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Not long till we get Secondary Class system. With the new sandbox changes to the Talent tree system, its just a matter of time till Blizzard adds a system do secondarys.
Blizzard always targets and copy Competitor that are the (So Called) Threats to WoW. (Everquest2,GW,WAR,AION)
And on the list that will be coming next, seems to be FinalFantasy, which uses Dual Class system, I believe.
This change to the Talents seem to be a way to balance the idea in WoW. The first steps.
What ya think?
Comments
I dont think it will be implemented in WoW, else no one will wana play other class and the op class will be more so. Imagine a ret pally and holy priest...
But WoW will continues to bring new things, ideas i believe they will be put into their new mmo, but uses WoW as a test bed. There's no better game to test than the current 11mil subs...
RIP Orc Choppa
Well how did those other games handle it?
We know Blizzard,,,,, they have a way of taking others ideas and making them WAY BETTER-----just look at WoTLK and WAR-->
Dual specialization system already allows players to switch between roles, so there's no real need for any second class system. It would just cause the game to be overly complicated, and Blizzard doesn't want the game to be too complicated.
thats not the same thing. All specs share a common core role. Dual Classes add new elements to classes.
Yes, yes and I would totally NOT, I repeat would, quit, if they did this.
Ret pally + Anything rogue
Fury warrior + Anything rogue
Blizzard would just end up messing PvP up.
Playing: World Of Warcraft
Resting From: Nothing
Retired: EQ2, CoH, Tabula Rasa, SWG, Warhammer, AoC
Waiting For: SWTOR, APB
Love(d): Tabula Rasa, SWG, World Of Warcraft, Age of Conan
What talent changes?
I live in a cave
Dual Class system is something too foreign for most MMO players for it to be something that worries Blizzard. It's not going to be a feature of FF (if any) that's going to pull people into that game over WoW.
For WoW it's also far more likely to mess things up than to help given their current 'balance' is already painfully gotten. A dual class addition would be a balance nightmare in any form.
But you have no idea what new skills will be added or removed in the new Talent system revamp. With the new sandbox style Talent system, I dont see the Skill trees being as unbalansd as before.
Just an example.
Melee 2hander Paladin + Priest Fear resistance and Mental powers.
Shield Warrior+ Mage Arcane counter magic (sort of like a Spell Breaker)
Priest Heal + Warlock's Summoned Pet concept (Necromancer)
Druid Forms + Shaman Totem concept (Shadow Hunter in a way)
Warlock Demon Control + Druid Form concept (Demon Hunter)
But you have no idea what new skills will be added or removed in the new Talent system revamp. With the new sandbox style Talent system, I dont see the Skill trees being as unbalansd as before.
Just an example.
Melee 2hander Paladin + Priest Fear resistance and Mental powers.
Shield Warrior+ Mage Arcane counter magic (sort of like a Spell Breaker)
Priest Heal + Warlock's Summoned Pet concept (Necromancer)
Druid Forms + Shaman Totem concept (Shadow Hunter in a way)
Warlock Demon Control + Druid Form concept (Demon Hunter)
Those all sound beyond OP, no.
Playing: World Of Warcraft
Resting From: Nothing
Retired: EQ2, CoH, Tabula Rasa, SWG, Warhammer, AoC
Waiting For: SWTOR, APB
Love(d): Tabula Rasa, SWG, World Of Warcraft, Age of Conan
never gonna happen they already hate trying to balance classes for pvp as is they wouldn't make their jobs even harder with secondary classes.
Don't forget that Guild Wars ALSO uses this system.
EDIT: Oh, and having a secondary system class in WoW?
That'd be like, so epic dude. WARRIOR TRYING TO BE A PRIEST FOR THE FUCKING WIN, FOO'S.
Yes, they gave up on the concept of more hero classes because apparently balancing is a bi*ch.
How would adding a dual class system to a game that was never intended to have such a ting not be a bi*ch?
But im just shooting blanks here, i have no idea what are those talent changes...
But you have no idea what new skills will be added or removed in the new Talent system revamp. With the new sandbox style Talent system, I dont see the Skill trees being as unbalansd as before.
Just an example.
Melee 2hander Paladin + Priest Fear resistance and Mental powers.
Shield Warrior+ Mage Arcane counter magic (sort of like a Spell Breaker)
Priest Heal + Warlock's Summoned Pet concept (Necromancer)
Druid Forms + Shaman Totem concept (Shadow Hunter in a way)
Warlock Demon Control + Druid Form concept (Demon Hunter)
Those all sound beyond OP, no.
Same thing was said, when Blizzard annouced that Warriors were getting Titan Grip, ,,, remember?
Runes of Magic already does this pretty well, and it's F2P.
Yeah; there'll be some class combos that make 'THE BUILD TO END ALL SHITTY CLASS COMBOS', and then there's the people who have such crappy class combos you'll (quite literally) laugh in their faces.
EG: On guild wars, I was grouping with a guy for Old Ascalon Hard Mode (a vanquish). I asked him to ping his skill bar and he was a Warrior/Monk. AND I SAW ALL BLOODY HEALING SKILLS. I asked him to change his skills, but DAYUM NO, he said he wanted to survive. Waste of 30 seconds of my life so I kicked him out the group and got a better monk. ^_^
As Sir Alan Sugar says: It's a bloody shambles.
I love the accentuation of the word also.
If this becomes reality, pretty soon people are going to be saying Guild Wars' dual class system is like WoW's. Yay.
/rolleyes
Blizzard wil likely never do this for a three reasons.
1. Lore. They are trying to reintroduce class specific and race specific quests and lore in cataclysm. To hard to explain why you can have a warrior preist, pally druid, druid shaman ect.
2. Balance. Nuff said.
3. Races you'd very quickly have only a few races with acess to certian combinations.
As far as hero classes go there WILL be more implemented just not in Cataclysm. Tro with all due respect I think your imagination is way bigger than your reasoning power and your actual knowledge of the things you constantly post about.
Dem hibbies! Dey be wrong!
I wish people would stop going on about balance and allow Blizzard to make their traditional medium for the scizzors/paper/rock concept a la Starcraft.
Reminds me of that old quote I read like a hundred million times:
"Dear God,
Rock is overpowered, nerf plz.
Paper is fine and just need to l2p.
Signed,
Scizzors."
I am playing EVE and it's alright... level V skills are a bit much.
You all need to learn to spell.
I am a huge fan of the Secondary Class system as used in Guild Wars but I can not see WoW going down that path . Blizzard have a winning formula at the moment & it would be very brave / foolish to stray to far from that formula . They would have little to gain & much to lose .
You mean much like the Revamped system we will have in CAT, and the new Azeroth Map in CAT?
I don't know how well World of Warcraft will do with duel class systems...Guild Wars and DDO did is VERY well...and even have builds for each kind of dual class build you can do (Actually DDO can go triple class), be fun to see what people actually do..I mean even their biggest clone Runes of Magic did the dual class system pretty well...giving advantages that each will have and special skills.
You mean much like the Revamped system we will have in CAT, and the new Azeroth Map in CAT?
Blizzard has already clearly shown they've made immense strides in their knowledge on land/quest layout mechanics. That's not a jump into the unknown, it's revamping their old areas to be up to date with their current capabilities. Not sure what the 'revamped' system part is referring to specifically.
But you have no idea what new skills will be added or removed in the new Talent system revamp. With the new sandbox style Talent system, I dont see the Skill trees being as unbalansd as before.
Just an example.
Melee 2hander Paladin + Priest Fear resistance and Mental powers.
Shield Warrior+ Mage Arcane counter magic (sort of like a Spell Breaker)
Priest Heal + Warlock's Summoned Pet concept (Necromancer)
Druid Forms + Shaman Totem concept (Shadow Hunter in a way)
Warlock Demon Control + Druid Form concept (Demon Hunter)
Those all sound beyond OP, no.
Same thing was said, when Blizzard annouced that Warriors were getting Titan Grip, ,,, remember?
There's a slight difference between allowing a class to equip a new item and giving everyone in the game 50% of any of the existing classes skills and spells..
I don't know the story with guild wars but one would think implementing this into any mmo that wasn't explicitly designed for it would be an utter trainwreck.
Currently Playing: The Game
Long story short I don't think there is much chance of dual classes EVER getting into WoW ESPECIALLY since Blizzard is actually trying to get BACK into having class related lore and trying to make all the classes equally viable.
Dem hibbies! Dey be wrong!