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I have been very critical of Aventurine in the past. Not the game just the people behind it. However after reading the latest posts, it seems the game has improved and my friends and I are thinking of signing up.
We plan on being pirates in the true sense of the meaning. We don't want to join a clan or start one up. We will work together to meet our needs, but it is every man for him/herself otherwise. So with that said we have a few questions:
1) Can a group of say 5-10 players non - clanned affect a player city? Could we Tear down the walls, buildings etc. If we were lucky enough to get the time to do it? Also would we be able to destroy the clan stone? You know really pillage and plunder the city?
2) Could we get involved in a war and take on both sides, to cause more conflict and strife?
3) If we join and can get a ship, is there Ramming allowed?
4) For player skills did they add any type of piercing/stabbing skills, or is it still just the side to side swing, and the over the head swing?
5) Is there now true jousting? Not just swing your weapon while on a mount.
6) One personal question, I'm not big on bows and arrows. Are there other types of ranged weapons such as throwing knives, Stars, etc.?
7) Did Aventurine add any type of death penalty, besides full loot? Full loot is not enough for me and my friends.
I and my fellow friends look forward to your answers. I do hope that these things are in game. Especially the death penalty. That is a deal breaker. No penalty no play. Makes the game just a little to carebear for us. We would go to Mortal Online, But I for one don't like being in First person view all the time.
Comments
Hope this helps.
"Of all tyrannies, a tyranny sincerely exercised for the good of its victims may be the most oppressive. It would be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep, his cupidity may at some point be satiated; but those who torment us for our own good will torment us without end for they do so with the approval of their own conscience"
CS Lewis
You can always make your own death penalty if full loot isn't hardcore enough. Everytime you die, delete your character and create a new one.
You can always make your own death penalty if full loot isn't hardcore enough. Everytime you die, delete your character and create a new one.
Thanks, But I'm not talking about Perma Death. Something a little less than that. Like loss of skills/abilities you have to regain again.
1) yes
2) yes
3) not atm
4) not really, you still have the normal attack that generally has the side-to side motion and the alternate attack that brings your weapon up and down ( for close quarters since there is FF) However; there are a few special attacks that have a "thrusting" animation, like the Pole arm power attack, but tbh, these are pretty hard to hit anything in pvp...the side to side default if the easiest except for maybe Whirlwind ( but that a specialized)
5) no jousting as what you are looking for
6) not really anything effective as the those you don't really like. Although I would love to see a throwing spear type weapon
7) no, just full loot, i'd say that is enough but to each his own.
Agricola1, Thanks for the response.
For the Piercing I'm talking about would be animations or actual skills where you can sneak up behind a person and stab them in the back or neck, etc.
1. Depends on how many defenders the city has. If it's a small hamlet, maybe. A city of a larger clan, no chance.
2. Yes.
3. I'm not sure. Never been in sea battle.
4. Same two swings: sideways and overhead.
5. No jousting.
6. Only other ranged weapon I know are the magic staves.
7. Nothing other than full loot and the long run back if you want to retrieve your stuff.
Looks like the death penalty is going to be a deal breaker for you.
Current: None
Played: WoW, CoX, SWG, LotRO, EVE, AoC, VG, CO, Ryzom, DF, WAR
Tried: Lineage2, Dofus, EQ2, CoS, FE, UO, Wurm, Wakfu
Future: The Repopulation, ArcheAge, Black Desert, EQN
Hitting someone in the back cause them to take more damage, but there is no animation for cutting someones throat (that I've seen). DFO has very few animations and is quite spartan in that department.
"Of all tyrannies, a tyranny sincerely exercised for the good of its victims may be the most oppressive. It would be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep, his cupidity may at some point be satiated; but those who torment us for our own good will torment us without end for they do so with the approval of their own conscience"
CS Lewis
Sounds like Darkfall is the closest thing you are going to find to what you want.
There are MANY great permadeath games but they are all FPS.
I don't see how a fantasy MMO where you have the ability to increase skills could possibly impliment permadeath. It seems to me that it would make the game's content extremely shallow. Not shallow in the sense that it would have no morals, but shallow in the sense that there would be very little depth. You would have to redo every skill you wanted to increase over and over... if the game had skills that is. Very repeditive, even more repeditive than usual.
If someone created this game that you are looking for I would love to play it for a few days. Just to see how they made it work. Would it be a FPS with magic and a sword?? I mean thats cool and all but I think I would get realy bored after a couple of weeks.
BoB
Full Sail University - Game Design
Well thank you all for your answers. My friends have also been following the thread, and a couple have decided to give the game a try. The rest of us will go on their recommendation.
So thanks again, and enjoy.