Without gameplay you end up with games *cough* *cough*, AOC, WAR, Aion, and about 90% of most other MMOs on the market, as they have been trimmed and cut down and stripped of features that made a MMO a MMO all for the mighty dollar and the casual crowd that deems said features boring....and once again the excuse word "fun". All we've had for the last 5 years is pure garbage MMOs that their lifespan for a good majority of people is 6 months max per game. Maybe if they concentrated less on how much $$$ they were going to make and made quality , immersive , MMOs again, the game will sell itself. How about catering to everyone's playstyle instead of the masses and ignoring us supposed minority? Its easy to do, all it takes is some effort and innovation and a little bit of common sense to pull it off.
For some of us that have played MMOs for years now Pre-WOW era you remember MMOs had a more social aspect to it, grouping, open worlds, pvp, building your homes, crafting was the be all to the economy not shiny loot drops, role-playing, mini-games, gathering resources, playing music and dancing, and the list goes on and on most of these aspects of MMOs are disappearing to placate a more bigger and less patient and more instant gratification crowd these days, they find these aspects of a MMO boring or come to believe that they shouldnt exist at all, well the key is here to develop a MMO code all the stuff in that I have mention above and implement a feature or a mechanic to disable features of the game to your suiting for the people that like said mechanics could enable everything and play the game as it was meant to be and a extra bonus and still have that sense of achievement and more immersive experience to the players that like old school MMOs, the point in being put the stuff in the MMO add the features that are slowly vanishing and give us the choice if we want to do it or not , appease all playstyles and a polished game with all the bells and whistles and you have a successful game that everyone can play and bring this segerated community together again.
Gameplay is certainly a key element as it can by itself make or break a game. It isn't the only key part of an MMO however...
Just to make things clear... I speak for myself and no one else, unless i state otherwise mine is just an opinion. A fact is something that can be independently verified, you may challenge such but with proof. You have every right to disagree with me through sound argument, i believe in constructive debate, but baseless aggression will warrant an unkind response.
What exactly Gameplay is, is quite ambiguous. I consider gameplay to be the core mechanics you deal with everyday, which is most games: how the fighting works, and also in RPGs: how the progression works, etc, and how all these create combine to create unity in the game. Two identical games that only differ in that one has a turn based combat system, and the other has a real time combat system, have completely different gameplay.
"Look down at me and you see a fool, Look up at me and you see a God, Look straight at me and you see yourself." - Charles Manson
Weird. 94.1% "most important" votes with 17 votes total.
Yet all the polls I can remember which ask "What's the most important thing to an MMO?" tend to have "Gameplay" and "Community" listed -- and in those polls Community usually edges out a win.
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
Gameplays most important. I'd be happy with an ascii if it had everything I was looking for. Strange I say this since EQ2, WoW etc dont' really have anything i'm lookig for but still take up amounts of my time.
This is actually a question that came up recently on another forum and a few die hard people seemed to argue that game play was not an important aspect for a game to be successful. Weird I know...makes you wonder what world they live on huh?
Well, that is quite true as well. As good as the gameplay is, if the community is full of dicks you would start to dread logging in as well, and your liking for the game will decrease. Yet there might be something about the gameplay that attracks these dicks in the first place...
That being said, gameplay is what makes me stick to the game. If I dislike the gameplay, I won't play the game. So yes, I feel that it is the most important thing in a game.
The most important thing for me. I can play a game with mediocre graphics if the gameplay is good, I can't play a pretty game with bad gameplay. I might be persuaded to try it because I like the graphics though.
It's like this, graphics are like looks for women and the gameplay is the actual personality of them, ye you might get some enjoyment with that pretty lady if you know what i mean but your gonna actually marry the one with the personality.
Well, that is quite true as well. As good as the gameplay is, if the community is full of dicks you would start to dread logging in as well, and your liking for the game will decrease. Yet there might be something about the gameplay that attracks these dicks in the first place... That being said, gameplay is what makes me stick to the game. If I dislike the gameplay, I won't play the game. So yes, I feel that it is the most important thing in a game.
Same here. A good community (or a lot of friends at least) can get me to stick with a game longer than I otherwise would, but if I find the gameplay boring then I'll quit. Heck, it's why I quit WoW -- I just found the gameplay there to get really tedious and boring (I was an end-game tank). Too many MMOs seem to want people to just do the same things over and over and over and over, and I rather hate that, overall. I'm tired of combat systems where you largely do the same thing again and again and again. I want more strategy and tactics...I want more emergent gameplay where one's creativity and quick thinking can shine forth. I also want storylines where decisions players make matter (no more quests where there is only one way to do things, please, as it is ridiculous that a Paladin and a Rogue get things done the exact same way, especially if how I play their personalities is totally different). Thankfully there are some games coming out that look like they are starting to change these things.
For me gameplay is a number 2, community is my number 1, no matter how awesome gameplay might be, it's the community that completes my MMORPG fibe.
In singleplayer games gameplay is key. In MMORPG's the community is key, atleast for me personaly that is.........obvious I don't want gameplay to suck, but have a second place to the best part of a MMORPG.
I think gameplay means different things to different people, especially once you cross genres. To me, MMORPG gameplay involves socializing and roleplaying, so I would have to say it's the most important thing in that genre. Others might think that character progression and stats = gameplay, and therefore I would have to say it's the least important aspect.
Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.
This is actually a question that came up recently on another forum and a few die hard people seemed to argue that game play was not an important aspect for a game to be successful. Weird I know...makes you wonder what world they live on huh?
And more than likely the people arguing gameplay wasn't an important aspect were 'indie' devs with banner for their 'studio' in their sig.
Gameplay is everything. Graphics are a nice plus, but not that important when a game is engaging.
-- Whammy - a 64x64 miniRPG - RPG Quiz - can you get all 25 right? - FPS Quiz - how well do you know your shooters?
Solid, fluid, combat with depth, easy to play hard to master is what I go for first and foremost. If a game exceeds my expectations of that then I go for how the game looks, how it's presented etc. I tend to lean towards stylized graphics with artistic value rather than plain old realism anyways. Actually realistic graphics (AoC for example) turn me off pretty much to the point that I wont even play it.
Gameplay has very little to do with the social aspect of MMO's (although it can directly influence it). Some of you are defining "gameplay" far too generally.
MMORPG gameplay is not socializing and roleplaying. That is something you do while playing the game, yes. But lets please just consider it as the mechanics and structure of how the game actually plays.
Graphics. If the game has extraordinary graphics, and a decent gameplay, i.e grind free and wihout quests of the kill X of Y(or of a actually) type. Then it is worth playing to me. Fortunately I have yet to play a game where the community is so bad I quit. Bots and spammers are infact the most annoying members of a games community, everybody else you can just ignore if the bother you, I guess.
So play a long in a great looking virtual reality world.
Is there any other game out there that hardly ever tells you to get X out of Y (or a) than GW, even EvE ask you to do that from time to time in their quests. But of course in EvE you can just ignore it and do something else, unlike the themepark MMOs where you do best to follow the line of quests. I guess this is gameplay. RP, sounds, graphics and community are the framework more or less, though maybe RP as well should be a part of the gameplay in an MMORPG, since that is the common denominator of these games.
Comments
Gameplay is everything.
EQ1-AC1-DAOC-FFXI-L2-EQ2-WoW-DDO-GW-LoTR-VG-WAR-GW2-ESO
Without gameplay you end up with games *cough* *cough*, AOC, WAR, Aion, and about 90% of most other MMOs on the market, as they have been trimmed and cut down and stripped of features that made a MMO a MMO all for the mighty dollar and the casual crowd that deems said features boring....and once again the excuse word "fun". All we've had for the last 5 years is pure garbage MMOs that their lifespan for a good majority of people is 6 months max per game. Maybe if they concentrated less on how much $$$ they were going to make and made quality , immersive , MMOs again, the game will sell itself. How about catering to everyone's playstyle instead of the masses and ignoring us supposed minority? Its easy to do, all it takes is some effort and innovation and a little bit of common sense to pull it off.
For some of us that have played MMOs for years now Pre-WOW era you remember MMOs had a more social aspect to it, grouping, open worlds, pvp, building your homes, crafting was the be all to the economy not shiny loot drops, role-playing, mini-games, gathering resources, playing music and dancing, and the list goes on and on most of these aspects of MMOs are disappearing to placate a more bigger and less patient and more instant gratification crowd these days, they find these aspects of a MMO boring or come to believe that they shouldnt exist at all, well the key is here to develop a MMO code all the stuff in that I have mention above and implement a feature or a mechanic to disable features of the game to your suiting for the people that like said mechanics could enable everything and play the game as it was meant to be and a extra bonus and still have that sense of achievement and more immersive experience to the players that like old school MMOs, the point in being put the stuff in the MMO add the features that are slowly vanishing and give us the choice if we want to do it or not , appease all playstyles and a polished game with all the bells and whistles and you have a successful game that everyone can play and bring this segerated community together again.
Gameplay is certainly a key element as it can by itself make or break a game. It isn't the only key part of an MMO however...
Just to make things clear...
I speak for myself and no one else, unless i state otherwise mine is just an opinion. A fact is something that can be independently verified, you may challenge such but with proof. You have every right to disagree with me through sound argument, i believe in constructive debate, but baseless aggression will warrant an unkind response.
What exactly Gameplay is, is quite ambiguous. I consider gameplay to be the core mechanics you deal with everyday, which is most games: how the fighting works, and also in RPGs: how the progression works, etc, and how all these create combine to create unity in the game. Two identical games that only differ in that one has a turn based combat system, and the other has a real time combat system, have completely different gameplay.
"Look down at me and you see a fool, Look up at me and you see a God, Look straight at me and you see yourself." - Charles Manson
Its as simple as: Gameplay is the game.
-Computer specs no one cares about: check.
-MMOs played no one cares about: check.
-Xfire stats no one cares about: check.
-Signature no one cares about: check.
------------------------------------------------------------
-Narcissism: check.
Weird. 94.1% "most important" votes with 17 votes total.
Yet all the polls I can remember which ask "What's the most important thing to an MMO?" tend to have "Gameplay" and "Community" listed -- and in those polls Community usually edges out a win.
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
Gameplays most important. I'd be happy with an ascii if it had everything I was looking for. Strange I say this since EQ2, WoW etc dont' really have anything i'm lookig for but still take up amounts of my time.
This isn't a signature, you just think it is.
This is actually a question that came up recently on another forum and a few die hard people seemed to argue that game play was not an important aspect for a game to be successful. Weird I know...makes you wonder what world they live on huh?
Well, that is quite true as well. As good as the gameplay is, if the community is full of dicks you would start to dread logging in as well, and your liking for the game will decrease. Yet there might be something about the gameplay that attracks these dicks in the first place...
That being said, gameplay is what makes me stick to the game. If I dislike the gameplay, I won't play the game. So yes, I feel that it is the most important thing in a game.
Main characters:
Jinn Gone Quiet (Guild Wars)
Princess Pudding (Guild Wars)
The most important thing for me. I can play a game with mediocre graphics if the gameplay is good, I can't play a pretty game with bad gameplay. I might be persuaded to try it because I like the graphics though.
It's like this, graphics are like looks for women and the gameplay is the actual personality of them, ye you might get some enjoyment with that pretty lady if you know what i mean but your gonna actually marry the one with the personality.
Same here. A good community (or a lot of friends at least) can get me to stick with a game longer than I otherwise would, but if I find the gameplay boring then I'll quit. Heck, it's why I quit WoW -- I just found the gameplay there to get really tedious and boring (I was an end-game tank). Too many MMOs seem to want people to just do the same things over and over and over and over, and I rather hate that, overall. I'm tired of combat systems where you largely do the same thing again and again and again. I want more strategy and tactics...I want more emergent gameplay where one's creativity and quick thinking can shine forth. I also want storylines where decisions players make matter (no more quests where there is only one way to do things, please, as it is ridiculous that a Paladin and a Rogue get things done the exact same way, especially if how I play their personalities is totally different). Thankfully there are some games coming out that look like they are starting to change these things.
For me gameplay is a number 2, community is my number 1, no matter how awesome gameplay might be, it's the community that completes my MMORPG fibe.
In singleplayer games gameplay is key. In MMORPG's the community is key, atleast for me personaly that is.........obvious I don't want gameplay to suck, but have a second place to the best part of a MMORPG.
For me Gameplay is everything, a game can be really good but if gameplay is bad I just give up.
"you are like the world revenge on sarcasm, you know that?"
One of those great lines from The Secret World
I won't play the game if it does'nt have a good a gameplay. Why stick to it if you find too boring right?
There is no game without gameplay. A MMO with a bad gameplay would be an enhanced chatroom with graphics.
I skate to where the puck is going to be, not where it has been -Wayne Gretzky
What do you define game play as.
For instance I consider gameplay as everything from mechanics, to story, and then graphics. Gameplay is a mix of everything put together.
I find it amazing that by 2020 first world countries will be competing to get immigrants.
Like Guild Wars
I think gameplay means different things to different people, especially once you cross genres. To me, MMORPG gameplay involves socializing and roleplaying, so I would have to say it's the most important thing in that genre. Others might think that character progression and stats = gameplay, and therefore I would have to say it's the least important aspect.
Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.
And more than likely the people arguing gameplay wasn't an important aspect were 'indie' devs with banner for their 'studio' in their sig.
Gameplay is everything. Graphics are a nice plus, but not that important when a game is engaging.
- RPG Quiz - can you get all 25 right?
- FPS Quiz - how well do you know your shooters?
Solid, fluid, combat with depth, easy to play hard to master is what I go for first and foremost. If a game exceeds my expectations of that then I go for how the game looks, how it's presented etc. I tend to lean towards stylized graphics with artistic value rather than plain old realism anyways. Actually realistic graphics (AoC for example) turn me off pretty much to the point that I wont even play it.
Gameplay has very little to do with the social aspect of MMO's (although it can directly influence it). Some of you are defining "gameplay" far too generally.
MMORPG gameplay is not socializing and roleplaying. That is something you do while playing the game, yes. But lets please just consider it as the mechanics and structure of how the game actually plays.
Like Guild Wars
Troll.
I skate to where the puck is going to be, not where it has been -Wayne Gretzky
Like Guild Wars
Troll.
Bait and hook.
I find it amazing that by 2020 first world countries will be competing to get immigrants.
Graphics. If the game has extraordinary graphics, and a decent gameplay, i.e grind free and wihout quests of the kill X of Y(or of a actually) type. Then it is worth playing to me. Fortunately I have yet to play a game where the community is so bad I quit. Bots and spammers are infact the most annoying members of a games community, everybody else you can just ignore if the bother you, I guess.
So play a long in a great looking virtual reality world.
Is there any other game out there that hardly ever tells you to get X out of Y (or a) than GW, even EvE ask you to do that from time to time in their quests. But of course in EvE you can just ignore it and do something else, unlike the themepark MMOs where you do best to follow the line of quests. I guess this is gameplay. RP, sounds, graphics and community are the framework more or less, though maybe RP as well should be a part of the gameplay in an MMORPG, since that is the common denominator of these games.