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May be it is just me, but after I pass lvl 20 I feel that the game is becoming boring and extremeley repetetive. This wouldnt be that big of a problem, actually it is. My biggest dissapointment is that I just cant finnish any of my quests alone and it is extremely hard to find ppl to group up with. The game right now just fustrates me...I thought it will be more fun after lvl 20 but it seems that fun died out with high lvls.
Comments
Standby for all the snide comments from WOW fanbois !!!
Everquest is a game for groups.
I've been playing since the early beta stages and like most mmorpgs my fun was based upon the people I encountered.
I missed the boat when Everquest II was finally released due to an illness and found myself starting from scratch on a random server not knowing anyone a few weeks behind. I think I may have landed on a dud of a server since I had significantly less fun leveling and questing. I was able to reach mid forties with little effort but my grouping experiences were less then satisfactory.
I shouldnt have to explain how an enchanter works to my groups at that level and I certainly shouldnt have to walk people through making an assist macro.
That aside I have a copy of EverQuest II that is paid up till next year and I am not using it.
The only advice I can give is to find a solid group of people to play with; people on the same page or with similar goals would also be a match made in heaven. I am too lazy to try out a new server at the moment but Im sure out of the number of servers you will find something better.
ya the game is very group centered. maybe its just your server but i can find groups really easily usually, and when i cant find one, i just START one. also, i actually found the game MORE fun after level 20.
Schutzbar - Human Warrior - Windrunner Alliance - World of Warcraft
Nihilanth - Kerra Paladin - Blackburrow - EverQuest II
XBL Gamertag - Eagle15GT
To be really honest , am a fan of the old eq live so i went and bought eq II thinking this will be my game for years to come , have i been deceived behind the nice graphics and all, all i can say is that past the level 20 + am a monk btw was trying to do my armor quest with my guild good luck finding that because even in guilds people have to be doing the same thing as you .
but beside that let talk about grouping eq ii is a group game right why does it have such a lame grouping system my god even on my cleric i cant find a freaking group , imho eqII greatly lacks solo content and why are fights so damn fast all this hotkey mashing is getting quite anoying i've gotten to the point that the fighting system in eq II really annoye me your killing a gray con and it takes 10 000 punches to kill the damn thing .
alll i can say is this my experience in everquest II has been less than good up to now maybe the formula is getting old or it's me
i really wished i could like and get hooked but it didnt happen , i dont know about you guys but dont u find armor graphics kinda ugly ??
What lvl are you exactly? I am a lvl 20 zerker and I am finding it hard to find groups, but that is just because I just made it to 20, most people are doing all the AQ quests, and they only want groups for those. My advise is to stick it out until lvl 25 or so and see how it is then. There is always soloing
EQ2 Qeynos Guild- http://www.imperium-arcanum.com
Well I find them awesome
EQ2 Qeynos Guild- http://www.imperium-arcanum.com
I think it's just you.
I'm 31 and still going
http://www.facebook.com/murtb
I seriously think that this game is almost a punishment for anyone who plays casually, which really bothers me since I am shifting from the mad rush of a new game into settling into it for the long haul. I play with 3 other friends and we all get on together and level and explore and quest and all that, but when they are gone playing my alt is a pain. Both my toons are 27 now and my alt is now a 21 sage becuase he has nothing better to do and getting into a group is pretty hard, especially a good group. This game is not setup to be played in 45min-1 hour shots, which is how my gaming sessions are now going.
However, to actually say something relevant to the thread topic, I persoanlly think the game sucks UNTIL you hit level 20 because you have no stand out skills. I feel like everyone else, wearing all the same stuff casting all of the same spells and so on. All of the really cool things that define my character have come at 20+ and adds what is needing for diversity in my opinion. Yes it slows down a lot and you cannot solo too much anymore, but you still don't need a whole lot to get a group and do some killin'. For example, yesterday my 26 necro and my friend who is a 27 guardian went into Tundering Steppes and killed blue ^^ Griffons by ourselves, with no healer at all. As long as he had all of his buffs up he basically did not get hit at all and I would dot and blast away and the thing would be dead in under a minute, yielding about 1% per kill. Was simple and easy and took basically no time to setup.
I think that people need to break their little mindsets on what a group is and what it needs in order to be successful. 3 people playing well can do the same or more than a 6 person group who is just winging it.
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i know im wacked for saying this, but i think one of the huge flaws of eq2 is too much low-mid level content, im 29 now but ive becoming increasinglly unsatisfied with the game cuz its almost impossible to find other players (especailly enuff to make a functioning team) on the same page
heres an example, for about 3 weeks now ive been trying to put together a team to do nektropos castle, quite unsuccessfully i might find one or two people but never a tank and healer. ok lets look at ALL the other content availible for 25-30, nektulos forest, thundering steppes, nektropos castle, ruins of varsoon, enchanted lands, zek, runnyeye, edgewater drains, the two new dungeons, etc etc (im sure u guys can help me fill out this list)
i know i know, your saying proto your whack theres not such a thing as too much content, out of 3 of the places i mentioned these are instanced zones requireing 3-6 players just to enter, nektropos castle cant even be entered again in 8 hours (and thats walking out, dying bans u for 8 days) and an access quest must be required by all. afaik the deck looks stacked against me, why would someone join me to do a dungeon/access quest when they can just goto RoV or EL (i know EL, Zek have access quest too but these need to be completed to advance in the game past 30)
I think people play EQ2 expecting to grind and have a certain play style: that is kill lots of weaker mobs to get xp. They have used that method in other MMORPGS, but it just doesn't work, especially past lvl 25, in EQ2. Anyone who says they grinded out the first 20 lvls is adopting a totally different style that goes against the grain of adventuring. The first few levels are practically given to you and you can make lvl 10 in a day easily.
Quests reward you for exploring, for collecting parts and you get better rewards choosing the right thing to say to certain NPC's. Yes you actually have to read what the NPC's are saying to you, pay attention and think about your response. For example there is a quest where if you say/do the wrong thing you just get coin, but if you say something else you get a 10 slot backpack! A group in EQ2 is defined as having more than one person in it. So just why are so many struggling to find a 'group', that just means finding one other person. Duos and trios are some of the best groups because loot is better shared and you are more likely to pull off HO's, also less afks, etc. IMHO a group of 4 made from each archetype is the best type of group to have. Anyone who button mashes in a group doesn't understand their character or heroic opportunities fully. There are some players in EQ2 (I'm on the Runnyeye server) who I just dont group with because they are basically a liability to any group. That may sound harsh, but I've been in groups of 3 or more where I inspect them and a lot of their equipment is grey, that's just for starters how you can be a lvl 23 paladin for example with an app1 taunt is mind blowing, it's a cheap art to buy and makes combat so much easier and anyone you group with will thank you. You don't need to camp a mob for days for it, just need to spend a few silvers on the broker or find a friendly crafter.
I just make my excuses and leave those groups because to be a lvl 20+ character where most of the equipment is grey (AC +6) means you haven't done hardly any quests or are unwilling to spend ANY money at all. If they don't put any effort into getting a few white, yellow, orange bits of equipment then what effort are they going to put into the group? People DO remember you if they grouped with you and you did something suicidal. I play about 12 hours a week, am lvl 25 having fun and most of my equipment is orange, a lot of my arts are adept I.
Post lvl 25 your character is more defined and most people lvl 25 are looking for a group more so than they were before, so if anything it's a lot easier. That doesn't mean to say they are any good of course. Another thing is you can sneak into Antonica from Commonlands and vice versa from lvl 25 easily and there's more to explore.
How the other poster can say the graphics are ok needs their eyes testing, an upgraded PC or a slap, the graphics in EQ2 are THE best in any MMORPG. Tweak your settings under performance, like I did, and you can see splash effects, water ripples, heat shimmers, etc etc and with a decent frame rate.
p.s. to above poster don't forget Stormhold and Crypt of Betrayal there is some good stuff there
I too, was expecting an extension on my love-affair with EQ1 and fully expected to spend years in EQ2. When I got in beta, I was blown away. The early game does that to you. SOE did an excellent job on the hook in this game--the one that gets you playing. They just forgot to include the rest of it.
I know it's been said before and most of you are getting sick of hearing it, but yes, this game has no soul--or at least doesn't have the soul of its predecessor. The developers did spend a lot of time and effort on the graphics and the world and for the most part they did a very good job, but it's all just a mish-mash of production-level results without any meaning... that sort of don't really matter.
I played a Berserker up to level 27, a Swashbuckler to level 22, and some other characters up to level 10 or slightly higher. Something did change after 20, but I can't really say what that was. I went through the monotonous early 20s and got to level 27 to catch a glimpse of the next tier of content. It was no different! So I remade a Swashie to see if a different perspective would help...
I could get groups without any problem on either character. But the groups I could get were the "path of least resistance" groups. The ones who just want to hunt centaurs non-stop, kill giants, or insert-name-here... Try to talk them into going into dungeons and even if you are persuasive enough, rarely do pickup groups have the cooperation and skill to succeed in one--most likely you will end the night with a large red bar of debt. Up to my level, the only dungeon that has been worth this large risk has been Crypt of Betrayal with it's very nice drops at times. But just try going into there and finding an existing group if you can't bring one there. All there are is writ groups that are guild-only or AQ4 groups--and let me tell you, after putting two characters through AQ4, I have absolutely no desire to do that anymore. Sometimes you can get in one and help them out with their AQ, then talk them into going deeper or trying something else, but the frequency of that is too low to even depend on for a fun time on any given night...
I feel like my ability to get a good group is severely limited to simple luck. This is a game where the fun you have is completely dependent on the availability and skill of other players. Leaving that up to luck isn't fun. Sure, I suppose I could try to control my fate a bit... I could simply leave a group that doesn't seem like it will be any good, but then you look like the a-hole and eventually no one will want to group with you. Besides, what if that is the only available group in the area you want to play in? Or any other area? Soloing has absolutely no feeling of being productive and advancing, so what choice do you have but to take whatever group you can get and just letting the chips fall where they may?
There are a lot of rants here, but the subject came up, so I thought I would chime in a bit.
Nevertheless, I've already cancelled my account and probably won't reactivate it again. The only MMOG I ever cancelled and then later came back was EQ1 (a handful of times, too)... But this is no EQ1. I cannot imagine anything that SOE can do at this point to save this game in my eyes. It would require too many game-mechanic changes and we all know it's way too late for that.
I have been playing since release and have loved the game. I am a big roleplayer though so...
I am on Everfrost and have never had any problems with people or finding high or low level groups it is great. I truly believe that you make the game what you want it to be, but I can understand if people don't know what they are doing. Just hang in there, maybe some of the lower, good players will catch up to you.
Good Luck to everyone!
Well, I purchased and played EQ2 *First* (before WoW). Long time EQ1 and DAoC (and many other) player. I *Wanted* to LOVE EQ2; I really did! But, even without the comparison to WoW, I did not like EQ2 at all. You have heard it all : Lag, Zones, Forced Grouping, Resource Camping, Doors-Doors-and yet MORE Doors, Crappy Crafting, and on and on and on.
THen, I tried WoW. What a difference! Groups anytime I want. Solo anytime I want. Make useful craft items at Level 6 ! ! ! Astounding Loot drops. Quests for Solo, Quests for Group. Grind if you want, or not. NO LAG (except in Raid situations with 30+ players going at it). No more crappy Death Penalty (unless you lazy and don't want to do the (really easy) CR). PvP, even on non-PvP servers, but only if you *Want* to participate.
I have a couple of characters going in WoW, my main is a 28 Tauran Hunter (think VS Beastlord). My next play session, I am off to train up my new Elder Gray Bear pet I tamed (pets level along with you to same level you are). While I am doing that, I will be Skinning my kills for Hides. Some I will use to make major leather Stat armor for myself and my friends. Other hides I will send to my other character, an Undead Mage (think Wizard) for use in making 10-Slot Bags and some other major Cloth Stat armor that requires a bit of Leather. Oh, and just as an aside, I will be leveling myself up too. And maybe, just maybe, a new 2H Axe will drop that is even better than the absolutely viscious looking one (remember the Boris Valejo 'Death Dealer' art?) I now wield. Or perhaps a better Gun than my Scope equiped, Double Barrel, gnome blaster.
Don't kid yourself, World of Warcraft is so superior to EQ2, it is just no contest. But, don't take my word for it. Try it out for yourself. Play your favorite type character to Lvl 20 and see what you think. Just remember the graphics are Warcraft; once you get used to them, they are going to grow on you. And the big side benefit? Virtually NO Lag.
Come join us. No boring anything in WoW.
Jesus Christ it never ends. We like Eq2 Shoal. Belive me, we have all heard of WoW. I'm sure it's a fine game. But, Eq2 is most superior in at least one aspect of the game. We can actually play it. We don't have to worry about the servers being down every day.
And I did try a character on WoW until about lvl 28. Simply put the game didn't hook me in any way. And I was hating the people I was grouping with. So the point is some people like Eq2 and some like WoW. Let it end at that Shoal.
Wow isnt really all that great. Yes it may not have alot of flaws in gameplay, but its nothing new. They did a good job in you can always be doing something since you can solo, but thats all. I prefer group combat over solo, so EQ2 is for me. Both games are very similar, once you play both you kinda wonder if they played eachothers games and just stole ideas off eachother, which most likely they did.
EQ2 Qeynos Guild- http://www.imperium-arcanum.com
Crap, we couldn't join you if we wanted to! Not a single store in my town has a copy of WoW (not even collector's) and all are saying they probably won't get any copies for a couple weeks...
Its because Blizzard stopped producing them for the time being, I think its because their severs are over populated, thats why they have constant crashes and server problems. Once they fix these problems they will start selling again.
EQ2 Qeynos Guild- http://www.imperium-arcanum.com
I heard a rumor, may not be true, that Blizz has stopped the sales for a bit while they get their shit in order. I guess that would make sense.
The "formula" in EQ2 is precisely like the original formula in EQ1 .... as you go farther, things get tougher, and people fall by the wayside. Personally, thats what I prefer. The people Ive played with for years prefer that. I prefer to play with people who seek that. I dont like quick and easy, and there are plenty like me. So much of what some seem to think is gods gift to gaming is just short-term stuff. Its that formula which resulted in people playing EQ1 for years and getting a great sense of accomplishment from it. There were plenty of people who never made it past 20 in EQ1 too. Its okay Then there are those (a lot of people) who regularly quit and then came back ... over and over.
It remains to be seen whether EQ2 has incorporated the formula in a sufficient manner, and, if not, whether they can tune it up appropriately as we go. I like some things theyve changed and I dont like others. Oe thing I do know though is that having large numbers of people in a game hitting max level in a month is not it. How in the world do you get ANY sense of accomplishment from that. If any idiot can do it, it means nothing to me to do it ... sorry
In a way I am sorry some of you guys are not finding what you need in EQ2, but in another way Im not sorry to see you go. You never would have been cleaning out VT or killing PoP gods or collecting elemental armor with me anyway. The only question about EQ2 for me personally is whether I have it in me to fight the long fight again ... thats something else Ill find out over time.
As for Blizzard, unlike here, you can go to some other boards and see the enormous problems they have discussed quite openly. I don't think it's any mystery why they've stopped selling for a while.