CoX was my go to MMO for nearly 5 years even through CO's closed beta. That said I am subbed to CO now. People need to remember its a new game. Average Joe is still getting their feet wet, rerolling toons, figuring out gear, zones etc. not looking to grind out group content for gear.
Long story short lets see how things play out when people are nearing cap server wide. Meantime I'll be SCing MOBs down
At the end of the day CoH, WoW, AoC for all their faults are better (more appealing) than the sum of their raw parts because the theme is consistent enough to offer greater depth to what they are.......
Again with only half the picture. I understand its easy to pick one very narrow aspect of any game and talk about how other games have done better, but without even mentioning the game's strengths its not even showing a fraction of the whole. If a consistent theme is ALL you care about then you have a point, but many of us (hell I'd bet most of us), are a lot more forgiving of consistency and just want a fun game to play that can keep us entertained.
Story aside (which not everyone cares about and is purely subjective anyway) CoH is better for grouping only, but nothing else. Certainly not for crafting, variety of tasks, or character development choices. Not for depth of the world mechanics, graphics, server architecture, or any other technical aspects.
WoW is just an all around good game, but its not super hero and most people are sick to death of it already. But even technically, it is inferior. Out dated server architecture, no open missions, players are restricted to classes, very limited travel powers, out dated graphics engine, slow combat.
AoC has inferior world design (twice as much loading as CO), overly fiddly combat interface (simon says), poor AI, and again, its not super hero. You can't exactly recommend a fantasy game to someone asking about super heroes!
CO's strengths are in the combat system and how it mixes player skill and quick tactical decisions. Its has strong character development by offering lots of choices, more than any class based game. It doesn't make you wait 14 boring levels of ground pounding to get your travel power. It has the Nemesis system which is awesome and perfect for the super hero genre of game. Server architecture is great since you never end up on a different server from your friends and you can always find people around. There are so many technical advancements contained in this game and most of them go unnoticed (and obviously unappreciated) by many.
So sure, get all hung up on the campy and somewhat inconsistent theme of the game world. I can only hope you find enjoyment in one of the other games in this genre. I am sure that some day CO will have villainous options. Until then I am happy to enjoy what the game has to offer rather than harp on what it doesn't.
CO has some great features, like you mentioned, but it in its current form it should not be an MMORPG as it is essentially a single player game.
That is what makes me not able to compare it to AoC, CoX, WoW etc as they focus on teamplay where as CO focus on solo play with almost no group elements.
That is probably also a big reason why the playerbase is shrinking so fast. Why pay a montly fee for what is essentially a single player game?
That is probably also a big reason why the playerbase is shrinking so fast...
This is presented as fact. What's the evidence?
He has none. Well, at least none that is hard evidence. Yamota will probably try to use X-fire "stats" to make his point about "shrinking player base", as a vast majority of haters do. However, X-fire "stats" are completely useless when using them to compare game usage to the overall gaming population because no one knows the percentage of the overall gaming population that uses X-fire. But, usage of X-fire "stats" to compare game usage to ONLY X-fire users is appropriate. Anyone who has studied any form of statistical analysis would understand this.
At the end of the day CoH, WoW, AoC for all their faults are better (more appealing) than the sum of their raw parts because the theme is consistent enough to offer greater depth to what they are.......
...
Story aside (which not everyone cares about and is purely subjective anyway) CoH is better for grouping only, but nothing else. Certainly not for crafting, variety of tasks, or character development choices. Not for depth of the world mechanics, graphics, server architecture, or any other technical aspects.
...
Saying this does not make it so. For example, I say that each and everyone of those points are wrong.
...
So sure, get all hung up on the campy and somewhat inconsistent theme of the game world. I can only hope you find enjoyment in one of the other games in this genre. I am sure that some day CO will have villainous options. Until then I am happy to enjoy what the game has to offer rather than harp on what it doesn't.
At the end of the day CoH, WoW, AoC for all their faults are better (more appealing) than the sum of their raw parts because the theme is consistent enough to offer greater depth to what they are.......
...
Story aside (which not everyone cares about and is purely subjective anyway) CoH is better for grouping only, but nothing else. Certainly not for crafting, variety of tasks, or character development choices. Not for depth of the world mechanics, graphics, server architecture, or any other technical aspects.
...
Saying this does not make it so. For example, I say that each and everyone of those points are wrong.
Good job on contradicting yourself there. As you say, "Saying this does not make it so" then you go on to say "I say that each and everyone of those points are wrong." So, what you are saying is that what you say does not make it so either. Therefore, you state that his points are incorrect, yet saying that does not make it so. Therefore, based upon your statement, his points are correct.
Now, I don't agree with everything he stated (most, but not everything). However, I am not making that statement like you are, after your logical deduction of, "Saying this does not make it so." Good going on destroying your own argument before you even made it there. That is pretty epic.
...
So sure, get all hung up on the campy and somewhat inconsistent theme of the game world. I can only hope you find enjoyment in one of the other games in this genre. I am sure that some day CO will have villainous options. Until then I am happy to enjoy what the game has to offer rather than harp on what it doesn't.
...
I'm dubious that CO will be around that long.
Do you got any evidence to support your thought that "CO will not be around that long"? Or, is it just something you pulled from your derrière?
At the end of the day CoH, WoW, AoC for all their faults are better (more appealing) than the sum of their raw parts because the theme is consistent enough to offer greater depth to what they are.......
...
Story aside (which not everyone cares about and is purely subjective anyway) CoH is better for grouping only, but nothing else. Certainly not for crafting, variety of tasks, or character development choices. Not for depth of the world mechanics, graphics, server architecture, or any other technical aspects.
...
Saying this does not make it so. For example, I say that each and everyone of those points are wrong.
Good job on contradicting yourself there. As you say, "Saying this does not make it so" then you go on to say "I say that each and everyone of those points are wrong." So, what you are saying is that what you say does not make it so either. Therefore, you state that his points are incorrect, yet saying that does not make it so. Therefore, based upon your statement, his points are correct.
Now, I don't agree with everything he stated (most, but not everything). However, I am not making that statement like you are, after your logical deduction of, "Saying this does not make it so." Good going on destroying your own argument before you even made it there. That is pretty epic.
That was kind of the point, Sherlock. You know, 'See? I can do that too?'
...
So sure, get all hung up on the campy and somewhat inconsistent theme of the game world. I can only hope you find enjoyment in one of the other games in this genre. I am sure that some day CO will have villainous options. Until then I am happy to enjoy what the game has to offer rather than harp on what it doesn't.
...
I'm dubious that CO will be around that long.
Do you got any evidence to support your thought that "CO will not be around that long"? Or, is it just something you pulled from your derrière?
Played it for a month. Found it a mess in just about every way possible. Canceled my account. Seems to me they clearly rushed it out the door to get on with STO.
Comments
CoX was my go to MMO for nearly 5 years even through CO's closed beta. That said I am subbed to CO now. People need to remember its a new game. Average Joe is still getting their feet wet, rerolling toons, figuring out gear, zones etc. not looking to grind out group content for gear.
Long story short lets see how things play out when people are nearing cap server wide. Meantime I'll be SCing MOBs down
Again with only half the picture. I understand its easy to pick one very narrow aspect of any game and talk about how other games have done better, but without even mentioning the game's strengths its not even showing a fraction of the whole. If a consistent theme is ALL you care about then you have a point, but many of us (hell I'd bet most of us), are a lot more forgiving of consistency and just want a fun game to play that can keep us entertained.
Story aside (which not everyone cares about and is purely subjective anyway) CoH is better for grouping only, but nothing else. Certainly not for crafting, variety of tasks, or character development choices. Not for depth of the world mechanics, graphics, server architecture, or any other technical aspects.
WoW is just an all around good game, but its not super hero and most people are sick to death of it already. But even technically, it is inferior. Out dated server architecture, no open missions, players are restricted to classes, very limited travel powers, out dated graphics engine, slow combat.
AoC has inferior world design (twice as much loading as CO), overly fiddly combat interface (simon says), poor AI, and again, its not super hero. You can't exactly recommend a fantasy game to someone asking about super heroes!
CO's strengths are in the combat system and how it mixes player skill and quick tactical decisions. Its has strong character development by offering lots of choices, more than any class based game. It doesn't make you wait 14 boring levels of ground pounding to get your travel power. It has the Nemesis system which is awesome and perfect for the super hero genre of game. Server architecture is great since you never end up on a different server from your friends and you can always find people around. There are so many technical advancements contained in this game and most of them go unnoticed (and obviously unappreciated) by many.
So sure, get all hung up on the campy and somewhat inconsistent theme of the game world. I can only hope you find enjoyment in one of the other games in this genre. I am sure that some day CO will have villainous options. Until then I am happy to enjoy what the game has to offer rather than harp on what it doesn't.
CO has some great features, like you mentioned, but it in its current form it should not be an MMORPG as it is essentially a single player game.
That is what makes me not able to compare it to AoC, CoX, WoW etc as they focus on teamplay where as CO focus on solo play with almost no group elements.
That is probably also a big reason why the playerbase is shrinking so fast. Why pay a montly fee for what is essentially a single player game?
My gaming blog
Perhaps an end game will be made available in the cash shop.
"" Voice acting isn't an RPG element....it's just a production value." - grumpymel2
This is presented as fact. What's the evidence?
I have not played Champions.
Regarding balance in a Super Hero game, There is NO WAY everyone can be "balanced".
Read some comics. Is Wolverine "balanced" in power to Magneto who can simply pick his metalic body up and split him to pieces?
Super Heroes have never been "balanced". In a MMO this is going to be a impossible feat.
SHOHADAKU
This is presented as fact. What's the evidence?
He has none. Well, at least none that is hard evidence. Yamota will probably try to use X-fire "stats" to make his point about "shrinking player base", as a vast majority of haters do. However, X-fire "stats" are completely useless when using them to compare game usage to the overall gaming population because no one knows the percentage of the overall gaming population that uses X-fire. But, usage of X-fire "stats" to compare game usage to ONLY X-fire users is appropriate. Anyone who has studied any form of statistical analysis would understand this.
...
Story aside (which not everyone cares about and is purely subjective anyway) CoH is better for grouping only, but nothing else. Certainly not for crafting, variety of tasks, or character development choices. Not for depth of the world mechanics, graphics, server architecture, or any other technical aspects.
...
Saying this does not make it so. For example, I say that each and everyone of those points are wrong.
...
So sure, get all hung up on the campy and somewhat inconsistent theme of the game world. I can only hope you find enjoyment in one of the other games in this genre. I am sure that some day CO will have villainous options. Until then I am happy to enjoy what the game has to offer rather than harp on what it doesn't.
...
I'm dubious that CO will be around that long.
...
Story aside (which not everyone cares about and is purely subjective anyway) CoH is better for grouping only, but nothing else. Certainly not for crafting, variety of tasks, or character development choices. Not for depth of the world mechanics, graphics, server architecture, or any other technical aspects.
...
Saying this does not make it so. For example, I say that each and everyone of those points are wrong.
Good job on contradicting yourself there. As you say, "Saying this does not make it so" then you go on to say "I say that each and everyone of those points are wrong." So, what you are saying is that what you say does not make it so either. Therefore, you state that his points are incorrect, yet saying that does not make it so. Therefore, based upon your statement, his points are correct.
Now, I don't agree with everything he stated (most, but not everything). However, I am not making that statement like you are, after your logical deduction of, "Saying this does not make it so." Good going on destroying your own argument before you even made it there. That is pretty epic.
...
So sure, get all hung up on the campy and somewhat inconsistent theme of the game world. I can only hope you find enjoyment in one of the other games in this genre. I am sure that some day CO will have villainous options. Until then I am happy to enjoy what the game has to offer rather than harp on what it doesn't.
...
I'm dubious that CO will be around that long.
Do you got any evidence to support your thought that "CO will not be around that long"? Or, is it just something you pulled from your derrière?
...
Story aside (which not everyone cares about and is purely subjective anyway) CoH is better for grouping only, but nothing else. Certainly not for crafting, variety of tasks, or character development choices. Not for depth of the world mechanics, graphics, server architecture, or any other technical aspects.
...
Saying this does not make it so. For example, I say that each and everyone of those points are wrong.
Good job on contradicting yourself there. As you say, "Saying this does not make it so" then you go on to say "I say that each and everyone of those points are wrong." So, what you are saying is that what you say does not make it so either. Therefore, you state that his points are incorrect, yet saying that does not make it so. Therefore, based upon your statement, his points are correct.
Now, I don't agree with everything he stated (most, but not everything). However, I am not making that statement like you are, after your logical deduction of, "Saying this does not make it so." Good going on destroying your own argument before you even made it there. That is pretty epic.
That was kind of the point, Sherlock. You know, 'See? I can do that too?'
...
So sure, get all hung up on the campy and somewhat inconsistent theme of the game world. I can only hope you find enjoyment in one of the other games in this genre. I am sure that some day CO will have villainous options. Until then I am happy to enjoy what the game has to offer rather than harp on what it doesn't.
...
I'm dubious that CO will be around that long.
Do you got any evidence to support your thought that "CO will not be around that long"? Or, is it just something you pulled from your derrière?
Played it for a month. Found it a mess in just about every way possible. Canceled my account. Seems to me they clearly rushed it out the door to get on with STO.