Well... for me the perfect MMO (class wise) should have the options of DDO the skill and job progression of Ragnarok Online and a workable learning curve.
I really liked the idea of a "Novice" that Ragnarok Online had. You don't just pop into a world born as an accountant, do you?
Classes I liked the mechanics of, or would like to see new mechanics for?
Melee -> Broadswords man / Fencing (never seen the fencing style put into a game)
Ranged -> scout/minstrel
Magic -> Battle mage/ mage (with the options reminiscent to Warhammer's winds of magic)
Healer -> Warrior priest / Druid (druid should be fragile but have mannnny buffs and travel magics)
In my opinion, the pre-cu SWG rpg had one of the best concepts for character design. The 30 different professions available could be combined to create a multitude of different character titles that allowed impressive depth for players. I believe that character classes cause too many clones personally, and not enough diversity in a world that is supposed to be diverse. I recently read in another forum, "I want a world" to play in, I couldn't agree more. A world needs everything, including many non-combat oriented characters that newer mmorpgs seem to lack (another discussion alltogether).
Comments
Well... for me the perfect MMO (class wise) should have the options of DDO the skill and job progression of Ragnarok Online and a workable learning curve.
I really liked the idea of a "Novice" that Ragnarok Online had. You don't just pop into a world born as an accountant, do you?
Classes I liked the mechanics of, or would like to see new mechanics for?
Melee -> Broadswords man / Fencing (never seen the fencing style put into a game)
Ranged -> scout/minstrel
Magic -> Battle mage/ mage (with the options reminiscent to Warhammer's winds of magic)
Healer -> Warrior priest / Druid (druid should be fragile but have mannnny buffs and travel magics)
These are just a few off the top of my head.
In my opinion, the pre-cu SWG rpg had one of the best concepts for character design. The 30 different professions available could be combined to create a multitude of different character titles that allowed impressive depth for players. I believe that character classes cause too many clones personally, and not enough diversity in a world that is supposed to be diverse. I recently read in another forum, "I want a world" to play in, I couldn't agree more. A world needs everything, including many non-combat oriented characters that newer mmorpgs seem to lack (another discussion alltogether).