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EA cutting 1,500 jobs, over 'a dozen' games canceled

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  • X-PorterX-Porter Member Posts: 229
    Originally posted by Malickie 
    I disagree that they are horrid at making an MMO. The problem is in the MMO market there seems to be no room for error. You can not release an unpopular product and survive.In the single player world things are not nearly as tough. Granted it makes sense with the amount of financing an MMO needs, however that does not mean when a Dev team fails they automatically suck at their job.



     

    Ok, this is ridiculous. Look at what you just said.

    "You can not release an unpopular product and survive."

    Really? Wow.

    On the first day of class for "MMO Development 101", Robert Shaw should walk into the classroom, scrawl this on the blackboard in big letters and drag his nails down it to get everyone's attention. Because it applies not only to MMOs, but EVERY BUSINESS IN THE WORLD!

    "..that does not mean when a Dev team fails they automatically suck at their job."

    Yeah, actually. By definition it does.

  • buegurbuegur Member UncommonPosts: 457

    I'm a bit worried that the high Smucks in the gaming industry will give up on making MMO's as the cost to develope them are just too high for what they net.  After all, there is only one MMO that made it big, WoW.  I'm not sure if thats because of our high expectations, but nothing in the recent past has caught on.  It doesn't seem to matter if the game had years of development or just a couple of years, none has meet our expectations it seems.  Sure they all have some fans but not enough to make the venture a big success.  How long will it be before companies quit trying (maybe now if your EA), and use their capital in a less stressful market like the solo/small grouping games?  This may be the first shot fired, a farewell to our beloved MMO's! :(

  • GrakelGrakel Member Posts: 92

     If anyone from EA is bothering to read this, sorry you lost your jobs, that's a crappy thing to happen no matter what you do and I hope you find better ones soon.

     

    As far as WAR, I think it was simply a match made in hell. EA saw WoW, knew WoW was based on WAR and that we were getting bored and maybe wanted a grown up version, good idea, maybe. Then you add Mythic who, if I had been them and I'm not, this is conjecture, might have seen this as a stepping stone onto their next project or just wanted something else to do, I'm guessing here. Mythic saw the cash EA was waving EA saw the potential of an updated Warhammer centric DAoC and we're off. I'm excited, you're excited, the guy on the podcasts is too excited but we watch him anyway and eventually Mythic had to start feeling a little trapped by the IP since they're used to working with their own. EA is breathing down their necks for a launch, any launch, Mythic is hoping that they can get a two party PvP system working as well as a three, I think most of us can agree that is not the case and could be a major downfall for any working MMO PvP titles at this stage, and we are here, beta then launch.

     

    We don't need to rehash the rest but as of 1.3.2 I'm back in and enjoying WAR, yeah really. The distinctive classes are great, a continued stroke of genius not giving us 8 hunter races. As much as I dreaded what WAR was I'm loving it again and now EA pulls the carpet out from under them?! I mean just from their perspective (the folks who worked to bring this pile back) you got to be hurting. So smart business decision or not EA continues to lose my support faster than any gaming company I know, I'd rather kiss Smedley than put more money in EA's pockets. Really, excellent work on WAR and I hope you end up working for someone with a bit more money, tact and heart. Good luck.

    Played in some form:
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    Playing: WoW (for gf), WAR
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    Hoping For: DCUO, Secret World, Earthrise
    -S- (UO Sonoma)

  • LynxJSALynxJSA Member RarePosts: 3,334

     

    This isn't a new change or anything that should be seen as unexpected. Not only was this the direction they've been heading for a while, but they have said this is what they planned to do.

    Link: http://www.artfulgamer.com/2007/11/10/electronic-arts-the-destroyer-of-worlds-sets-its-eye-on-bioware/


    EA Under Riccitiello

    With the replacement of Larry Probst as CEO in 2006, there has been a brief glimmer of hope for EA. According to the New York Times, EA’s new CEO John Riccitiello has promised a whole new corporate structure and game development strategy,

    “If the E.A. of four years from now isn’t a bunch of properties you haven’t heard of on a bunch of business models that aren’t familiar to you,” Mr. Riccitiello said, “and if most of them can’t be picked up the first time by your mother and she can’t have fun with it, we won’t be the company I want us to be.”

    In short, Riccitiello sees the future of gaming in the casual games sector – a relatively untapped audience so far, apparently due to the complexity of the current games. But what does that mean? Is Riccitiello serious about a move toward innovation and original titles?

    Partly. And this is why it is important to understand his vision in terms of EA’s history. Riccitiello is in fact making the same decision that Trip Hawkins made back in the day – that in order to reach broader audiences (and higher market penetration; profits), EA had to open itself up to new territories. In Hawkins’s time it was video game consoles, in Larry Probst’s time it was corporate growth through acquisition, and now Riccitiello has recognized the financial potential of the casual gaming market.

    -- Whammy - a 64x64 miniRPG 
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  • Fuzzball1Fuzzball1 Member Posts: 28
    Originally posted by LynxJSA


     
    This isn't a new change or anything that should be seen as unexpected. Not only was this the direction they've been heading for a while, but they have said this is what they planned to do.
    Link: http://www.artfulgamer.com/2007/11/10/electronic-arts-the-destroyer-of-worlds-sets-its-eye-on-bioware/

    EA Under Riccitiello
    With the replacement of Larry Probst as CEO in 2006, there has been a brief glimmer of hope for EA. According to the New York Times, EA’s new CEO John Riccitiello has promised a whole new corporate structure and game development strategy,
    “If the E.A. of four years from now isn’t a bunch of properties you haven’t heard of on a bunch of business models that aren’t familiar to you,” Mr. Riccitiello said, “and if most of them can’t be picked up the first time by your mother and she can’t have fun with it, we won’t be the company I want us to be.”
    In short, Riccitiello sees the future of gaming in the casual games sector – a relatively untapped audience so far, apparently due to the complexity of the current games. But what does that mean? Is Riccitiello serious about a move toward innovation and original titles?
    Partly. And this is why it is important to understand his vision in terms of EA’s history. Riccitiello is in fact making the same decision that Trip Hawkins made back in the day – that in order to reach broader audiences (and higher market penetration; profits), EA had to open itself up to new territories. In Hawkins’s time it was video game consoles, in Larry Probst’s time it was corporate growth through acquisition, and now Riccitiello has recognized the financial potential of the casual gaming market.

    Hardcore gamers don't want casual games.  This guy is my enemy.

  • pojungpojung Member Posts: 810

    ;Fuzzball1

    /troll

    If I understand your avatar icon correctly (I believe I do), I find it the most hilarious thing of the week. Kudos. /troll off

    That is exactly right, and we're not saying NO to save WoW, because it is already a lost cause. We are saying NO to dissuade the next group of greedy suits who decide to emulate Blizzard and Cryptic, etc.
    We can prevent some of the future games from spewing this crap, but the sooner we start saying no, the better the results will be.
    So - Stand up, pull up your pants, and walk away.
    - MMO_Doubter

  • GPrestigeGPrestige Member UncommonPosts: 523

    So it is said that 40% of the team that is getting canned are responsible for 90% of the dev work. EA is basically putting WAR in "maintenance mode". So much for an expansion announcement, I guess.

    -Computer specs no one cares about: check.

    -MMOs played no one cares about: check.

    -Xfire stats no one cares about: check.

    -Signature no one cares about: check.

    ------------------------------------------------------------
    -Narcissism: check.

  • ScotScot Member LegendaryPosts: 24,455

    We won't see the impact of this for at least another year. Those who think the recent release of good EA titles somehow means there will not be a quality issue down the line are being naive.

     

  • IhmoteppIhmotepp Member Posts: 14,495

    here's my positive spin. Some of those fired employees will start their own company and make some new kick ass games.

    image

  • DrevarDrevar Member UncommonPosts: 177

    With Mythic having dominion, so to speak, over EA's MMO games, what do the massive layoffs mean for DAOC and UO, I wonder....?

     

    Drev

    "If MMORPG players were around when God said, "Let their be light" they'd have called the light gay, and plunged the universe back into darkness by squatting their nutsacks over it."
    -Luke McKinney, The 7 Biggest Dick Moves in the History of Online Gaming

    "In the end, SWG may have been more potential and promise than fulfilled expectation. But I'd rather work on something with great potential than on fulfilling a promise of mediocrity."
    -Raph Koster

  • astrob0yastrob0y Member Posts: 702

    All I can see is that EA pays for their efforts to do diffrent games. Games that we- the customer- didnt buy. EA did well by pumping out sad games in the EA sport franchise and such... To bad that we players cant support good and diffrent games.

     

     

    I7@4ghz, 5970@ 1 ghz/5ghz, water cooled||Former setups Byggblogg||Byggblogg 2|| Msi Wind u100

  • nariusseldonnariusseldon Member EpicPosts: 27,775

    EA lost $391M in its last quarter.

    Is anyone surprised that it needs some drastic measures to put it back into profitability? How many game companies have to fold because the management is only interested in "making good games" and have no idea how to run a business?

    I really don't see EA has much wiggle room with losses like that.

  • LobotomistLobotomist Member EpicPosts: 5,981

    Sign of the time.

    I dont care much for EA but its clear now that game industry is in dire straits. And it has recieved a blow that would take years to recover.

    Dont expect any good MMOs anytime soon.

     

    And if Dragon Age is any measurment , SWTOR will suck



  • LansidLansid Member UncommonPosts: 1,097
    Originally posted by buegur


    I'm a bit worried that the high Smucks in the gaming industry will give up on making MMO's as the cost to develope them are just too high for what they net.  After all, there is only one MMO that made it big, WoW.  I'm not sure if thats because of our high expectations, but nothing in the recent past has caught on.  It doesn't seem to matter if the game had years of development or just a couple of years, none has meet our expectations it seems.  Sure they all have some fans but not enough to make the venture a big success.  How long will it be before companies quit trying (maybe now if your EA), and use their capital in a less stressful market like the solo/small grouping games?  This may be the first shot fired, a farewell to our beloved MMO's! :(

    In order to have a renaissance the world has to burn...

    EA is trying too hard to absorb as much as possible, to be the dominant publisher of everything empire (Atari a close second... which is weird saying that considering I have a 2600). Note I said "dominant"... not the "best". Quantity is more important than quality.

    Although, after seeing the headline "EA Buys Playfish in Deal Worth Up To $400 Million" dated November 9th... I can see where their priorities are.

     

    "There is only one thing of which I am certain, and that's nothing is certain."

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by Lobotomist


    Sign of the time.
    I dont care much for EA but its clear now that game industry is in dire straits. And it has recieved a blow that would take years to recover.
    Dont expect any good MMOs anytime soon.
     
    And if Dragon Age is any measurment , SWTOR will suck

     

    Well, unemployment hit 10%. I don't think games are really that high up on people's priority list.

    Dragon Age is a phenomenally great game and the critics agree with me (gameranking score ~90%). If TOR is anything like DA, it will be a big hit.

  • ZhauricZhauric Member UncommonPosts: 292
    Originally posted by Lobotomist


    Sign of the time.
    I dont care much for EA but its clear now that game industry is in dire straits. And it has recieved a blow that would take years to recover.
    Dont expect any good MMOs anytime soon.
     
    And if Dragon Age is any measurment , SWTOR will suck



     

    *sighs* Once again someone believing their personal opinion overrides the facts of the majority. The majority state Dragon Age is a phenominal game despite your own personal opinion. Then again its hard to expect much different from you since you are one of the most vocal negative minded individuals on this site.

    The fact of the matter is there is no game that will appease the entire masses. Someone will always dislike this or that. There is no way anything will please everyone. If you don't like something...then that's fine obviously. We all have different taste. But making bold predictions based off solely your opinion is a stretch when it has to go against the voice of a majority individuals that differ with it.

    As for EA this is a company that has dozens of games a year. They will obviously need to scale back and should have done so in the first place. They were pressing too much and it came back at them. It's unfortunate for those who worked for the company that have to suffer for this business direction EA had undertaken. Hopefully changing their focus and cutting back will aid them in the future.

  • GamesmithGamesmith Member Posts: 67
    Originally posted by Fuzzball1

    Originally posted by LynxJSA


     
    This isn't a new change or anything that should be seen as unexpected. Not only was this the direction they've been heading for a while, but they have said this is what they planned to do.
    Link: http://www.artfulgamer.com/2007/11/10/electronic-arts-the-destroyer-of-worlds-sets-its-eye-on-bioware/

    EA Under Riccitiello
    With the replacement of Larry Probst as CEO in 2006, there has been a brief glimmer of hope for EA. According to the New York Times, EA’s new CEO John Riccitiello has promised a whole new corporate structure and game development strategy,
    “If the E.A. of four years from now isn’t a bunch of properties you haven’t heard of on a bunch of business models that aren’t familiar to you,” Mr. Riccitiello said, “and if most of them can’t be picked up the first time by your mother and she can’t have fun with it, we won’t be the company I want us to be.”
    In short, Riccitiello sees the future of gaming in the casual games sector – a relatively untapped audience so far, apparently due to the complexity of the current games. But what does that mean? Is Riccitiello serious about a move toward innovation and original titles?
    Partly. And this is why it is important to understand his vision in terms of EA’s history. Riccitiello is in fact making the same decision that Trip Hawkins made back in the day – that in order to reach broader audiences (and higher market penetration; profits), EA had to open itself up to new territories. In Hawkins’s time it was video game consoles, in Larry Probst’s time it was corporate growth through acquisition, and now Riccitiello has recognized the financial potential of the casual gaming market.

    Hardcore gamers don't want casual games.  This guy is my enemy.

     

    Casual gamers are far and away more profitable than hardcore gamers. Video games are a business and big business wants big money. Casual gamers are where the money  is at. That's just the sad reality.

    The only thing you can do to combat this paradigm shift is buy, not pirate, games made for "hardcore" gamers.

     

     

  • NarugNarug Member UncommonPosts: 756
    Originally posted by buegur


    I'm a bit worried that the high Smucks in the gaming industry will give up on making MMO's as the cost to develope them are just too high for what they net.  After all, there is only one MMO that made it big, WoW.  I'm not sure if thats because of our high expectations, but nothing in the recent past has caught on.  It doesn't seem to matter if the game had years of development or just a couple of years, none has meet our expectations it seems.  Sure they all have some fans but not enough to make the venture a big success.  How long will it be before companies quit trying (maybe now if your EA), and use their capital in a less stressful market like the solo/small grouping games?  This may be the first shot fired, a farewell to our beloved MMO's! :(



     

    Actually I'd say single player games are suffering more from MMOs.  There's also the dominance of the FPS genre and its elements.

    Heck just look at few great single player RPGs on the PC and even the Xbox 360 feels lighter this generation.

    DRM on the PC was just another method to force preparations to people playing single player by bringing them online via activation/activation limits.

    People saw through that and boycotted against companies like EA.

    AC2 Player RIP Final Death Jan 31st 2017

    Refugee of Auberean

    Refugee of Dereth

  • ScotScot Member LegendaryPosts: 24,455

    We are seeing a homogenisation of the gaming genre. This is what happened to the film industry when Hollywood took over. You get one kind of film which tries to draw in the successful elements of every film that’s been a success.

    Driven by the desire to maximise profit, game companies are trying to make games to a recipe for success. Even when they have a game which they know is going to be a winner, they still incorporate unneeded elements to maximise appeal.

    So GTA 4 and Prince of Persia were dumbed bed down. Dark Ages gets one member survives and you all do. Every game released wants you to be part of their social network. Adventure puzzle games start getting object finding elements of play as Object Finding games are very in currently.

    It just goes on and on, we are ending up with a mush of gameplay stew where no game will have a distinctive play style or lore.

  • icaughtfireicaughtfire Member Posts: 109

    Aw.. That's too sad and come to think of it. It is christmas season already.

  • VengeSunsoarVengeSunsoar Member EpicPosts: 6,601

    I find the cutting thing very odd.  I understand they are not doing well on a global level.  But here in BC there was an announcement a week or so ago that the gaming industry has grown by 7% year over year and is projected to do the same for the next few years.

    Just odd.

    Venge Sunsoar

    Just because you don't like it doesn't mean it is bad.
  • Angelof2070Angelof2070 Member Posts: 224

    I could care less if Mythic got fired or not.

     

    Mythic ruined my favorite MMO, DAoC, and continued to be an awful company.

    I hate mythic.

  • IllyssiaIllyssia Member UncommonPosts: 1,507
    Originally posted by SaintViktor


    Mythic Entertainment was apparently particularly hard hit. Unconfirmed reports estimate that over one third of the EA-owned, Virginia-based shop was laid off following disappointing sales of its massively multiplayer online role-playing game Warhammer Online.

     

    It is sad, but after playing WAR at launch it doesn't surprise me that Mythic were where they shed the excess load. Like AoC in theory it could have been great, but sloppy development and game issues lost them all those players, and there were a lot of players at the game launch in EU/NA.

     

  • tvalentinetvalentine Member, Newbie CommonPosts: 4,216
    Originally posted by Gamesmith

    Originally posted by Fuzzball1

    Originally posted by LynxJSA


     
    This isn't a new change or anything that should be seen as unexpected. Not only was this the direction they've been heading for a while, but they have said this is what they planned to do.
    Link: http://www.artfulgamer.com/2007/11/10/electronic-arts-the-destroyer-of-worlds-sets-its-eye-on-bioware/

    EA Under Riccitiello
    With the replacement of Larry Probst as CEO in 2006, there has been a brief glimmer of hope for EA. According to the New York Times, EA’s new CEO John Riccitiello has promised a whole new corporate structure and game development strategy,
    “If the E.A. of four years from now isn’t a bunch of properties you haven’t heard of on a bunch of business models that aren’t familiar to you,” Mr. Riccitiello said, “and if most of them can’t be picked up the first time by your mother and she can’t have fun with it, we won’t be the company I want us to be.”
    In short, Riccitiello sees the future of gaming in the casual games sector – a relatively untapped audience so far, apparently due to the complexity of the current games. But what does that mean? Is Riccitiello serious about a move toward innovation and original titles?
    Partly. And this is why it is important to understand his vision in terms of EA’s history. Riccitiello is in fact making the same decision that Trip Hawkins made back in the day – that in order to reach broader audiences (and higher market penetration; profits), EA had to open itself up to new territories. In Hawkins’s time it was video game consoles, in Larry Probst’s time it was corporate growth through acquisition, and now Riccitiello has recognized the financial potential of the casual gaming market.

    Hardcore gamers don't want casual games.  This guy is my enemy.

     

    Casual gamers are far and away more profitable than hardcore gamers. Video games are a business and big business wants big money. Casual gamers are where the money  is at. That's just the sad reality.

    The only thing you can do to combat this paradigm shift is buy, not pirate, games made for "hardcore" gamers.

     

     

     

    yeah ... casual gamers are so much more profitable that EA didnt have to fire over 25% of their employees in the past 1-2 years.......

    image

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  • ScotScot Member LegendaryPosts: 24,455

    "and if most of them can’t be picked up the first time by your mother and she can’t have fun with it, we won’t be the company I want us to be.” - EA’s new CEO John Riccitiello.

    So that is where we are headed, roll on ‘Kitchen Age’ the new dark fantasy cooking rpg. These corporate morons are destroying the gaming genre. We cannot have difficult and casual games, everything must be casual so you, your mum, and soon your fucking dog can play it.

    Sorry about that but this really is going to cripple the genre. Do we all have to read Janet and John, is the only programme on the TV the likes of Thomas the Tank Engine? There is room for literary and film greatness, but not gaming greatness it seems.

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