Seen you lurking on the Darkfall forums, from a former Darkfall player, i sincerely advice you to avoid it if you are hoping to find something better compared to Fallen Earth there, you'll be sorely mistaken. If FE ain't your thing, then maybe its best you wait for something new to come out. Darkfall is a waste of 50$
Your opinion. I purchased both Darkfall and Fallen Earth and IMHO, FE is the waste of $50.
By what you wrote, has their EVER been a game with a mature player base? EVE and FE are 2 of the most mature player bases I've ever seen in an MMO by far. Even in the old days of UO, the player base wasn't even close to either of those games. But you said EVE and FE has one of the least mature player bases?
Maybe MMOs aren't for you man. Hell, any form of socializing on the internet may not be for you.
Sorry to derail, but you went ahead and said the magic words... Is it really good? Care to elaborate?
IMHO, yeah.
I've always hated questing. I've played ALOT of games too and never have I liked it in any of them until Fallen Earth. A quest isn't just a quest in Fallen Earth, almost all of them are chains and lead you around the world. They don't hold your hand, but they lead you around and the stories they give you a very in depth. Most of which end up in really nice prizes, sometimes not but most of the time. People tend to ruin this experience because most give AP and you need as much AP as you can get... so the great quests turn into a grind.
The are still your average MMO quests though, if that's what you mean. To me, they don't seem like them in the way they are presented to you. Mostly, kill this, gather that, go here, talk to him, etc. etc. etc. A few game specific unique quests here and there.
This is pretty off topic, but I just want to point out how strongly I disagree with the underlined statement. I played FE for about three weeks before I quit. The one thing I absolutely could not stand was "x marks the spot" quest system. Most quests were well-written and interesting to do, I'll admit. But each quest had its own little red blip on my mini-map telling me exactly where to go at any given time. It removed any semblance of thought or exploration requirement on the part of the player and absolutely destroyed any immersion the game might have had for me.
To each their own, of course. FE is a lot better than most games I've tried, but the questing system provides far more hand-holding than I am willing to accept.
Most people dont want to waste their time wandering aimlessly around looking for a quest objective. There is nothing interesting or thought provoking about that at all. Removing the markers would simply make the process even more time consuming and tedious than it already is. I agree though that removing them would be more realistic and perhaps help immersion a bit......but the realistic approach isnt neccessarily the best thing to do in a game. Realisticly if I took one of those missions I would be walking through the wasteland for days without seeing a single living thing. Then I would probably get lost......and then perhaps die from starvation. Immersive? Yes. Interesting? Nope.
FE is a good game, but suffers from the one thing the devs probably can't fix: the player base. I had high hopes for this game and that it would draw in a more mature crowd, but that has not been the case. I had always assumed that immature players gravitated to mostly f2p games and FFAs like Darkfall or MO, but after playing a dozen games, I have a new theory: Sci-Fi games draw the more immature crowds. Eve Online has one of the most objectionable and immature player bases I know and FE is not far behind. Spend any time in SWG, AO, Neocron, or Jumpgate and you'll see what I mean. I'm guessing STO, SW:TOR, and Stargate will attract the same type of people, which is unfortunate.
I have played both DF and FE. I enjoy the both of them. As far as player base, when I am playing, I have never seen and type of immature responses; no cussing, racism, sexism, etc...there has been joking but not bad joking. As far as DF I cannot say the same. I have encounted tons of rude people over DF and people talking smack, and even some sexism/racism. I have yet to encount that with FE; FE, ftw, when it comes to community over DF. Take in mind these are just my own experiences. They could differe for others but I vote for FE when it comes to community over DF. At the same time it's not the games fault when it comes to community. Usually the bigger the community the worse it is just because there are a lot more people playing. Curious how Mortal Online will be.
Hatter you have been pretty supportive to FE in the past and I am not going to tell you something you already know, however give the game some time to mature more, its still a baby in the mmo gaming world as we all know.
Didn't they say the same thing for Dark and Light. It's loaded with potential, it just came out, give it a chance, the developers are a small team who need more time, the game will get better.
This is pretty off topic, but I just want to point out how strongly I disagree with the underlined statement. I played FE for about three weeks before I quit. The one thing I absolutely could not stand was "x marks the spot" quest system. Most quests were well-written and interesting to do, I'll admit. But each quest had its own little red blip on my mini-map telling me exactly where to go at any given time. It removed any semblance of thought or exploration requirement on the part of the player and absolutely destroyed any immersion the game might have had for me. To each their own, of course. FE is a lot better than most games I've tried, but the questing system provides far more hand-holding than I am willing to accept.
Most people dont want to waste their time wandering aimlessly around looking for a quest objective. There is nothing interesting or thought provoking about that at all. Removing the markers would simply make the process even more time consuming and tedious than it already is. I agree though that removing them would be more realistic and perhaps help immersion a bit......but the realistic approach isnt neccessarily the best thing to do in a game. Realisticly if I took one of those missions I would be walking through the wasteland for days without seeing a single living thing. Then I would probably get lost......and then perhaps die from starvation. Immersive? Yes. Interesting? Nope.
Well, that brings up the question of why we need thousands of pointless, mind-numbing quests to begin with. If the quest isn't important enough to be deemed worthy of requiring brain power, then I question whether it should be included at all.
I started my MMOing with EverQuest and much prefer their quest system to anything that's come out since. Quests were side activities that were often useful to do, but by no means the main form of progression. I can find my own adventures killing bandits somewhere or delving into some ruins to see what awaits. To me, that's not a grind (and if it is, I will move on). I never really understood the "kill x, gather y" nonsense. These kinds of quests were added to remove the "grind" that many players experienced in games like EverQuest. However, for my money, they do absolutely nothing to diminish the "grind" (which if you play right doesn't exist in the first place) and simply dictate where and how you should grind.
I would so much rather have a few deep quests every couple of levels that have you following clues and traveling to remote corners of the world (much like EQ2's heritage quests) than questline upon questline of meaningless, brain-cell-slaying monstrosities that attempt to make us forget that we're still just "grinding" (again, if you play to have fun a grind will never exist).
I know I'm in the minority on this one. EQ's system of mob grinding > quest grinding is outdated in the minds of most players and probably won't be making a return any time soon. Of course, until that system does return, I'll continue floating through the MMO world without a game to really call home.
Anyway, to the point of this post, in my opinion you are party correct. Meaningless quests that exist solely to disguise some perceived "grind" should perhaps have a little mini-map blip telling you exactly what to do, where to go, etc. Real quests that actually matter and require some semblance of thought to complete should not. And the game should not be based around these questlines such that the only really efficient way to advance is to do quest after quest, ad nauseum. I fully support the availability of this "content" for everyone that wants it, but am really not interested if it's in any way a requirement. Many people like questlines that lead you to interesting areas and keeps things from getting stale. But in my experience, it just takes away from the fun of learning things on your own.
Anyway, that's my quest rant for the day. If you're lucky, I might produce another one sometime soon.
Hmm, I am almost level 44 now and alltogether I think I must have gained atleast ten of those levels by crafting and scavenging what came across my path. I only limit myself to the most esential quests; those which reward AP, unlock abilities, give special rewards, free crafting books or faction REP. In that sense I enjoy questing in FE very much since it directly influences my character progression / diversity of abilities, etc.
At the moment I have got 12 recipies in my crafting queue which will reward me around 1018 xp each. (Average armor rep kits, Ballistic Kit 2's) That is the equivalent of doing 8 filler quests + mob kills or so!
When I get back from work I can enjoy my little moment of an AP counter going berserk
I vastly prefer FE's questing over tons of those time sink quests in games like WOW, Aion, etc. where you really can't get around it apart from grinding mobs.
Really FE quest system sucks really hard. They kinda force it onto you now just for the ap's. I played it and couldn't get past the 30 days I like the game hate how they force missions onto you. PvP i can't speak for now as I only was in a few places with it.
Also I can't agree more with Vallanor. Eq1 was a better way to do a game then add 15000 quest's that really kill one's brain cells cause we all know that when you kill a rat it means a lot and o rats hardly drop teeth or the rat doesn't had any hair.
FE is a good game, but suffers from the one thing the devs probably can't fix: the player base. I had high hopes for this game and that it would draw in a more mature crowd, but that has not been the case. I had always assumed that immature players gravitated to mostly f2p games and FFAs like Darkfall or MO, but after playing a dozen games, I have a new theory: Sci-Fi games draw the more immature crowds. Eve Online has one of the most objectionable and immature player bases I know and FE is not far behind. Spend any time in SWG, AO, Neocron, or Jumpgate and you'll see what I mean. I'm guessing STO, SW:TOR, and Stargate will attract the same type of people, which is unfortunate.
What? And in your next post you talk about playing DFO?
Really? Thats fucking comedic...
DF has the trollinest fanboi crowd since all the Battlenet Kiddies... Take all the worst of all the PvP douchebags in the world (and I love PvP, but damn, all the WORST from Shadowbane/etc) and put them in one game, add a bunch of new younger asshats who bot for the love of the uber, and you have DFO's community...
In fact, the community of FE is SO good it would make up for more problems than FE has!
Of all that is written, I love only what a person has written with his own blood. -Nietzsche
Comments
Your opinion. I purchased both Darkfall and Fallen Earth and IMHO, FE is the waste of $50.
Playing: DDO, LOTRO, UO
Favorites: UO, DAoC, Asheron's Call
Waiting For: Nothing
Wow, what do you call a mature player base?
By what you wrote, has their EVER been a game with a mature player base? EVE and FE are 2 of the most mature player bases I've ever seen in an MMO by far. Even in the old days of UO, the player base wasn't even close to either of those games. But you said EVE and FE has one of the least mature player bases?
Maybe MMOs aren't for you man. Hell, any form of socializing on the internet may not be for you.
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Thanks for proving my point.
Playing: DDO, LOTRO, UO
Favorites: UO, DAoC, Asheron's Call
Waiting For: Nothing
Sorry to derail, but you went ahead and said the magic words... Is it really good? Care to elaborate?
IMHO, yeah.
I've always hated questing. I've played ALOT of games too and never have I liked it in any of them until Fallen Earth. A quest isn't just a quest in Fallen Earth, almost all of them are chains and lead you around the world. They don't hold your hand, but they lead you around and the stories they give you a very in depth. Most of which end up in really nice prizes, sometimes not but most of the time. People tend to ruin this experience because most give AP and you need as much AP as you can get... so the great quests turn into a grind.
The are still your average MMO quests though, if that's what you mean. To me, they don't seem like them in the way they are presented to you. Mostly, kill this, gather that, go here, talk to him, etc. etc. etc. A few game specific unique quests here and there.
This is pretty off topic, but I just want to point out how strongly I disagree with the underlined statement. I played FE for about three weeks before I quit. The one thing I absolutely could not stand was "x marks the spot" quest system. Most quests were well-written and interesting to do, I'll admit. But each quest had its own little red blip on my mini-map telling me exactly where to go at any given time. It removed any semblance of thought or exploration requirement on the part of the player and absolutely destroyed any immersion the game might have had for me.
To each their own, of course. FE is a lot better than most games I've tried, but the questing system provides far more hand-holding than I am willing to accept.
Most people dont want to waste their time wandering aimlessly around looking for a quest objective. There is nothing interesting or thought provoking about that at all. Removing the markers would simply make the process even more time consuming and tedious than it already is. I agree though that removing them would be more realistic and perhaps help immersion a bit......but the realistic approach isnt neccessarily the best thing to do in a game. Realisticly if I took one of those missions I would be walking through the wasteland for days without seeing a single living thing. Then I would probably get lost......and then perhaps die from starvation. Immersive? Yes. Interesting? Nope.
I have played both DF and FE. I enjoy the both of them. As far as player base, when I am playing, I have never seen and type of immature responses; no cussing, racism, sexism, etc...there has been joking but not bad joking. As far as DF I cannot say the same. I have encounted tons of rude people over DF and people talking smack, and even some sexism/racism. I have yet to encount that with FE; FE, ftw, when it comes to community over DF. Take in mind these are just my own experiences. They could differe for others but I vote for FE when it comes to community over DF. At the same time it's not the games fault when it comes to community. Usually the bigger the community the worse it is just because there are a lot more people playing. Curious how Mortal Online will be.
Didn't they say the same thing for Dark and Light. It's loaded with potential, it just came out, give it a chance, the developers are a small team who need more time, the game will get better.
Most people dont want to waste their time wandering aimlessly around looking for a quest objective. There is nothing interesting or thought provoking about that at all. Removing the markers would simply make the process even more time consuming and tedious than it already is. I agree though that removing them would be more realistic and perhaps help immersion a bit......but the realistic approach isnt neccessarily the best thing to do in a game. Realisticly if I took one of those missions I would be walking through the wasteland for days without seeing a single living thing. Then I would probably get lost......and then perhaps die from starvation. Immersive? Yes. Interesting? Nope.
Well, that brings up the question of why we need thousands of pointless, mind-numbing quests to begin with. If the quest isn't important enough to be deemed worthy of requiring brain power, then I question whether it should be included at all.
I started my MMOing with EverQuest and much prefer their quest system to anything that's come out since. Quests were side activities that were often useful to do, but by no means the main form of progression. I can find my own adventures killing bandits somewhere or delving into some ruins to see what awaits. To me, that's not a grind (and if it is, I will move on). I never really understood the "kill x, gather y" nonsense. These kinds of quests were added to remove the "grind" that many players experienced in games like EverQuest. However, for my money, they do absolutely nothing to diminish the "grind" (which if you play right doesn't exist in the first place) and simply dictate where and how you should grind.
I would so much rather have a few deep quests every couple of levels that have you following clues and traveling to remote corners of the world (much like EQ2's heritage quests) than questline upon questline of meaningless, brain-cell-slaying monstrosities that attempt to make us forget that we're still just "grinding" (again, if you play to have fun a grind will never exist).
I know I'm in the minority on this one. EQ's system of mob grinding > quest grinding is outdated in the minds of most players and probably won't be making a return any time soon. Of course, until that system does return, I'll continue floating through the MMO world without a game to really call home.
Anyway, to the point of this post, in my opinion you are party correct. Meaningless quests that exist solely to disguise some perceived "grind" should perhaps have a little mini-map blip telling you exactly what to do, where to go, etc. Real quests that actually matter and require some semblance of thought to complete should not. And the game should not be based around these questlines such that the only really efficient way to advance is to do quest after quest, ad nauseum. I fully support the availability of this "content" for everyone that wants it, but am really not interested if it's in any way a requirement. Many people like questlines that lead you to interesting areas and keeps things from getting stale. But in my experience, it just takes away from the fun of learning things on your own.
Anyway, that's my quest rant for the day. If you're lucky, I might produce another one sometime soon.
Hmm, I am almost level 44 now and alltogether I think I must have gained atleast ten of those levels by crafting and scavenging what came across my path. I only limit myself to the most esential quests; those which reward AP, unlock abilities, give special rewards, free crafting books or faction REP. In that sense I enjoy questing in FE very much since it directly influences my character progression / diversity of abilities, etc.
At the moment I have got 12 recipies in my crafting queue which will reward me around 1018 xp each. (Average armor rep kits, Ballistic Kit 2's) That is the equivalent of doing 8 filler quests + mob kills or so!
When I get back from work I can enjoy my little moment of an AP counter going berserk
I vastly prefer FE's questing over tons of those time sink quests in games like WOW, Aion, etc. where you really can't get around it apart from grinding mobs.
Also the dialogue is often hilarious
My brand new bloggity blog.
Really FE quest system sucks really hard. They kinda force it onto you now just for the ap's. I played it and couldn't get past the 30 days I like the game hate how they force missions onto you. PvP i can't speak for now as I only was in a few places with it.
Also I can't agree more with Vallanor. Eq1 was a better way to do a game then add 15000 quest's that really kill one's brain cells cause we all know that when you kill a rat it means a lot and o rats hardly drop teeth or the rat doesn't had any hair.
What? And in your next post you talk about playing DFO?
Really? Thats fucking comedic...
DF has the trollinest fanboi crowd since all the Battlenet Kiddies... Take all the worst of all the PvP douchebags in the world (and I love PvP, but damn, all the WORST from Shadowbane/etc) and put them in one game, add a bunch of new younger asshats who bot for the love of the uber, and you have DFO's community...
In fact, the community of FE is SO good it would make up for more problems than FE has!
Of all that is written, I love only what a person has written with his own blood. -Nietzsche