One of the things they mentioned in that article caught my attention:
"the questing doesn't yet compare well with what was shown of World of Warcraft: Cataclysm's new starting zones at BlizzCon"
What do they mean by this? How can fully voice-acted and highly scripted quests NOT compare well with WoW's quests? I can't imaging TOR's quests being anything but vastly superior... I guess we can only wait and see.
One of the things they mentioned in that article caught my attention: "the questing doesn't yet compare well with what was shown of World of Warcraft: Cataclysm's new starting zones at BlizzCon" What do they mean by this? How can fully voice-acted and highly scripted quests NOT compare well with WoW's quests? I can't imaging TOR's quests being anything but vastly superior... I guess we can only wait and see.
Sure, at the expense of a real MMORPG. This game will be a single player game with an item shop and a monthly fee, not really worth it after the initial story.
But either way, who can take anything Eurogamer says seriously after their epic fail with the Darkfall review.
But either way, who can take anything Eurogamer says seriously after their epic fail with the Darkfall review.
Exactly. I personally won't even visit their site after that fiasco.
They are the joke of the gaming world.
"Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb
One of the things they mentioned in that article caught my attention: "the questing doesn't yet compare well with what was shown of World of Warcraft: Cataclysm's new starting zones at BlizzCon" What do they mean by this? How can fully voice-acted and highly scripted quests NOT compare well with WoW's quests? I can't imaging TOR's quests being anything but vastly superior... I guess we can only wait and see.
THAT is indeed a good question. How can TOR NOT be superior to WOW in every single aspect?? *__*
EDIT:
(quote) "A lengthy set-up with a mad Sith Lord and his acolyte - whom you can choose to conspire with to betray the Lord, securing yourself two quest rewards and some bad karma - leads to a straight fetch-quest: go in the cavern, kill the beasts, bring me their brains. "
I KNEW IT! I TOLD YOU SO. hahaha!
Ok, I am kinda relieved such standard quests are there, since that makes grouping, normal MMO grouping, possible.
People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert
They were pretty brutal with the darkfall review. It didn't deserve that low of a score. It did deserve no higher than a 6.
It wasn't the score, it was the amount of factual errors and downright anger towards the game that the reviewer had, and it was very very clear he had not played it because almost everything he said about the game was incorrect, not a matter of opinion, but fact. And if Darkfall gets a 6 then games like WoW at launch should have gotten 4s.
One of the things they mentioned in that article caught my attention: "the questing doesn't yet compare well with what was shown of World of Warcraft: Cataclysm's new starting zones at BlizzCon" What do they mean by this? How can fully voice-acted and highly scripted quests NOT compare well with WoW's quests? I can't imaging TOR's quests being anything but vastly superior... I guess we can only wait and see.
THAT is indeed a good question. How can TOR NOT be superior to WOW in every single aspect?? *__*
Well I obviously never said that I expected it to be superior in EVERY aspect. But I do expect a certain level of quality from Bioware in terms of quest content.
Based on their single-player RPG endeavors, I don't think thats an unreasonable expectation...
One of the things they mentioned in that article caught my attention: "the questing doesn't yet compare well with what was shown of World of Warcraft: Cataclysm's new starting zones at BlizzCon" What do they mean by this? How can fully voice-acted and highly scripted quests NOT compare well with WoW's quests? I can't imaging TOR's quests being anything but vastly superior... I guess we can only wait and see.
THAT is indeed a good question. How can TOR NOT be superior to WOW in every single aspect?? *__*
Because while WoW is a super casual MMO light, at least its an MMO, whereas TOR is an expensive single player game with cartoon graphics?
This game, like the few large releases before it, has become far far too overhyped. That is only going to result in let down.
Some people will most certainly enjoy the game, but it won't have the sub numbers a lot of the die hard fans are guessing at. It will fall somewhere in the middle of the pack and do ok.
This game, like the few large releases before it, has become far far too overhyped. That is only going to result in let down.
Some people will most certainly enjoy the game, but it won't have the sub numbers a lot of the die hard fans are guessing at. It will fall somewhere in the middle of the pack and do ok.
Don't worry, the Star Wars name will catapult it into high sales. That's how SWG survived one of the worst launches in history. Bioware and Star Wars = sales, no matter how bad the MMO is.
Originally posted by Signu But either way, who can take anything Eurogamer says seriously after their epic fail with the Darkfall review.
Exactly. I personally won't even visit their site after that fiasco.
They are the joke of the gaming world.
True, but Eurogamer wasn't the only one that made that mess, no-one would even remember that if Tasos would have been smarter. I have no problem whatsoever with DF but Tasos should really let someone else dtalk to the press. He makes Barnett and Smedley seems like smooth talkers.
Still, all that doesn't change the fact that TOR have some interesting features and whatever it to good or not will the game have a big impact on the genre.
Originally posted by SignusM Don't worry, the Star Wars name will catapult it into high sales. That's how SWG survived one of the worst launches in history. Bioware and Star Wars = sales, no matter how bad the MMO is.
That is kinda unfair, so far have I liked all Bioware games and therefor bought them. If a B game would suck things would be different.
And to be fair, MMOs don't live by boxsales ('cept Guildwars), it is the monthly fees that matters. Just look on Vanguard, AoC and WAR.
Still, I think the game will be interesting and the long time effect on the market will also be hard to say now. Will other companies add Biowares ideas to their future games?
I don't think it will be the largest MMO in 3 years however, my bet for that is Guildwars 2.
Originally posted by SignusM Don't worry, the Star Wars name will catapult it into high sales. That's how SWG survived one of the worst launches in history. Bioware and Star Wars = sales, no matter how bad the MMO is.
That is kinda unfair, so far have I liked all Bioware games and therefor bought them. If a B game would suck things would be different.
And to be fair, MMOs don't live by boxsales ('cept Guildwars), it is the monthly fees that matters. Just look on Vanguard, AoC and WAR.
Still, I think the game will be interesting and the long time effect on the market will also be hard to say now. Will other companies add Biowares ideas to their future games?
I don't think it will be the largest MMO in 3 years however, my bet for that is Guildwars 2.
Note, Bioware makes great SINGLEPLAYER games. This is an MMORPG. The two do not easily translate into one another. Either the company changes what makes their single player games great to the point where you cannot recognize the same type of game, or they make a bad MMO.
This game is no exception, they have decided to use the Bioware formula in an online setting. How? By making the entire game solo focused with instances. And they dare to call it an MMO. It will pull in TONS of people who do NOT play MMOs, just like WoW did, and they will probably love it, as a single player game, and assume all other MMOs are like it. Then other companies will attempt to do the same and capture lightning twice, and we'll be flooded with TOR clones, and MMOs will move even farther away from virtual worlds, and become all about item shops, instances, and single player with some coop and a PvP hub.
Originally posted by SignusM Don't worry, the Star Wars name will catapult it into high sales. That's how SWG survived one of the worst launches in history. Bioware and Star Wars = sales, no matter how bad the MMO is.
That is kinda unfair, so far have I liked all Bioware games and therefor bought them. If a B game would suck things would be different.
And to be fair, MMOs don't live by boxsales ('cept Guildwars), it is the monthly fees that matters. Just look on Vanguard, AoC and WAR.
Still, I think the game will be interesting and the long time effect on the market will also be hard to say now. Will other companies add Biowares ideas to their future games?
I don't think it will be the largest MMO in 3 years however, my bet for that is Guildwars 2.
Note, Bioware makes great SINGLEPLAYER games. This is an MMORPG. The two do not easily translate into one another. Either the company changes what makes their single player games great to the point where you cannot recognize the same type of game, or they make a bad MMO.
This game is no exception, they have decided to use the Bioware formula in an online setting. How? By making the entire game solo focused with instances. And they dare to call it an MMO. It will pull in TONS of people who do NOT play MMOs, just like WoW did, and they will probably love it, as a single player game, and assume all other MMOs are like it. Then other companies will attempt to do the same and capture lightning twice, and we'll be flooded with TOR clones, and MMOs will move even farther away from virtual worlds, and become all about item shops, instances, and single player with some coop and a PvP hub.
Bioware has made some great MULTIPLAYER games as well. While it's true this is their first MMO (which is it's own beast), saying they downright fail for never having made one before holds about as much wait as if you would've said the same thing for Blizzard before WoW.
Honestly, lately almost no one is doing very well in the MMO genre, including experienced MMO developers. If anything I'd say they have about as much chance at making a decent game as any of them. It probably won't be the same as other MMOs we've played, but if player support is any indication, most of us don't really want that anyway.
Originally posted by SignusM Don't worry, the Star Wars name will catapult it into high sales. That's how SWG survived one of the worst launches in history. Bioware and Star Wars = sales, no matter how bad the MMO is.
That is kinda unfair, so far have I liked all Bioware games and therefor bought them. If a B game would suck things would be different.
And to be fair, MMOs don't live by boxsales ('cept Guildwars), it is the monthly fees that matters. Just look on Vanguard, AoC and WAR.
Still, I think the game will be interesting and the long time effect on the market will also be hard to say now. Will other companies add Biowares ideas to their future games?
I don't think it will be the largest MMO in 3 years however, my bet for that is Guildwars 2.
Note, Bioware makes great SINGLEPLAYER games. This is an MMORPG. The two do not easily translate into one another. Either the company changes what makes their single player games great to the point where you cannot recognize the same type of game, or they make a bad MMO.
This game is no exception, they have decided to use the Bioware formula in an online setting. How? By making the entire game solo focused with instances. And they dare to call it an MMO. It will pull in TONS of people who do NOT play MMOs, just like WoW did, and they will probably love it, as a single player game, and assume all other MMOs are like it. Then other companies will attempt to do the same and capture lightning twice, and we'll be flooded with TOR clones, and MMOs will move even farther away from virtual worlds, and become all about item shops, instances, and single player with some coop and a PvP hub.
Bioware has made some great MULTIPLAYER games as well. While it's true this is their first MMO (which is it's own beast), saying they downright fail for never having made one before holds about as much wait as if you would've said the same thing for Blizzard before WoW.
Honestly, lately almost no one is doing very well in the MMO genre, including experienced MMO developers. If anything I'd say they have about as much chance at making a decent game as any of them. It probably won't be the same as other MMOs we've played, but if player support is any indication, most of us don't really want that anyway.
You seem to be misunderstanding me. They'll be wildly successful, and people will love this game, but it will not be an MMORPG, and it will further set the industry back back back.
The writer of that article writes 2 pages and about 20% of it, is a review of what he got to play. The rest is nothing but assumptions based on information that Bioware released before this handson.
Im a bit confused about the part where he says that the questing doesnt compare well to WoW's questing in the upcoming exp. Does he mean that you they are just difficult to compare? Or that SW TOR's questing is subpar? If its the last, then I wonder why he doesnt explain why. Especially knowing about WoW's questing and that what he told so far about the SW:TOR quests, I cant imagine that SW:TOR's questing is subpar. The voice acting actually makes it appear better.
Its also odd that he isnt positivily impressed about the already fluid combat for a game in such an early stage. Something that is rare nowadays. That reeks of heavy bias.
Originally posted by SignusM Don't worry, the Star Wars name will catapult it into high sales. That's how SWG survived one of the worst launches in history. Bioware and Star Wars = sales, no matter how bad the MMO is.
That is kinda unfair, so far have I liked all Bioware games and therefor bought them. If a B game would suck things would be different.
And to be fair, MMOs don't live by boxsales ('cept Guildwars), it is the monthly fees that matters. Just look on Vanguard, AoC and WAR.
Still, I think the game will be interesting and the long time effect on the market will also be hard to say now. Will other companies add Biowares ideas to their future games?
I don't think it will be the largest MMO in 3 years however, my bet for that is Guildwars 2.
Note, Bioware makes great SINGLEPLAYER games. This is an MMORPG. The two do not easily translate into one another. Either the company changes what makes their single player games great to the point where you cannot recognize the same type of game, or they make a bad MMO.
This game is no exception, they have decided to use the Bioware formula in an online setting. How? By making the entire game solo focused with instances. And they dare to call it an MMO. It will pull in TONS of people who do NOT play MMOs, just like WoW did, and they will probably love it, as a single player game, and assume all other MMOs are like it. Then other companies will attempt to do the same and capture lightning twice, and we'll be flooded with TOR clones, and MMOs will move even farther away from virtual worlds, and become all about item shops, instances, and single player with some coop and a PvP hub.
Bioware has made some great MULTIPLAYER games as well. While it's true this is their first MMO (which is it's own beast), saying they downright fail for never having made one before holds about as much wait as if you would've said the same thing for Blizzard before WoW.
Honestly, lately almost no one is doing very well in the MMO genre, including experienced MMO developers. If anything I'd say they have about as much chance at making a decent game as any of them. It probably won't be the same as other MMOs we've played, but if player support is any indication, most of us don't really want that anyway.
You seem to be misunderstanding me. They'll be wildly successful, and people will love this game, but it will not be an MMORPG, and it will further set the industry back back back.
First, like all players here (including me) , you have no clue and are just assuming about how SW:TOR is going to be. Soo stop presenting your assumptions as fact already.
Apart from that its completely and utterly USELESS to fight over the lable MMORPG. If you use the literally meaning of the abbreviation, even a game like Guild Wars is a MMORPG. Usually ppl dont care about this. Most of the time it comes up in discussions like these, its only as excuse to be negative about a game. In those cases the naysayer always comes up with his personal version of what a MMORPG should be.
Instead of just admitting that you might not like the SW:TOR, you start some nonsensical discussion of what a MMORPG should be. Its like some petty revenge against the devs because they took the game in a direction that you dont like.
"It's worth noting, for starters, that it's extremely easy to play solo. BioWare has said that it wants players to be able to take on multiple enemies at once, on their own, in heroic combat, and there's no reason an MMO can't support that. It will have to be mindful, however, that it doesn't mistake taking on groups of three or more in quick succession and only seeing your health reduced by two-thirds for heroism, lest things become a little mindless. Fortunately, this sort of thing can be fine-tuned, and we're sure the developers will be paying close attention to it"
This is what I am thinking is a problem. The guy running this project has publicly stated that the more basic a game is the more subscriptions it will get. And that is where he is headed with this. Zero challenge and making sure the player is never held accountable for actions is what i feel is at the core of this game.
I looked at it for a while and read up on everything and from my perspective this game is aimed at the broadest audience by keeping it so simple its stupid. Combine the removal of challenge to accommodate mouth-breathers with no console support and I am not so sure they did that right. Unless a ton of stay at home moms feeding a baby and making cookies with the other hand are into playing Star Wars on the PC who is going to play this for more than a month?
Originally posted by SignusM Don't worry, the Star Wars name will catapult it into high sales. That's how SWG survived one of the worst launches in history. Bioware and Star Wars = sales, no matter how bad the MMO is.
That is kinda unfair, so far have I liked all Bioware games and therefor bought them. If a B game would suck things would be different.
And to be fair, MMOs don't live by boxsales ('cept Guildwars), it is the monthly fees that matters. Just look on Vanguard, AoC and WAR.
Still, I think the game will be interesting and the long time effect on the market will also be hard to say now. Will other companies add Biowares ideas to their future games?
I don't think it will be the largest MMO in 3 years however, my bet for that is Guildwars 2.
Note, Bioware makes great SINGLEPLAYER games. This is an MMORPG. The two do not easily translate into one another. Either the company changes what makes their single player games great to the point where you cannot recognize the same type of game, or they make a bad MMO.
This game is no exception, they have decided to use the Bioware formula in an online setting. How? By making the entire game solo focused with instances. And they dare to call it an MMO. It will pull in TONS of people who do NOT play MMOs, just like WoW did, and they will probably love it, as a single player game, and assume all other MMOs are like it. Then other companies will attempt to do the same and capture lightning twice, and we'll be flooded with TOR clones, and MMOs will move even farther away from virtual worlds, and become all about item shops, instances, and single player with some coop and a PvP hub.
Bioware has made some great MULTIPLAYER games as well. While it's true this is their first MMO (which is it's own beast), saying they downright fail for never having made one before holds about as much wait as if you would've said the same thing for Blizzard before WoW.
Honestly, lately almost no one is doing very well in the MMO genre, including experienced MMO developers. If anything I'd say they have about as much chance at making a decent game as any of them. It probably won't be the same as other MMOs we've played, but if player support is any indication, most of us don't really want that anyway.
You seem to be misunderstanding me. They'll be wildly successful, and people will love this game, but it will not be an MMORPG, and it will further set the industry back back back.
You have no clue and are just assuming. Stop presenting your assumptions as fact already. At least the writer of the article has the decency to clearly show he is talking about expectations instead of presenting them as facts.
I 'm basing this off the facts that Bioware has released. They've said themselves 95% of the game can be soloed.
Originally posted by SignusM Don't worry, the Star Wars name will catapult it into high sales. That's how SWG survived one of the worst launches in history. Bioware and Star Wars = sales, no matter how bad the MMO is.
That is kinda unfair, so far have I liked all Bioware games and therefor bought them. If a B game would suck things would be different.
And to be fair, MMOs don't live by boxsales ('cept Guildwars), it is the monthly fees that matters. Just look on Vanguard, AoC and WAR.
Still, I think the game will be interesting and the long time effect on the market will also be hard to say now. Will other companies add Biowares ideas to their future games?
I don't think it will be the largest MMO in 3 years however, my bet for that is Guildwars 2.
Note, Bioware makes great SINGLEPLAYER games. This is an MMORPG. The two do not easily translate into one another. Either the company changes what makes their single player games great to the point where you cannot recognize the same type of game, or they make a bad MMO.
This game is no exception, they have decided to use the Bioware formula in an online setting. How? By making the entire game solo focused with instances. And they dare to call it an MMO. It will pull in TONS of people who do NOT play MMOs, just like WoW did, and they will probably love it, as a single player game, and assume all other MMOs are like it. Then other companies will attempt to do the same and capture lightning twice, and we'll be flooded with TOR clones, and MMOs will move even farther away from virtual worlds, and become all about item shops, instances, and single player with some coop and a PvP hub.
Bioware has made some great MULTIPLAYER games as well. While it's true this is their first MMO (which is it's own beast), saying they downright fail for never having made one before holds about as much wait as if you would've said the same thing for Blizzard before WoW.
Honestly, lately almost no one is doing very well in the MMO genre, including experienced MMO developers. If anything I'd say they have about as much chance at making a decent game as any of them. It probably won't be the same as other MMOs we've played, but if player support is any indication, most of us don't really want that anyway.
You seem to be misunderstanding me. They'll be wildly successful, and people will love this game, but it will not be an MMORPG, and it will further set the industry back back back.
You have no clue and are just assuming. Stop presenting your assumptions as fact already. At least the writer of the article has the decency to clearly show he is talking about expectations instead of presenting them as facts.
I 'm basing this off the facts that Bioware has released. They've said themselves 95% of the game can be soloed.
So this is your argument? So WoW is not a MMORPG either? Do you realise how stupid it is what you just said? Ive edited my previous comment to explain why I find the ' is it a MMORPG'discussion useless.
So not only will all the PC's be iconic and stagnate, but the companions will be the same. No way to customize them at all. One companion of name, will play the same as another PC's companion of the same name. Game sounds like it is on more rails than the Orient Express. ::shakes her head:: If they wished to make a signle player game, they should just do it....tacking on MMO light to a single player game does not sound like it is worthy of a monthly fee.
So not only will all the PC's be iconic and stagnate, but the companions will be the same. No way to customize them at all. One companion of name, will play the same as another PC's companion of the same name. Game sounds like it is on more rails than the Orient Express. ::shakes her head:: If they wished to make a signle player game, they should just do it....tacking on MMO light to a single player game does not sound like it is worthy of a monthly fee.
If you have played anything like KOTOR or Dragons Age, you wouldnt think this. Character class customisation is more diverse then classes in most classbased MMORPG's. In those games, companions offer the same customisation as the main character.
As for if the main story will be on rails,I have no clue. No one has yet.
Game sounds like it is on more rails than the Orient Express. ::shakes her head:: If they wished to make a signle player game, they should just do it....tacking on MMO light to a single player game does not sound like it is worthy of a monthly fee.
I couldn't agree more.
I think If we actually had more constructive threads on this site, there might be more Devs perusing mmorpg.com . In which case they could have a better understanding as to why so many new mmos are doing so poorly. And perhaps we wouldn't be getting crap game after crap game.
I dunno.
"Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb
Comments
One of the things they mentioned in that article caught my attention:
"the questing doesn't yet compare well with what was shown of World of Warcraft: Cataclysm's new starting zones at BlizzCon"
What do they mean by this? How can fully voice-acted and highly scripted quests NOT compare well with WoW's quests? I can't imaging TOR's quests being anything but vastly superior... I guess we can only wait and see.
Sure, at the expense of a real MMORPG. This game will be a single player game with an item shop and a monthly fee, not really worth it after the initial story.
But either way, who can take anything Eurogamer says seriously after their epic fail with the Darkfall review.
Darkfall Travelogues!
They arent to positive in their final words..
Wows new starting zone shown at blizcon was better then their hands on...
We'll see when the beta starts running...
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
Exactly. I personally won't even visit their site after that fiasco.
They are the joke of the gaming world.
"Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb
They were pretty brutal with the darkfall review. It didn't deserve that low of a score. It did deserve no higher than a 6.
THAT is indeed a good question. How can TOR NOT be superior to WOW in every single aspect?? *__*
EDIT:
(quote) "A lengthy set-up with a mad Sith Lord and his acolyte - whom you can choose to conspire with to betray the Lord, securing yourself two quest rewards and some bad karma - leads to a straight fetch-quest: go in the cavern, kill the beasts, bring me their brains. "
I KNEW IT! I TOLD YOU SO. hahaha!
Ok, I am kinda relieved such standard quests are there, since that makes grouping, normal MMO grouping, possible.
People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert
It wasn't the score, it was the amount of factual errors and downright anger towards the game that the reviewer had, and it was very very clear he had not played it because almost everything he said about the game was incorrect, not a matter of opinion, but fact. And if Darkfall gets a 6 then games like WoW at launch should have gotten 4s.
Darkfall Travelogues!
THAT is indeed a good question. How can TOR NOT be superior to WOW in every single aspect?? *__*
Well I obviously never said that I expected it to be superior in EVERY aspect. But I do expect a certain level of quality from Bioware in terms of quest content.
Based on their single-player RPG endeavors, I don't think thats an unreasonable expectation...
THAT is indeed a good question. How can TOR NOT be superior to WOW in every single aspect?? *__*
Because while WoW is a super casual MMO light, at least its an MMO, whereas TOR is an expensive single player game with cartoon graphics?
Darkfall Travelogues!
This game, like the few large releases before it, has become far far too overhyped. That is only going to result in let down.
Some people will most certainly enjoy the game, but it won't have the sub numbers a lot of the die hard fans are guessing at. It will fall somewhere in the middle of the pack and do ok.
Don't worry, the Star Wars name will catapult it into high sales. That's how SWG survived one of the worst launches in history. Bioware and Star Wars = sales, no matter how bad the MMO is.
Darkfall Travelogues!
Exactly. I personally won't even visit their site after that fiasco.
They are the joke of the gaming world.
True, but Eurogamer wasn't the only one that made that mess, no-one would even remember that if Tasos would have been smarter. I have no problem whatsoever with DF but Tasos should really let someone else dtalk to the press. He makes Barnett and Smedley seems like smooth talkers.
Still, all that doesn't change the fact that TOR have some interesting features and whatever it to good or not will the game have a big impact on the genre.
That is kinda unfair, so far have I liked all Bioware games and therefor bought them. If a B game would suck things would be different.
And to be fair, MMOs don't live by boxsales ('cept Guildwars), it is the monthly fees that matters. Just look on Vanguard, AoC and WAR.
Still, I think the game will be interesting and the long time effect on the market will also be hard to say now. Will other companies add Biowares ideas to their future games?
I don't think it will be the largest MMO in 3 years however, my bet for that is Guildwars 2.
That is kinda unfair, so far have I liked all Bioware games and therefor bought them. If a B game would suck things would be different.
And to be fair, MMOs don't live by boxsales ('cept Guildwars), it is the monthly fees that matters. Just look on Vanguard, AoC and WAR.
Still, I think the game will be interesting and the long time effect on the market will also be hard to say now. Will other companies add Biowares ideas to their future games?
I don't think it will be the largest MMO in 3 years however, my bet for that is Guildwars 2.
Note, Bioware makes great SINGLEPLAYER games. This is an MMORPG. The two do not easily translate into one another. Either the company changes what makes their single player games great to the point where you cannot recognize the same type of game, or they make a bad MMO.
This game is no exception, they have decided to use the Bioware formula in an online setting. How? By making the entire game solo focused with instances. And they dare to call it an MMO. It will pull in TONS of people who do NOT play MMOs, just like WoW did, and they will probably love it, as a single player game, and assume all other MMOs are like it. Then other companies will attempt to do the same and capture lightning twice, and we'll be flooded with TOR clones, and MMOs will move even farther away from virtual worlds, and become all about item shops, instances, and single player with some coop and a PvP hub.
Darkfall Travelogues!
That is kinda unfair, so far have I liked all Bioware games and therefor bought them. If a B game would suck things would be different.
And to be fair, MMOs don't live by boxsales ('cept Guildwars), it is the monthly fees that matters. Just look on Vanguard, AoC and WAR.
Still, I think the game will be interesting and the long time effect on the market will also be hard to say now. Will other companies add Biowares ideas to their future games?
I don't think it will be the largest MMO in 3 years however, my bet for that is Guildwars 2.
Note, Bioware makes great SINGLEPLAYER games. This is an MMORPG. The two do not easily translate into one another. Either the company changes what makes their single player games great to the point where you cannot recognize the same type of game, or they make a bad MMO.
This game is no exception, they have decided to use the Bioware formula in an online setting. How? By making the entire game solo focused with instances. And they dare to call it an MMO. It will pull in TONS of people who do NOT play MMOs, just like WoW did, and they will probably love it, as a single player game, and assume all other MMOs are like it. Then other companies will attempt to do the same and capture lightning twice, and we'll be flooded with TOR clones, and MMOs will move even farther away from virtual worlds, and become all about item shops, instances, and single player with some coop and a PvP hub.
Bioware has made some great MULTIPLAYER games as well. While it's true this is their first MMO (which is it's own beast), saying they downright fail for never having made one before holds about as much wait as if you would've said the same thing for Blizzard before WoW.
Honestly, lately almost no one is doing very well in the MMO genre, including experienced MMO developers. If anything I'd say they have about as much chance at making a decent game as any of them. It probably won't be the same as other MMOs we've played, but if player support is any indication, most of us don't really want that anyway.
That is kinda unfair, so far have I liked all Bioware games and therefor bought them. If a B game would suck things would be different.
And to be fair, MMOs don't live by boxsales ('cept Guildwars), it is the monthly fees that matters. Just look on Vanguard, AoC and WAR.
Still, I think the game will be interesting and the long time effect on the market will also be hard to say now. Will other companies add Biowares ideas to their future games?
I don't think it will be the largest MMO in 3 years however, my bet for that is Guildwars 2.
Note, Bioware makes great SINGLEPLAYER games. This is an MMORPG. The two do not easily translate into one another. Either the company changes what makes their single player games great to the point where you cannot recognize the same type of game, or they make a bad MMO.
This game is no exception, they have decided to use the Bioware formula in an online setting. How? By making the entire game solo focused with instances. And they dare to call it an MMO. It will pull in TONS of people who do NOT play MMOs, just like WoW did, and they will probably love it, as a single player game, and assume all other MMOs are like it. Then other companies will attempt to do the same and capture lightning twice, and we'll be flooded with TOR clones, and MMOs will move even farther away from virtual worlds, and become all about item shops, instances, and single player with some coop and a PvP hub.
Bioware has made some great MULTIPLAYER games as well. While it's true this is their first MMO (which is it's own beast), saying they downright fail for never having made one before holds about as much wait as if you would've said the same thing for Blizzard before WoW.
Honestly, lately almost no one is doing very well in the MMO genre, including experienced MMO developers. If anything I'd say they have about as much chance at making a decent game as any of them. It probably won't be the same as other MMOs we've played, but if player support is any indication, most of us don't really want that anyway.
You seem to be misunderstanding me. They'll be wildly successful, and people will love this game, but it will not be an MMORPG, and it will further set the industry back back back.
Darkfall Travelogues!
The writer of that article writes 2 pages and about 20% of it, is a review of what he got to play. The rest is nothing but assumptions based on information that Bioware released before this handson.
Im a bit confused about the part where he says that the questing doesnt compare well to WoW's questing in the upcoming exp. Does he mean that you they are just difficult to compare? Or that SW TOR's questing is subpar? If its the last, then I wonder why he doesnt explain why. Especially knowing about WoW's questing and that what he told so far about the SW:TOR quests, I cant imagine that SW:TOR's questing is subpar. The voice acting actually makes it appear better.
Its also odd that he isnt positivily impressed about the already fluid combat for a game in such an early stage. Something that is rare nowadays. That reeks of heavy bias.
That is kinda unfair, so far have I liked all Bioware games and therefor bought them. If a B game would suck things would be different.
And to be fair, MMOs don't live by boxsales ('cept Guildwars), it is the monthly fees that matters. Just look on Vanguard, AoC and WAR.
Still, I think the game will be interesting and the long time effect on the market will also be hard to say now. Will other companies add Biowares ideas to their future games?
I don't think it will be the largest MMO in 3 years however, my bet for that is Guildwars 2.
Note, Bioware makes great SINGLEPLAYER games. This is an MMORPG. The two do not easily translate into one another. Either the company changes what makes their single player games great to the point where you cannot recognize the same type of game, or they make a bad MMO.
This game is no exception, they have decided to use the Bioware formula in an online setting. How? By making the entire game solo focused with instances. And they dare to call it an MMO. It will pull in TONS of people who do NOT play MMOs, just like WoW did, and they will probably love it, as a single player game, and assume all other MMOs are like it. Then other companies will attempt to do the same and capture lightning twice, and we'll be flooded with TOR clones, and MMOs will move even farther away from virtual worlds, and become all about item shops, instances, and single player with some coop and a PvP hub.
Bioware has made some great MULTIPLAYER games as well. While it's true this is their first MMO (which is it's own beast), saying they downright fail for never having made one before holds about as much wait as if you would've said the same thing for Blizzard before WoW.
Honestly, lately almost no one is doing very well in the MMO genre, including experienced MMO developers. If anything I'd say they have about as much chance at making a decent game as any of them. It probably won't be the same as other MMOs we've played, but if player support is any indication, most of us don't really want that anyway.
You seem to be misunderstanding me. They'll be wildly successful, and people will love this game, but it will not be an MMORPG, and it will further set the industry back back back.
First, like all players here (including me) , you have no clue and are just assuming about how SW:TOR is going to be. Soo stop presenting your assumptions as fact already.
Apart from that its completely and utterly USELESS to fight over the lable MMORPG. If you use the literally meaning of the abbreviation, even a game like Guild Wars is a MMORPG. Usually ppl dont care about this. Most of the time it comes up in discussions like these, its only as excuse to be negative about a game. In those cases the naysayer always comes up with his personal version of what a MMORPG should be.
Instead of just admitting that you might not like the SW:TOR, you start some nonsensical discussion of what a MMORPG should be. Its like some petty revenge against the devs because they took the game in a direction that you dont like.
"It's worth noting, for starters, that it's extremely easy to play solo. BioWare has said that it wants players to be able to take on multiple enemies at once, on their own, in heroic combat, and there's no reason an MMO can't support that. It will have to be mindful, however, that it doesn't mistake taking on groups of three or more in quick succession and only seeing your health reduced by two-thirds for heroism, lest things become a little mindless. Fortunately, this sort of thing can be fine-tuned, and we're sure the developers will be paying close attention to it"
This is what I am thinking is a problem. The guy running this project has publicly stated that the more basic a game is the more subscriptions it will get. And that is where he is headed with this. Zero challenge and making sure the player is never held accountable for actions is what i feel is at the core of this game.
I looked at it for a while and read up on everything and from my perspective this game is aimed at the broadest audience by keeping it so simple its stupid. Combine the removal of challenge to accommodate mouth-breathers with no console support and I am not so sure they did that right. Unless a ton of stay at home moms feeding a baby and making cookies with the other hand are into playing Star Wars on the PC who is going to play this for more than a month?
Exactly. I personally won't even visit their site after that fiasco.
They are the joke of the gaming world.
Among the DF fanboys perhaps. Amongst normal people the review was pretty spot on. Live with it.
That is kinda unfair, so far have I liked all Bioware games and therefor bought them. If a B game would suck things would be different.
And to be fair, MMOs don't live by boxsales ('cept Guildwars), it is the monthly fees that matters. Just look on Vanguard, AoC and WAR.
Still, I think the game will be interesting and the long time effect on the market will also be hard to say now. Will other companies add Biowares ideas to their future games?
I don't think it will be the largest MMO in 3 years however, my bet for that is Guildwars 2.
Note, Bioware makes great SINGLEPLAYER games. This is an MMORPG. The two do not easily translate into one another. Either the company changes what makes their single player games great to the point where you cannot recognize the same type of game, or they make a bad MMO.
This game is no exception, they have decided to use the Bioware formula in an online setting. How? By making the entire game solo focused with instances. And they dare to call it an MMO. It will pull in TONS of people who do NOT play MMOs, just like WoW did, and they will probably love it, as a single player game, and assume all other MMOs are like it. Then other companies will attempt to do the same and capture lightning twice, and we'll be flooded with TOR clones, and MMOs will move even farther away from virtual worlds, and become all about item shops, instances, and single player with some coop and a PvP hub.
Bioware has made some great MULTIPLAYER games as well. While it's true this is their first MMO (which is it's own beast), saying they downright fail for never having made one before holds about as much wait as if you would've said the same thing for Blizzard before WoW.
Honestly, lately almost no one is doing very well in the MMO genre, including experienced MMO developers. If anything I'd say they have about as much chance at making a decent game as any of them. It probably won't be the same as other MMOs we've played, but if player support is any indication, most of us don't really want that anyway.
You seem to be misunderstanding me. They'll be wildly successful, and people will love this game, but it will not be an MMORPG, and it will further set the industry back back back.
You have no clue and are just assuming. Stop presenting your assumptions as fact already. At least the writer of the article has the decency to clearly show he is talking about expectations instead of presenting them as facts.
I 'm basing this off the facts that Bioware has released. They've said themselves 95% of the game can be soloed.
Darkfall Travelogues!
That is kinda unfair, so far have I liked all Bioware games and therefor bought them. If a B game would suck things would be different.
And to be fair, MMOs don't live by boxsales ('cept Guildwars), it is the monthly fees that matters. Just look on Vanguard, AoC and WAR.
Still, I think the game will be interesting and the long time effect on the market will also be hard to say now. Will other companies add Biowares ideas to their future games?
I don't think it will be the largest MMO in 3 years however, my bet for that is Guildwars 2.
Note, Bioware makes great SINGLEPLAYER games. This is an MMORPG. The two do not easily translate into one another. Either the company changes what makes their single player games great to the point where you cannot recognize the same type of game, or they make a bad MMO.
This game is no exception, they have decided to use the Bioware formula in an online setting. How? By making the entire game solo focused with instances. And they dare to call it an MMO. It will pull in TONS of people who do NOT play MMOs, just like WoW did, and they will probably love it, as a single player game, and assume all other MMOs are like it. Then other companies will attempt to do the same and capture lightning twice, and we'll be flooded with TOR clones, and MMOs will move even farther away from virtual worlds, and become all about item shops, instances, and single player with some coop and a PvP hub.
Bioware has made some great MULTIPLAYER games as well. While it's true this is their first MMO (which is it's own beast), saying they downright fail for never having made one before holds about as much wait as if you would've said the same thing for Blizzard before WoW.
Honestly, lately almost no one is doing very well in the MMO genre, including experienced MMO developers. If anything I'd say they have about as much chance at making a decent game as any of them. It probably won't be the same as other MMOs we've played, but if player support is any indication, most of us don't really want that anyway.
You seem to be misunderstanding me. They'll be wildly successful, and people will love this game, but it will not be an MMORPG, and it will further set the industry back back back.
You have no clue and are just assuming. Stop presenting your assumptions as fact already. At least the writer of the article has the decency to clearly show he is talking about expectations instead of presenting them as facts.
I 'm basing this off the facts that Bioware has released. They've said themselves 95% of the game can be soloed.
So this is your argument? So WoW is not a MMORPG either? Do you realise how stupid it is what you just said? Ive edited my previous comment to explain why I find the ' is it a MMORPG'discussion useless.
So not only will all the PC's be iconic and stagnate, but the companions will be the same. No way to customize them at all. One companion of name, will play the same as another PC's companion of the same name. Game sounds like it is on more rails than the Orient Express. ::shakes her head:: If they wished to make a signle player game, they should just do it....tacking on MMO light to a single player game does not sound like it is worthy of a monthly fee.
If you have played anything like KOTOR or Dragons Age, you wouldnt think this. Character class customisation is more diverse then classes in most classbased MMORPG's. In those games, companions offer the same customisation as the main character.
As for if the main story will be on rails,I have no clue. No one has yet.
I couldn't agree more.
I think If we actually had more constructive threads on this site, there might be more Devs perusing mmorpg.com . In which case they could have a better understanding as to why so many new mmos are doing so poorly. And perhaps we wouldn't be getting crap game after crap game.
I dunno.
"Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb