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Fallen Earth: Ten Reasons to Play Fallen Earth

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  • BlarathyHBlarathyH Member Posts: 2
    Originally posted by Trueth


    In beta I stopped playing once I got to the ATV and saw how it drove. Saying there are no vehicle physics is being kind. Completely inexcusable to have an MMO with cars/atv's and have them drive like some super nintendo mario cart from 1998 - Add in the $49 price and you've got one giant "NO WAY IN HELL I'D BUY THIS GAME".

     

    So you're expecting incredible vehicle physics from an indie company with minimal funds? Grow up.

  • CerionCerion Member Posts: 1,005
    Originally posted by BlarathyH

    Originally posted by Trueth


    In beta I stopped playing once I got to the ATV and saw how it drove. Saying there are no vehicle physics is being kind. Completely inexcusable to have an MMO with cars/atv's and have them drive like some super nintendo mario cart from 1998 - Add in the $49 price and you've got one giant "NO WAY IN HELL I'D BUY THIS GAME".

     

    So you're expecting incredible vehicle physics from an indie company with minimal funds? Grow up.

     

    More importantly, intensive vehicle physics that I can only image would tax the cpu even more heavily than it already is. Not only would you need to calculate your vehicle physics, but also everyone elses.  It truly is naive to think that an MMO game can implement physics at the level of single player games.  Perhaps someday FE will support a Physics PU. But then I suppose some would complain about having to buy a PPU card for their system.

    I know of only one game that has realistic physics implemented and that is World War II Online.

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  • KordanorKordanor Member UncommonPosts: 24

    I remember that in the very first videos (the ones where you were able to dig holes in the world) they had a detailed vehicle interface about all the physical aspects. Trying to find it. 

  • neonwireneonwire Member Posts: 1,787
    Originally posted by BlarathyH

    Originally posted by Trueth


    In beta I stopped playing once I got to the ATV and saw how it drove. Saying there are no vehicle physics is being kind. Completely inexcusable to have an MMO with cars/atv's and have them drive like some super nintendo mario cart from 1998 - Add in the $49 price and you've got one giant "NO WAY IN HELL I'D BUY THIS GAME".

     

    So you're expecting incredible vehicle physics from an indie company with minimal funds? Grow up.



     

    An indie company with minimal funds........that is charging full purchase price and the same monthly fees as its competitors. Who gives a shit whether they are an indie company or not. Its irrelevant. Only the product matters.

    Having said that although I dont have an ATV in the game, from what I have seen I dont think they are that bad.

  • BlarathyHBlarathyH Member Posts: 2

    Sure you can try and justify that being an indie company is irrelevant to the final product but server side limitations like physics is a problem if you can't get the servers to handle them.

  • PalebanePalebane Member RarePosts: 4,011
    Originally posted by sigurd57


    Balancing act - i actully laughed at this one, unless somthing changed then with the right skills you can destroy most others with melee in a few hits while tanking the hell out of there bullets, nice balance there. 

     

    I was and semi am still a major fan of the game, but my interest has taken a major down turn.  

    I'm lvl 31, just started getting into PvP, and yea, balanced my arse.  



    I won't go too deep into it, because it will become a rant, but even bigger than the "class"  balance (because despite being classless, there ARE classes, Melee, Rifle, Pistol, etc.. things you need to specialize in to maximize those skills / builds hence making CLASSES...)  But factions.   They actually serve no purpose other than to grind rep.    

    What is the point of being an Enforcer, when your Allies (other Enforcers)  can farm you for pvp exp?  With really no penalty in place for that kind of thing, all you've done is turn PvP from something that could have been a strategic "Capture the town"  to ..  "I don't care who you are, I'm going to farm you at the only place you can get back your vehicle"  

    They need to take a long hard look into the PvP system of the game.   Since I can't see anything else to do @ 45 other than PvP,  I'm disappointed, and have actually lost interest in continuing my character...    



     

    There are alot of things that really cause me to want to try FE, specifically the single server, the FPS aspect, and the high number of factions. But I have to say the "factionless" guilds and PvP is the one huge reason I am not going to bother. It sounds like a great PvE game, but if they offer PvP, I am going to want to try it, and the PvP that Sigurd posted about in the quote above is highly disappointing to me. If I wanted that kind of PvP, I could go play Darkfall, Age of Conan, or EvE.

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  • KordanorKordanor Member UncommonPosts: 24

    http://www.mmorpg.com/gamelist.cfm/game/126/view/videos/play/1127/Fallen-Earth-World-Editor-Demo.html

    Just for the ones interested in some FE physics. 

    Edit: And some other relics of ancient history:

    http://playmassive.de/p_Fallen_Earth/d41d8cd98f00b204e9800998ecf8427e4678f2be24ca4/Icarus_Studios_im_Gespraech_01454628/1.html

    They're also working on a physics engine which will influence grenade trajectory, as well as how vehicles react on terrain. Additionally, terrain and some buildings are destructible: we were shown a weapon (for demo purposes only, we were assured), which produced a particle beam that dug a large hole into a road. The actual technology will probably be used for trench digging, as well as blast patterns created by explosives. Hettinger said, “You want the players to affect the world... many games feel like you're playing in a sandbox.”

    So, yeah. The physics is there. Probably it was not implemented though, as the server can't handle it. There is a reason for almost static worlds in mmos.

     

     

  • maskedweaselmaskedweasel Member LegendaryPosts: 12,197

     I think a lot of the nay say is blown way out of proportion and I actually think the OP has some pretty valid reasons to like this game.

     

    Come on now,  Theres wide open spaces .. then someone comments that theres wide open spaces of nothing?  No content?  What kind of joke is that.  Its the same kind of content you saw when you were traveling any of the worlds in SWG.  Most people complain that theres nothing to see, these are the people that never leave the starter towns to explore.

     

    One person said and I quote ""I don't care who you are, I'm going to farm you at the only place you can get back your vehicle" .. which is not true as you can pull your mount from any garage, anywhere, not just the garage in the conflict towns or having to run back to your mount.  If you're in lifenet in most PvP conflict towns, check the computers, theres a travel option so you don't have to run from the safe zones.  

     

    Now people are complaining about balance too.. I guess its to be expected.. everyone complains about balance.. however.. and I quote from an earlier post "unless somthing changed then with the right skills you can destroy most others with melee in a few hits while tanking the hell out of there bullets, nice balance there." wow..  thats hard to believe when you look on the forums and see so many others complaining that melee is gimped in comparison to ranged.  Its the skill of the player, if you're getting beaten by ranged players then maybe you should rethink your build or go sit on the sidelines.   I have both a ranged and melee character and I've killed and have been killed by both types on both characters.

     

    Not to be rude, but a lot of the problems people are having with the game, aren't really the games problems, and I can understand those of you out there that just don't "get it" but it seems to me that they're "isolated incidents"... also known as your opinions.

     



  • VhalnVhaln Member Posts: 3,159

    It's interesting playing Aion with my GF, lately. Opens my eyes to her perspective, as someone who's never played an MMO before. Someone who's normally pretty casual about gaming, but now, totally hooked. Despite that, she'll look at a game like FE, and even worse than most of its detractors, see it as just so totally blah. She loved Fallout3, so its not the type of environment that's the issue. It's the dull lifeless way they've gone about creating it.

    I know, gamers like her aren't exactly in their target audience, but still.. would be nice if they'd managed to make a more compelling experience. Honestly, it is one of the most blah MMOs I've ever tried.

    It's good to see that so many people are happy with an MMO like that, though. I hope they do manage to make it into one of the so very few indy success stories. Maybe they'll eventually even find the means to work in the sort of bells and whistles that might broaden its appeal.

    When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.

  • firelife101firelife101 Fallen Earth CorrespondentMember CommonPosts: 10

    Thank you everyone for your thoughts and opinions on the game.  I want anyone posting here to know that I have played this game since day 1 of retail release.  I had not heard of the game before then.  I have played many MMO's over the years.  I have ranked this game as not being one of the greatest games, but it reaches to a niche group of people.  I would advise anyone that is trying this game to wait for a trial key if you are remotely unsure if you would like this game.  I wasted my money on way too many MMOs and I would not want anyone to do the same thing.  Please do some research before purchasing anything that you are unsure about.  This leads to discussion of more than just whether or not to purchase Fallen Earth.  So, let's get back to topic.  If you have experienced Fallen Earth, please post your comments no matter if they are good or bad.  Let everyone know how you feel that way they can decide for themselves.  Thanks again to everyone that posted so far and lets keep them coming. 

  • KhalathwyrKhalathwyr Member UncommonPosts: 3,133
    Originally posted by Wizardry


    Nothing there interested me,so i guess that's why i did not last long in the game.
    These are actually good reasons to play any game,but only if they implement them properly.
    Combat...I found it boring,it can never compete with more colourful and combo designed PVE Fantasy type combat.
    Crafting....Main reason i bought the game,was VERY disappointed in not only harvesting but how crafting is done.
    Wide Open....Yes good except ,it is DEAD ,EMPTY space.
    Aesthetic...OK i can agree there,but for me it is a very superficial reason.
    GM's...to be honest ,i rather games have no need for them,and i never had to use a GM in FE,so that is a good thing i guess.
    Sites/apps...I hate that idea with a passion.I notice another topic ,some guy is bragging about apps for WOW,imo they are like hand holding,feeding the little babies the exact here is where and how,because they don't want to actually play the developers creation.As far as Radio site,ya WOW has that too as does other games,I have zero need for it personally,if i had spare time for the game,it would be playing the game.
    Community...it is important yes,i never had to deal with it,i had chat  right off the screen and never grouped but a couple times.
    Classless....I have learned over many years ,and watching game design,that classes ARE needed.The reason is because it gives a better direction to design of the game.It takes far too much to explain in a few sentences ,so i won't.I went into a bit of detail of why it fails,in a FFXIV thread,I don't feel like doing it again lol.Basically classless is a cop out for the developer,it makes their job much easier.A simple example....I have 4 different mage types in my game,i need to make 30 spells for each,that is 120 spells.A classless game can get away with just 30,because they will be the same for each player.
    One server...why this matters,i have no idea at all?All that should matter is a games content/design and if there are players to interact with,it does not matter 1 server or 500.This again is just an easier task for the developer,they only need GM's for one server lol.
    Balanced combat....well yes that is nice except there is a lot of us out there who do not care for PVP one bit.Removing the fact that i do not take part in PVP,i found the combat boring,so a balanced boring act,would not help.
    SO as you can see not much there in FE ,to attract a PVE player and one that expects some decent effort into each aspect of the game.There was only one thing i found remotely fun and that was messing around on my ATV,but even then it gets damaged too easily so the fun part is lost quickly.Even then ATV cruising gets boring after one hour.
     

     

    I'd have to disagree. I've found that it doesn't actually end up as 120 different spells. It usually ends up:

    Fire Bolt -> Fire Blast

    Ice Bolt -> Ice Blast

    Lightning Bolt -> Lightning Blast

    Acid Bolt -> Acid Blast

    Sprinkle in some buffs and debuffs versus the "opposite schools", bake for 30 minutes and voila! Modern Fantasy MMO Magic "system".

    To me, Class systems are a cop out. They're cookie cutter templates that cut out player imagination in "building their persona". Yep, they are easier to balance in a game. They're easier overall for devs, and if it isn't clear enough, the path of least resistance is the flavor of the MMO month with the majority of devs. Take the easiest, forumlated route so we can get the game out fast to not upset the taskmaster shareholders and the vulture CEOs popping their heads in every 5 minutes asking "is it done yet? Is it done yet?".

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  • fyerwallfyerwall Member UncommonPosts: 3,240
    Originally posted by Khalathwyr

    Originally posted by Wizardry


    Nothing there interested me,so i guess that's why i did not last long in the game.
    These are actually good reasons to play any game,but only if they implement them properly.
    Combat...I found it boring,it can never compete with more colourful and combo designed PVE Fantasy type combat.
    Crafting....Main reason i bought the game,was VERY disappointed in not only harvesting but how crafting is done.
    Wide Open....Yes good except ,it is DEAD ,EMPTY space.
    Aesthetic...OK i can agree there,but for me it is a very superficial reason.
    GM's...to be honest ,i rather games have no need for them,and i never had to use a GM in FE,so that is a good thing i guess.
    Sites/apps...I hate that idea with a passion.I notice another topic ,some guy is bragging about apps for WOW,imo they are like hand holding,feeding the little babies the exact here is where and how,because they don't want to actually play the developers creation.As far as Radio site,ya WOW has that too as does other games,I have zero need for it personally,if i had spare time for the game,it would be playing the game.
    Community...it is important yes,i never had to deal with it,i had chat  right off the screen and never grouped but a couple times.
    Classless....I have learned over many years ,and watching game design,that classes ARE needed.The reason is because it gives a better direction to design of the game.It takes far too much to explain in a few sentences ,so i won't.I went into a bit of detail of why it fails,in a FFXIV thread,I don't feel like doing it again lol.Basically classless is a cop out for the developer,it makes their job much easier.A simple example....I have 4 different mage types in my game,i need to make 30 spells for each,that is 120 spells.A classless game can get away with just 30,because they will be the same for each player.
    One server...why this matters,i have no idea at all?All that should matter is a games content/design and if there are players to interact with,it does not matter 1 server or 500.This again is just an easier task for the developer,they only need GM's for one server lol.
    Balanced combat....well yes that is nice except there is a lot of us out there who do not care for PVP one bit.Removing the fact that i do not take part in PVP,i found the combat boring,so a balanced boring act,would not help.
    SO as you can see not much there in FE ,to attract a PVE player and one that expects some decent effort into each aspect of the game.There was only one thing i found remotely fun and that was messing around on my ATV,but even then it gets damaged too easily so the fun part is lost quickly.Even then ATV cruising gets boring after one hour.
     

     

    I'd have to disagree. I've found that it doesn't actually end up as 120 different spells. It usually ends up:

    Fire Bolt -> Fire Blast

    Ice Bolt -> Ice Blast

    Lightning Bolt -> Lightning Blast

    Acid Bolt -> Acid Blast

    Sprinkle in some buffs and debuffs versus the "opposite schools", bake for 30 minutes and voila! Modern Fantasy MMO Magic "system".

    To me, Class systems are a cop out. They're cookie cutter templates that cut out player imagination in "building their persona". Yep, they are easier to balance in a game. They're easier overall for devs, and if it isn't clear enough, the path of least resistance is the flavor of the MMO month with the majority of devs. Take the easiest, forumlated route so we can get the game out fast to not upset the taskmaster shareholders and the vulture CEOs popping their heads in every 5 minutes asking "is it done yet? Is it done yet?".

    Aye.

     

    With classes balance is made easier. Each class will be designed with X amount of spells. Each spell will have an ability that will be on par with another class, or countered by another classes spell/ability. Classes also allow the devs to create specific gear (armors and weapons) that can be aimed toward specofic classes (and can be balanced by creating even statted items for others).

    When it comes to factions in a game, having classes makes it even easier for the dev teams. Each class will have a copy class or anti-class on the opposing faction (depending on how creative the dev team tries to be).

    Spells are another thing game developers like to brag about in class based games. "We have over 200 spells in game!". When you look at the spells, most are just incremental upgrades to current spells. Then if you divy them up between the classes that use the spells you will notice its the same spell, same damage, same cast time, with just a different name based on the class. Sometimes there is even a different effect. Yay... That makes those '200 spells' an actual total of more like 20.

    With a classless system, devs have a bit more work cut out for them. In a classless system the game has to rely on skills. Not just 1 or 2 skills, but usually more than 40 skills and the multiple possible combinations of those skills a player may choose to take. The devs have to audit each and every skill as well as try to think ahead to prevent certain combos from becoming the end-all-be-all spec.

    The problem with a classless system is you will have players who dont really understand the concept. Most are used to picking a class and running out into the world, sword swinging or wand blasting away. Suddenly they are faced with a system that doesnt allow that; a system that makes them have to think and plan their character in the present as well as the future. They also have to plan for the gear they may want to use because in most skill based games, gear will require random combinations of stats needed by the player in order to equip said item.

    There are 3 types of people in the world.
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  • daltaniousdaltanious Member UncommonPosts: 2,381
    Originally posted by Stradden


    MMORPG.com Fallen Earth Correspondent Paul Cox writes this list of ten reasons that people should be playing Icarus Studios' new MMORPG.


    Over the last couple of weeks, I have noticed that many people are still up in the air about Fallen Earth. This article will attempt to shed some light on whether or not you're going to want to subscribe to this game. Here is a list of some of the good (yet sometimes controversial) things this game brings to the table.
    1 - Fighting!
    The combat system. The combat system is quite different from most popular MMOs out there currently. The combat system requires you to aim at your opponent like a first (or third) person shooter. Aiming affects both melee and ranged combat.

    Read Ten Reasons to Play Fallen Earth.

    Exactly reason 1 made me go away. When I have discovered pressing both buttons (in PvE, have not PvP-ed) is all one have to do ... I had enough of fighting. Also bothered me a lot using mouse buttons to move, then have to switch to keyboard when switching to targeting mode. Well ... was not only reson ... but strong one.

  • ChtugaChtuga Member UncommonPosts: 116
    Originally posted by Kordanor



    . Unlike AoC which was a shiny box with air in it, FE is a rusty box filled with solid content. I had a preorder in AoC and felt like I already saw the whole game (endgame does not count as it did not work at all) after about one week, before the retail version was taken into effect. Fallen Earth just offers so much more. Someone just needs to polish the box and make it shiny!

     

     

    Gotta agree with this... I played AoC beta and release up to this point, but FE seems to deliver better already.

    Yes, im not level 45 yet, im just level 19. But I have put alot of hours into the game, and i really enjoy all the aspects from crafting to combat to exploring and questing. Endgame is still ahead of me, and as for every game ever released, endgame is lacking compared to starting game. And.. I suppose its how they have to do it. If we dont bother playing in the start, we would never reach endgame :P

    I do have confidence that FE will deliver better endgame as we go along, they seem to be very focused on delivering fixes in a tempo that I havent seen from any other developer. 

     

     

  • ChtugaChtuga Member UncommonPosts: 116
    Originally posted by Trueth


    In beta I stopped playing once I got to the ATV and saw how it drove. Saying there are no vehicle physics is being kind. Completely inexcusable to have an MMO with cars/atv's and have them drive like some super nintendo mario cart from 1998 - Add in the $49 price and you've got one giant "NO WAY IN HELL I'D BUY THIS GAME".

     

    Quite funny and I think I had some of the same toughts in my head.

    Luckily the veichles are handles very different inside the game. Pretty strange, I belive there must be a bug in the tutorial regarding the atv driving there. 

    When you enter the game after tutorial, you will see veichles are handled well there, and I have nothing to complain about there.

    I hope the devs look into the atv driving in tutorial seeing as this is what pushed you away, and potentially others like you

  • Originally posted by Vhaln


    It's interesting playing Aion with my GF, lately. Opens my eyes to her perspective, as someone who's never played an MMO before. Someone who's normally pretty casual about gaming, but now, totally hooked. Despite that, she'll look at a game like FE, and even worse than most of its detractors, see it as just so totally blah. She loved Fallout3, so its not the type of environment that's the issue. It's the dull lifeless way they've gone about creating it.
    I know, gamers like her aren't exactly in their target audience, but still.. would be nice if they'd managed to make a more compelling experience. Honestly, it is one of the most blah MMOs I've ever tried.
    It's good to see that so many people are happy with an MMO like that, though. I hope they do manage to make it into one of the so very few indy success stories. Maybe they'll eventually even find the means to work in the sort of bells and whistles that might broaden its appeal.

     

    I can fully understand this. FE is not mainstream and an awful lot of people wont get past that blah look. I almost didn't.

     

    I don't mean to be rude but has it ever occurred to you that you and gf have been conditioned and trained by advertising and the people who can afford advertising to react negatively to anything that isn't produced by those same big companies? As I get older it often strikes me that an awful lot of people behave like dumb livestock, trained by advertising to like what they're told to like and buy what they are supposed to buy. Farmed for our cash as efficiently as possible. It's a depressing view of the general population.

     

    Of course there are exceptions either way. And of course I don't think every Indy company produces amazing products.

     

    But FE reminds me of the time I was flicking through channels and came across a strange tv series called Red Dwarf. It was particularly obviously not a mainstream production - kind of trashy looking and cheap. I almost kept flicking. Almost. Boy was I glad I didn't. Most people would know that Red Dwarf was an absolute gem and became extremely popular. For those who don't know Red Dwarf, I suggest you look it up and enjoy. :)

     

     

     

     

  • SnarlingWolfSnarlingWolf Member Posts: 2,697

    As some others have said, I can't justify paying $50 for this game.

     

    If they get a standard 2 week trial and then you only have to pay the sub price I would most likely pay for 1 month minimum to try it all out and if I had fun I would stay. But there is no way I am paying $50 for this, in fact I won't buy most AAA MMOs either now a days. But I will try a lot of games once the trial is there and usually will pay for at least a month.

  • trewintrewin Member Posts: 28

    I am having fun playing so far.

    I like the graphics I never was to thrilled with the games with cartoon type graphics so its a plus for me.

    I will say it is going to take some getting used to the fps style of play.

     

     

     

     

  • ChtugaChtuga Member UncommonPosts: 116
    Originally posted by SnarlingWolf


    As some others have said, I can't justify paying $50 for this game.
     
    If they get a standard 2 week trial and then you only have to pay the sub price I would most likely pay for 1 month minimum to try it all out and if I had fun I would stay. But there is no way I am paying $50 for this, in fact I won't buy most AAA MMOs either now a days. But I will try a lot of games once the trial is there and usually will pay for at least a month.

    If you like the game, just buy it. If you wont pay even if you like the trial you are just cheap ;)

    Its not like its expensive. I have found the entertainment value of FE is very high. You will find few games that give you that many hours of fun. Im pretty sure the money you pay will go into further enhancing your gameplay experience.

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