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Aion: Surviving PvP

StraddenStradden Managing EditorMember CommonPosts: 6,696

MMORPG.com Aion Correspondent Joshua Price writes this guide to surviving (though not necessarily winning) PvP in NCsoft's newest MMO.

"DING! Level 25! Finally, I get to go to the Abyss! I can't wait to fly around in there, find some enemies, and smack them dead! Oh, and I'm going to go take some artifacts and a fortress while I'm at it! I'm going to own every..."

*BAM!*

"What the...? I died? What the heck killed me? Oh, there's a Sorcerer behind me laughing. Did he just one-shot me? How am I supposed to fight that?"

Read Surviving PvP.

Cheers,
Jon Wood
Managing Editor
MMORPG.com

Comments

  • ElendilasXElendilasX Member Posts: 243

    Seems you have space problems?

    For example: "In level 20+ zones, except a specific one, enemies can pop in througha portal and go kill people. Naturally, since we're talking aboutsurviving PvP and not owning PvP, we'll be assuming you're not one ofthose going through the portal, but dealing with the ones coming intoyour faction's lands. Rift PvP isn't entirely common, so for the mostpart you'll be free to solo quest without interruption (at least, inmy experience)."

    Is this new style or something?

     

    P.S. Yeah I dont have anything constructive to add...

  • TwiPhoenixTwiPhoenix Aion CorrespondentMember Posts: 19

     Strange, the copy on my desktop doesn't have those errors.  I guess something happened between me sending it in and it being posted?  Thanks for pointing that out, gotta see now if that can get fixed.

  • ShreddiShreddi Member UncommonPosts: 320

    Who cares about the spelling,   Thanks for the advice.  Are their other zones non PVP worth going to at those levels and higher?   I have the game but not enought time to play lately.   Also, hope they dont nerf the chat channel, thats a good idea.  I also use custom channels for checking damage stats.  Didn't think of using as an early warning system.   Thanks again.

    This post is intentionally written as to not make any sense what so ever. Thank You Very Much.

  • DevilXaphanDevilXaphan Member UncommonPosts: 1,144

    Only non-PvP area is Thermbosos, otherwise Herion and Eltnan get plenty of intrusions.

    Also it's possible to solo gank in the lower abyss, but be very careful and what class you engage.

    Also you forgot to mention the use of Power shards that have been collected from mobs, they are very useful in PvP when you can remember you have them.

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  • SporkWitchSporkWitch Member Posts: 42

    The reason you don't get trade and LFG chat is probably because you have them disabled on that tab. Has it occured to you to even check?

     

    Also, yes, walking backwards is slower than walking forwards, however strafing to the side is the same speed as moving directly forwards.  Did you even think to take the 5 seconds to test this before writing this article?  Don't answer that, it's rhetorical, you've made it abundantly clear that you barely know anything about the game, and just felt like inflating your article count by posting some more half-thought-out trash that you couldn't even bother to research.

    Let me make a suggestion for this entire site: fire your correspondents.  If they insist on getting articles written, have them start a discussion in the forums, not write an article, then let someone that's actually played the game for more than an hour write an article about the stuff that came up.

    I've seen this same problem from the FFXI correspondents, the EVE Online correspondents, Anarchy Online, and now Aion.  Get someone that's actually played the game to do the articles.

     

    That being said,  there's is a minuscule amount of good advice here.  Basically, the stuff that is common sense as obvious as water being wet, listen to it.  As to his "experience," throw it out the window.  Ganksquads are all over the place in the Abyss, most especially near the lower level sections, likewise in areas with rifts.  If you see someone in a lowbie area or coming through a rift, assume they're at least 5 - 10 levels higher than the players in that area, they wouldn't be there otherwise.  Sure, you'll occasionally run into that guy that wants to do his quest, but don't bet on it, good odds they're there to get some kills because they can't handle anyone their own level.

    Welcome to the joys of level-based games that focus on PvP.

     

    (PS: all this ranting aside, I actually love the game, but let's be realistic, this is what happens in this game, just like every other PvP-heavy game that's designed around a leveling system, without having balances built in to make a fight between different level players more even).

    PS3 Running 24/7 since: 30 JAN 2008

    EULA: By reading this post and associated disclaimer, you are consenting to agree with the opinions disclosed within.

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  • gorillaz951gorillaz951 Member Posts: 160
    Originally posted by TwiPhoenix


     Strange, the copy on my desktop doesn't have those errors.  I guess something happened between me sending it in and it being posted?  Thanks for pointing that out, gotta see now if that can get fixed.

    It was not a huge deal anyways. I did look at it twice though and go "What's with the multiple no-spaces?"

     

    Nevertheless, wonderful article to the PvP Newcomers. The Abyss is a wretched place for lowbies, but once you get to at least your mid-30s it becomes a breeze.

     

    image
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    Currently playing: Star Wars: The Old Republic, World of Warcraft, Dota 2, League of Legends

    Waiting on: Blade & Soul, Guild Wars 2, Tera, Kingdoms of Amular, Firefall

  • VhalnVhaln Member Posts: 3,159

    This is one of those MMOs where levels make such a big difference that even at 35, my full balanced well-coordinated group was rolled by a single level 47. Didn't seem to matter what we did, none of us could even scratch him. And he easily outdamaged the cleric's heals.

    As for surviving, I guess we could have scattered in 6 different directions, but that would have been just as disruptive to our progress, if not more so. That's often the case with surviving PvP. You might feel a little less owned, but really, if you run away, you're losing out on whatever you were trying to accomplish, just the same.

    When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.

  • SlineerSlineer Member Posts: 246

    I perfectly understand avoiding higher lvls that simply suck to bad to hunt their own level and use the game's poor implementation of lvl based PvP as a way to win fights against lowbies and boost their ego. However grow a pair and try fighting someone once and a while instead of running away or hiding behind guards, you never know, it could be fun. 

  • warchidwarchid Member Posts: 37

    actually the pvp based rewards in the game are well designed , if u kill a player way lower then u u get 1 abyss point , 1 xp , 1 kinah = nothing , the problem is with the players who are to noobs to fight their own lvl and go down to low lvl to bully them eventhough they get nothing as reward , if u wanna blame someone blame the player's becouse some of them are really idiots ( i pvp arround my lvl 38 = upper , siel area  , in abyss)

  • joker007mojoker007mo Member Posts: 712
    Originally posted by Slineer


    I perfectly understand avoiding higher lvls that simply suck to bad to hunt their own level and use the game's poor implementation of lvl based PvP as a way to win fights against lowbies and boost their ego. However grow a pair and try fighting someone once and a while instead of running away or hiding behind guards, you never know, it could be fun. 

     

    thank you ive never seen so many cowards on what is supposed to be a battlefield thier explanation for not wanting to fight ? they dont want to die. its interesting that a game that is essentially a war has everyone running forward then running away like chickens with their heads cut off.  death should not be an issue when your at war and watching asmos go out of thier way to avoid a fight with a level that is most likely the same or close to just so they can go after the lvl 27 templar is just sad really it is.

    and i dont mean just one i mean a whole sqaud going all the way around a island in the abysss to gank me. at least 3 that had to  have been at least lvl 40. its kinda hard to tell but from what i gathered from others who had been ganked in the area thats about what it boiled down to so no idea but its still pretty weak

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  • SporkWitchSporkWitch Member Posts: 42
    Originally posted by joker007mo

    Originally posted by Slineer


    I perfectly understand avoiding higher lvls that simply suck to bad to hunt their own level and use the game's poor implementation of lvl based PvP as a way to win fights against lowbies and boost their ego. However grow a pair and try fighting someone once and a while instead of running away or hiding behind guards, you never know, it could be fun. 

     

    thank you ive never seen so many cowards on what is supposed to be a battlefield thier explanation for not wanting to fight ? they dont want to die. its interesting that a game that is essentially a war has everyone running forward then running away like chickens with their heads cut off.  death should not be an issue when your at war and watching asmos go out of thier way to avoid a fight with a level that is most likely the same or close to just so they can go after the lvl 27 templar is just sad really it is.

    and i dont mean just one i mean a whole sqaud going all the way around a island in the abysss to gank me. at least 3 that had to  have been at least lvl 40. its kinda hard to tell but from what i gathered from others who had been ganked in the area thats about what it boiled down to so no idea but its still pretty weak

     

    Pigeons do the same thing, mate, not just Asmodians.

    PS3 Running 24/7 since: 30 JAN 2008

    EULA: By reading this post and associated disclaimer, you are consenting to agree with the opinions disclosed within.

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    image

  • neonwireneonwire Member Posts: 1,787

    What a fascinating article. Lets sum it up.

    1. Use the chat channel as a form of in-game cheat system as it detects things further than your radar does.

    2. Use the radar to tell where things are. Really?! Is that what a radar does? Shocking!

    3. Run away. Again.....bloody awesome advice! If I wanted to escape an enemy I would never have thought of that tactic

    4. Use consumables because they are helpful. Woohoo!!

    5. Templars might pull you towards them so....errmm....be ready to.....ermm....run away. Yeah....ermm...great.....thanks.

    6. Hide near npcs.....but they might not help you.......and the enemy might kill them all anyway

    7. Getting ganked at the arena? Well just kill the ganker. Yet more brilliant advice!

    8. Rift survival. If you see a skull then dont go near it. Thanks.

    Yep thats all pretty awesome advice. I see a lot of thought has gone into that lot.

  • rwmillerrwmiller Member Posts: 472
    Originally posted by neonwire


    What a fascinating article. Lets sum it up.
    1. Use the chat channel as a form of in-game cheat system as it detects things further than your radar does.
    2. Use the radar to tell where things are. Really?! Is that what a radar does? Shocking!
    3. Run away. Again.....bloody awesome advice! If I wanted to escape an enemy I would never have thought of that tactic
    4. Use consumables because they are helpful. Woohoo!!
    5. Templars might pull you towards them so....errmm....be ready to.....ermm....run away. Yeah....ermm...great.....thanks.
    6. Hide near npcs.....but they might not help you.......and the enemy might kill them all anyway
    7. Getting ganked at the arena? Well just kill the ganker. Yet more brilliant advice!
    8. Rift survival. If you see a skull then dont go near it. Thanks.
    Yep thats all pretty awesome advice. I see a lot of thought has gone into that lot.



     

    Not everyone is as obviously uber as you are (and obnoxious) and while some of the ideas and statements are not earth shattering it may be helpful to people who are new to this kind of PvP warfare. If you are a level 30 player questing along for your next level and 3 or 4 level ?? players are headed your way you are going to die no matter what you do if you stay in place. Even running you are likely to die but at least you don't just give up and make it easy for them. Having an understanding of what your options are in advance is much more likely to help than trying to figure them out while you are snared, stunned and killed.

     

    The other day while questing in Heiron I got jumped (again) by a roving band of level ?? players and I use similar tactics as has been described here to keep an eye out. Though mainly what I do is look at where they are likely to come from and to have a planned escape route and when I am fighting mobs I always face the direction that the players come from and don't focus on the mob very much. In this case my escape route was off a bridge and to glide away but some of the assmos followed me off the bridge and it turned into a gliding competition and by the time I landed there was only one of them left which had evened the odds quite a bit.

     

    PvP in Aion adds a bit of thrill and excitement to the game and in PvP you need to be aware of your situation and what is going on around you. Using the in-game chat channel is NOT a cheat as you seem to imply. In a real war you will always hear the enemy long before you see them and in other games such as Eve setting up your display and channels to provide you as much information as early as possible is standard. If you want to just stand there and only respond once they actually starting hitting you then feel free to do so and let us know what server you are on so we can all come and get some easy AP.

  • joker007mojoker007mo Member Posts: 712
    Originally posted by SporkWitch

    Originally posted by joker007mo

    Originally posted by Slineer


    I perfectly understand avoiding higher lvls that simply suck to bad to hunt their own level and use the game's poor implementation of lvl based PvP as a way to win fights against lowbies and boost their ego. However grow a pair and try fighting someone once and a while instead of running away or hiding behind guards, you never know, it could be fun. 

     

    thank you ive never seen so many cowards on what is supposed to be a battlefield thier explanation for not wanting to fight ? they dont want to die. its interesting that a game that is essentially a war has everyone running forward then running away like chickens with their heads cut off.  death should not be an issue when your at war and watching asmos go out of thier way to avoid a fight with a level that is most likely the same or close to just so they can go after the lvl 27 templar is just sad really it is.

    and i dont mean just one i mean a whole sqaud going all the way around a island in the abysss to gank me. at least 3 that had to  have been at least lvl 40. its kinda hard to tell but from what i gathered from others who had been ganked in the area thats about what it boiled down to so no idea but its still pretty weak

     

    Pigeons do the same thing, mate, not just Asmodians.

     

    i agree with you there i said asmos mainly cuz i only played the elyosian side at the time it was impossible to make an asmo as the servers had to many on em but i do agree this floats to both sides

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  • gkk1212gkk1212 Member Posts: 44

    Although i love AION to death...

    real UB3R PvP / RvR 

    DIED with

    DARK AGE of CAMELOT

    sorry.

    :(

    Have played: Asheron's Call, Champions Online, City of Heroes, City of Villains, Dark Age of Camelot, EVE Online, Guild Wars, Lineage, Lord of the Rings Online, RF Online, Rohan: Blood Feud, Shaiya, Ultima Online, Warhammer, WoW and SC, BW, D1, Diablo 1 expantion, D2, D2x, Warcraft 2, & 3 !

  • NicksirenNicksiren Member Posts: 37

    Please learn how to use a spacebar before writing articleslikethis.

  • Lathander81Lathander81 Member Posts: 611
    Originally posted by Nicksiren


    Please learn how to use a spacebar before writing articleslikethis.



     

    Thanks for coming to the table and bringing nothing to it.

    Back to the subject, I think the article had some ideas most people don't think about.  Such as potions, (altered status, healing ,flying and speed boost), using your radar, chant channels and changing combat text.  For some people who have never played a PVP game these points are invaluable.  I would like to add when I'm soloing the most imprtant thing to have is status  and healing potions.  Sometimes I also look in my chat bar to see if someone was killed by another player.  That means Asmo is very close.  I enjoy this games PVP but there needs to be more incentive to kill people your level. As the game progress I think you will see more of this.  Finally, I think there is nothing wrong with running away if you know your outmatched.  One time a friend and I fought a level 40 ranger in the abyss. We were only level 26-27 but I was a templar and he was chanter. We were able to actually win.

  • NicksirenNicksiren Member Posts: 37

     Actually, I'm going to disagree with the "not bringing anything to the table," as you mentioned. It's an insult to the readers to not even give them enough respect to spell check your own article before publishing it to the masses. Being a writer myself, stuff like this really ticks me off when articles and blogs are becoming a dime a dozen.

    I'm sorry I didn't conform to the static fanfare reply, praising the article and pretending there weren't any mistakes. I saw a flaw, I said my opinion, and that was it. Key word: opinion. So please, don't try and take me down without taking a second to think about why I may have said what I did. Thank you.

  • TwiPhoenixTwiPhoenix Aion CorrespondentMember Posts: 19


    Originally posted by Nicksiren

     Actually, I'm going to disagree with the "not bringing anything to the table," as you mentioned. It's an insult to the readers to not even give them enough respect to spell check your own article before publishing it to the masses. Being a writer myself, stuff like this really ticks me off when articles and blogs are becoming a dime a dozen.
    I'm sorry I didn't conform to the static fanfare reply, praising the article and pretending there weren't any mistakes. I saw a flaw, I said my opinion, and that was it. Key word: opinion. So please, don't try and take me down without taking a second to think about why I may have said what I did. Thank you.


     
     
     

    Originally posted by TwiPhoenix

    Strange, the copy on my desktop doesn't have those errors. I guess something happened between me sending it in and it being posted? Thanks for pointing that out, gotta see now if that can get fixed.



    Again, something screwed up somewhere between the article leaving my desktop and arriving on the website. I asked about it getting fixed, but have had no replies on the matter. And, considering what their future plans for correspondents are, I don't expect them to do anything.

  • NicksirenNicksiren Member Posts: 37
    Originally posted by TwiPhoenix

    Originally posted by TwiPhoenix

     
    Strange, the copy on my desktop doesn't have those errors. I guess something happened between me sending it in and it being posted? Thanks for pointing that out, gotta see now if that can get fixed.

     



    Again, something screwed up somewhere between the article leaving my desktop and arriving on the website. I asked about it getting fixed, but have had no replies on the matter. And, considering what their future plans for correspondents are, I don't expect them to do anything.

    I see, I had not taken the time to read through all of the comments. I apologize for my accusation then, I wasn't aware it was a problem with the formatting transition. I did feel that it was kind of fishy considering how many space problems there were, but I guess I had jumped to conclusions and let my writer's passion take hold :)

     

  • badgererbadgerer Member Posts: 90

    I was looking forward to pvp in the Abyss. But there is none. There is just murder.

    How is there supposed to be any contest of skills when a couple of levels difference throws it all out the window?

    I've looked at this dilemma from every angle and I can only conclude that it is VERY BAD GAME DESIGN.

     

  • DwarvishDwarvish Member Posts: 208
    Originally posted by badgerer


    I was looking forward to pvp in the Abyss. But there is none. There is just murder.
    How is there supposed to be any contest of skills when a couple of levels difference throws it all out the window?
    I've looked at this dilemma from every angle and I can only conclude that it is VERY BAD GAME DESIGN.
     



     

      I play and enjoy AIon but there is more than a little truth to this.

     

      The game is going to be increasingly difficult for new players. This doesn't include lower players with a couple high levs and a ton of Kinah for weapons and armor. If the level differences effect on the players ability to have half a chance against players with several more levels and much better eq aren't addressed these 'new' players aren't going to have a positive experience.

     

      Time will tell.  I played MUDs for years and there was a recurring theme in the open pk ones. Older players had levels/eq and mercilesly hunted low players...to the point the game stagnated because of the relative lack of new blood ( no pun intended).

     

      Guilding and groups help but many if not most  people want the ability to solo at least some of the time. Its easy to pop on, get something done and poof back to RL.

     

      The developer can take the attitude; hey. its open pk, like it or...//????  This bodes poorly for the games long term health.

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