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patch 3.3: What SOE did to SWG Blizzard just did to WOW

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  • MMO_DoubterMMO_Doubter Member Posts: 5,056
    Originally posted by lisubab
    The only sad thing through this, when we run into someone we really like, from another server, it would be a very sad goodbye at the end, knowing we might never get in touch again.

    Yes, but is that worse than never meeting them?

    Perhaps you might even switch servers, or one of you reroll, or arrange certain times to queue up to increase the odds of meeting up again?

     

    "" Voice acting isn't an RPG element....it's just a production value." - grumpymel2

  • MMO_DoubterMMO_Doubter Member Posts: 5,056
    Originally posted by alecbr




    When I asked her why isn't she doing the instances with her friends she answered that it is more efficient this way and you level and gear up more quickly. You are doing exactly the instance that you want and you are doing it immediately. This is the fastest way to level up and to gear up. During the evening she checked with some of her friends. They were doing the same.

    If she and her 'friends' would rather PUG with strangers than group with each other, then they aren't really friends at all.

    "" Voice acting isn't an RPG element....it's just a production value." - grumpymel2

  • MMO_DoubterMMO_Doubter Member Posts: 5,056
    Originally posted by WesKhan1


    It really is amazing watching this game go from the great game it was when it first came out to this piece of shit.   It just gets worse and worse.  Personally I lost interest after they took out 40 man raids, it was the only thing fun for me since the PvP is horrific.

    Battlegrounds aren't horrific, but 40 man raids sure were.

    "" Voice acting isn't an RPG element....it's just a production value." - grumpymel2

  • iZakaroNiZakaroN Member UncommonPosts: 719
    Originally posted by alecbr


    SOE changed SWG from an sandbox MMO to a theme park MMO. Blizzard with patch 3.3 just changed WOW from a theme park MMO to a multiplayer game. But where SOE failed Blizzard might just succeed.

     

    WoW is almost pure multiplayer for several years already. And yes WoW already succeed because of that - ?ost peoples do not like massive game play as it is very engaging.



    image


    Where themepark games try to hide that they are copying WOW, games like Mortal Online and Darkfall make no attempt to hide their inspiration
    ______\m/_____
    LordOfDarkDesire
  • iZakaroNiZakaroN Member UncommonPosts: 719
    Originally posted by MMO_Doubter

    Originally posted by WesKhan1


    It really is amazing watching this game go from the great game it was when it first came out to this piece of shit.   It just gets worse and worse.  Personally I lost interest after they took out 40 man raids, it was the only thing fun for me since the PvP is horrific.

    Battlegrounds aren't horrific, but 40 man raids sure were.

     

    We are talking about massive or just multiplayer gameplay?



    image


    Where themepark games try to hide that they are copying WOW, games like Mortal Online and Darkfall make no attempt to hide their inspiration
    ______\m/_____
    LordOfDarkDesire
  • ChieftanChieftan Member UncommonPosts: 1,188
    Originally posted by nate1980


    I can't help but like the sound of this feature. I mean, I know the implications of what it'll do to the social aspect of the game, but it really does sound nice for someone who likes to group.

     

    It is.  The average wait time is 5 minutes no matter what level you are or what class/spec you play.

    My youtube MMO gaming channel



  • tanoriltanoril Member Posts: 432

    I thought it was a good change.  Blizzard recognizes that a good portion of their customer base is existing customers who either have a stable of lvl 80 characters or have a lot of alts.  What this does is cut out some of the downtime when waiting for groups.  It also allows you to experience content that you wouldn't normally go to due to location.  How about if you wanted to run Gnomeregan on an alt.  It was always a pain in the butt to get there if you were Horde but now you can do that through the LFG tool. 

    Besides, you are not forced to use the tool.  There is nothing stopping a group from running to a location.  There is nothing stopping you from leveling up in the world via quests (it's still the preferred and fastest method).  WoW has and always will be about accessibility.  Blizzard does not believe in creating artificial roadblocks so that a portion of their playerbase is walled off from content.  One of the many reasons why it is successfull.

  • sebbonxsebbonx Member Posts: 318
    Originally posted by Samkin772

    Originally posted by Lord.Bachus


    Well actually reading this feauture in this post just got me interested in WOW again, i left it over 3 years ago and never looked back untill i read this post...
     
    This could be fun...



     

    Same

    and this is nothing like what SOE did to SWG.....



     

    Blizzard intruduces yet another feature SOE was to stupid to introduce. The tools at SOE let Warriors "lfg" NAY forced them to "lfg" and never had an option like this. Blizzard wins BIG again and proves how stupid and narrowsighted SOE was and is...

    If you have any questions please ask. I have moved on to WoW from eq and no longer have any desire to play a dead game. Thank you. (posted by another selling his account in EQ1)

  • Daffid011Daffid011 Member UncommonPosts: 7,945

    Cross server dungeon is just another option for players that have a different play style.  Just like many of the additions blizzard has added over the years.  It is not an attempt to change the game into something it was not, but a change to address a problem. 

     

    As for your SWG comments, oh please.  I didn't log on yesterday and have to pick a new class, all of my items still worked and the game wasn't a quasi-first person shooter that didn't work and that is just for starters. 

     

    Sensationalism at its worst.

     

     

  • TorikTorik Member UncommonPosts: 2,342

    When I logged into WoW yesterday, the first thing I did was check which of my friends/guildies were online so we could use the new LFG system to run some random dungeons.  We run an instance by pugging the 5th person from another server and then for the next three instances we had another guildy join in. 

    If someone is using the new LFG system as an excuse not to play with their friends/guildies then they really did nto want to play with them in the first place and only did it because they were too lazy to find someone else.  The new systme simply exposed that to the light of day.  If you like playing with your online friends then this new system is a perfect way to do more of it.

    I am getting a strong feeling that a lot of the people complaining about a 'loss of community' are just being lazy and just do not want to expand the energy to find actual friends and instead prefer to go back to the old ways where artificial barriers forced people together whether they actually liked each other or not.

  • Nightbringe1Nightbringe1 Member UncommonPosts: 1,335
    Originally posted by Emhster


    I believe you can form up a group and group queue using the cross-realm function. So in other words, she still can group up with her friends and find some random pug from whatever server to join them.
    I don't think it's going to destroy guilds, as long as there are stuff to do as a 10 or 25 man.



     

    Guilds may not die, but I can see the community being destroyed.

    I mean, why bother building a community if you are playing with people you have never met before and will probably never meet again.

    Any fool can criticize, condemn and complain and most fools do.
    Benjamin Franklin

  • ChieftanChieftan Member UncommonPosts: 1,188
    Originally posted by Nightbringe1

    Originally posted by Emhster


    I believe you can form up a group and group queue using the cross-realm function. So in other words, she still can group up with her friends and find some random pug from whatever server to join them.
    I don't think it's going to destroy guilds, as long as there are stuff to do as a 10 or 25 man.



     

    Guilds may not die, but I can see the community being destroyed.

    I mean, why bother building a community if you are playing with people you have never met before and will probably never meet again.

     

    Actually if anything it expands the social networking in WoW.  In the long term I think it'll lead to stronger guilds and may even improve teamwork in PVP battlegroups.

    My youtube MMO gaming channel



  • SwaneaSwanea Member UncommonPosts: 2,401

    The actual idea of it is amazing.  Instead of standing around, waiting for guildys to get on for a heroic or low level instance, you can use this and be grouped in MINUTES. No having to wait 30 minutes for a tank or a healer.

  • calyptacalypta Member Posts: 8

    Has everyone forgotten that this is an option and not a requirement? I come from a small guild of 15 or so fairly good friends who raid 4 nights a week with another guild and, occasionally, a few pugs or acquaintances if we need to fill slots. A few of my friends are very anti-pug (and I'll admit, I was before 3.3 as well) and refuse to random dungeon without at least another person they know in the group. We usually end up at least 3 of us hopping in the queue together and letting the LFD fill the other slots. It gives them a sense of security knowing that even if the rest of the group screws up, the three of us can probably hold the fort down.

    Now, aside from two tanks charging Arthas just before the gauntlet in HoR and getting themselves one-shotted, my groups have all exceeded my expectations. Most people are friendly, or at the very least, polite. More importantly, the vast majority seem to know what they're doing and can carry their own weight. I have gone from being almost entirely anti-pug myself (more for time reasons than for fear of incompetent players) to embracing pugs wholeheartedly.

    As for those of you that say this is going to make everyone solo level to 80, I have a news flash. Most people DO solo level to 80 because questing is far more efficient than waiting for pugs for instances that are/were nearly dead. Running instances non-stop is only the fastest way to level if you have a regular group which is actually an option now but was not before for most players. I preferred to soloduo level my lock and hunter to 80, but I prefer running instances with my priest. 3.3 gives people an option to do either. And OMG! I could actually run SFK or SM now with a real GROUP rather than have level 80 friends run me through it, and I am beyond excited about that. This is not going to make people abandon the world and live out their character's lives in a queue, it's going to bring back all that content that was lost and forgotten about with each new expansion.

    3.3 will not destroy guilds but strengthen them. The power has been given to the player and we're no longer forced to be at the mercy of how many are online in our friend/guild list at any given time. I very recently had left my little guild with one of my characters because a lot of them had taken a step back pre-3.3 and I had no one to play with on a nightly basis, so I joined a much larger guild just to have the exposure to new people to run with. After 3.3, I don't need to be in a large guild to accomplish my goals. I can stay in my small, close-knit guild and still accomplish all of my goals. It's a win-win for everyone.

    I believe there are many new things on the horizon to compliment this new LFD, including cross-realm friends lists and the ability to invite people to group from another realm. Maybe one day we'll be able to form guilds across realms or play together outside of instances. I know that I personally have already met several wonderful people through LFD and I can imagine people will be asking for cross-realm friends list and chat in the near future.

    As the saying always goes, if you don't like it, don't play. Doesn't hurt me any and I am in love with WoW all over again. Thank you, Blizz!!! <3 <3 <3

  • Silverthorn8Silverthorn8 Member UncommonPosts: 510

    It's casual heaven, the downside is I have had hardly anytime to talk to any guildies all day :/

    I seem to have had better random heroic groups than normal so far. Few hiccups when doing the 3 new 5 man dungeons, which otherwise went ok.

    Excellent feature, although maybe the game is becoming a bit guild warsy!

     

  • RajenRajen Member Posts: 689

    I've been messing with the new LFG since the patch came out pretty much non-stop. I'm kind of torn on my thoughts for it though, it's pretty much all I ever wanted in an MMORPG is a zero group wait time. However, when i'm not in a group the rest of the server 'world' just seems really useless and dull =/

     

    I don't know... right now all I see when I get out of a dungeon is the emblem vendor room jammed full of people and the rest of the area empty, no one is really doing anything else. I also experienced on my alt that quests are not really effective compared to jumping in a group (20% + exp from gear, group bonus xp, and the blue gear you get for your class at the end of every run as a reward)

     

    I really do like the feature but it has definitely had an impact on the open world of the game, I haven't really seen anyone outside of a city since the patch came out. But I really do love not waiting for groups anymore, not to mention I can now get several emblem gear items a day now (I've gotten 5 pieces just today)

  • PalebanePalebane Member RarePosts: 4,011

    I've had quite a positve experience so far. I've even met a few new friends on my server that I probably would not have otherwise. The biggest positive for this change in my opinion, besides the obvious convenience factor, is that it has encouraged players to group, who would otherwise normally prefer to solo. Most of the poeple I've run with so far are fairly civil and tolerant. The only jerks seem to be the ones who have already run the instance 100 times and just want to rush through it to get their rewards.

     

    My only complaint is that there is no way for me to use this feature with my lower-level guildmates. For instance, I have never been to Kharazan, and it seems like the only way I will get to see it, is to level another character to 70. It would be neat if they came up with a way for players to temporarily altar their level for such circumstances.

    Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.

  • PalebanePalebane Member RarePosts: 4,011
    Originally posted by Nikopol


    I wonder if they are ever going to go for a cross-realms Auction House, too...



     

    Interesting idea.

    Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.

  • TheHavokTheHavok Member UncommonPosts: 2,423

    @ OP,

    You dont really know the extent of the feature nor the extent of instanced gameplay in WoW.  This new system will not kill off guilds.

  • PalebanePalebane Member RarePosts: 4,011
    Originally posted by Metza
     only thing I really worry about is how bad people will get when rolling on loot since you will most likely not be in another party with them that often if ever again, people will become fearless in that manner as it will not effect your status in the community of your own server.



     

    Yes, but the drops are aplenty with little downtime between dungeons. If someone ninja's your item, it's likely that you will not have to wait very long for another chance. Also, the whole server reputation thing hasn't been much of an issue since players were able to change their server, name, and appearance. I mean, it is still an issue because it sucks, but ninjas have been dodging server rep hits for awhile now.

    Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.

  • FyendiarFyendiar Member UncommonPosts: 250
    Originally posted by calypta


    Has everyone forgotten that this is an option and not a requirement?



     

    Sorry for taking only this line from your post, but it is a way of thinking I see a lot.

    It is not an option, it is a requirement!

    Let me explain why I put it this way. Sure you can still go the old fashioned way. Just like in real life where you can still walk or use a horse to get around, to be able to keep up with those around you...well, it's probably best to take a car instead. You can still ignore this feature, but most around you won't. It will over time change the overall mentality towards groupng. Just like cross server battlegrounds did. Both are gread features for a lot of players and at the same time for some other players they remove too much of the fun.

    I am sure that this will stay successfull, it will bring some people back and therefor from Blizzard's point of view it was a great decision. Just don't expect everyone to be happy about it.

    ...and suddenly I feel like the old man stuck in the past. I wish you lot a lot of fun with the game, for me it's time to look in other directions.

    Have fun!

  • sufi633sufi633 Member Posts: 21
    Originally posted by Fyendiar

    Originally posted by calypta


    Has everyone forgotten that this is an option and not a requirement?



     

    Sorry for taking only this line from your post, but it is a way of thinking I see a lot.

    It is not an option, it is a requirement!

    Let me explain why I put it this way. Sure you can still go the old fashioned way. Just like in real life where you can still walk or use a horse to get around, to be able to keep up with those around you...well, it's probably best to take a car instead. You can still ignore this feature, but most around you won't. It will over time change the overall mentality towards groupng. Just like cross server battlegrounds did. Both are gread features for a lot of players and at the same time for some other players they remove too much of the fun.

    I am sure that this will stay successfull, it will bring some people back and therefor from Blizzard's point of view it was a great decision. Just don't expect everyone to be happy about it.

    ...and suddenly I feel like the old man stuck in the past. I wish you lot a lot of fun with the game, for me it's time to look in other directions.

    Have fun!

     

    good point... except that there was no way around cross-realm battlegrounds. but i still agree with your point. 

    this really discourages me from picking WoW back up again. i was thinking about it for the new expansion but... maybe not. we'll see. 

  • lisubablisubab Member Posts: 670
    Originally posted by Chieftan

    Originally posted by nate1980


    I can't help but like the sound of this feature. I mean, I know the implications of what it'll do to the social aspect of the game, but it really does sound nice for someone who likes to group.

     

    It is.  The average wait time is 5 minutes no matter what level you are or what class/spec you play.

    I have not been able to raid much since 3.3, as I am on and off.  But surprisingly, this LFG makes it possible to play even when I only have 30 minutes per session, short moments of idleness here or there.

    Average waiting time for my tank alt, zero.  I select random H dungeons, click and I got confirmation box.  Time for healers, less than 10 seconds.  Time for DPSers?  Surprising, when server is full, no waiting time to join (but sometimes need a bit of wait for a tank or healer to round up the random group), when server is moderately full, I need to wait up to 10 minutes before i can join a team in formation.  During midnight, waiting time is short again, maybe b/c no dps are online.

    So my catch is, play DPS alts during hours of moderately full servers.  Play a tank/healer during odd or busy hours.  You almost never need to wait.  I have this trouble, I never find enough time to run to the vendor to restock my reagents,  I run with 20 reagents as a priest.  I run low so fast with endless PUGs without time to restock.  10 runs and my reagents were gone.  20-30 minutes per easy dungeon.  I got invites seconds after I finish one and join the random queue, I never got time to hit a vendor.

    I think Blizz is cheating, they keeps giving me HoS and CoS, long ass ones.  Wish they always give me UK, my guildmates kites mobs and kill them en bloc, 3-4 pulls to a boss type of crazy run.  They finished UK under 20 min which is crazily fun.  A heck of a time healing the tank, chasing him as he drags groups to groups.

  • skarwolfskarwolf Member CommonPosts: 245
    Originally posted by alecbr


    SOE changed SWG from an sandbox MMO to a theme park MMO. Blizzard with patch 3.3 just changed WOW from a theme park MMO to a multiplayer game. But where SOE failed Blizzard might just succeed.


    I'm talking about the cross realm looking for group option. I didn't thought this option was important when I heard about it. I thought it was just some small change to make the game a little bit more user friendly.


    But I was checking the whole evening how my girlfriend played WOW after this patch 3.3. She is an ordinary WOW player. She has several characters. She is leveling them as quickly as possible. She has joined some guilds and made a lot of friends. She doing instances and raids with her friends almost every day - playing about 5-6 hours every day.


    That was before patch 3.3. After the patch she just loves the cross realm looking for group option. The whole evening she is doing instances with this option. She isn't playing with her guild or other friends, she isn't chatting with them. She almost completely forgot them.


    How is this option working. You chose the instance that you want to do, you specify the role that you want to play (dps, tank, healer) and you press a button. After some seconds you are in a instance with some other random players from all the servers in one region. You never met them before and you probably will never meet them again after this instance. Then you are doing the instance. If some player leaves - no problem there are other players in the queue and instantly you get a new player.


    When I asked her why isn't she doing the instances with her friends she answered that it is more efficient this way and you level and gear up more quickly. You are doing exactly the instance that you want and you are doing it immediately. This is the fastest way to level up and to gear up. During the evening she checked with some of her friends. They were doing the same.


    So how will players play WOW after this patch? I think this patch will destroy most of the guilds. You don't need them anymore for doing instances. Players will level solo as quickly as possible. And they will be doing instances with random players from all the servers in a region. When your character is level 80 you can put him in a city and he wont have to leave the city ever again. Just an ordinary multiplayer game. But I think that most of the players will love it and this will be a commercial success for Blizzard.

     

    You're girlfriend is happy because she has more people to cyber now too.

    image

  • lisubablisubab Member Posts: 670
    Originally posted by Nightbringe1

    Originally posted by Emhster


    I believe you can form up a group and group queue using the cross-realm function. So in other words, she still can group up with her friends and find some random pug from whatever server to join them.
    I don't think it's going to destroy guilds, as long as there are stuff to do as a 10 or 25 man.



     

    Guilds may not die, but I can see the community being destroyed.

    I mean, why bother building a community if you are playing with people you have never met before and will probably never meet again.

    B/c everything else apart from 5man needs to be done with your community.  When you buy, sell, craft, raid, anything but 5man, you do it with your community.

    If you play WoW only to do 5man, sure, go PUG forever.

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