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This damage mitigation and healing is so high you cannot kill anybody without at least 3 or 4 other DPS classes on them. I seriously beat on the same guy in a scenario and did over 30k damage to him and was never able to kill him because he was able to outheal my DPS.
I even played it from the other side. At able level 7 my archmages healing is so substantial I was able to keep a Witch Hunter alive against 4 choppas.
Mythic truely does not have the talent to balance a game.
Comments
level 7?
Isn't that a bit quick to make conclusions? xD
Tier 1 is really unbalanced at the moment due to the trials and people decking out characters (I'm one of them). Not a lot do it from what I've seen so far, but with talismans (that can be crafted from level 1 on the trial), the best gear and possibly a helm/cloak/shoulders if you're lucky enough to get one, the character becomes ridiculous. Tanks can have 100%+ physical damage mitigation.
if hes doing that good - NO
if hes doing that good - NO
Come on, for all he knows by level 40 he couldn't outheal someone attacking him with a thumbtack. xD
Thread full of win
40 DoK
40 Chosen
40 SH
25 Chosen
25 Blackguard
20 SH
I've played WAR since release and was the first level 40 dok on my server on Saphery before it was merged.
Fact is Archmages abilities use just as much AP as my chosens abilities but my chosen runs out of APs far
soon than my archmage does.
The only way to kill healers on this game is with a posse of 3 or 4 other DPS classes.
I played DAoC as well and Mythic pretty much has consistantly proven that can screw a good game up faster than any other developer on the planet. Hell I don't even think war lasted as long before it started dieing.
Mythic should get out of the MMO business.
Considering I have seen this happen in numerous other games like WoW and AoC then how does this make it isolated to a WAR problem?
The weird thing with War is everyone has the same basic skills. Like everyone has the same crowd control and everyone has the same escape so it makes it all pointless and there are too many classes which feel like two sides of the same coin. The Black Orc and the Chosen played exactly the same near enough and they both just felt bland and boring because of it.
In a game like WoW every class feels unique and fun.
Considering I have seen this happen in numerous other games like WoW and AoC then how does this make it isolated to a WAR problem?
Thats a dumb question. This thread is meant to discuss the issue in Warhammer not other MMOs.
i really do not see what the OP sees other then in Tier 1, which to me is a different game all together. On Iron Rock in tier4 both sides have solid classes.
but as for healers i feel that the whole 3-4 dps classes on them just to kill them is a crazy over statmen. On my Shaman with 7000+ health (with pots) I drop fast to WHs and warrior priests.... and if two people are on me it really is about a 50-50 chancxe i get away the slows get to be crazy even which i drop sticky feets(60% slow) my shield helps for less then a normal nuke and i am normally knocked down for so long by a KotBS to where i couldn't help my self even if i tried......The endless trial is helping those who have accounts more then those who don't
OP - Everything you said is complete BS. You are lamer than ever. The game is very balanced. Basing a game at level 7 shows you know nothing about MMOs.
Signature + avatar.
*sniff* smells like a fanboy.
Signature + avatar.
*sniff* smells like a fanboy.
Even if he is a fanboy, he's still correct.
What since would it make if a healer could only mitigate the damage from a single dps character?
Healers keep people alive, but they cannot last when they are targeted. This is the nature of the class.
/facepalm
Learn to play the game first and then come back, it is balanced you just need to know not to hit the healer that has guard and 2 other healers spam healing him.
Also, you're not in WoW anymore.
Wait... huh? Epic fail where everyone is a clone of the next.
Wait... huh? Epic fail where everyone is a clone of the next.
Epic fail at understanding the concept of 'class' on your part it seems. Unless you feel a Warrior is a clone of a Mage.
Signature + avatar.
*sniff* smells like a fanboy.
Even if he is a fanboy, he's still correct.
The only thing correct is there are at least two posters in this thread who didn't bother to read the first page of replies to see where the OP actually has like 6 characters up to level 40.
The game doesn't differentiate between class roles enough, dper's can heal, healers can dps, not a hell of a lot of difference between any of them, unlike Mythic's flagship game DAOC was back in the day. (its not any more)
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Signature + avatar.
*sniff* smells like a fanboy.
and by your avatar and Signature you sound like a troll from another game talking garbage in a game you probably never tried or tried a long time ago and have no basis to talk here about, as stated before what he is saying is true and is sad to come here and read all the crap you people that have no idea what the game plays or feels like talk such nonsense.
I am a 40 WP on Gorfang and as stated before Healers are VERY much killable, only morons and trolls say otherwise to try and put the game down, I wish I could tank and kill as stated by the OP but it seems he is living in a wonderland and simply trolling.
The game is not perfect and has issues just like any other game, but the ammount of false crap that people talk about to put it down is amazing.
I agree with you for all of that except the last line that I highlighted. Mythic has proven to truly have the talent to balance a game. Proof? DAoC, the most balanced game I have played.
East Carolina University, Computer Science BS, 2011
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Current game: DAOC
Games played and quit: L2, PlanetSide, RF Online, GuildWars, SWG, COH/COV, Vanguard, LOTRO, WoW, WW2 Online, FFXI, Auto-Assault, EVE Online, ShadowBane, RYL, Rappelz, Last Chaos, Myst Online, POTBS, EQ2, Warhammer Online, AoC, Aion, Champions Online, Star Trek Online, Allods, Darkfall.
Waiting on: Earthrise
Names: Citio, Goldie, Sportacus
How much WRONG information you can fit in a thread? Sheesh.
I won't even bother to start correcting people...
I agree with you for all of that except the last line that I highlighted. Mythic has proven to truly have the talent to balance a game. Proof? DAoC, the most balanced game I have played.
I think you need to remember though, past and present are two different things. Development studios change, staff changes, publishers change. All this effects how one should view a company. Mythic did a great job with DAoC, but they are not the same anymore. When I left WAR, i had a lvl 40 white lion in a game that was so boring and unbalanced... i cant even fathom wanting to come back anymore. Honestly I'm thinking Vanguard Saga of Heroes is better at this point, still noting compares to the mess Funcom can make of a game. That said, I hope there is still a group of people willing to continue playing WAR, just keep putting pressure on them to learn from their mistakes and make DAoC 2 this time around...
There is a balance problem in T1 oRvR at the moment caused directly by the trial accounts. you have toons that have been twinked to the stars and back that are stuck at the top of T1 so they are all but unbeatable for any new player or anyone levelling normally on a paid account. A solution to this would be to allow trialists to level to 12 which effectively takes them out of T1 RvR, restrict them also to T1 zones and it stops the RvR imbalance while at the same time encourages the trial players to subscribe. Unfortunately Mythic have not as yet stumbled upon this solution.
In a PvP game that is a good thing. Otherwise they would get killed the first 5 seconds of every fight and noone would play them.
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I agree with you for all of that except the last line that I highlighted. Mythic has proven to truly have the talent to balance a game. Proof? DAoC, the most balanced game I have played.
Ridiculous. The balance was simply severely mitigated by the fact that they didn't have only 2 factions that were bashing their heads together the second they peeked out the door.
Any Daoc player can name at least several classes that were *severely* overpowered in it's days (mostly when they just came out with an expansion).
A 2 way 'tug of war' game like this though, *THAT* is something that actually requires balance, and clearly Mythic didn't have what it took.