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MMORPG.com EVE Online Reporter Andrew Wallace writes this look at the 12th EVE Online expansion, Dominion, which launched at the beginning of the month.
The twelfth expansion for EVE Online has arrived on the Tranquility server. Each of these bi-annual updates brings sweeping changes to the game, effectively kicking off a new age that players must adapt to, and this latest expansion is no different.
Appropriately titled Dominion, the main attraction is an entirely new Sovereignty system for those players wanting to seize and control the vast swathes of star systems in the outer reaches of New Eden.
The old system, based around setting up more Player Owned Starbases (POS) in a system than anyone else, has been stripped out in favor of a much simpler, if similar process. Now players must anchor just one of the new Territorial Control Units (TCUs) in an unclaimed system and defend it for twelve hours to claim Sovereignty, as opposed to the old method of keeping a POS active and alive for a whole seven days. Establishing Sovereignty then allows players to set up an Infrastructure Hub and start to cultivate their new home using the new Infrastructure system.
Read the Dominion Report.
Cheers,
Jon Wood
Managing Editor
MMORPG.com
Comments
Just need new backgrounds that are up to par with the new planets.
Planets and moons got nice, finally!
I still haven't checked the different homeworlds to see if they have their own look, but will do soon. (checking amarr, luminaire to start with, and check the planets that have an actual name)
Space has less bright nebula which makes it feel much more like space.
Faction frigates are all great now. The pirate ones are just amazing, nothing much matches the firepower of the daredevil or the speed of the dramiel.
The navy frigates are finally useful, the slicer with an average firepower but able to hit quite hard other frigates around 17km with T2 pulse lasers (on scorch of course), it's quite an edge when fighting a blaster using comet (which uses 3 drones and has 6 in bay). I didn't have the opportunity to test the firetail, didn't come up with an obvious fit for it, yet...
I wanted to buy a cruor, but it was already a bit overpriced and now it's not better at all...
The pirate cruiser prices and availability also restrained me from buying some. The vigilant firepower seems huge and with it's larger powergrid than the deimos it's clear that it is made to use neutron blasters and push the firepower over what any cruiser in the game could in the past.
Faction ships are now useful in PvP, but the prices rose enough for them not to be the thing you won't care about loosing.
Nice article. Thank you very much. I'm hoping my corp can move out to 0.0 soon.
Nice article, I agree.
Tried it a few years ago, just tried the 14-day trial of Dominion and sorry to say EVE still sucks a$$.
Here is a list of what could make this game so much better and be successful:
1. Better ship control scheme i.e. joystick or customize keyboard and mouse
2. Less clutter of menu junk all over the place
3. Better map system
4. Ships can enter planet atmosphere and land on service for exploration
5. Better camera control
Let's hope Jumpgate Evolution is a better title
While it does have flaws you think it is not successful as it is now? Is that a joke?
I am playing EVE and it's alright... level V skills are a bit much.
You all need to learn to spell.
1. EVE ships are the size of, for example, the Enterprise in Star Trek or a (super) star destroyer in Star Wars. I don't see those being flown with joysticks (just ignore Insurrection, it was a horrible movie).
http://dl.eve-files.com/media/corp/DavikRendar/EVE-ships_Quantum_Rise_Edition[1].jpg
On the lower left corner you'll see something to help you imagine how large the EVE ships actually are. The Enterprise from TNG is about as long as 2 Eiffel towers. In comparison, the X-Wings from Star Wars (the kind of ships you fly with joysticks) would only be 5 pixels in size on that chart (and i think im being very generous there).
2. If you find a way of condensing all the information and options the UI gives you in a way where it won't be completely incomprehensible, be sure to let CCP know.
3. No idea how the map system is bad in EVE, unless you desperately need 2d solar system maps - Which are pretty much useless anyway.
4. Coming with Dust 514, in a way. Doing it like Elite is currently not possible unless you want ridiculously bland planets with nothing on them except a spaceport. And no, Infinity doesn't count, that "game" is still at least 10 years away from release and isn't even a game yet.
5. You can move your camera however you want, no idea how you'd want to improve on it.
"Make it better!" is a typical example of how not to make suggestions. Be clear and concise as to *how* it should be made better. No one can look inside your head to see what you meant, you have to spell it out.
Playing: WF
Played: WoW, GW2, L2, WAR, AoC, DnL (2005), GW, LotRO, EQ2, TOR, CoH (RIP), STO, TSW, TERA, EVE, ESO, BDO
Tried: EQ, UO, AO, EnB, TCoS, Fury, Ryzom, EU, DDO, TR, RF, CO, Aion, VG, DN, Vindictus, AA
A couple of things that weren't in the article but deserve mention:
Projectile Weapon Revamp
Projectile weapons have been significanly modified with Dominion.
To begin with, the most sweeping change was to ammunition. Whereas each ammo type previously had a different range and damage type combination, there are now only three range categories: short, medium, and long. IIRC, short range inflicts a -50% range penalty, medium inflicts none, and long range has a 50% range bonus. All three types of short range ammo (EMP, fusion, and phased plasma) inflict the same amount of damage, but have different damage types. Short range ammo still inflicts the most base damage, medium inflicts moderate damage, and long range inflicts the least. At the same time, there's one more change worth mentioning: medium and long range ammo applies a tracking bonus to the weapon its fired from. Medium has a 20% tracking boost, and long has a 5% tracking boost.
The next factor in the projectile changes is the increase in artillery alpha strike. The damage modifier for arty has been somewhat increased on small weapons, moderately increased on medium weapons, and massively increased on large weapons. At the same time, rates of fire have received decreases commensurate with the damage modifier increase.
The other major factor in the projectile changes is a magazine capacity increase. This most drastically affects artillery, which previously suffered such from such a small magazine that it seemed you were reloading every five seconds.
Capital Weapons Rebalance
Capital weapons have been "rebalanced". The general gist of the changes is that the ranges on the short range, high damage turrets have largely been increased enough to make them useful. Capital launchers, on the other hand have been completely revamped. A new capital launcher, the capital cruise launcher, has been added. It has similar DPS to long range capital turrets and also a similar range. At the same time, citadel torpedo launchers have had a significant DPS increase and a drastic range decrease to put them in line with capital turrets.
Further changes included a massive increase to the signature radius of capital ships and a reduction of the effectiveness (read: adjustment to turret resolution and missile explosion radius) of capital weapons against non-capital targets.
That said, there is one exceedingly large problem with the capital weapons rebalance: the explosion radius of capital missiles is too small. Dreadnoughts and small towers don't have a large enough signature radius to take full damage from them. While a target painter can normally rectify this, the problem simple: sieged dreadnoughts are not affected by any forms of electronic warfare. I.E. it's impossible to paint them to increase their sig radius.
As the owner of a nice, shiny phoenix dreadnought, this aggravates me to no end.
-Wrayeth
"Look, pa! I just contributed absolutely nothing to this thread!"
1. EVE ships are the size of, for example, the Enterprise in Star Trek or a (super) star destroyer in Star Wars. I don't see those being flown with joysticks (just ignore Insurrection, it was a horrible movie).
http://dl.eve-files.com/media/corp/DavikRendar/EVE-ships_Quantum_Rise_Edition[1].jpg
On the lower left corner you'll see something to help you imagine how large the EVE ships actually are. The Enterprise from TNG is about as long as 2 Eiffel towers. In comparison, the X-Wings from Star Wars (the kind of ships you fly with joysticks) would only be 5 pixels in size on that chart (and i think im being very generous there).
2. If you find a way of condensing all the information and options the UI gives you in a way where it won't be completely incomprehensible, be sure to let CCP know.
3. No idea how the map system is bad in EVE, unless you desperately need 2d solar system maps - Which are pretty much useless anyway.
4. Coming with Dust 514, in a way. Doing it like Elite is currently not possible unless you want ridiculously bland planets with nothing on them except a spaceport. And no, Infinity doesn't count, that "game" is still at least 10 years away from release and isn't even a game yet.
5. You can move your camera however you want, no idea how you'd want to improve on it.
"Make it better!" is a typical example of how not to make suggestions. Be clear and concise as to *how* it should be made better. No one can look inside your head to see what you meant, you have to spell it out.
Holy crap, the Leviathan is over 18 kilometres long?? All these ships are pretty huge, I wonder why the devs felt the need to make such large vessels.
Also, the Enterprise-D (from TNG) is 642 metres, or about 6.42 times the length of the Effiel Tower.
Even though I think Eve is a good game I agree with those points. The UI and ship control is horrid, so is the map system and the thing is it has barely changed in 6 years...
My gaming blog
1. EVE ships are the size of, for example, the Enterprise in Star Trek or a (super) star destroyer in Star Wars. I don't see those being flown with joysticks (just ignore Insurrection, it was a horrible movie).
http://dl.eve-files.com/media/corp/DavikRendar/EVE-ships_Quantum_Rise_Edition[1].jpg
On the lower left corner you'll see something to help you imagine how large the EVE ships actually are. The Enterprise from TNG is about as long as 2 Eiffel towers. In comparison, the X-Wings from Star Wars (the kind of ships you fly with joysticks) would only be 5 pixels in size on that chart (and i think im being very generous there).
2. If you find a way of condensing all the information and options the UI gives you in a way where it won't be completely incomprehensible, be sure to let CCP know.
3. No idea how the map system is bad in EVE, unless you desperately need 2d solar system maps - Which are pretty much useless anyway.
4. Coming with Dust 514, in a way. Doing it like Elite is currently not possible unless you want ridiculously bland planets with nothing on them except a spaceport. And no, Infinity doesn't count, that "game" is still at least 10 years away from release and isn't even a game yet.
5. You can move your camera however you want, no idea how you'd want to improve on it.
"Make it better!" is a typical example of how not to make suggestions. Be clear and concise as to *how* it should be made better. No one can look inside your head to see what you meant, you have to spell it out.
1. Joystick I agree is a bad idea but the current click system is really bad. A system like Homeworld would be much, Much better. And the overview as a damn list? Heck you have a tactical overview but you cant have both your tactical overview zoomed out and your ship or target zoomed in, you have to pick either which is retarted.
2. For one thing get rid of the stupid right click drop down menus, which just clutters your screen, and allow you to create shortcuts instead. Warp to target -> shortcut, cycle targets -> shortcut, Align to -> shortcut and the list can be made endless. This click, click thing is archaich and inefficient.
3. I want an overview map of the system I am in where it shows where planets, asteroid fields, enemies (if they are detectable) etc are clearly shown. There is something like that under Scanner -> Map but it is not good enough and you have to click two times to get there, again shortkey should be enough.
4. DUST is a seperate game. And planets are the number one point of interest in almost any sci-fi IP but in Eve they are nothing but windows dressing. If allowing for atmospheric flight is too much to handle (Earth And Beyond had it) then allow us to interact with them in some way, any way. Like allowing us to build infrastructure on them and bombard them or ANYTHING. They are planets for crying out loud. They should have TONS of resources. Eve is the only space sci-fi I ever heard of where planets were irrelevant.
5. You cannot lock your camera behind your ship. Nor can you lock the camera on a fix coordination. You can set the camera to try to focus both on you and your target at the same time (Set as interest) but it does not work very well as it usually loses your ship from the view. So having the classical view of seeing your ship firing and the target being hit (which is so common in space sci-fi) is not easily done in Eve unless you are really close and your target is stationary.
Also you cannot save camera positions. So if you have a zoomed in view of your ship and zoomed out view with tactical overlay on you have to manually do that every time. Unpractical and poor design.
And dual monitor support? Why doesnt this game support you to have dual/multi monitors, with different windows on each. Like market/map on one and tactical overlay on other and zoomed in of your ship in third? This has been asked for years and nothing has been done.
As for making suggestions. This game has been out for 6 years and people have made tons of suggestions regarding the UI, dual monitor support, better camera support but ALL of them have been ignored and the UI is basically the same as it was 6 years ago.
My gaming blog
Even though I think Eve is a good game I agree with those points. The UI and ship control is horrid, so is the map system and the thing is it has barely changed in 6 years...
The map system is amazing, If used right you could completely avoid gate camps and find fellow corpies. The information it gives you is invaluable. You can do everything with it. Flatten it, show intersecting lines, With a few tweaks to the system its incredibly helpful.
Eve UI fits the setting, your a capsuleer, Basically Eve is a captain simulator. It would make no sense to use a joystick to fly ships that big. If you would have gotten out of the trial and messed with some pvp you would see how engaging the combat is.
I disagree with everything the original quoted posters says except planetary exploration, A feature due out next expansion even though its not a walk around on a planet type feature like SWG its more like Simcity but will still give the eve players a great function.
PLaying: EvE, Ryzom
Waiting For: Earthrise, Perpetuum
My problem with Eve has always been lack of immersion. It was always hard for me to get into combat when really you're just targeting and shooting at little red crosses. I've always thought that a game like X3 was like a single player version of Eve and it would be nice if you had a cockpit HUD that made you 'feel' that you were flying the ship, like that game has.
Someone mentioned simulator but that would give the indication that you're actually piloting a ship, which it doesn't feel like with Eve.
Couple of things
1) The Eiffel tower is 990 feet tall, so no idea how somebady got 'the enterprise is 620 metres long roughly 6.2 times the height of the Eiffel Tower' (nit picking I know but if you base on point of bad information, what else are you basing on bad information)
2) Planet Interaction, last year (or possible 2007) they showed a video of WiP for planet interactions where Frigates and Destroyers could land spaceports on planets and micromanage them in a similar way the new Sov system works (build additions to enhance planets defense, production etc)
This was roughly the time they announced plans to do WiS, so it makes sense to assume this work is still in progress and will launch about the same time WiS does, they possibly also need to tweak and balance systems in use in the game in order for the Sov system to work alongside the Planetary System (such as how to claim them, remove people already claiming them etc)
http://upload.wikimedia.org/wikipedia/en/a/ab/Norsefire-logo.png
Yeah I agree. The biggest reason for me having problem getting immersed in the Eve universe is not that I cant walk around in a station, which would be nice, but rather that I cant see anyone but icons and weapon trails.
If they reduced the range where everyone was fighting at with a factor of 10 I think it would make the game much more involving. I want to SEE who I am fighting or interacting with.
My gaming blog
Following the game lore, basically the Jovians gave the 4 powers access to Clones and Pod systems to allow ships to be run more effectively than standard bridges
The only ships i have seen that have 'cockpits' are the Fighters from Carriers (You can even see the little Pilots sitting in them)
I find the immersion of the game fine, I am the ships brain (so to speak) and can order my ship to do what needs to be done far quicker than a human pilot could.
This game is never going to appeal or please every type of player, I enjoy it, and enjoy hearing people talk about what they think the game should look like
http://upload.wikimedia.org/wikipedia/en/a/ab/Norsefire-logo.png
If eve was a cockpit pilot simulation then you would be correct.
Eve is a captain simulator however.
Basically a captain issues orders to a crew that does everything.
You tell the ship computer or crew to set orbit, activate modules and stuff like that.
Think star trek and you will get what im saying.
PLaying: EvE, Ryzom
Waiting For: Earthrise, Perpetuum
If eve was a cockpit pilot simulation then you would be correct.
Eve is a captain simulator however.
Basically a captain issues orders to a crew that does everything.
You tell the ship computer or crew to set orbit, activate modules and stuff like that.
Think star trek and you will get what im saying.
FYI, in EvE the capsuleers have no crew as they are the captain and crew in one. Though in the lore the faction navies are still normal ships with captains and crews. At least from what I understand.
If eve was a cockpit pilot simulation then you would be correct.
Eve is a captain simulator however.
Basically a captain issues orders to a crew that does everything.
You tell the ship computer or crew to set orbit, activate modules and stuff like that.
Think star trek and you will get what im saying.
FYI, in EvE the capsuleers have no crew as they are the captain and crew in one. Though in the lore the faction navies are still normal ships with captains and crews. At least from what I understand.
Most ships only have ship computers but the bigger ones do have crews. THe Eve novel is really good and shows off quite a few capsuleers flying ships with full crews.
Great novel if you like Eve lore. Hell, Even if you dont its pretty awesome.
PLaying: EvE, Ryzom
Waiting For: Earthrise, Perpetuum
Following the game lore, basically the Jovians gave the 4 powers access to Clones and Pod systems to allow ships to be run more effectively than standard bridges
The only ships i have seen that have 'cockpits' are the Fighters from Carriers (You can even see the little Pilots sitting in them)
I find the immersion of the game fine, I am the ships brain (so to speak) and can order my ship to do what needs to be done far quicker than a human pilot could.
This game is never going to appeal or please every type of player, I enjoy it, and enjoy hearing people talk about what they think the game should look like
Yea I get that but like was mentioned above, the combat ranges really don't make you feel like you're 'in a fight'. I guess you can then look at Eve as a strategy game in some sense. I don't fault Eve for what it is but as you said that style of gameplay appeals to a specific kind of player.
Following the game lore, basically the Jovians gave the 4 powers access to Clones and Pod systems to allow ships to be run more effectively than standard bridges
The only ships i have seen that have 'cockpits' are the Fighters from Carriers (You can even see the little Pilots sitting in them)
I find the immersion of the game fine, I am the ships brain (so to speak) and can order my ship to do what needs to be done far quicker than a human pilot could.
This game is never going to appeal or please every type of player, I enjoy it, and enjoy hearing people talk about what they think the game should look like
Yea I get that but like was mentioned above, the combat ranges really don't make you feel like you're 'in a fight'. I guess you can then look at Eve as a strategy game in some sense. I don't fault Eve for what it is but as you said that style of gameplay appeals to a specific kind of player.
How much did you do in Eve dude?
Pvp in Eve is very intense. Ever use a inty or a bomber in pvp? or maybe a minmatar ships with hit and run tactics? Kiting players is active.
I hate when people just sell Eve short after only trying the trial this is why im asking.
THe first time I fought in a 500V500 pilot fight that last thing I said was "this combat is slow" or "I dont feel like im in a fight".
I honestly wish Eves tutorial could give people a taste of that combat. Even small fleet warfare is exciting.
PLaying: EvE, Ryzom
Waiting For: Earthrise, Perpetuum
Following the game lore, basically the Jovians gave the 4 powers access to Clones and Pod systems to allow ships to be run more effectively than standard bridges
The only ships i have seen that have 'cockpits' are the Fighters from Carriers (You can even see the little Pilots sitting in them)
I find the immersion of the game fine, I am the ships brain (so to speak) and can order my ship to do what needs to be done far quicker than a human pilot could.
This game is never going to appeal or please every type of player, I enjoy it, and enjoy hearing people talk about what they think the game should look like
Yea I get that but like was mentioned above, the combat ranges really don't make you feel like you're 'in a fight'. I guess you can then look at Eve as a strategy game in some sense. I don't fault Eve for what it is but as you said that style of gameplay appeals to a specific kind of player.
Eve has never been a game that appealed to wide audience, fantasy games for some reason seem to be the most appealing, and some do seem to find a game disconcerting if they cant see their own feet i've played several mmo's over the years but Eve is the only one that has kept my interest, and stayed fun, at times it can be infuriating - losing a dread because your alliance lost sov while you were on holiday..... okay, its a game.... but its the most addictive thing since evercrack...
This is the best defense of EVE I've ever seen. And it was not degenerated into name calling. Good job everyone.
Planetary Interaction is next spring and walk on stations (Incarna) is next fall. Eve online is what it is and they will not dumb is down for anyone. Dust will added fast paced FPS action in the eve universe sometime in the next 2 years. There is no monthly fee for Dust 514, it will use microtransactions.
The two most common elements in the universe are Hydrogen and stupidity. - Harlan Ellison
1. EVE ships are the size of, for example, the Enterprise in Star Trek or a (super) star destroyer in Star Wars. I don't see those being flown with joysticks (just ignore Insurrection, it was a horrible movie).
http://dl.eve-files.com/media/corp/DavikRendar/EVE-ships_Quantum_Rise_Edition[1].jpg
On the lower left corner you'll see something to help you imagine how large the EVE ships actually are. The Enterprise from TNG is about as long as 2 Eiffel towers. In comparison, the X-Wings from Star Wars (the kind of ships you fly with joysticks) would only be 5 pixels in size on that chart (and i think im being very generous there).
2. If you find a way of condensing all the information and options the UI gives you in a way where it won't be completely incomprehensible, be sure to let CCP know.
3. No idea how the map system is bad in EVE, unless you desperately need 2d solar system maps - Which are pretty much useless anyway.
4. Coming with Dust 514, in a way. Doing it like Elite is currently not possible unless you want ridiculously bland planets with nothing on them except a spaceport. And no, Infinity doesn't count, that "game" is still at least 10 years away from release and isn't even a game yet.
5. You can move your camera however you want, no idea how you'd want to improve on it.
"Make it better!" is a typical example of how not to make suggestions. Be clear and concise as to *how* it should be made better. No one can look inside your head to see what you meant, you have to spell it out.
Holy crap, the Leviathan is over 18 kilometres long?? All these ships are pretty huge, I wonder why the devs felt the need to make such large vessels.
Also, the Enterprise-D (from TNG) is 642 metres, or about 6.42 times the length of the Effiel Tower.
Just fyi buddy, the Eiffel Tower (the genuine one, in Paris, not the copye in sin city) is 324m high (counting the antenna).
=> 642 / 324 != 6.42
Where did u get that info that it's 100m high ?
O.o
From DeathWolf2u :
1. Better ship control scheme i.e. joystick or customize keyboard and mouse
2. Less clutter of menu junk all over the place
3. Better map system
4. Ships can enter planet atmosphere and land on service for exploration
5. Better camera control
1. 3. n 5. "better"... stop using this meaningless word : what's better in ur eyes isn't necessary the same than what's better to me... But, so far, 1m to you = 1m to me. That's what units and explanations have been invented for.
isn't 4. planned by CCP on the long run ?