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Mapping is terrible in AOC

It's crap. I can't believe AOC do not allowed player to browse the other maps you have been to before. And the map connection is one of the most terrible game I have seen before. Thw orld map is piece of shit and they call it world map.

This game is so poor design.

 

Comments

  • lakokalakoka Member UncommonPosts: 97

    I think that you can press M in game so you will the world map :).

  • FrobnerFrobner Member Posts: 649

    Yes - one of the main issues of AOC (my opinion) is the lack of immersion through mapping and loading screens.  Traveling in the game has always been a major issue and most ppl know the shortcuts on how to travel fast instead of actully playing the game.

    I dont know why MMo games can not manage to ever change loading screens in their games....    Its not that hard is it... ? How about adding a map of where you are actually going in the world...?

    Nah... to hard....

  • crunchyblackcrunchyblack Member Posts: 1,362

    Well this is a bit of a stretch, as usual.

    Hit M and click on the world map, that contains all the info you need on maps you arnt in.

    But it looks a bit diffrent, and its not clearly laid out and handed to you on a silver platter, so its poor design and a cruddy game right?

    yes if you dont like the map layout (oh and throw on instancing, everyone hates that) you shouldnt play aoc.

  • lakokalakoka Member UncommonPosts: 97

    But seriously, it is not beceause a game does not work like another, that it is not better. Like : "Oh, in Aion theres no cool combat method like AoC , this game sucks".

    Yes the map is not as well done than other MMO'S. Its not clear and the way we move trough the world is sometime awkward. But it is probally an Engine Issue, the way the game is programmed. It is probally really easier to manage servers since we can have a server that works for each maps.

    I dont think it makes the game unplayable... seriously. But any comment about the game's welcome I suppose... heh

  • S1GNALS1GNAL Member Posts: 366

    FC should have hired someone with more indept experience with previously MMO games. Even a WoW script kiddie could have done the map thingy better, and the default UI (oO) yeah.. seriously.. experience and knowledge of what people want in a game is needed to create one.

  • phil18phil18 Member Posts: 43

     I have never had a probelm with the world/region map? I guess some people just love nit-picking. A great feature intergrated into the map, is the quest mapping. This is a feature that is usally modded into most mmos, and having it built in with AOC was a nice touch.

  • ThillianThillian Member UncommonPosts: 3,156

    Actually the mapping and zoning is a positive feature in my eyes. To elaborate:

    Immersion number one killer for me is when I run from one town which is supposed to have 10.000 population and is represented by 3 huts and one tower, to another town - which is supposed to be 40 miles far and I can get there in 30 seconds on foot.

    The fact, we see only certain parts of Hyboria, our imagination can fill up the places we can't see/visit.

     

    REALITY CHECK

  • MENGKESHIMENGKESHI Member Posts: 123
    Originally posted by Thillian


    Actually the mapping and zoning is a positive feature in my eyes. To elaborate:
    Immersion number one killer for me is when I run from one town which is supposed to have 10.000 population and is represented by 3 huts and one tower, to another town - which is supposed to be 40 miles far and I can get there in 30 seconds on foot.
    The fact, we see only certain parts of Hyboria, our imagination can fill up the places we can't see/visit.
     

     

    It's positive for me too for the reason you mentioned. Also I don't enjoy spending my gameplaying time running across barren fields to get to my next quest.

  • ThillianThillian Member UncommonPosts: 3,156
    Originally posted by Silvapower

    Originally posted by Thillian


    Actually the mapping and zoning is a positive feature in my eyes. To elaborate:
    Immersion number one killer for me is when I run from one town which is supposed to have 10.000 population and is represented by 3 huts and one tower, to another town - which is supposed to be 40 miles far and I can get there in 30 seconds on foot.
    The fact, we see only certain parts of Hyboria, our imagination can fill up the places we can't see/visit.
     

     

    Using that logic we can all stop playing AoC, sit in a dark room with our eyes closed, and play our own perfect MMO inside our head using only imagination.

    I prefer complete games. The less imagination I have to use, the more immersed I get.



     

    Poor you, I pity you. I guess you never read a single book, and you only find yourself "immersed" when everything is served in front of you. Well that's really something to be ashamed of.  I enjoy ambience, I enjoy atmosphere and I feel immersed when it's all mixed up well. And frankly, I like when most of the things are left for my imagination rather than an imagination of some IT dev.

    REALITY CHECK

  • ThillianThillian Member UncommonPosts: 3,156

    Let me ask you something. What would make it more immersive for you?

    Representation of Europe in a video game:

    In one game, the europe would be representented by around 20 towns. Imagine Paris to have 2 scyscrapers and an oil pump. From paris you could run for 3 minutes and reach Madrid or swim for 5 minutes to reach London, each represented by a few buildings.

    In the other game, you would rather have let's say only 5 cities from Europe each much more detailed and larger. But there would be loading screens when you would travel from one to another.

    Let's assume these two cases would take the same amount of man hours.

    REALITY CHECK

  • MENGKESHIMENGKESHI Member Posts: 123
    Originally posted by Thillian


    Let me ask you something. What would make it more immersive for you?
    Representation of Europe in a video game:
    In one game, the europe would be representented by around 20 towns. Imagine Paris to have 2 scyscrapers and an oil pump. From paris you could run for 3 minutes and reach Madrid or swim for 5 minutes to reach London, each represented by a few buildings.
    In the other game, you would rather have let's say only 5 cities from Europe each much more detailed and larger. But there would be loading screens when you would travel from one to another.
    Let's assume these two cases would take the same amount of man hours.

    This is exactly how I feel about it

  • GdemamiGdemami Member EpicPosts: 12,342

    Zoning has nothing to do with immersion.

  • KhaunsharKhaunshar Member UncommonPosts: 349

    Wait till you see Champions Online before claiming AoC has it bad.

    Guild Wars is more immersive than that :p

  • ThillianThillian Member UncommonPosts: 3,156
    Originally posted by Silvapower

    Originally posted by Thillian

    Originally posted by Silvapower

    Originally posted by Thillian


    Actually the mapping and zoning is a positive feature in my eyes. To elaborate:
    Immersion number one killer for me is when I run from one town which is supposed to have 10.000 population and is represented by 3 huts and one tower, to another town - which is supposed to be 40 miles far and I can get there in 30 seconds on foot.
    The fact, we see only certain parts of Hyboria, our imagination can fill up the places we can't see/visit.
     

     

    Using that logic we can all stop playing AoC, sit in a dark room with our eyes closed, and play our own perfect MMO inside our head using only imagination.

    I prefer complete games. The less imagination I have to use, the more immersed I get.



     

    Poor you, I pity you. I guess you never read a single book, and you only find yourself "immersed" when everything is served in front of you. Well that's really something to be ashamed of.  I enjoy ambience, I enjoy atmosphere and I feel immersed when it's all mixed up well. And frankly, I like when most of the things are left for my imagination rather than an imagination of some IT dev.

     

    You insulted me! You said I have never read a book! That was very original. I guess I have to cry myself to sleep tonight.

    NEWSFLASH!

    MMO's and books are 2 different things!!! Hahaha.. so it's better if MMO's are half finished and you can IMAGINE the rest in your own head. That's ingenious! Wow..

    Everytime I think I have read the dumbest comment anyone can ever make, something like this comes along. I am now going to use my power of imagination and pretend this conversation never took place.



     

    I don't need to pretend anything, and well overuse of sarcasm and "welcome to ignore list" type of messages won't make you look any smarter.

    You reacted on my post here, on my opinion with an offensive sarcastic post ("using your logic yadda yadda...") You turned a regular discussion into a personal flame.

    REALITY CHECK

  • BesCirgaBesCirga Member Posts: 806
    Originally posted by Thillian


    Let me ask you something. What would make it more immersive for you?
    Representation of Europe in a video game:
    In one game, the europe would be representented by around 20 towns. Imagine Paris to have 2 scyscrapers and an oil pump. From paris you could run for 3 minutes and reach Madrid or swim for 5 minutes to reach London, each represented by a few buildings.
    In the other game, you would rather have let's say only 5 cities from Europe each much more detailed and larger. But there would be loading screens when you would travel from one to another.
    Let's assume these two cases would take the same amount of man hours.



     

    Thillian, I generally like your posts, but this example is flawed with AoC's world in mind. AoC's world is just as small as other MMOs, travel-wise inside the zones. 

    Making a worldmap with bits and pieces of everything is never a good idea, atleast conserning medieval/fantasy worlds. Everybody critized Turbine when they said they would only include Eriador at launch, and that they would expand from there...A perfect solution in my opinion. But, done is done. Funcom can undo their decision at this point. Loading screens does break my immersion, but the beautiful vistas pulls me in again pretty fast.  

    If the rumours of Funcom including Khitai in their expansion (even more bits and pieces) is true, it would be a disaster. They should consentrate on expanding The Flower of the West, Conans Kingdom, at this point. Imagine a fedex quest expanding from Khitai to Cimmeria and the NPC dialog started out something like this: "Hello sir, could you do alittle thing for me?..."

  • ThillianThillian Member UncommonPosts: 3,156
    Originally posted by BesCirga


    Thillian, I generally like your posts, but this example is flawed with AoC's world in mind. AoC's world is just as small as other MMOs, travel-wise inside the zones. 
    Making a worldmap with bits and pieces of everything is never a good idea, atleast conserning medieval/fantasy worlds. Everybody critized Turbine when they said they would only include Eriador at launch, and that they would expand from there...A perfect solution in my opinion. But, done is done. Funcom can undo their decision at this point. Loading screens does break my immersion, but the beautiful vistas pulls me in again pretty fast.  
    If the rumours of Funcom including Khitai in their expansion (even more bits and pieces) is true, it would be a disaster. They should consentrate on expanding The Flower of the West, Conans Kingdom, at this point. Imagine a fedex quest expanding from Khitai to Cimmeria and the NPC dialog started out something like this: "Hello sir, could you do alittle thing for me?..."



     

    I agree they should concentrate on smaller area and that a dozen of zones just won't do the justice for the whole hyberia. My intention was never to defend AoC, I'm not subscribed to it. My intention was to defend zoning.I especially like the way zoning is done in DDo, althought it caused a lot of flame here.

    Look at single player RPGs. Baldur's Gate 1 is my most favourite single player RPG and while it has around 30 zones, there is a loading screen when you go from one to another with a message "the journey took 8 hours". And that surely didnt kill any immersion for me.

    REALITY CHECK

  • BesCirgaBesCirga Member Posts: 806
    Originally posted by Thillian

    Originally posted by BesCirga


    Thillian, I generally like your posts, but this example is flawed with AoC's world in mind. AoC's world is just as small as other MMOs, travel-wise inside the zones. 
    Making a worldmap with bits and pieces of everything is never a good idea, atleast conserning medieval/fantasy worlds. Everybody critized Turbine when they said they would only include Eriador at launch, and that they would expand from there...A perfect solution in my opinion. But, done is done. Funcom can undo their decision at this point. Loading screens does break my immersion, but the beautiful vistas pulls me in again pretty fast.  
    If the rumours of Funcom including Khitai in their expansion (even more bits and pieces) is true, it would be a disaster. They should consentrate on expanding The Flower of the West, Conans Kingdom, at this point. Imagine a fedex quest expanding from Khitai to Cimmeria and the NPC dialog started out something like this: "Hello sir, could you do alittle thing for me?..."



     

    I agree they should concentrate on smaller area and that a dozen of zones just won't do the justice for the whole hyberia. My intention was never to defend AoC, I'm not subscribed to it. My intention was to defend zoning.I especially like the way zoning is done in DDo, althought it caused a lot of flame here.

    Look at single player RPGs. Baldur's Gate 1 is my most favourite single player RPG and while it has around 30 zones, there is a loading screen when you go from one to another with a message "the journey took 8 hours". And that surely didnt kill any immersion for me.



     

    Ah I see. I guess there is a big difference in what, does and does not, break immersion for people. Like, my favorite single RPG is Morrowind. I never really liked any DnD games. (except DDO)

    A sequence showing you traveling from A - B, like in WAR, would help. At this point it the only thing we can realistically hope for...

  • openedge1openedge1 Member Posts: 2,582
    Originally posted by LastEmperor


    It's a matter of choice. Developers need to choose either good graphics or big seemsless world. You cannot have both. Funcom chose graphics so they had to go with small instanced zones which was a mistake imo. I always prefer gameplay over graphics.

    Then why choose Aion as your replacement? All it is is flashy graphics on a Lineage 2 / WoW gameplay mechanic. Why not just play L2 or WoW?

  • erandurerandur Member Posts: 727
    Originally posted by Frobner


    Yes - one of the main issues of AOC (my opinion) is the lack of immersion through mapping and loading screens.  Traveling in the game has always been a major issue and most ppl know the shortcuts on how to travel fast instead of actully playing the game.
    I dont know why MMo games can not manage to ever change loading screens in their games....    Its not that hard is it... ? How about adding a map of where you are actually going in the world...?
    Nah... to hard....

    You mean like Guild Wars? :o

    You know it, the best way to realize your dreams is waking up and start moving, never lose hope and always keep up.

  • maakaatuumaakaatuu Member Posts: 34
    Originally posted by BesCirga

    Originally posted by Thillian


    Let me ask you something. What would make it more immersive for you?
    Representation of Europe in a video game:
    In one game, the europe would be representented by around 20 towns. Imagine Paris to have 2 scyscrapers and an oil pump. From paris you could run for 3 minutes and reach Madrid or swim for 5 minutes to reach London, each represented by a few buildings.
    In the other game, you would rather have let's say only 5 cities from Europe each much more detailed and larger. But there would be loading screens when you would travel from one to another.
    Let's assume these two cases would take the same amount of man hours.



     

    Thillian, I generally like your posts, but this example is flawed with AoC's world in mind. AoC's world is just as small as other MMOs, travel-wise inside the zones. 

    Making a worldmap with bits and pieces of everything is never a good idea, atleast conserning medieval/fantasy worlds. Everybody critized Turbine when they said they would only include Eriador at launch, and that they would expand from there...A perfect solution in my opinion. But, done is done. Funcom can undo their decision at this point. Loading screens does break my immersion, but the beautiful vistas pulls me in again pretty fast.  

    If the rumours of Funcom including Khitai in their expansion (even more bits and pieces) is true, it would be a disaster. They should consentrate on expanding The Flower of the West, Conans Kingdom, at this point. Imagine a fedex quest expanding from Khitai to Cimmeria and the NPC dialog started out something like this: "Hello sir, could you do alittle thing for me?..."

     

    I agree. I don't know what the situation is right now but when I was playing, the AoC map was very confusing and you could "teleport" thousands of miles.

This discussion has been closed.