to buy that. What other game has that kind of reach to go beyond the game? It was never like that with Everquest. Let me explain a little why WoW is what it is:
10 years ago I used to play EQ and I thought it was great. I would log in, maybe stop at the bank, see what the guildies were doing, perhaps go LFG for a PuG. Then join a group and play for a few hours just grinding in the same spot, hoping for a drop or watching the exp bar move slowly. We didn't care how long it too because we were having fun. There was nothing else like it play.
10 years later, I'm older with more responsibilities. I don't have as much time as I used to. I log into WoW for maybe an hour since I got work in the morning, do a couple quests, maybe run a BG or two. Then log off. I didn't spend a half hour LFG. I didn't sit in the same spot doing the same thing. Maybe I leveled, maybe I didn't. Some days I run an instance if I have the time. Then I log off. It was fun because I got some stuff done, maybe cleared out some quests in the log or got a decent drop from an instance. Or a completed an achievement or two.
There are a couple of million people just like me. That's why WoW is what it is
Blizzard went after Achievements right after Warhammer launched. It was an obvious copy to keep playerbase, cause, for some strange reason, some players actually care about them. I played both games, Blizzard paid a very close eye to War's achievement system.
I know talent trees are changed all the time. My point is that they were blatantly dumbed down. A lot of it was due to the crying on players. There were much less hybrid builds. I know the talent tress were never great for all the classes, but this move really was against what I liked about them. I missed my mage a lot from prior to patch 3.0.
I said most of the crafting is a joke. You focus on Enchanting & JC, the primary & most wanted professions. I was both, I am very well aware about it's earning of gold, although gold is a joke in WotLK now. 150g-200g a day now is nothing, I did more than that in BC. The rest of the professions are subpar, with engineering almost worthless except for a few items for PvP. WoW's tradeskill system was never great in comparison, yet it has been dumbed down even more.
Like I said, I just see nothing fun in the game anymore. The raid grind got too generic & old with Blizzard aiming to run every player through content. The PvP is just an endless joke. The classes keep getting homogenized. 5-mans are very plain, definitely nothing like the original 5-mans which were simply interesting to go through. What does WoW really offer nowdays? I asked that to myself and ended up selling the account.
There are much better MMOs out on the market. You just have to give them a try.
Playing: EvE, Warhammer free unlimited trial, Allods Online
Played: Anarchy Online, WoW, Warhammer, AoC, Ryzom. Aion
Strongly Recommend: Ryzom, EvE, Allods Online
Blizzard went after Achievements right after Warhammer launched. It was an obvious copy to keep playerbase, cause, for some strange reason, some players actually care about them. I played both games, Blizzard paid a very close eye to War's achievement system.
I know talent trees are changed all the time. My point is that they were blatantly dumbed down. A lot of it was due to the crying on players. There were much less hybrid builds. I know the talent tress were never great for all the classes, but this move really was against what I liked about them. I missed my mage a lot from prior to patch 3.0.
I said most of the crafting is a joke. You focus on Enchanting & JC, the primary & most wanted professions. I was both, I am very well aware about it's earning of gold, although gold is a joke in WotLK now. 150g-200g a day now is nothing, I did more than that in BC. The rest of the professions are subpar, with engineering almost worthless except for a few items for PvP. WoW's tradeskill system was never great in comparison, yet it has been dumbed down even more.
Like I said, I just see nothing fun in the game anymore. The raid grind got too generic & old with Blizzard aiming to run every player through content. The PvP is just an endless joke. The classes keep getting homogenized. 5-mans are very plain, definitely nothing like the original 5-mans which were simply interesting to go through. What does WoW really offer nowdays? I asked that to myself and ended up selling the account.
There are much better MMOs out on the market. You just have to give them a try.
Can't say I don't agree with you. Vanilla was fun, TBC was the best for raiding IMO...WOTLK is pretty much a big experiment. Let's hope Cataclysm will fix it!(Just like resilience, you know...)
sure you didnt login to your private server lmao, servers i play on are heaving with players both horde and alliance, and at peak time dalaran is so packed u look down the roads and its a sea of nameplates so ya wow is empty /rollseyes
I hate the lag in Dalaran due to all of the peeps. Not to mention all of the idiots standing on top the emblem vendors. Yeah, I believe WoW is dieing really.
www.geeks.co.uk/7282-activision%E2%80%99s-bobby-kotick-hates-developers-innovation-cheap-games-you
Follow this link and tell me you want to give this scumbag company one single dime more of your money.
I'm old not dead. (Nov8tr is pronounced innovator)
Humm, corporate officer selected by Wall Street is an arrogant pig. Sorry, but most CEOs are actually that bad. This one is just dum enough to say it.
I buy games based on how much fun they are to play verus the amount they cost to play. As long as Blizz, puts out games that are fun to play then I will continue to buy them.
To sum up the majority of recants against the OP..."We wants it, we needs it. Must have the precious. They stole it from us. Sneaky little Aion players. Wicked, tricksy, false!"
I think it's a good point to make that people have different opinions. If you find it enjoyable and still play, then it's good for you. If it's really 'all that' for you, then just play and enjoy it for as long as its around.
Some, but not all of these arguments, reinforce for me one of the reasons why I left. Community. Many of you just can't take anything negative about your game. You can't take it constructively. Instead when you try to argue back, it gets reduced to just insults meshed with how you feel about the game. Surely you can argue your point without adding to the stereotype. I like to hear a different point of view. Perhaps there is something I overlooked that needs more attention. But it doesn't do much for people when it's just playground insults.
I see that some feel that content is the issue. That was it for me too. It was too quick to blow through. They have added some features, and I tried them too. But they just seemed to be tacked on to slow the progression down a bit. Of course this is just how I feel. If you think the content is enough for you, that's great.
Leveling 2 characters to the top, and each of them seeing only about 10% of the same content as the other character all the way, to me is a good game. There is only so many times I can do the same thing over and over. Especially if it was fast to begin with.
I'd wait and see what its next expansion Cataclysm looks like. Since they seem to be re-doing most of the classic WoW zones and adding new content for high/level end-game that will be the real litmus test for whether the game is going to remain hugely popular for the next few years or not. Cataclysm could be great fun for a few months for many to play.
Ehh. Software industry has always been full of various freaks (including Gates, Ballmer and Jobs), but one can't deny that Kotick raised the bar higher than ever. His statements really strain the imagination. But he's been the CEO of Activision since 1991, so I don't believe he's really stupid or uncouth. Someone who stay in his office for 18 years should have learned to avoid obvious mistakes.
The weirdest part of all this is that he probably isn't quite as badass as he paints himself. Activision companies (even apart from Blizzard) still make OK quality games so the fun must be there still. But even without Kotick's confessions it's been clear that the devs are always under constant pressure since they have to rush new games every year or so.
There are no angels in the big business. But why would the CEO of a big and famous company try to look even worse than he is? Why does he try to alienate gamers, partners, employees and journalists? If I were paranoid, I'd say he needs a tinfoil hat. But I'm not so I'm lost here.
MMORPG genre is dead. Long live MMOCS (Massively Multiplayer Online Cash Shop).
You can't complain about something you tolerate(ed), especially for 5 years.....it either makes you look weak or it makes you look dense.....or maybe you're both?
"Small minds talk about people, average minds talk about events, great minds talk about ideas."
Blizzard went after Achievements right after Warhammer launched. It was an obvious copy to keep playerbase, cause, for some strange reason, some players actually care about them. I played both games, Blizzard paid a very close eye to War's achievement system. Yes, agreed on the timing. I do noticed that the first major vendor to use achievement or AAA as it was called was EQ. I cannot swear who Blizz copied it from, but I would say, the achievement options from Blizz is most varied. I love the drop from the sky and not dying one. I also like the fancy combos with each boss. Killed all three bosses in VoA within a few minutes or something. Now that is more varied achievement than the LOTRo version of killing 10,000 snails. (Not that I hate LOTRo, my family still owns 3 lifetimes)
I know talent trees are changed all the time. My point is that they were blatantly dumbed down. A lot of it was due to the crying on players. There were much less hybrid builds. I know the talent tress were never great for all the classes, but this move really was against what I liked about them. I missed my mage a lot from prior to patch 3.0. Whether is it dumbed down or not is subjective. I like the occasion major overhauls, it does requires a lot of thinking and reassessment.
I said most of the crafting is a joke. You focus on Enchanting & JC, the primary & most wanted professions. I was both, I am very well aware about it's earning of gold, although gold is a joke in WotLK now. 150g-200g a day now is nothing, I did more than that in BC. The rest of the professions are subpar, with engineering almost worthless except for a few items for PvP. WoW's tradeskill system was never great in comparison, yet it has been dumbed down even more. OK, is tailoring useless? Nah, I earn 60g a pop every 4 days making spellweave for people, yes only once every 4 days. LW and tailor sells well for the leg enchants, not a lot but they always sell. Pot master is ok, with 2x450 herb alts, I use to sell mana pots for 80g a stack, and they always sell, sometimes before I got time to put them up on AH. People will send my pot master the moment he logs on "how many stack of XX pots you got today?", BS sells belt slot enchants. Really the least useful crafting for me is inscribe. Only got business during major talent tree overhauls. Good thing for me is, I have maxed all forms of crafting. So I am always busy making this and that, and with mail in orders, I use to have my slower notebook log on every crafter in turn, everyday, clearing mail in orders, while I raid or do dailies on my main PCs. It sometimes took me an hour or 2 to finish all mail orders or craft with the mats I collected over the week. Easily 400-1000g there. Engineer is really the one that makes me no money so far.
Like I said, I just see nothing fun in the game anymore. The raid grind got too generic & old with Blizzard aiming to run every player through content. The PvP is just an endless joke. The classes keep getting homogenized. 5-mans are very plain, definitely nothing like the original 5-mans which were simply interesting to go through. What does WoW really offer nowdays? I asked that to myself and ended up selling the account. Ok your views, cannot argue with that.
There are much better MMOs out on the market. You just have to give them a try.
I do feel burnt out at times. The only way out is to switch to something else, or stop going MMO for a while.
I am looking at the new single player RPG coming up in Dec. Take a break. Do something else. If you feel you want to come back, do so. When I logged out of UO, I never got the urge to return, same for EQ. When I logged out of DAoC or CoX, I did return but never last long. I logged out of WoW, I returned and played for another year +. That, is the difference.
Wish i had 1% of the cash this game makes in a year.
Will bet i would wish the same 5 years from now as well:)
I'm actually thinking of coming back to WoW.
What I find in WoW that other games can't satisfy me is the sheer mount of content and fun things to do. Of course I can only play for like a month or so before I need a break again.