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the days where alliance liders act like tirans had come a end
the day where u have to prove to get in o.o have come to a end
there will be much more doors open to new player
BestSigEver :P
Comments
I hope you're right
the alliances that refuse to get new ppl will die or lose allot of space
also this move is made by CCP to increase the average subscription time(atm on 7/8 months) because 0.0 player play for years the "hate" to their opponents will keep them active
BestSigEver :P
I fear you have drawn exactly the wrong conclusion.
Now that holding upgraded space will be very expensive indeed, alliances will be weeding out those players who cannot carry their weight. If a system can support 10 players and costs 2B a month to maintain, then each player must contribute or be worth 200 million per month. Where does that leave the "noobs"?
PS: Leaders, Tyrants, You.
Give me liberty or give me lasers
I fear you have drawn exactly the wrong conclusion.
Now that holding upgraded space will be very expensive indeed, alliances will be weeding out those players who cannot carry their weight. If a system can support 10 players and costs 2B a month to maintain, then each player must contribute or be worth 200 million per month. Where does that leave the "noobs"?
PS: Leaders, Tyrants, You.
bad assumption not all system will require 2bn per month because you wont have JB on all systems or CJ on all systems also you can still mine and NPC in a system that dont have SOV you still can find anomalies on system whit out SOV etc etc
where did CCP said that you have to claim sov on each system ? alliances will have to pick and upgrade the most convenient systems
alliance will put NPC re-spawn upgrades only on systems that have many belts same for minings upgrades
CJ on outpost systems only etc etc
goonswarm wont have ppl to keep each system in delve because they wont have 400 players online, in order to any alliances to keep the actual space they need to increase pilots number by 3 and some cases by 5
any alliance will need players 24/7 to skill stuff and pay taxes none want 50 player on a system in euro time and 5 on US time there the n00bs come you will have to run behind them whit candy's
the true management is coming to eve
BestSigEver :P
CCP warp scrambles your alliance and PWNS it : ]
Long overdue IMO
Funnily enough, you couldn't be missing the point further.
An alliance mate of mine hit the nail on the head:
It doesn't mean we'll actually shrink, or let smaller entities in. We still need that space for moons and exploration income. We don't need more new players to project power either, our cap fleet can curbstomp anyone smaller than us..
Funnily enough, you couldn't be missing the point further.
An alliance mate of mine hit the nail on the head:
It doesn't mean we'll actually shrink, or let smaller entities in. We still need that space for moons and exploration income. We don't need more new players either to project power either, our cap fleet can curbstomp anyone smaller than us..
you got a point there true
but CCP wants systems control to be the major income source for 0.0 if you have few top upgraded system u get less income and soon or later a alliance that dont get more numbers(or friends) will die
BestSigEver :P
A CCP's good move.
They want new players to experience what is really going in the game, and so is 0.0; they will introduce them to low sec and this is the best way to fall in love with EVE.
A lot of drama is coming, by the way, and that's good!
It is a question of fangs.
Funnily enough, you couldn't be missing the point further.
An alliance mate of mine hit the nail on the head:
It doesn't mean we'll actually shrink, or let smaller entities in. We still need that space for moons and exploration income. We don't need more new players to project power either, our cap fleet can curbstomp anyone smaller than us..
Yeah, pretty much this.
The large alliances' ability to go and beat the shit out of anyone they dont like wont change hardly at all. I have said this already, come to think of it. The only significant change here is that certain alliances which have been shamelessly using titans to DD small roaming gangs and comedy drake fleets will now have to actually undock and fight them.
Give me liberty or give me lasers
CCP simply don't understand their own game or the devs are complete idiots :-/
This is as smart as when they think that NPC corp taxes will make anyone to join established player corps.
They won't accomplish intended goals and screw the game once again...
Just to remind: they are 3 weeks from Dominion launch and iirc, space upgrades are not even working on test server and there are more and more issues raised regarding sov claiming mechanics almost every day...
It doesn't mean we'll actually shrink, or let smaller entities in. We still need that space for moons and exploration income. We don't need more new players to project power either, our cap fleet can curbstomp anyone smaller than us..
Well, me thinks the FOTM will be capital yard killing. All the large alliances will have more than enough to do just keeping thier capital ship yards alive. Forget about trying to hold on to your current land grabs if you like super capitals...
Unlike Gdemami, I don't think that CCP developers are idiots or that they don't understand their own game. Before I join the conversation I want to ask the better informed.... has CCP said that they have as a goal the movement of a significant portion [not 100% of course] of players that currently only play in empire space into 0.0 space?
"In a dev blog entry entitled "I Bring Gifts! (By Gifts, I Mean Taxes, Sorry)" by CCP Soundwave, the developer explains that NPC corporations will be taxed at 11%. This was done for a number of reasons, one of these reasons being the removal of the aforementioned inherent advantage vs. player corporations that NPC corporations currently enjoy, while the other motive behind the changes is to encourage the players comfortable in these corps to join player corporations.
It should also be noted that these new taxes will only be applied to mission rewards, bounties, etc, and that they wont be simply pulled out of your pocket. Also, if you are participating in a faction warfare militia, you will not be taxed.
To close out the blog CCP Soundwave reminds us of that ol' bit about death 'n' taxes by saying,"while you may escape death in EVE, taxes will still get you."
Kinda. Again, I don't see a geamebreaker here (Unline Gdemami xD).
They are talking about it for years now.
The intention of 0.0 was to make it the major 'playground' and CCP quite openly admits that L4 high sec agents was a mistake negatively interfering with 0.0.
That is the problem with CCP. They treat fixing current things as if it was the same as adding new content. Once they touch something and break it, it takes them months and years to fix it and they have no issue with it.
All this is stressed with rapid development CCP is taking lately.
This is all good for subscriber numbers but not good for quality of the product.
this expansion should be the less buggy and more stable expansion ever made because is first after excellence thing
for the SISI part i took the decision to not log in on test server again simply by the fact that CCP on set skills and stuff on what they are interested to test and the rest of skills are outdated compared to TQ
i dont spend my time (time=money or something like that) to find bugs in a game that i pay if CCP want to find bugs should hire more QA/game testers
BestSigEver :P
I say it will not make the game any better and overall it will damage the game.
Can you elaborate how shorter test cycle is supposed can make the thing less buggy?
You don't need maxed skills to test things. You test what you have skills for or simply skill it up.
what not working on sisi ? everithing run smooth planets are sexy ^^
http://terranova.blogs.com/terra_nova/2006/05/mindark_im_sorr.html
Can you elaborate how shorter test cycle is supposed can make the thing less buggy?
You don't need maxed skills to test things. You test what you have skills for or simply skill it up.
is supposed to be less buggy because only 50% of the planed stuff will be at release less stuff less chances to get a bug kinda that logic and is supposed to have less bugs because they take 2 months to fix bugs
i dont talk about maxed skil u miss read me i talk about skill i dont have for example i want to test a raven or a apoc i dont have the caldari amarr and missile laser skills i have to train them
i hope now u got my point
BestSigEver :P
i noobs
cant wait for this to hit to watch all the real estate free up then we can get a peice of the pie as well
I say it will not make the game any better and overall it will damage the game.
Sov costing isk is good = less systems claimed ,less jump bridges less capital hot drops and moon income will go to sov. upkeep not to pockets of alliance leaders no more free cap fleets =less blobs ,i hope this will bring old roaming gangs all around 0.0 several gangs moving around will be fun
Big alliances have to downscale and/or use to moon income for sov. nomore personel moons and ppl have to work for isk .All noise against dominion coming from big alliances will have to work for their isk now .
Nothing much will change for small alliances ,remember this is eve you cant have cake and eat sametime .
How come it will be less bugged with less time for bug hunting?
CCP is releasing features fully aware how bugged they are. Only major bugs get fixed and the rest is left for 'later' fixing. Less time for testing => more bugs on final release. Simple as that.
Testing period of software development is extremely expensive and CCP deals with by moving part of it on production server.
I will only repeat what I said before:
There is no need for you to have any other skills than what you have on TQ - wheter they are outdated is irrelevant because 'You test what you have skills for or simply skill it up.'
Let's take this one by one.
Current changes totaly degragated sovereignty ownership so no one cares how many system you have sov over because it is not equal to territory you control.
Remember how CCP was talking about sov transparency? Heh....
I don't know why you think there will be less bridges and capitals can hot drop you like before - they will just use their own cynos to overcome the distance, that's hardly preventing anything.
Like it does nowadays...Cap fleets were never free.
Less blobbing won't happen because nothing was done to affect blob mechanics.
More will remain better. Which is in a way correct.
There are still roaming gangs but nothing like the old days 'wolfpacks'. I am not funded to speak for economical aspect of the moon changes but I barely see anything changing. Just instead of having the moon income from 1 rare moon, you will replace the income by mining 3 moons of lower rarity which will be an easy option since your starbases will lose their sovereignty holder roles and the moons will become awailable for mining. In fact it will be quite funny to fid out you are making more moon ISK than ever.Or you will simply exploit the new bottleneck moon mineral and situaction will repeat.
Holding sov is currently BIG work, only people who never owned a space or idiots keep denying that.
I say it will not make the game any better and overall it will damage the game.
Sov costing isk is good = less systems claimed ,less jump bridges less capital hot drops and moon income will go to sov. upkeep not to pockets of alliance leaders no more free cap fleets =less blobs ,i hope this will bring old roaming gangs all around 0.0 several gangs moving around will be fun
Big alliances have to downscale and/or use to moon income for sov. nomore personel moons and ppl have to work for isk .All noise against dominion coming from big alliances will have to work for their isk now .
Nothing much will change for small alliances ,remember this is eve you cant have cake and eat sametime .
Dont get me wrong, I'm fine with the proposed changes. They'll be great for me. 0.0 populated by Smaller, lean alliances of high-SP players will be great fun. Kind of a kick in the shorts for the new and empire players who were hoping to get out into sov space, though, since they're the ones who'll have to pony up a couple of cap ships worth of ISK every month.
Give me liberty or give me lasers