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This is the first episode that covers the origins of Everquest and Verant Interactive. Smedley and McQuad interviews included.
http://pc.ign.com/dor/objects/481244/everquest-ii/videos/evercracked_prt_ep1_111209.html
Here's the one question I'd like to see asked:
"Whose idea was it to tune the classes to be too weak to solo?"
Talk about a pivotal decision. That's basically the difference between having 250k subscribers and 11 million...
Everquest was a huge leap past dice roleplaying and MUDs but as a pure videogame experience I thought it had some major shortcomings that made it alot less fun than it could have been.
Comments
Gary Gygax wasn't the first to come up with the idea, but he made it popular.
"Whose idea was it to tune the classes to be too weak to solo?"
That's a valid question, but as someone that played EQ from '99 to '04 and only returned to the game this year I can say:
*Any class can solo now*. It's not the forced group grind it used to be. People are grouping now because it's more fun, not because they can't move forward solo. It's a totally refreshing contrast to Warcraft where every solo encounter is trivial. EQ retains the challenge and fun but has gotten rid of the stupidly excessive time sinks/downtime it used to have.
Yes, although soloing is still out of the question in the highest group zones though.
It's a nice documentary btw.