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What I'll do the next time I start an MMORPG is based on what I've done in the most recent one I've played. Most recently, I started playing Fallen Earth. I really enjoyed FE and so I had it in my head the idea that I'd level 2 characters at the same time. Obvisouly, I'm not going to play both characters simutaneously but just rotate between them, bringing them up through the ranks at the same time (melee crafter and rifleman). A couple of weeks ago for some reason, I've stopped enjoying the game. My theory is that it's because I've been playing the same game twice which has sort of ruined the fun.
So, the next time I start an MMORPG, I'm going to play a main all the way to finish and make the main character the way I want him to be. Then and only then will I consider rolling a 2nd character. Anyone else ran into this same experience or have any thoughts/ideas on the subject?
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here here,i rolled rifle ,melee,crafter and pistols and rest is history.
maybe giving it another try someday.
Generation P
Really the way to go least in my opinion. Many moons ago I did the same thing with an mmorpg and I ended up burning out fast for the same reason you mentioned hehe.
I know it works for some to do that it certainly wasn't one of the brightest ideas least for me.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
Dont blame it on playing alts. If you are not enjoying the game anymore its because of the game it self.
I was in this same exact situation. I actually started off in Fallen Earth with a Melee/Rifleman. Then I figured I should have went with a pure class. So then I started a pure Melee, pure Rifleman and then also a Pistoleer/Crafter. I basically got all the characters up to about level 13 and by then I had ENOUGH of the quests and having to go through S1 on all the alts numerous times. The game just seemed way too quest involved. It didn't really give you the choice to just go do your own thing, well it did, but you wouldn't get the full AP from all the missions. I don't know. The game seemed awesome at first. Then I don't know, I just lost interest. The company was great with updates and the GM's were awesome in-game. Too bad the game lacked a few things and also a good death penalty. There was literally no death penalty.. I actually look for that in most games first. Also there seemed to be no reason to play your character past the level cap other than doing PvP. But the PvP was worthless because you weren't really even fighting over anything.. I don't know.. the game just fell apart for me....
Nay, altoholism is a major part to why players quit before maxlvl, and it's widespread, well-documented by players and so-called 'experts', and worst of all - self-inflicted. It comes from people not knowing what combat role is the most fun, so they level *every single one* to a point and realize they are totally sick with the game, when it's really their fault that they ran the same content X amount of times in a row and burnt out prematurely.
Even I am guilty of this, and most recently in Aion where I got every char I could past the stupid first 10 levels to *get* an oriented class. By the time I got to 25 with an Rogue, I figured I would prolly have more fun with another class - but the thought of getting back to where I was annoyed me, and I ended up quitting before even getting to the Abyss. I admit the 'meh' feeling of the game did a lot of what made me leave, but nothing pushed the move faster then thinking about doing it again with a new char.
It's mostly my fault, but a lot of the guilt lies on the philosophies behind advancement. Had I not been forced to grind through to lvl 10 repeatedly just to see what a class feels like, then it would have solved a lot of problems as I'd have made them all, tested them, then gone with what I liked best. Another big part to this is *every game's* form of advancement where you don't see your class shine until a month or so into it. Having a better idea from the *start* would help once again, but I doubt games will ever hand you all the class' combat option up front and then have advancement based on which ones you actually use.
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Lol, I've never rolled an alternative and still every game I have played has disappointed me.
It's the game, don't worry.
That's been my experience too. It's better to level up one character to max level, and then try an alt. Even trying several classes to lv 10, running through the same content over and over again, can burn a person out.
Could never understand altoholics. Out of all the years I played WoW I only got two characters up to level 80 (and one to level 74?). TBC I only had one 70, Vanilla I only had one 60. Once leveling became significantly easier with TBC and then WoTLK I did try out every class, but by the time I got to around lvl 20 the thought of doing it all over again made me sick, and besides I was too busy raiding and pvping on my main lol. Well actually in Vanilla WoW I had my main human warrior, and I rolled a human warlock for an alt but only got up to level 20 or so I believe.
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Even I am guilty of this, and most recently in Aion where I got every char I could past the stupid first 10 levels to *get* an oriented class. By the time I got to 25 with an Rogue, I figured I would prolly have more fun with another class - but the thought of getting back to where I was annoyed me, and I ended up quitting before even getting to the Abyss. I admit the 'meh' feeling of the game did a lot of what made me leave, but nothing pushed the move faster then thinking about doing it again with a new char.
I bet the game is designed this way. They want you to level these alts up and know that many people will do so. It's how they get you to sub a couple of months more.
Well shave my back and call me an elf! -- Oghren
After having alts in several different MMOs over the years, I do like the chance to diversify a little. But when I think really hard about it, one of the reasons that I enjoyed the original SWG so much was that you were limited to a single character. It gave me a connection to that character more than I would have had if I had been playing 2, 3 or more. That system worked in SWG because you could unlearn skills and learn new ones. Unfortunately, in class based MMOs it is somethng that you probably couldn't do.
I would be happy if more MMOs had a system like this or something like only 2 or 3 characters.
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Playing:
FFXIV, TERA, LoL, and HoTS
My Rig:
GPU: GeForce GTX 770, CPU: i7-4790K, Memory: 16 GB RAM
I think having tons of alts makes your in-game choices less important.
What class do you pick? Who cares, you can have them all with alts!
What crafting profession do you pick? Who cares, you can have them all with alts!
Nay, altoholism is a major part to why players quit before maxlvl, and it's widespread, well-documented by players and so-called 'experts', and worst of all - self-inflicted.
First it's not "just" about alt's, it's about time you have played the game. Of course you don't get max levels if you play alot of alts, but that's not alts fault. People just get tired after sertain amount of time they have played.
I have played both ways. Many alts same time and max one character, then next and so on.. The result is the same.
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In terms of Fallen Earth which the OP was talking about, if you spec for crafting you can fully do all crafting in the game. That was a large part of why I got bored of the game, there was no market or economy in the game. Most players had their own crafting character because it was easy, and you pretty much had to if you wanted to keep your characters decently supplied, especially if they used firearms.