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What do you do in an MMORpg? tyPICALLY you kill things.
IN WoW, EQ, and clones it's fantasy monsters. Dragons, orcs, oglywodaks, and shumakasaurs, basically anything with a horn, a wing, scales, claws, feathers, all mixed and matched.
IN SWG it's sci fi monsters.
IN EVE, it's other players. Or I suppose you could say you don't kill things in EVE, instead you mine for minerals you can sell for ISk, the EVE currency.
When people propose a new MMORPG setting, I often think, ok, what are y ou going to kill? or mine like in EVE?
For example people talk about a Mechwarrior sort of MMO. What would you kill? NPC mechs all day long? Or would you just mine stuff like EVE and sell it to build mechs?
What about a Call of Duty MMO. Would you just kill army guys all day long?
I haven't done the mining in EVE, but I think it's more boring than killing things.
Comments
Well, I always end up getting myself killed eventually.
Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.
I've always wanted to kill bad grammar and people WHO randomLy put in caPitALIZATIOn in their words for no reason what so ever. I hope they make an mmo that can satisfy that audience.
You are my hero. I'll join you in that MMO!
So you want to commit sUicIde? I had a reason. The caps button is next to the a key, and I have a big pinky finger.
What's your excuse?
i hate how EVERY MMO is basically kills this and stab that. I loved Ryzom, Potbs and SWG (both old and new) for their option to level without doing combat. Vanguard gets an honourable mention too for being able to max out 2 parts of the game without lifting a sword.
Its not that i dont like killing stuff but MMO's just can't get that epic feeling right. The only time i realy feel like i am in a life or death situation is when i am faced with a dragon and they always seem to be endgame bosses.
MMO wish list:
-Changeable worlds
-Solid non level based game
-Sharks with lasers attached to their heads
What about when you are attacked by a viscious wolf cub, or a worm?
Not a bad question, actually.
Fantasy has monsters.
Sci Fi has aliens.
Post Apoc has mutants.
Horror has demons.
There's a lot of scope for variety in those four genres; far more so than in (for example) an historical MMO based on Pirates, Cowboys or Romans. You'd basically just be playing a human killing other humans.
That doesn't sound like much fun to me.
I like weird. I like varied. I like monsters, aliens, mutants and demons to slap around. I don't think I could play a game where all I do is kill other humans; I'd find it rather bland and repetitive.
Playing: EVE, Final Fantasy 13, Uncharted 2, Need for Speed: Shift
That was pretty much my point. People bring up all sorts of ideas about an MMORPG setting, and I think, huh. What am I going to be doing for the majority of the game?
For example a Western MMO. Am I going to be killing Indians, or Cowboys for the entire game? Sounds like it would get old quick. Every quest would be, go kill some Indians, or go kill some Cowboys.
I do not mind what I'm killing as long as the game presents an intelligent challenge. Many games have demonic mutants, but if Game X shakes things up a bit and Game Y has your standard AI, I'd rather be grinding on Game X.
malo periculosam libertatem quam quietum servitium
Undead. I'm sick and tired of wrecking a world's ecology and fighting sentients i should actually try to talk into a truce. Give me Dawn of the Dead and make it so that every single mob aggroes on you, might make for good strategy and epic escapes/last stands.
Just to make things clear...
I speak for myself and no one else, unless i state otherwise mine is just an opinion. A fact is something that can be independently verified, you may challenge such but with proof. You have every right to disagree with me through sound argument, i believe in constructive debate, but baseless aggression will warrant an unkind response.
I want an mmo called divorced where I can roam the landscape killing exwives
ahhh the fun I could have
I would prefer if I could do something besides killing.
Don't get me wrong, I love killing stuff, but it burns me out pretty fast now. I like a change of pace now and then, but I want it to mean something within the scope of the game.
"Killing" gets old really fast because all modern mmo's are about the player becoming a "hero". I like living worlds where not everyone focuses on being the champion. I find it much more fun where there's a role for every player that is not neccessarily combat-oriented.
Most mmo's today feel too much like arcade-games with persistant players and a progress-bar attached to them.
This is where crafters, entertainers, peasant farmers etc come in. I wouldn't mind playing a farmer in a mmo at all if the game had an option of me owning a little farmhouse with a piece of land attached to it. The immersion and atmosphere of a game like that would beat pretty much every game out there at the moment.
I've often wanted to set up a tavern, or a shop in the wilderness that saved players the trip from going all the way into town to unload their junk.
But you have to make the game mechanics worth it for the players. SWG had entertainers that gave you a health boost or something like that.
Players aren't going to go into a tavern just to get a pixel beer if it doesn't do anything for their character and there's xp to grind and phat lewts to be made.
I've often wanted to set up a tavern, or a shop in the wilderness that saved players the trip from going all the way into town to unload their junk.
But you have to make the game mechanics worth it for the players. SWG had entertainers that gave you a health boost or something like that.
Players aren't going to go into a tavern just to get a pixel beer if it doesn't do anything for their character and there's xp to grind and phat lewts to be made.
Well, in the case of a Tavern it's not really a problem at all. All you need to do is allow the purchase of a npc-vendor for your tavern that would buy/sell things depending on what kind of vendor it is. You'd stick what you want to sell in him and possibly what he should buy. In a game like this pretty much everything you get from loot has a purpose, hence it would become a real business where you buy what you need for your career (wether it's crafting of some sort or just merchanting).
I've often wanted to set up a tavern, or a shop in the wilderness that saved players the trip from going all the way into town to unload their junk.
But you have to make the game mechanics worth it for the players. SWG had entertainers that gave you a health boost or something like that.
Players aren't going to go into a tavern just to get a pixel beer if it doesn't do anything for their character and there's xp to grind and phat lewts to be made.
Well, in the case of a Tavern it's not really a problem at all. All you need to do is allow the purchase of a npc-vendor for your tavern that would buy/sell things depending on what kind of vendor it is. You'd stick what you want to sell in him and possibly what he should buy. In a game like this pretty much everything you get from loot has a purpose, hence it would become a real business where you buy what you need for your career (wether it's crafting of some sort or just merchanting).
My idea was like this. In some games you go far from the city to some dungeon and you get lots of trash loot. It's worth money, so you keep it and when you get full you drag it back to the city to sell it.
A player could set up shop if they had this "skill" or whatever. When you do that, you hit a button and a big tent appears with your wares hanging on a rack.
Then you can buy crap from players so they don't have to take the trip to the city, and you can haul it back for them. You might have to travel more slowly, and perhaps loaded camels appear that follow you as you trek back to the city, but you'll make about the same money or a little bit more as the players battling away down in the dungeon if they had hauled thier crap back to the city to sell it. Or something like that.
If you can do it with an NPC vendor, then I would think that EVERY player would set one up.
I've often wanted to set up a tavern, or a shop in the wilderness that saved players the trip from going all the way into town to unload their junk.
But you have to make the game mechanics worth it for the players. SWG had entertainers that gave you a health boost or something like that.
Players aren't going to go into a tavern just to get a pixel beer if it doesn't do anything for their character and there's xp to grind and phat lewts to be made.
Well, in the case of a Tavern it's not really a problem at all. All you need to do is allow the purchase of a npc-vendor for your tavern that would buy/sell things depending on what kind of vendor it is. You'd stick what you want to sell in him and possibly what he should buy. In a game like this pretty much everything you get from loot has a purpose, hence it would become a real business where you buy what you need for your career (wether it's crafting of some sort or just merchanting).
My idea was like this. In some games you go far from the city to some dungeon and you get lots of trash loot. It's worth money, so you keep it and when you get full you drag it back to the city to sell it.
A player could set up shop if they had this "skill" or whatever. When you do that, you hit a button and a big tent appears with your wares hanging on a rack.
Then you can buy crap from players so they don't have to take the trip to the city, and you can haul it back for them. You might have to travel more slowly, and perhaps loaded camels appear that follow you as you trek back to the city, but you'll make about the same money or a little bit more as the players battling away down in the dungeon if they had hauled thier crap back to the city to sell it. Or something like that.
If you can do it with an NPC vendor, then I would think that EVERY player would set one up.
It's an idea that can be developed though. All of these things are possible despite people saying "NO WE DONT HAVE HARDWARE GOOD ENOUGH". Hell, if UO could do this shit in alpha with the best server's of their time it would be a piece of cake for modern machines.