It looks like you're new here. If you want to get involved, click one of these buttons!
Preferably fantasy genre with 1st person perspective only or optional.
More real: No auto-targeting/auto attack. No floating char names or damage numbers (or can be turned off). No overly abundant zoning. Bot prevention with strict enforcement. NPCs that react to you according to likeness, faction, and personality (like Oblivion).
A quest tracker is helpful, but not one that guides you too easily like WoW.
A crafting and item system that is hugely detailed both visually and functionally. I'm also tired of the items that require you to be a certain level. How about something a little more involving like having a certain wisdom or strength et al.
I would like to see communities of players that build their own lair/village/town/city. To have an option to join a small gang, a medium village, or a large city. A community designed with objectives varied by those that create it.
A challenge to adventuring. If you're in the wild, you will be out of your element and exposed to the elements needing to stay alive. I'm tired of the "Go anywhere-do anything" as long as I'm holding the 'move forward' key type of games.
Finally maybe a leveling system with no level. Just improvments to base stats etc. Stats that improve depending on what you do with your character. So is there a game that matches some of my desires?
-redjackal
Comments
Mortal online
Darkfall is what you are describing, there is no classes or levels, only skills.
90% of items are crafted.
and if you die you lose everything you have equiped and in your backpack.
The main feature is PVP , but i must say that I enjoy the PvE more in this game.
edit; EVERYOE can use every single item because there are no levels
Darkfall (released) or Mortal Online (early beta, but you can buy your way in)
Fallen Earth if you're willing to go post-apocalyptic world.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I lived in a projects as a kid i've had enough realistic pvp tyvm lol!
With that said wait for MO is seems to be what you want.
PLaying: EvE, Ryzom
Waiting For: Earthrise, Perpetuum
Love to see an EvE-esque fantasy type game. covering a whole world and the same level of player controlled and affected environment.
The most realistic gameplay I know of is in WWII Online.
Other than that, I'd look into Darkfall.
Check out the MUD I'm making!
Yeah too bad CCP is making a Gothic Vampire type mmo instead of a Fantasy one.
I would kill for a Sandbox game like Eve with a fantasy setting.
Guess we will have to settle for the gothic scene if MO turns to be crap.
PLaying: EvE, Ryzom
Waiting For: Earthrise, Perpetuum
Such game would be EVE Online in fantasy theme and such game does not exist.
Thanks. That narrows it down quite a bit for me. I will look into Darkfall and Mortal Online to see which one I like. I'm not interested in Eve with spaceships.
-redjackal
I wouldnt recommend Mortal Online in the slightest at the moment. It will leave you with a huge sense of disappointment, and a false sense, because it is far from fully developed to attempt an accomplished launch. In 3-6 months perhaps.
However, Darkfall is a mature, open fantasy mmorpg, with a purely player-driven ecosystem. As mentioned before, just about everything is player gathered and made. The diversity of skills, crafting, exploration, and development is pretty rich and complete enough to make it a worth-while look.
Keep in mind that Darkfall is also the most unforgiving mmorpg where your not handed wads of in-game items and cash for completing quests, where safe areas of non-conflict are few; again, players influence the game-play rather than a pre-determined code of tethered, predictable and escapable mobs.
Edit add: Darkfall is not a game of conventional theme-park character levels, but skill. Everything in this game from combat, magic, jumping, swiming, running, resting, etc. is all skill-based. The more often you perform such action, the greater your skill in it becomes.
I don't know who the hell recommended EvE as coming off as realistic gameplay but they're wrong. Realism isn't completely automated with little user input.
Seriously. Most realistic gameplay ever is WWII Online if you can settle for an MMOFPS and not an MMORPG. Cover only covers what it's physical manifestation covers. If you can see them, you better damned well know they can see you. One shot can kill you. If the one shot doesn't kill you, you bleed out until you die. You get tired. There is absolutely no chance that a rifle/grenade/machine gun is going to come even close to destroying a tank. Flight uses realistic physics. Teamwork is essential. Planning is essential. The map is a 1/2 scale map of Europe as it was during WWII, it will literally take you half the time to cross it that it would to cross real world Europe.
And so on and so forth...
https://secure.wwiionline.com/scripts/wwiionline/user/promo.jsps?pid=39
Check out the MUD I'm making!
no game will be realistic enough unless i can commit suicide by slitting my wrists. not that id really do that but it just wouldnt be realistic if i couldnt >.>
Dude, seriously? That IS realistic. Even today airplanes can mostly fly themselves.
--------
"Chemistry: 'We do stuff in lab that would be a felony in your garage.'"
The most awesomest after school special T-shirt:
Front: UNO Chemistry Club
Back: /\OH --> Bad Decisions
I wouldnt recommend Mortal Online in the slightest at the moment. It will leave you with a huge sense of disappointment, and a false sense, because it is far from fully developed to attempt an accomplished launch. In 3-6 months perhaps.
However, Darkfall is a mature, open fantasy mmorpg, with a purely player-driven ecosystem. As mentioned before, just about everything is player gathered and made. The diversity of skills, crafting, exploration, and development is pretty rich and complete enough to make it a worth-while look.
Keep in mind that Darkfall is also the most unforgiving mmorpg where your not handed wads of in-game items and cash for completing quests, where safe areas of non-conflict are few; again, players influence the game-play rather than a pre-determined code of tethered, predictable and escapable mobs.
Edit add: Darkfall is not a game of conventional theme-park character levels, but skill. Everything in this game from combat, magic, jumping, swiming, running, resting, etc. is all skill-based. The more often you perform such action, the greater your skill in it becomes.
- Ya, it seems to be the norm for much too early launches. Then they spend allot of time finishing a pay for beta version.
- Maybe an unforgiving game will keep the immature away. What do you think so far about the players?
-redjackal
Then you should really check out Mortal Online. It's aimed at realism in a fantasy setting. It's in beta now.
Mounted Combat video (axe and archery):
www.youtube.com/watch
Melee ... After 15 sec it starts getting really interesting.
www.youtube.com/watch
Mining city ...
www.youtube.com/watch
Key feats:
http://www.mortalonline.com
I wouldnt recommend Mortal Online in the slightest at the moment. It will leave you with a huge sense of disappointment, and a false sense, because it is far from fully developed to attempt an accomplished launch. In 3-6 months perhaps.
However, Darkfall is a mature, open fantasy mmorpg, with a purely player-driven ecosystem. As mentioned before, just about everything is player gathered and made. The diversity of skills, crafting, exploration, and development is pretty rich and complete enough to make it a worth-while look.
Keep in mind that Darkfall is also the most unforgiving mmorpg where your not handed wads of in-game items and cash for completing quests, where safe areas of non-conflict are few; again, players influence the game-play rather than a pre-determined code of tethered, predictable and escapable mobs.
Edit add: Darkfall is not a game of conventional theme-park character levels, but skill. Everything in this game from combat, magic, jumping, swiming, running, resting, etc. is all skill-based. The more often you perform such action, the greater your skill in it becomes.
Keep in mind it all looks good on paper but in game the experience is totally different, you would be ganked like no tomorrow and its mainly a pve game. Also no offense but darkfalls community is known to be the worse out there, please stop calling it mature.