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lets design the perfect MMO- Character Classes

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Comments

  • loirnoirloirnoir Member Posts: 170

     Well... for me the perfect MMO (class wise) should have the options of DDO the skill and job progression of Ragnarok Online and a workable learning curve.

    I really liked the idea of a "Novice" that Ragnarok Online had. You don't just pop into a world born as an accountant, do you?

    Classes I liked the mechanics of, or would like to see new mechanics for?

    Melee -> Broadswords man / Fencing (never seen the fencing style put into a game)

    Ranged -> scout/minstrel 

    Magic -> Battle mage/ mage (with the options reminiscent to Warhammer's winds of magic)

    Healer -> Warrior priest / Druid (druid should be fragile but have mannnny buffs and travel magics)

     

    These are just a few off the top of my head. :)

  • swchieftainswchieftain Member Posts: 7

    In my opinion, the pre-cu SWG rpg had one of the best concepts for character design. The 30 different professions available could be combined to create a multitude of different character titles that allowed impressive depth for players. I believe that character classes cause too many clones personally, and not enough diversity in a world that is supposed to be diverse. I recently read in another forum, "I want a world" to play in, I couldn't agree more. A world needs everything, including many non-combat oriented characters that newer mmorpgs seem to lack (another discussion alltogether).    

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