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Warhammer Online: Age of Reckoning: Taking Another Look - Post 1.3.2

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Comments

  • SarbocabrasSarbocabras Member Posts: 257
    Originally posted by Astralglide

    Originally posted by Soultice


    Had some of the best times in War and will never go back.  The game is basically a objective and keep swap.  Mythic took out the forts as they could never fix the lag and crash issues.  So there went a part of the game that was fun when it worked.
    Actively managing the server populations has not and is not happening.  The biggest flaw with the game.  Tough to play the game when you start winning or for that matter losing and everyone rerolls on the winning side or just rolls on another server. Server poopulations must be managed when you have two factions going at each other.
    Another game stopper for me was having to play end game and lower level players get to participate in it.  Boggled my mind you have to have certain wards to  kill the bosses.  Oh wait you have to be level 40 to get them after mindless farming for months.  Hit the city only to have players that cannot do squat in the end game instance.  Even better is having lvl 20 players roll on level 65 tokens.  Great game design.
    The world is small and after 6 months of fighting in three zones I could not take it anymore and will not go back.  T1 - T3 was a blast T4 was all about who could get off their CC first, your rooted in place while they burn thru 11,500 HP.  Stupidest game design I have ever seen.  Casters were gods and could walk into a pack of players and basically drop every player there with two healers to back them up.  Not to mention they also had all the CC for the most part in the game.
    Instead of fixing the glaring issues with the game they introduce 4 new classes, and  LOTD.  Great time being lvl 40 RR 66 and doing level 25 bosses.  The best thing about that zone was watching the lower level players get owned. 
    The pvp areas are basically deserted areas and could have used some NPC's in it to help with the zergs or hmm to help with anything.
    War had its chance and blew it more then any IP I played in years.
     

    Wait, they got rid of Keeps? So all they have are underpopulated RvR lakes and underpop scenarios? Lamesauce

    Actually they have manage to rid of the 'lakes' aswell I've been back for a couple days now and it seems much more lively, its definitely worth playing again for the first three tiers anyways.

  • Maleus666Maleus666 Member UncommonPosts: 75

     War is the best MMO I' ve played, but with the unbalancement of servers,  it got boring for me.  All that i could sa about this last patch is, Destyro wipe Order. I´m playing Aion while the next patch, but  i have to admit, Aion sucks. Much more boring than War. I just dont back to War cuz i dont like to fight alone against  lots of Destro. 

    All that i sa now is: wati for patch 1.3.3. Btw there are rumours about a new expansion but....

    Go to hell!

  • mutombo55mutombo55 Member Posts: 151

    Seems to me, as many others have said, adding a Third Faction in an Expansion would be the only way to truly "relaunch" WAR and get back big numbers. Otherwise, I think its just going to dwindle away to nothing over the next year/s.

     

  • lucabrasilucabrasi Member Posts: 43
    Originally posted by Maleus666


     War is the best MMO I' ve played, but with the unbalancement of servers,  it got boring for me.  All that i could sa about this last patch is, Destyro wipe Order. I´m playing Aion while the next patch, but  i have to admit, Aion sucks. Much more boring than War. I just dont back to War cuz i dont like to fight alone against  lots of Destro. 
    All that i sa now is: wati for patch 1.3.3. Btw there are rumours about a new expansion but....



     

    I too played aion through all betas and first month after launch and quit for lack of interest [not to mention bot problem]. The game just doesn't make you wanna play all night like WAR did for me. I played WAR for about the first 9 months and lvl'd 3 to 40, and loved most of it. I have recently gone back to WAR, and only thing i see wrong is lack of population and a bit imbalanced servers. If they could fix these two problems, i think they can make a comeback.

  • StormsenderStormsender Member Posts: 39

    The major problem with WAR is they fix little stuff but they don't fix the game breakers. Basically if there is no PVP going on you can't get renown which creates a wall to leveling a character they have never fixed this, so I won't be going back. I just quit and so did my wife nice game just the character progression isn't steady. When you have level 40 characters with 80 renown beating on a level 31 with 27 renown it takes one or two hits to kill you, imbalances like this have never been fixed. WAR is still being beta tested they never got it right unfortunately because I am a huge fan of the IP they make little fixes but there are some major stuff wrong.

  • SnarlingWolfSnarlingWolf Member Posts: 2,697

    WAR was one of those rare MMOs that no matter what good things someone says about it, I will never step foot in that world again.

     

    Simply put everything about the game was done wrong, every approach to fix issues was wrong. It pissed off the player base that did exist and didn't make new players want to come try it out.

     

    WAR should just accept they are destined to have a small player base after their screw-ups and just keep the game running to try and get their money back. Putting any extra money into the game at this point just seems like wasted money.

     

    I noticed people say make it free to play with item mall. I really don't think that would help this game at all, but rather hurt it. You would piss off the remaining players and the only people to come back would just play for free and do scenarios all day never giving WAR a cent of their money.

  • ThomasN7ThomasN7 87.18.7.148Member CommonPosts: 6,690

    One of the bigger concerns for Mythic fans is, will Mythic be making anymore mmos ? That is really a scarey thought when you think about it. It's almost as bad as giving Funcom more money to make another mmo, oh wait that already happened. I tell ya the mmo business is a scarey place these days even before Halloween.

    30
  • OzmodanOzmodan Member EpicPosts: 9,726

    Warhammer just has so many basic design flaws, I just don't see them changing it enough to make it successful.

    Mythic needs to look at what made them successful in the first place and put an upgraded DAoC out again.  The basic design of DAoC was fine until they started adding all the overpowering items and spells.

  • thejagathejaga Member Posts: 3

    I played WAR throughout closed beta and into release.  What shocked me the most was how the game seemed to get progressively more imbalanced with each subsequent patch.  A few patches in, I recall our 6-man AoE group had no trouble rolling entire (or multiple warbands).  Once the novelty of that wore off, the game felt dull.  I likewise would have major difficulties playing the game again.  For WAR, more patches just signal more trouble.  

  • VultureSkullVultureSkull Member UncommonPosts: 1,774
    Originally posted by X-Porter


    I was going to type a bunch of stuff, but this summarizes nicely...
    Originally posted by googajoob7
    do what ddo did change it to a free to play model with an item shop or close down the game  because theres no way most people are going to pay to play this .



     

    This is the future of failed P2P games.



     

    I cannot see how this is not blatantly obvious to any one who has experience of MMOs.

    WAR needs numbers to play properly, and without a decent PvE experience and with its current competition it will never attract the players it needs to fully realise the RvR experience by charging a full monthly fee. Either use an in game shop or cut the sub substantially.

    There is no use flogging a dead horse, act now Mythic and save this beautiful game once and for all!

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