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you better start to invite n00bs in your corp

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  • JuJutsuJuJutsu Member Posts: 331

    I hope you're right :)

  • cosycosy Member UncommonPosts: 3,228
    Originally posted by JuJutsu


    I hope you're right :)

    the alliances that refuse to get new ppl will die or lose allot of space

     

    also this move is made by CCP to increase the average subscription time(atm on 7/8 months)  because 0.0 player play for years the "hate" to their opponents will keep them active

     

    BestSigEver :P
    image

  • MalcanisMalcanis Member UncommonPosts: 3,297
    Originally posted by cosy


    This blog will provide an overview and details on two parts of the new sovereignty system in Dominion. The upgrade system which unlocks resources or the ability to anchor strategic structures and the upkeep system which is the fortnightly bill your corporation will need to pay for each solar system you are managing on behalf of your alliance.

    the days where alliance liders act like tirans had come a end
    the day where u have to prove to get in o.o have come to a end
    there will be much more doors open to new player
     
     

     

    I fear you have drawn exactly the wrong conclusion.

    Now that holding upgraded space will be very expensive indeed, alliances will be weeding out those players who cannot carry their weight. If a system can support 10 players and costs 2B a month to maintain, then each player must contribute or be worth 200 million per month. Where does that leave the "noobs"?

    PS: Leaders, Tyrants, You.

    Give me liberty or give me lasers

  • cosycosy Member UncommonPosts: 3,228
    Originally posted by Malcanis

    Originally posted by cosy


    This blog will provide an overview and details on two parts of the new sovereignty system in Dominion. The upgrade system which unlocks resources or the ability to anchor strategic structures and the upkeep system which is the fortnightly bill your corporation will need to pay for each solar system you are managing on behalf of your alliance.

    the days where alliance liders act like tirans had come a end
    the day where u have to prove to get in o.o have come to a end
    there will be much more doors open to new player
     
     

     

    I fear you have drawn exactly the wrong conclusion.

    Now that holding upgraded space will be very expensive indeed, alliances will be weeding out those players who cannot carry their weight. If a system can support 10 players and costs 2B a month to maintain, then each player must contribute or be worth 200 million per month. Where does that leave the "noobs"?

    PS: Leaders, Tyrants, You.

    bad assumption not all system will require 2bn per month because you wont have JB on all systems or CJ on all systems also you can still mine and NPC in a system that dont have SOV you still can find anomalies on system whit out SOV etc etc

    where did CCP said that you have to claim sov on each system ? alliances will have to pick and upgrade the most convenient systems 

    alliance will put NPC re-spawn upgrades only on systems that have many belts same for minings upgrades

    CJ on outpost systems only  etc etc

    goonswarm wont have ppl to keep each system in delve because they wont have 400 players online, in order to any alliances to keep the actual space they need to increase pilots number by 3 and some cases by 5

    any alliance will need players 24/7 to skill stuff and pay taxes none want 50 player on a system in euro time  and 5 on US time there the n00bs come you will have to run behind them whit candy's

    the true management is coming to eve :)

     

    BestSigEver :P
    image

  • qazymanqazyman Member Posts: 1,785
    Originally posted by cosy


    This blog will provide an overview and details on two parts of the new sovereignty system in Dominion. The upgrade system which unlocks resources or the ability to anchor strategic structures and the upkeep system which is the fortnightly bill your corporation will need to pay for each solar system you are managing on behalf of your alliance.

    the days where alliance liders act like tirans had come a end
    the day where u have to prove to get in o.o have come to a end
    there will be much more doors open to new player
     
     



     

    CCP warp scrambles your alliance and PWNS it  : ]

    Long overdue IMO

  • batolemaeusbatolemaeus Member CommonPosts: 2,061


    Originally posted by cosy

    the alliances that refuse to get new ppl will die or lose allot of space


     

    Funnily enough, you couldn't be missing the point further.

    An alliance mate of mine hit the nail on the head:



    And why would we keep sov in 30ish systems? Just because theres no name on it doesnt really mean anything. If we drop sov in a system and someone goes OH SHIT LETS GO THERE we'll just kill them and they'll cry about how this "unclaimed" system wasn't so "unclaimed". That's really about all I can see happening is systems being dropped because theres no benefit or they arent needed for a JB network or something similar.

    It doesn't mean we'll actually shrink, or let smaller entities in. We still need that space for moons and exploration income. We don't need more new players to project power either, our cap fleet can curbstomp anyone smaller than us..

  • cosycosy Member UncommonPosts: 3,228
    Originally posted by batolemaeus


     

    Originally posted by cosy
     
    the alliances that refuse to get new ppl will die or lose allot of space

     

     

    Funnily enough, you couldn't be missing the point further.

    An alliance mate of mine hit the nail on the head:



    And why would we keep sov in 30ish systems? Just because theres no name on it doesnt really mean anything. If we drop sov in a system and someone goes OH SHIT LETS GO THERE we'll just kill them and they'll cry about how this "unclaimed" system wasn't so "unclaimed". That's really about all I can see happening is systems being dropped because theres no benefit or they arent needed for a JB network or something similar.

     

    It doesn't mean we'll actually shrink, or let smaller entities in. We still need that space for moons and exploration income. We don't need more new players either to project power either, our cap fleet can curbstomp anyone smaller than us..

    you got a point there true

    but CCP wants systems control to be the major income source for 0.0 if you have few top upgraded system u get less income and soon or later a alliance that dont get more numbers(or friends) will die

    BestSigEver :P
    image

  • EridanixEridanix Member Posts: 426

    A CCP's good move.

    They want new players to experience what is really going in the game, and so is 0.0; they will introduce them to low sec and this is the best way to fall in love with EVE.

    A lot of drama is coming, by the way, and that's good!

    It is a question of fangs.

  • MalcanisMalcanis Member UncommonPosts: 3,297
    Originally posted by batolemaeus


     

    Originally posted by cosy
     
    the alliances that refuse to get new ppl will die or lose allot of space

     

     

    Funnily enough, you couldn't be missing the point further.

    An alliance mate of mine hit the nail on the head:





    And why would we keep sov in 30ish systems? Just because theres no name on it doesnt really mean anything. If we drop sov in a system and someone goes OH SHIT LETS GO THERE we'll just kill them and they'll cry about how this "unclaimed" system wasn't so "unclaimed". That's really about all I can see happening is systems being dropped because theres no benefit or they arent needed for a JB network or something similar.

     

    It doesn't mean we'll actually shrink, or let smaller entities in. We still need that space for moons and exploration income. We don't need more new players to project power either, our cap fleet can curbstomp anyone smaller than us..

     

    Yeah, pretty much this.

    The large alliances' ability to go and beat the shit out of anyone they dont like wont change hardly at all. I have said this already, come to think of it. The only significant change here is that certain alliances which have been shamelessly using titans to DD small roaming gangs and comedy drake fleets will now have to actually undock and fight them.

    Give me liberty or give me lasers

  • GdemamiGdemami Member EpicPosts: 12,342

    CCP simply don't understand their own game or the devs are complete idiots :-/

    This is as smart as when they think that NPC corp taxes will make anyone to join established player corps.

    They won't accomplish intended goals and screw the game once again...

    Just to remind: they are 3 weeks from Dominion launch and iirc, space upgrades are not even working on test server and there are more and more issues raised regarding sov claiming mechanics almost every day...

  • hfztthfztt Member RarePosts: 1,401
    Originally posted by batolemaeus


     
    An alliance mate of mine hit the nail on the head:



    And why would we keep sov in 30ish systems? Just because theres no name on it doesnt really mean anything. If we drop sov in a system and someone goes OH SHIT LETS GO THERE we'll just kill them and they'll cry about how this "unclaimed" system wasn't so "unclaimed". That's really about all I can see happening is systems being dropped because theres no benefit or they arent needed for a JB network or something similar.

     

    It doesn't mean we'll actually shrink, or let smaller entities in. We still need that space for moons and exploration income. We don't need more new players to project power either, our cap fleet can curbstomp anyone smaller than us..

     

    Well, me thinks the FOTM will be capital yard killing. All the large alliances will have more than enough to do just keeping thier capital ship yards alive. Forget about trying to hold on to your current land grabs if you like super capitals...

  • JuJutsuJuJutsu Member Posts: 331

    Unlike Gdemami, I don't think that CCP developers are idiots or that they don't understand their own game. Before I join the conversation I want to ask the better informed.... has CCP said that they have as a goal the movement of a significant portion [not 100% of course] of players that currently only play in empire space into 0.0 space?

  • BizkitNLBizkitNL Member RarePosts: 2,546
    Originally posted by JuJutsu


    Unlike Gdemami, I don't think that CCP developers are idiots or that they don't understand their own game. Before I join the conversation I want to ask the better informed.... has CCP said that they have as a goal the movement of a significant portion [not 100% of course] of players that currently only play in empire space into 0.0 space?



     

    "In a dev blog entry entitled "I Bring Gifts! (By Gifts, I Mean Taxes, Sorry)" by CCP Soundwave, the developer explains that NPC corporations will be taxed at 11%. This was done for a number of reasons, one of these reasons being the removal of the aforementioned inherent advantage vs. player corporations that NPC corporations currently enjoy, while the other motive behind the changes is to encourage the players comfortable in these corps to join player corporations.

    It should also be noted that these new taxes will only be applied to mission rewards, bounties, etc, and that they wont be simply pulled out of your pocket. Also, if you are participating in a faction warfare militia, you will not be taxed.

    To close out the blog CCP Soundwave reminds us of that ol' bit about death 'n' taxes by saying,"while you may escape death in EVE, taxes will still get you."

    Kinda. Again, I don't see a geamebreaker here (Unline Gdemami xD).

    10
  • GdemamiGdemami Member EpicPosts: 12,342


    Originally posted by JuJutsu
    Unlike Gdemami, I don't think that CCP developers are idiots or that they don't understand their own game. Before I join the conversation I want to ask the better informed.... has CCP said that they have as a goal the movement of a significant portion [not 100% of course] of players that currently only play in empire space into 0.0 space?

    They are talking about it for years now.
    The intention of 0.0 was to make it the major 'playground' and CCP quite openly admits that L4 high sec agents was a mistake negatively interfering with 0.0.

    That is the problem with CCP. They treat fixing current things as if it was the same as adding new content. Once they touch something and break it, it takes them months and years to fix it and they have no issue with it.
    All this is stressed with rapid development CCP is taking lately.

    This is all good for subscriber numbers but not good for quality of the product.

  • cosycosy Member UncommonPosts: 3,228
    Originally posted by Gdemami



     
    Just to remind: they are 3 weeks from Dominion launch and iirc, space upgrades are not even working on test server and there are more and more issues raised regarding sov claiming mechanics almost every day...

    this expansion should be the less buggy and more stable expansion ever made because is first after excellence thing



    for the SISI part i took the decision to not log in on test server again simply by the fact that CCP on set skills and stuff on what they are interested to test and the rest of skills are outdated compared to TQ

    i dont spend my time (time=money or something like that) to find bugs in a game that i pay if CCP want to find bugs should hire more QA/game testers

     

    BestSigEver :P
    image

  • GdemamiGdemami Member EpicPosts: 12,342


    Originally posted by BizkitNL
    Again, I don't see a geamebreaker here (Unline Gdemami xD).
    I am not saying it will break the game, that is your words.

    I say it will not make the game any better and overall it will damage the game.

  • GdemamiGdemami Member EpicPosts: 12,342


    Originally posted by cosy
    this expansion should be the less buggy and more stable expansion ever made because is first after excellence thingfor the SISI part i took the decision to not log in on test server again simply by the fact that CCP on set skills and stuff on what they are interested to test and the rest of skills are outdated compared to TQ
    i dont spend my time (time=money or something like that) to find bugs in a game that i pay if CCP want to find bugs should hire more QA/game testers
     

    Can you elaborate how shorter test cycle is supposed can make the thing less buggy?

    You don't need maxed skills to test things. You test what you have skills for or simply skill it up.

  • liumlium Member Posts: 138
    Originally posted by Gdemami


    CCP simply don't understand their own game or the devs are complete idiots :-/
    This is as smart as when they think that NPC corp taxes will make anyone to join established player corps.
    They won't accomplish intended goals and screw the game once again...
     
    Just to remind: they are 3 weeks from Dominion launch and iirc, space upgrades are not even working on test server and there are more and more issues raised regarding sov claiming mechanics almost every day...



     

    what not working on sisi ? everithing run smooth planets are sexy ^^

  • cosycosy Member UncommonPosts: 3,228
    Originally posted by Gdemami


     

     

    Can you elaborate how shorter test cycle is supposed can make the thing less buggy?

    You don't need maxed skills to test things. You test what you have skills for or simply skill it up.

     

    is supposed to be less buggy because only 50% of the planed stuff will be at release less stuff less chances to get a bug kinda that logic and is supposed to have less bugs because they take 2 months to fix bugs

     

    i dont talk about maxed skil u miss read me i talk about skill i dont have for example i want to test a raven or a apoc i dont have the caldari amarr and missile laser skills i have to train them

    i hope now u got my point

     

    BestSigEver :P
    image

  • miagisanmiagisan Member Posts: 5,156

    i <3 noobs

     

    cant wait for this to hit to watch all the real estate free up then we can get a peice of the pie as well

    image

  • jagd1jagd1 Member Posts: 281
    Originally posted by Gdemami


     




     

    I say it will not make the game any better and overall it will damage the game.

    Sov costing isk is good  = less systems claimed ,less jump bridges less capital hot drops and moon income will go to sov. upkeep  not to pockets of alliance leaders no more free cap fleets =less blobs ,i hope this will bring old roaming gangs all around 0.0  several gangs moving around will be fun

    Big alliances have to downscale and/or use to moon income for sov. nomore personel moons and ppl have to work for isk .All noise against dominion coming from big alliances will have to work for their isk now .

    Nothing much will change for small alliances ,remember this is eve you cant have cake and eat sametime .

  • batolemaeusbatolemaeus Member CommonPosts: 2,061


    Originally posted by jagd1
    Nothing much will change for small alliances
    Correct. They'll never get a share in the moon goo isk printing machine and get stomped since they can't even jam their space.
  • GdemamiGdemami Member EpicPosts: 12,342


    Originally posted by cosy

    is supposed to be less buggy because only 50% of the planed stuff will be at release less stuff less chances to get a bug kinda that logic and is supposed to have less bugs because they take 2 months to fix bugs
     
    i dont talk about maxed skil u miss read me i talk about skill i dont have for example i want to test a raven or a apoc i dont have the caldari amarr and missile laser skills i have to train them
    i hope now u got my point
     

    What is on Sisi now is going to be released 1st December. What is going to be released got only few weeks of bug hunting.
    How come it will be less bugged with less time for bug hunting?


    CCP is releasing features fully aware how bugged they are. Only major bugs get fixed and the rest is left for 'later' fixing. Less time for testing => more bugs on final release. Simple as that.
    Testing period of software development is extremely expensive and CCP deals with by moving part of it on production server.


    I will only repeat what I said before:

    There is no need for you to have any other skills than what you have on TQ - wheter they are outdated is irrelevant because 'You test what you have skills for or simply skill it up.'

  • GdemamiGdemami Member EpicPosts: 12,342

    Let's take this one by one.


    Originally posted by jagd1
    Sov costing isk is good  = less systems claimed

    Current changes totaly degragated sovereignty ownership so no one cares how many system you have sov over because it is not equal to territory you control.

    Remember how CCP was talking about sov transparency? Heh....


    Originally posted by jagd1
    less jump bridges less capital hot drops

    I don't know why you think there will be less bridges and capitals can hot drop you like before - they will just use their own cynos to overcome the distance, that's hardly preventing anything.


    Originally posted by jagd1
    moon income will go to sov. upkeep not to pockets of alliance leaders
    Like it does nowadays...


    Originally posted by jagd1

    no more free cap fleets =less blobs

    Cap fleets were never free.
    Less blobbing won't happen because nothing was done to affect blob mechanics.
    More will remain better. Which is in a way correct.



    Originally posted by jagd1
    i hope this will bring old roaming gangs all around 0.0  several gangs moving around will be fun
    There are still roaming gangs but nothing like the old days 'wolfpacks'.


    Originally posted by jagd1

    Big alliances have to downscale and/or use to moon income for sov. nomore personel moons and ppl have to work for isk .All noise against dominion coming from big alliances will have to work for their isk now .
    Nothing much will change for small alliances ,remember this is eve you cant have cake and eat sametime .

    I am not funded to speak for economical aspect of the moon changes but I barely see anything changing. Just instead of having the moon income from 1 rare moon, you will replace the income by mining 3 moons of lower rarity which will be an easy option since your starbases will lose their sovereignty holder roles and the moons will become awailable for mining. In fact it will be quite funny to fid out you are making more moon ISK than ever.
    Or you will simply exploit the new bottleneck moon mineral and situaction will repeat.

    Holding sov is currently BIG work, only people who never owned a space or idiots keep denying that.

  • MalcanisMalcanis Member UncommonPosts: 3,297
    Originally posted by jagd1

    Originally posted by Gdemami


     




     

    I say it will not make the game any better and overall it will damage the game.

    Sov costing isk is good  = less systems claimed ,less jump bridges less capital hot drops and moon income will go to sov. upkeep  not to pockets of alliance leaders no more free cap fleets =less blobs ,i hope this will bring old roaming gangs all around 0.0  several gangs moving around will be fun

    Big alliances have to downscale and/or use to moon income for sov. nomore personel moons and ppl have to work for isk .All noise against dominion coming from big alliances will have to work for their isk now .

    Nothing much will change for small alliances ,remember this is eve you cant have cake and eat sametime .

     

    Dont get me wrong, I'm fine with the proposed changes. They'll be great for me. 0.0 populated by Smaller, lean alliances of high-SP players will be great fun. Kind of a kick in the shorts for the new and empire players who were hoping to get out into sov space, though, since they're the ones who'll have to pony up a couple of cap ships worth of ISK every month.

    Give me liberty or give me lasers

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