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Didn't Even Make It Past The First Free Month!

13

Comments

  • lisubablisubab Member Posts: 670
    Originally posted by ChaosChest


    Sounds like you didnt really understand how to survive in noobie lands and gave up like the noob that you are.
    Its a good thing. Because if you can't figure out how and where to hunt that gives the least risk to getting ganked or don't know how to be aware of your surroundings your a lost cause in darkfall.
    Also it looks like the guild you joined didn't have a clue either so they will probably be quiting as well.They won't get far if they are made up of guildmembers that are like you.
    bye bye.
     
     



     

    This is exactly the kind of elitist gamer attitude that buried darkfall.  A crappy game, filled with a few such obnoxioius gamers, and there is pretty much every reason not to play it.  Ever.

    With the majority of gamers shunning it, the developer has so few sub to squeeze any sizable funds for game enhancement.

    Bye bye to you and your precious baby game.

  • junzo316junzo316 Member UncommonPosts: 1,712
    Originally posted by ChaosChest


    Sounds like you didnt really understand how to survive in noobie lands and gave up like the noob that you are.
    Its a good thing. Because if you can't figure out how and where to hunt that gives the least risk to getting ganked or don't know how to be aware of your surroundings your a lost cause in darkfall.
    Also it looks like the guild you joined didn't have a clue either so they will probably be quiting as well.They won't get far if they are made up of guildmembers that are like you.
    bye bye.
     
     

    Why must you criticize the OP for his point of view of HIS time playing the game?  How is this constructive?  A better post would have been to suggest better "noobie" hunting spots or mention some clans that are "noobie" friendly.  You are not giving a good representation of the community of Darkfall.  Wouldn't it be better to help the "noobies" then they can tell their friends, "Hey, check out this game"?  Before you know it, DF would have to open a new server.  A good/helpful community can do wonders for garnering new players.

  • SignusMSignusM Member Posts: 2,225

     When I started Darkfall I got killed probably about once a day. I never ever died at the goblin spawns. If you're by yourself, seriously learn a way to better hide. I have no idea how you're dying so frequently. I've only ever seen a red at a goblin camp once.

  • TealaTeala Member RarePosts: 7,627

    This is why I hate games with this type of combat system.    I can't wait until a MMORPG has full on FPS style combat like Mount and Blade.

  • ArckenArcken Member Posts: 2,431
    Originally posted by SignusM


     When I started Darkfall I got killed probably about once a day. I never ever died at the goblin spawns. If you're by yourself, seriously learn a way to better hide. I have no idea how you're dying so frequently. I've only ever seen a red at a goblin camp once.

    Only once a day? Well if that doesnt speak volumes about its population.

  • outfctrloutfctrl Member UncommonPosts: 3,619

    I remember when I first started playing UO back in 1997 and 98.  The first thing I did was get my hiding skill up.  This saved my ass many times.  I actually got it up to almost 90+, then after I became fairly good at playing, I lowered it to raise fighting skills.

    Does this game have hiding skills?

    image

  • metalhead980metalhead980 Member Posts: 2,658

    For every player with a nice story to tell of exploration, new friends meet and glorious new experiences there is a player that never makes it far. They get griefed over and over and over and never get to truly experience any of the game.

    The griefers do more harm than good, it's those players that keep DFs population low.

    I've been saying this time and time again AV should have given newbies a version of safer land (think empire in Eve) for them to learn and actually check out stuff in DF.

    I like DF but the games own mechanics keep it from being a success.

    PLaying: EvE, Ryzom

    Waiting For: Earthrise, Perpetuum

  • Frostbite05Frostbite05 Member, Newbie CommonPosts: 1,880
    Originally posted by metalhead980


    For every player with a nice story to tell of exploration, new friends meet and glorious new experiences there is a player that never makes it far. They get griefed over and over and over and never get to truly experience any of the game.


    The griefers do more harm than good, it's those players that keep DFs population low.


    I've been saying this time and time again AV should have given newbies a version of safer land (think empire in Eve) for them to learn and actually check out stuff in DF.


    I like DF but the games own mechanics keep it from being a success.

    Very true nothing like getting camped by some idiot 2 min after you first log in. Don't get me wrong the game isn't horrible even though everything aspect of it scream "Half assed". It was an attempt at something bigger and may lead to a real developer creating something in this genre which would be nice.

  • XianthosXianthos Member Posts: 723

    True. Even UO had safe zones, where you could start.

    Ive got concerns that this will be a big issue for MO aswell.

    EvE doors

    See the best doors on EvE-on!

  • sammy13sammy13 Member Posts: 3

     Tough luck, i barely ever got ganked, playing an alfar.

  • Brain-deadBrain-dead Member Posts: 256
    Originally posted by xpiher


    The OP went in blind, is exaggerating, and/or had bad luck. The game isn't one massive grief fest, but you die as a newbie. I'm going to go with the fact that 1) transfers just happened so refugees are doing some killing around NPC towns to get a feel for the population, and 2) he went in blind.
     

     

    All I know is, he is definitely not the only one having this experience from what I can see on this and other forums. If nothing else, this game is definitely hostile to soloing. You will need to join a gang to survive at all. Thats not appealing to me.

    By contrast, while soloing is far from optimal in Eve, it is definitely doable without a lot of effort. You dont have to worry about constant griefing from more advanced players, because even though anyone can attack anyone else at any time, the game has incentives built in to discourage it in the noob parts of the game (empire space). So it hardly ever happens. Darkfall seems to be lacking any such incentives. So yeah, I would expect higher level players to farm me for resources because the game does not provide them an incentive not to.

    I'll revisit the darkfall forums in a few months and see if the situation improves. Maybe the Devs can fix this problem. I really wanted to like this game. But right now, the game looks like it will be a frustrating, grindy, and annoying experience. And thats not fun.

  • ChaosChestChaosChest Member UncommonPosts: 97
    Originally posted by outfctrl


    I remember when I first started playing UO back in 1997 and 98.  The first thing I did was get my hiding skill up.  This saved my ass many times.  I actually got it up to almost 90+, then after I became fairly good at playing, I lowered it to raise fighting skills.
    Does this game have hiding skills?



     

    They actually had stealthskills listed in the beta but they were removed early on into the beta with no word of them ever to come in the futre of the game.

    However their is NO RADAR. And you can lose people by running around/climbing  rocks/trees/buildings. Also you can hear people pvping/pveing from a good distance away from them which will give you an idea of if you should approach an area or not.

    Hiding in UO was a great skill and very usefull when your outnumbered/getting ganked. You would still have to be smart but you could get away or use it to fight back. It would be a nice addition to darkfall if it was introduced in a limited form.

    I.E cant use it in player cites/hamlet areas. Cant move while using it. etc.

     

  • NizurNizur Member CommonPosts: 1,417

    I think part of the issue is that DFO doesn't have much else to offer besides PvP atm. Some will scream that it's meant to be a PvP MMO, which is partially true, but an MMO can't survive long-term with JUST PvP for PvP's sake. It has to offer other incentives to keep people interested for the long haul.

    EVE has an amazing economy that's the backbone for everything else. PvP isn't just for shits and giggles, it's for control of resources, influence, money and power. Don't want to PvP, then become a bounty hunter, miner, trader, crafter, rat killer, you name it.

    And yes, EVE has Empire space where newbies can learn the ropes and do ok for themselves without ever needing to PvP at all. But the real action, wealth, power and resources are in nullsec, so there should be some incentive to draw people out of the safe zone.

    I think an area for newbs in DFO would go a long way to keeping people interested for longer. Some argue that it will only delay their inevitable leaving, which might be true for some, but not for all. Plus, with a safe zone, the newb can choose when and where they want to PvP. Those that want full on PvP, as it is now in the game, will still have a majority of the map to use.

    It obviously is working for EVE, I see no reason why it wouldn't work for DFO. Add more viable play options, and add a safe zone for new players. The US NEW clan is a good start, but it could be better.

    Current: None
    Played: WoW, CoX, SWG, LotRO, EVE, AoC, VG, CO, Ryzom, DF, WAR
    Tried: Lineage2, Dofus, EQ2, CoS, FE, UO, Wurm, Wakfu
    Future: The Repopulation, ArcheAge, Black Desert, EQN

  • ThantalisThantalis Member Posts: 9

    Well I have recently startet playing DF allso, well there was nothing else arround so why not give it a go. I have been folowing it for some time on theese forums and thats has been, well... interesting :P

    But im stunned by the game and im loving it, as others has said, it has a little of the UO feel to it. Im only playing casual and mainly focusing on crafting / gathering, but I for one have not experienced the ganking yet. Well players have tryed, but keeping on attention, listening to sounds and generally being carefull have kept me out of harms way so far. Not that im saying that im a better player, but I love the fact that this is based on player skill meening the skill of the person behind the keyboard, not ingame stats.

    Surely I know its gonna take forever for me to get anywhere in DF only playing casual, but im fine with that.

    Allso im all in to the idea of introducing some sort of hidding, like in UO, im not in the the idea of starter areas or new player islands. I rather enjoy the fact that you have to learn the hard way. Kinda helps sorting the players faster. leaving behind the "serious ones" not that the ones leaving are not, but im sure you know what i meen.

    The MMO gamer equation:
    Social skills + anonymity = skill + toughness divided by actual ability.

  • ChaosChestChaosChest Member UncommonPosts: 97
    Originally posted by Nizur


    I think part of the issue is that DFO doesn't have much else to offer besides PvP atm. Some will scream that it's meant to be a PvP MMO, which is partially true, but an MMO can't survive long-term with JUST PvP for PvP's sake. It has to offer other incentives to keep people interested for the long haul.
    EVE has an amazing economy that's the backbone for everything else. PvP isn't just for shits and giggles, it's for control of resources, influence, money and power. Don't want to PvP, then become a bounty hunter, miner, trader, crafter, rat killer, you name it.
    And yes, EVE has Empire space where newbies can learn the ropes and do ok for themselves without ever needing to PvP at all. But the real action, wealth, power and resources are in nullsec, so there should be some incentive to draw people out of the safe zone.
    I think an area for newbs in DFO would go a long way to keeping people interested for longer. Some argue that it will only delay their inevitable leaving, which might be true for some, but not for all. Plus, with a safe zone, the newb can choose when and where they want to PvP. Those that want full on PvP, as it is now in the game, will still have a majority of the map to use.
    It obviously is working for EVE, I see no reason why it wouldn't work for DFO. Add more viable play options, and add a safe zone for new players. The US NEW clan is a good start, but it could be better.



     

     

    Their are already enough safe zones in the game.

    All starting cities are protected by guard towers.

    As well as each different racial lands have at least 1 wilderness bank with a guard tower protecting it.

    As a noob you could easily farm away at resources to create weatlh for yourself to buy more and more skills for your character.

    However their is not nor should their be a safe hunting area for noobs to hunt in.

    In a lot of cases the starter goblin spawns are within a  2-3minutes run to the guard towers. I dont know how much safer you need to be. After all your outside of towns where anything can happen. Just very unlikely to happen because your so close to guard towers. If your getting ganked repeatedly then move to another area or learn to adapt.

     

     

  • NizurNizur Member CommonPosts: 1,417


    Originally posted by ChaosChest
    Originally posted by Nizur I think part of the issue is that DFO doesn't have much else to offer besides PvP atm. Some will scream that it's meant to be a PvP MMO, which is partially true, but an MMO can't survive long-term with JUST PvP for PvP's sake. It has to offer other incentives to keep people interested for the long haul.
    EVE has an amazing economy that's the backbone for everything else. PvP isn't just for shits and giggles, it's for control of resources, influence, money and power. Don't want to PvP, then become a bounty hunter, miner, trader, crafter, rat killer, you name it.
    And yes, EVE has Empire space where newbies can learn the ropes and do ok for themselves without ever needing to PvP at all. But the real action, wealth, power and resources are in nullsec, so there should be some incentive to draw people out of the safe zone.
    I think an area for newbs in DFO would go a long way to keeping people interested for longer. Some argue that it will only delay their inevitable leaving, which might be true for some, but not for all. Plus, with a safe zone, the newb can choose when and where they want to PvP. Those that want full on PvP, as it is now in the game, will still have a majority of the map to use.
    It obviously is working for EVE, I see no reason why it wouldn't work for DFO. Add more viable play options, and add a safe zone for new players. The US NEW clan is a good start, but it could be better.

    Their are already enough safe zones in the game.
    All starting cities are protected by guard towers.
    As well as each different racial lands have at least 1 wilderness bank with a guard tower protecting it.
    As a noob you could easily farm away at resources to create weatlh for yourself to buy more and more skills for your character.
    However their is not nor should their be a safe hunting area for noobs to hunt in.
    In a lot of cases the starter goblin spawns are within a  2-3minutes run to the guard towers. I dont know how much safer you need to be. After all your outside of towns where anything can happen. Just very unlikely to happen because your so close to guard towers. If your getting ganked repeatedly then move to another area or learn to adapt.


    I don't see why noobs can't farm in a safe zone. They would only have access to cheap, basic mats. Just what is needed to level crafting/harvesting as well as magic/melee to a certain point. Anything worth any real money would only be available far from the safe zone. If a newb wants to stay a newb, they can stay in the safe zone. If they want to become famous, powerful, rich or whatever, they need to leave the safe zone.

    Plus a 2-3 minute run for a newb is too far. Most gankers/newb farmers will be mounted, and can easily outrun a newb. You'll be dead and looted before you even get halfway back. Especially if there's more than one.

    Current: None
    Played: WoW, CoX, SWG, LotRO, EVE, AoC, VG, CO, Ryzom, DF, WAR
    Tried: Lineage2, Dofus, EQ2, CoS, FE, UO, Wurm, Wakfu
    Future: The Repopulation, ArcheAge, Black Desert, EQN

  • DeimosiDeimosi Member UncommonPosts: 12

    NEW didnt exist when I started playing, at least to my knowledge. But had it existed, I probably would have continued to play. It really is far too frustrating to walk out of town to your first kill and... then you are dead. Ok, it happens. Lets try going over here instead. Here comes some people on mounts. Dead. Dammit there went everything I own. Again. So you go out to smash on some rock, thinking maybe you can make some cash to replace your equipment through gathering. Dead. *sigh* So now I've even lost my harvesting equipment.

    I get it. This game is for badasses only. You have to be LEET to play this game. Gotcha. I've been killed in UO so many times I couldn't see straight. Same with DAOC, Shadowbane, and lots of full loot MUDS. I am all for the fulltime, open PVP. I love the idea of full looting. But come on, there has to be SOME better way to let new players LEARN the mechanics of the game before you throw them to the wolves. And wolves there are aplenty.

    Loved everything about this game except the fact that it makes it VERY hard to get started unless you know people already playing. There ARE people ganking the new players in their starting areas, and even the greatest assembly of the new players in the area wouldn't be able to stop that. The lawlessness and free play of the game is what makes it so appealing, but without organizations like NEW and experienced players that are willing to spend some of their time patrolling the starting areas, I don't see the population growing in any meaningful manner.

    *edit* There was one experienced player in the starting area that gave me some equipment and was trying to help the new people but he did nothing to stop the ganking that was going on, perhaps because he was unable to..

  • xzyaxxzyax Member Posts: 2,459
    Originally posted by deviladvent


    because  you suck that doesnt means the game sucks.. dont get offended , but this game aint no wow or AOC or a korean mmo. this game is like that and you will get your ass busted. do some research before getting it ? or you like to play wow or aion more ?
    yes the game isnt for everyone and isnt for you. thats all.



     

    I'm sorry, I missed the part where the OP said the game sucked.  Could you please point me to where he said that?

    Thanks. 

  • TetheredTethered Member UncommonPosts: 55

    The thing all the trollers and fanboi's seem to forget is that even carebears/casual players have wallets and spend money and let me assure you they can make or break a game just like you can.

    So while DO may not be for the casual gamer or a more pve centric player, when you pullout the ass-hat and start calling people names. (lol like my first line) You are telling them hey you suck we do not want you to spend your money here anyway...and then later you cry and biatch cause later the game closes down because lack of funds. 

    So maybe rather then ganking / trolling / flaming - why not say, hey get on and I can help you learn the joys of the this game, to relish that adrenaline rush as you smack down another player.

    Sure it takes some time, but you can make a friend / maybe a good member in your clan and possbily one day that new friend will end up helping you, but the most important thing you get is more financial support to a game you love, which I think is really important too because otherwise they will shut their doors as they are in this to make money..no matter what the they tell you.

    Just a thought.

     

     

    You know you are old when the dev's on the games you play are almost young enough to be your grand-kids.

  • NizurNizur Member CommonPosts: 1,417


    Originally posted by Tethered
    The thing all the trollers and fanboi's seem to forget is that even carebears/casual players have wallets and spend money and let me assure you they can make or break a game just like you can.So while DO may not be for the casual gamer or a more pve centric player, when you pullout the ass-hat and start calling people names. (lol like my first line) You are telling them hey you suck we do not want you to spend your money here anyway...and then later you cry and biatch cause later the game closes down because lack of funds.So maybe rather then ganking / trolling / flaming - why not say, hey get on and I can help you learn the joys of the this game, to relish that adrenaline rush as you smack down another player.Sure it takes some time, but you can make a friend / maybe a good member in your clan and possbily one day that new friend will end up helping you, but the most important thing you get is more financial support to a game you love, which I think is really important too because otherwise they will shut their doors as they are in this to make money..no matter what the they tell you.
    Just a thought.

    This is true. There's a player-driven clan for new players on the US server called NEW. It has the backing of most of the major clans in the game. It lets new players join for up to 30 days so they can learn the ropes and get their feet under them. It's also a great clan recruitment tool. Clans or individual players who feel like helping out newbs are welcome to contribute.

    There will always be hardasses who take themselves and this game way too seriously. You have those in any competitive game, even WoW. Hopefully they will become the annoying minority. It looks like they already are getting drowned out by those that actually care about the game and know what real competition is all about, so that's a good sign.

    Current: None
    Played: WoW, CoX, SWG, LotRO, EVE, AoC, VG, CO, Ryzom, DF, WAR
    Tried: Lineage2, Dofus, EQ2, CoS, FE, UO, Wurm, Wakfu
    Future: The Repopulation, ArcheAge, Black Desert, EQN

  • lisubablisubab Member Posts: 670
    Originally posted by Nizur


     

    Originally posted by Tethered

    The thing all the trollers and fanboi's seem to forget is that even carebears/casual players have wallets and spend money and let me assure you they can make or break a game just like you can.
     
    So while DO may not be for the casual gamer or a more pve centric player, when you pullout the ass-hat and start calling people names. (lol like my first line) You are telling them hey you suck we do not want you to spend your money here anyway...and then later you cry and biatch cause later the game closes down because lack of funds.
    So maybe rather then ganking / trolling / flaming - why not say, hey get on and I can help you learn the joys of the this game, to relish that adrenaline rush as you smack down another player.
    Sure it takes some time, but you can make a friend / maybe a good member in your clan and possbily one day that new friend will end up helping you, but the most important thing you get is more financial support to a game you love, which I think is really important too because otherwise they will shut their doors as they are in this to make money..no matter what the they tell you.

    Just a thought.

     

    This is true. There's a player-driven clan for new players on the US server called NEW. It has the backing of most of the major clans in the game. It lets new players join for up to 30 days so they can learn the ropes and get their feet under them. It's also a great clan recruitment tool. Clans or individual players who feel like helping out newbs are welcome to contribute.

    There will always be hardasses who take themselves and this game way too seriously. You have those in any competitive game, even WoW. Hopefully they will become the annoying minority. It looks like they already are getting drowned out by those that actually care about the game and know what real competition is all about, so that's a good sign.



     

    Jerks exist in all games.  With the larger game population, there are way more jerks in every server of WoW.  No denying that.

    The real difference is, in WoW, I can ignore them.  Leaving the common channels remove them from my game experience once and for all.  Zoning into a raid and they simply cannot do me anything any more.  In DF, where the jerks are free to do anything they want, it will be very detrimental to my game experience.  Oh yeah, I have to join a guild and find people to help me kill him, just to temporarily remove him from my eyesight.  But then, I have to do something not the way I want, in order to temporarily feel free to play the game the way I way.  That is your idea of fun.  Not mine.

    AV is obviously aware of the issue about its gaming community.  The idea of a NEW, though not new, is a solid approach to giving the new comers a breathing chance.  Good way to start retaining new members.  I just hope it is not too late for AV.

    I doubt that there are too many people who really wants a game dead.  One more game in the market is always good, more choices for people.

  • lisubablisubab Member Posts: 670
    Originally posted by Tethered


    The thing all the trollers and fanboi's seem to forget is that even carebears/casual players have wallets and spend money and let me assure you they can make or break a game just like you can.
    So while DO may not be for the casual gamer or a more pve centric player, when you pullout the ass-hat and start calling people names. (lol like my first line) You are telling them hey you suck we do not want you to spend your money here anyway...and then later you cry and biatch cause later the game closes down because lack of funds. 
    So maybe rather then ganking / trolling / flaming - why not say, hey get on and I can help you learn the joys of the this game, to relish that adrenaline rush as you smack down another player.
    Sure it takes some time, but you can make a friend / maybe a good member in your clan and possbily one day that new friend will end up helping you, but the most important thing you get is more financial support to a game you love, which I think is really important too because otherwise they will shut their doors as they are in this to make money..no matter what the they tell you.
    Just a thought.
     
     

    Only the extremists on both side of the love-hate spectrum spend time talking so much about their games.  Oh yeah that makes me a bad guy too.

     

    The majority in the middle are the contends gamers who spend their time gaming.  They will not make so much noise.  On the other hand, these majority are the ones that keeps sub money coming in good measures.

    The vocal super tiny few thinks they speak for the whole, as no one cares to speak.  Unfortunately, their wallet accounts for so tiny bits, they cannot cover the room rental for the lead developer.

  • dalevi1dalevi1 Member Posts: 829
    Originally posted by deviladvent


    because  you suck that doesnt means the game sucks.. dont get offended , but this game aint no wow or AOC or a korean mmo. this game is like that and you will get your ass busted. do some research before getting it ? or you like to play wow or aion more ?
    yes the game isnt for everyone and isnt for you. thats all.

    The same thing could happen in some Korean games. Accept in most of those you will only lose something that cost a month's worth of a cash grind. It's not that much different.

    Played (more than a month): SWG, Second Life, Tabula Rasa, Lineage 2, Everquest 2, EvE, MxO, Ryzom.

    Tried: WoW, Shadowbane, Anarchy Online, Everquest, WWII Online, Planetside

    Beta: Lotro, Tabula Rasa, WAR.

  • DereknorDereknor Member Posts: 35

    I bought Darkfall and tried to play it 2 days. Got no idea what to do, and got killed all the time.

     

    To Play Darkfall, you really need to read many guides, read the forum and so on. You need to spent much time and afford. For me, its seems to be more a game for hardcore fans. And those games usually die after some time, because just a handfull of fans are left who still believe in it.

    I think I will get back to Wurm online when I want a real sandbox mmorpg. Thats a much better sandbox game.Or even Ryzom, that got a much better player-starting. I just feel bad for the 50 € I paid.

  • zs3000zs3000 Member UncommonPosts: 13
    Originally posted by xpiher

    Originally posted by Xianthos


    For new player thats a damn big reason, but if you are so ignorant it isnt. Thats enough said about your comment.

     

    If you are going to quit because of dying, then preventing you from dying during "newbie" phase will just prolong you from quitting.  People who quit the first month will just quit the second month. The only thing I'd like to see AV add is maybe a 5hr invulnerability shield since that will allow people to get used to the interface and the game before dying, without making the system exploitable. Newbie zones are a waste of development time unless they are intergrated into the game's story

    Edit: I love how every time a "I quit the first month" post is made, regardless of the game, its always a new MMORPG account.

     I quit my first month. Do I have a New MMORPG Account?

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