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Stop destroying this genre.
Your killing me, your killing us.
Real gamers are becoming extinct because of these mega companies with the suits dictating how a game should be made.
2020, real gamers become extinct.
Like cold lemonade, we both got stomach aches.
Comments
DON'T BE A PUNK OF THE SYSTEEEEEMMMMMMMMM
THROW IT ON THE GROOOOOUUUUUNNNDDDDDD
Um, there are always games coming out that are for "real gamers" as you call it. Whatever a REAL gamer is, I don't know.
Dawntide, Darkfall Online, Fallen Earth.. these are hardly mainstream games that are a result of Blizzard's success.
can't figure out if this is troll post or if he is serious. SOE made true hardcore gamers in 1999 with everquest. if you don't like the modern online game 1997-current then go qq on gamefaqs.com
It is all about the benjamins, the days of actually using innovation and crafting a great game has been thrown out the door right now.
i'm getting real fed up with all these types of threads on here.
why blame the companies? it's the consumers who dictate what companies produce.it's the consumers/gamers who buy these games and supports them. it's the gamers who buy gold and powerleveling services. it's the gamers who are responsible for the shitty online communities and constant trolling.
Original EQ up to LDoN was a great game in my opinion. Champions of Norrath was also a fun and great game from them.
But SOE today is RMT, Cashshop, and poor games.
truth.
now every one else stop bitching.. games are made to appeal to the majority not the tiny percentage who think they are special, dont like a game dont buy it...
...simples!
Good comunities is what makes good games. Whatever else, there will always be a couple of good comunities around.
Just to make things clear...
I speak for myself and no one else, unless i state otherwise mine is just an opinion. A fact is something that can be independently verified, you may challenge such but with proof. You have every right to disagree with me through sound argument, i believe in constructive debate, but baseless aggression will warrant an unkind response.
truth.
now every one else stop bitching.. games are made to appeal to the majority not the tiny percentage who think they are special, dont like a game dont buy it...
...simples!
But what about...
Learn the art of dying and you will be liberated from It.
Many of us are going to die while the genre is dying.
I'm dying and there's no good MMORPG's. But you know what...that's okay...because I accept dying.
Save me from this abyss of Hell Serge!
There are plenty of good MMO's. Just because you don't like what's currently out. Doesn't mean there aren't any good ones.
In War - Victory.
In Peace - Vigilance.
In Death - Sacrifice.
There are plenty of good MMO's. Just because you don't like what's currently out. Doesn't mean there aren't any good ones.
Correct, it just means there aren't any high production-value and polished games for the niche groups, which is terrible. In food there's something for everyone, in movies there's still genres for everyone and the same applies to music. Why isn't this the case when it comes to mmorpg's?
maybe because movies, music and food have been around a lot longer than mmorpg's? heck, food's been around since at least the early 80's!
There are plenty of good MMO's. Just because you don't like what's currently out. Doesn't mean there aren't any good ones.
Correct, it just means there aren't any high production-value and polished games for the niche groups, which is terrible. In food there's something for everyone, in movies there's still genres for everyone and the same applies to music. Why isn't this the case when it comes to mmorpg's?
It doesn't have to cost many millions of dollars and multiple years of production time to produce a niche food, music or movie. Things like food and music can be produced by a single person. MMOs currently require a team to make a full game as we know it. Like it or not the minimum costs to make a polished MMO are too expensive for many niche markets.
Yes to simplify the answer you hit it on the nose exactly.The major reason for this is the modern day cost to create a game.The debt that a developer would ensue trying to create a GREAT game,would be something any board would turn a thumbs down to.
This is why we see a lot of games delivering bare bones structure,a world,dot the mobs,link the quests,cheap crafting,make some instances,deliver a carrot on the stick ,witch is the drops,throw in some PVP and that is the game over done.
Then developers THINK they are getting cute by delivering us a bunch of character customization sliders to fiddle with ,that will have no bearing on the game what so ever.They dicker back and forth with full loot or non full loot.They try to draw a fine line between grind and not grind.They try to bring in niche ideas to sell that same watered down product,like flying or players can play as dragons,or design that one OP class to give those that want no challenge a place in the game.
It all adds up to the SAME pile of cheap junk,i do not see it changing much,these puny small niche ideas will continue to roll in,but the core structure of these games will not change.
Square Enix without question is one developer trying to incorporate change[sub class/Renkai system],this new game FFXIV will be interesting to see if they continue down that path.On the outside ,to me anyhow,it looks like a game that has again been watered down to a simplistic mode by removing many aspects of a RPG game,however they are adding in new aspects,so we will have to wait and see how it plays out.To me it looks like they are trying to implement a CASUAL ACTION type MMORPG.
Do not for one minute expect anything new or creative from Korea,AION does not have it in the least Lineage did not have it and none of the other games have it.As much you might hate SOE,you better hope they still have the desire to spend on a large budget game,because i do not see creativity coming from anywhere else.
Never forget 3 mile Island and never trust a government official or company spokesman.
ah the old only people who like what I like are real gamers.
It seems to me that most of the people I used to play with are now the dying breed.
I started back in the M59 and NWN days .. now we are going out to pasture. What made gaming *GAMING* back in those days has gone. Now its all about "market appeal" and other catchy slogans etc. Its the way of the world people. Same thing happens in every genre. I remember back when REM was what people today would call a niche market. Remember when REE was first released .. back in '81. Then in the late 80's they signed with Warner and became "Mainstream", same thing happened to MMORPG's.
We were once a Niche market .. now its alot more mainstream. Hell most people now know what an "Online game" is even if they only equate it to "Farmtown" or some shit on facebook. Back when I first started we were the "strange people" that played on computers .. now its all over.
RIP the online gamers i knew and loved .. hello the masses.
So its only gaming when its a small group of people playing? What the "crowd" would call the outcast I guess? Whats so bad about having the masses? Now companies are willing to dump millions to make a game that could be awesome. Or does it need to be shitty made by some indie company? There is nothing wrong with a market going mainstream.
Hold on Snow Leopard, imma let you finish, but Windows had one of the best operating systems of all time.
If the Powerball lottery was like Lotro, nobody would win for 2 years, and then everyone in Nebraska would win on the same day.
And then Nebraska would get nerfed.-pinkwood lotro fourms
AMD 4800 2.4ghz-3GB RAM 533mhz-EVGA 9500GT 512mb-320gb HD
In my opinion, if anything is destroying the genre, it's the people playing.
After all, if people keep paying monthly fees for mediocre games , what's to stop gaming companies for delivering that mediocracy in the first place?
Just my 2 cents.
Yes let us remember every game that comes out now is thanks to WoW.... Go shot yourself if you believe this to be true.
They are not killing anything what is killing it is people who want to solo and get everything just like a solo rpg game. The people who speak out the most are getting what they want.
OP I am confused. What is a real gamer and how do I know one when I meet him / her / it?
'Most powerful is he who controls his own power.'
Yes to simplify the answer you hit it on the nose exactly.The major reason for this is the modern day cost to create a game.The debt that a developer would ensue trying to create a GREAT game,would be something any board would turn a thumbs down to.
This is why we see a lot of games delivering bare bones structure,a world,dot the mobs,link the quests,cheap crafting,make some instances,deliver a carrot on the stick ,witch is the drops,throw in some PVP and that is the game over done.
Then developers THINK they are getting cute by delivering us a bunch of character customization sliders to fiddle with ,that will have no bearing on the game what so ever.They dicker back and forth with full loot or non full loot.They try to draw a fine line between grind and not grind.They try to bring in niche ideas to sell that same watered down product,like flying or players can play as dragons,or design that one OP class to give those that want no challenge a place in the game.
It all adds up to the SAME pile of cheap junk,i do not see it changing much,these puny small niche ideas will continue to roll in,but the core structure of these games will not change.
Square Enix without question is one developer trying to incorporate change[sub class/Renkai system],this new game FFXIV will be interesting to see if they continue down that path.On the outside ,to me anyhow,it looks like a game that has again been watered down to a simplistic mode by removing many aspects of a RPG game,however they are adding in new aspects,so we will have to wait and see how it plays out.To me it looks like they are trying to implement a CASUAL ACTION type MMORPG.
Do not for one minute expect anything new or creative from Korea,AION does not have it in the least Lineage did not have it and none of the other games have it.As much you might hate SOE,you better hope they still have the desire to spend on a large budget game,because i do not see creativity coming from anywhere else.
lol to simplify the answer? How is writing several paragraphs a simplification of one sentence? I disagree with your novel regardless.
I think some one mentioned this earlyer. The MMO market is stagnant because of its player base. Can you, us, and I coin the term loosely 'old school' players, remember the amount of hate and racism and elitism we have now days in MMOs? I remember real community, real social intereaction and a feeling of comradship within guilds. Again I will quote some one on this post, nowdays to mention MMO people will instantly know what it meens. MMO's have grown and so has it's playerbase, increaseing profit and expectations.
So why are current MMO's failing? Stagnant, satuarated market with little to no inovation. Even so, less people are willing to devote a large amount of time to any given game currently. We have seen it, played it, looted it all before and nothing is new.
Perhaps we demand to much from our games? Or perhaps we, as people are degrading in social intereaction, to be reduced to slander and belittling at any chance to increase or inflate our little, virtual ego.
Its a dark thought and outlook lol But one I hold becasue of how I see people interact with others online.
It is our fault.
Happy Birthday To the GROUND!
I Threw the Rest of the Cake, Too!
Games companies like Blizzard are good for the genre and attract a lot of people. They might not take the genre the direction you and I would like, but that does not make those 10 million players any less of a gamer. Thinking so is just retarted and slightly elitist.