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Will this be it? (the real thread)

Could this possibly be the last mmorpg you play ? (for awhile at least lol)

 

I think this could possibly be the one.  The way I felt playing FFXI was the best mmorpg feeling I ever had.  Even better than the feeling I had when first playing EQ (my first mmorpg.)  I've played numerous other mmorpg's and the only other one that stands out for me it WoW.  It is the most casual friendly and therefore I played it the longest.  However, I do enjoy the endgame raids and events so both are important to me (solo/grouping.)

 

I have faith in SE that they can produce the perfect intergration of WoW's casual friendly gameplay into the Final Fantasy world.

 

I know I could most definitely be wrong and could turn out nothing like I imagine, but I think it'll be similar to FFXI (which I loved) with next gen graphics and updated gameplay system.

 

They better keep in skillchains or I'll be upset!

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Comments

  • zanfirezanfire Member UncommonPosts: 970

     Apprently they are going to bring back skillchains and hopefully magic bursting (was a really uniqe machanic that got basicly phased out due to an expansions perticular mobs) i really loved it and hope they do bring it back with improvements and enhancements.

     The one thing i think that people arent so fond of is making this game like WoW. They dont want solo to be the way everyone goes, FFXI was known for its great community becuase of the grouping aspect. I dont think group play means just endgame raids either, if they can find a perfect balance of being able to solo, but have grouping be much more effective, then i think they will have a win on their hands.

    I also started on EQ...loved the hell out of it, but being a huge FF fan, FFXI quickly took over my time and ive not played anything as great as it to this day. More people seem to want it to be more like XI becuase there isnt much like it left now.

  • swalker23swalker23 Member Posts: 266

    lol the real thread

    I think this will be the one for me also.  Since I left FFXI I haven't found a MMO that could hold my attention more than 4 months.

    image

  • BellarionBellarion Member Posts: 244

    I hope this is as comprehensive and well made as FF11. If it is; then it will be the one for me, untill SE makes their next MMO.

    I am no longer playing FF11 only because things kept interupting my playing of it and I lost friends and the connection I had to it. They should also add some servers together.. but they prolly won't now that FF14 is coming, or untill it is released.

    WOOT
    www.eorzeapedia.com
    (Great FF14 source)

  • ArgahawkArgahawk Member UncommonPosts: 78

    I understand how people fear about SE add more solo play for FF XIV but I dont know if most of you that pleasure to spend more than 2-3 hrs(sometime even more than that) to sit after enter for ex. Valkurm Dunes and wait, wait for some people who will play there.

    Or/and hear that they dont want your class in group so you had to wait next 2 hrs :D

     

    Im not hater of FFXI because beside long time wait for group in almost most of begin zones i really enjoyed this MMORPG as I spend even long time to play it with some friends, so i wait for FFXIV as propably will play it.

     

    But need to say there should be (even a bit) solo play as no one want to make the same mistake - long time to find group, etc.

    but I will just wait what they will do because now its to fast to judge them, lets wait for invite to beta nad we be able to see it on time we will find bugs etc. :)

     

  • AlbytapsAlbytaps Member Posts: 208

    I'm sure it'll be a challenge to get the balance of group play and solo play along with pvp but if anyone can do it, SE is one of those companies. 

  • ZeixZeix Member UncommonPosts: 14

     I agree with everyone here, but let's think back to our days of FFXI for the sake of realism.

    On WoW, you could log on and say to a geeky friend 'Yeah, check out this loot and my abilities' and then go annihilate some mobs nearby, gaining some EXP in the process. In Final Fantasy XI you'd say to a geeky friend 'Hey, check out the sweet gear I got' and then go to a low-level area and kill some mobs that give you 3 EXP and 10 gil (if they're beastmen) or, if you're daring, go to a mid-level area and slay 1 or 2 mobs while still coming pretty close to dying and then more-than-likely getting killed by a nearby link, damaging your credibility as an online gamer.

    Final Fantasy XI is an amazing game that was made great by the ability to group- in fact, since it was the ONLY way to level as a non-pet class it harbored player interaction and great relationships. I think people hear 'FFXI' which is an underrated game of true delight and 'WoW' which is an overrated game of absolute mediocrity and it makes them scared. The idea of hotkeys in general kind of scare me in combination with FFXI, but once you consider them to be a picture-version of macros they aren't so intimidating.

    I think people (as they have every reason to) are scared that FFXI, a great game in a category of its own will become lost in a pool of similar mmorpgs that combine several aspects- the need to jump and swim, the desire to solo, and MUCH stronger emphasis on PvP, which are all things that make FFXI different- it doesn't have these things yet it does fine, but every casual player you'll ever meet at WoW Lans or Halo Tournaments will complain that 'waah, I'm spending 15 bucks a month but I want to go and play an online game by myself' and their goal is to ruin FFXI by making it run-of-the-mill in every way. D:

    Solo play will be great. FFXI put so much emphasis on group-play that Square Enix is never going to let that slip away (because even in WoW being in a group is usually a great idea) but I have a feeling they'll make the check-system less of a lying whore (at low levels 'even match' is a little risky and at end-game levels 'easy prey' is OH MY GOD DO NOT SOLO THAT THING) or will give players better stats to allow for HP-maintenance when fighting a monster at high-levels.

    Done talking.

    'I'm not stupid, I just have an excess of useless information.'

  • ic0n67ic0n67 Member Posts: 776
    Originally posted by zanfire


     Apprently they are going to bring back skillchains and hopefully magic bursting (was a really uniqe machanic that got basicly phased out due to an expansions perticular mobs)

    Nah ... magic bursting went out more like when people realized that 6 BLM can make big hurt. That coupled with the fact that people stopped skill chaining because a combination of lack of BLMs and too lazy to set something up.

  • ic0n67ic0n67 Member Posts: 776
    Originally posted by Albytaps


    along with pvp

     

    what pvp?

  • AlberelAlberel Member Posts: 1,121
    Originally posted by ic0n67

    Originally posted by Albytaps


    along with pvp

     

    what pvp?

    Prety sure they already stated there won't be any PvP focus in the game... I'm guessing the most we'll ever see is something similar to Ballista. I think SE are well aware of how much damage PvP does to any MMO, both in terms of balance and community.

    As for the OP, I think FFXIV could be the big one for me... as long as SE has learnt a few good lessons from FFXI. They really can be quite out of touch with their players, focussing on things that no one cares about and ignoring matters of great concern in the community. If I see any hint of the major job imbalances we saw in FFXI I'll be greatly disappointed. :(

  • AlbytapsAlbytaps Member Posts: 208

    Ahh.. I didn't realize they already stated there would be no pvp....

     

    I guess it makes sense.  They are going to make a great pve game.  That's fine by me because I'm a pve person, but that should dissuade pvpers... and a little pvp is fun once in awhile.

     

    Let's hope they unleash some more info soon!

  • sig261sig261 Member Posts: 8
    Originally posted by Albytaps


    Ahh.. I didn't realize they already stated there would be no pvp....
     
    I guess it makes sense.  They are going to make a great pve game.  That's fine by me because I'm a pve person, but that should dissuade pvpers... and a little pvp is fun once in awhile.
     
    Let's hope they unleash some more info soon!

    Yes there is going to be no pvp at first, but if the players ask for it they will probably get it in some patch or something so don't lose hope. I really would like some pvp action and pvp reward gear and stuff like that :P

  • BellarionBellarion Member Posts: 244

    They will have pvp like they did in FF11. Not open pvp like they have in WOW. No amount of player maoning and whining will chnage this.

     

    Of course after 3 months  all those moaning and whining WoW players will hopefully have left.

    WOOT
    www.eorzeapedia.com
    (Great FF14 source)

  • GemmaGemma Member UncommonPosts: 337
    Originally posted by Albytaps


    Ahh.. I didn't realize they already stated there would be no pvp....
     
    I guess it makes sense.  They are going to make a great pve game.  That's fine by me because I'm a pve person, but that should dissuade pvpers... and a little pvp is fun once in awhile.
     
    Let's hope they unleash some more info soon!

     

    Then why in the beta application does it have pvp as an option for what features are you most looking forward too?

    Also, if they just make the game like the Original EQ2, it would be great. If anyone remembers, you COULD solo, but it was much faster to group up.

  • HyanmenHyanmen Member UncommonPosts: 5,357
    Originally posted by Gemma


     Then why in the beta application does it have pvp as an option for what features are you most looking forward too?
    Also, if they just make the game like the Original EQ2, it would be great. If anyone remembers, you COULD solo, but it was much faster to group up.

    They want to know if it's worth it to start working for some PvP content from the start or can it wait for later date.

    Original EQ2 = Current FFXI. So expect that kind of gameplay.

    Using LOL is like saying "my argument sucks but I still want to disagree".
  • seeyouspacec0wboyseeyouspacec0wboy Member UncommonPosts: 714

     I am bursting with anticipation for this game. I think at this point the only thing that could ruin it for me would be if they add an item mall, which it sounds like they MAY be doing  : /

    IMHO that will make the game feel very cheap, if not unbalanced.

    Originally posted by Scagweed22
    is it the graphics? the repetativenesses? i mean what is the point? you could be so much more productive in real life
    Real life brings repetition and pointlessness too. The only thing real life offers is Great graphics. Its kinda expensive too and way to dependent on the cash shop. Totally pay to win as well. No thank you. Ill stick to my games.

  • AlberelAlberel Member Posts: 1,121
    Originally posted by Hyanmen

    Originally posted by Gemma


     Then why in the beta application does it have pvp as an option for what features are you most looking forward too?
    Also, if they just make the game like the Original EQ2, it would be great. If anyone remembers, you COULD solo, but it was much faster to group up.

    They want to know if it's worth it to start working for some PvP content from the start or can it wait for later date.

    Original EQ2 = Current FFXI. So expect that kind of gameplay.

    I'm pretty sure the current FFXI is still MUCH tougher and less player friendly than the vanilla EQ2. In FFXI it's still next to impossible to start out without a lot of help from other players... I expect FFXIV will be more along EQ2's lines though seeing as they're trying to appeal a little more to the casual crowd (emphasis on 'little').

  • HyanmenHyanmen Member UncommonPosts: 5,357
    Originally posted by Alberel


    I'm pretty sure the current FFXI is still MUCH tougher and less player friendly than the vanilla EQ2. In FFXI it's still next to impossible to start out without a lot of help from other players... I expect FFXIV will be more along EQ2's lines though seeing as they're trying to appeal a little more to the casual crowd (emphasis on 'little').

     

    Eh, I was only talking about grouping as opposed to soloing. That's what I expect to be same in XIV as in XI, not the new player unfriendliness aspect.

    "Item Mall" will feature items that are only aesthetically pleasing. They won't give you any kind of advantage in-game. Even WoW does this nowadays, and I don't think it harms the game at all.

    Using LOL is like saying "my argument sucks but I still want to disagree".
  • WizardryWizardry Member LegendaryPosts: 19,332

    This is the way i look at FFXIV compared to FFXI....

    All FFXIV is going to advance is solo play and graphics.The rest of the mechanics from FFXI will either be there or dumbed down but nothing advancing other than perhaps the left hand right hand techniques you will be using.

    I felt FFXI was a tremendous achievement for a game ,but still had lots of room to improve.If they had of just taken FFXI and improve graphics yes ok,but take the rest of the game and bring it into more depth,we had a real winner.

    Example no casting spells around or through walls by players or mobs.TP 100/200/300 had distinct differences that really encouraged thought.The magic burst idea was great ,but i think it should have been improved upon and the BLM solo nuking ability should have been down played a bit.

    They could have added more camp options than what FFXI had ,so no over crowding but you would also have choice depending on your party make up.

    They could have added Grouping tools that made grouping easier to come by.The economy was the worst design of the game and the sole reason RMT existed,that could have been improved upon 10 fold.

    I just touched on a few ideas,but it is clear the game FFXI had lots of room to advance and give us the same great gaming experience but better.FFXIV will do something i really feel is a huge mistake,that is the ability to auto change sub class.This is really removing the subclass altogether,because instead of choosing a sub and having a defined number of skills abilities,you will have access to everything now at once,that really dumbs down game play and the class structure.

    My last point has to do with solo play,how on earth can you weapon skill  by yourself?So what now everyone is a Samurai?with unlimited skillchains?As you can see this new direction will really weaken what FFXI had created as such a brilliant game structure,it had a LOT of meaning and thought behind it.FFXIV is more a game that they are just saying "ok this is what the people want" lets give it to them with no thought behind it at all.1 bonus +1 fail=nothing in the end.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • AlberelAlberel Member Posts: 1,121
    Originally posted by Hyanmen

    Originally posted by Alberel


    I'm pretty sure the current FFXI is still MUCH tougher and less player friendly than the vanilla EQ2. In FFXI it's still next to impossible to start out without a lot of help from other players... I expect FFXIV will be more along EQ2's lines though seeing as they're trying to appeal a little more to the casual crowd (emphasis on 'little').

     

    Eh, I was only talking about grouping as opposed to soloing. That's what I expect to be same in XIV as in XI, not the new player unfriendliness aspect.

    "Item Mall" will feature items that are only aesthetically pleasing. They won't give you any kind of advantage in-game. Even WoW does this nowadays, and I don't think it harms the game at all.

     Ah fair enough, my mistake... :S

  • HyanmenHyanmen Member UncommonPosts: 5,357
    Originally posted by Wizardry



    I just touched on a few ideas,but it is clear the game FFXI had lots of room to advance and give us the same great gaming experience but better.FFXIV will do something i really feel is a huge mistake,that is the ability to auto change sub class.This is really removing the subclass altogether,because instead of choosing a sub and having a defined number of skills abilities,you will have access to everything now at once,that really dumbs down game play and the class structure.
    My last point has to do with solo play,how on earth can you weapon skill  by yourself?So what now everyone is a Samurai?with unlimited skillchains?As you can see this new direction will really weaken what FFXI had created as such a brilliant game structure,it had a LOT of meaning and thought behind it.FFXIV is more a game that they are just saying "ok this is what the people want" lets give it to them with no thought behind it at all.1 bonus +1 fail=nothing in the end.

     

    All you have to prove this theory is the fact that art style and the races are the same as in XI... does not tell us anything about the gameplay.

    All we've heard gameplay wise is that the game will take a 180 compared to XI, so I think you're being delusional just because the game *looks* like XI.

    You won't have access to everything at once, how the hell did you develop these kind of thoughts? You won't be restricted to having to change your class in the mog house like before, but I can't see that as being a bad thing in any way.

    The last paragraph makes no sense whatsoever (not that the rest of the post does...). Because you can solo skillchains, "as we can see" this new direction weakens the game? 

     

    What?

     

    It seems you've decided that the game is bad from the moment it was announced, and nothing SE would come up with will change your views about it. Funny stuff.

    Using LOL is like saying "my argument sucks but I still want to disagree".
  • swalker23swalker23 Member Posts: 266

    We can make all the speculations we want, but it means nothing because the game isn't out yet.  You can't really say that anything is a bad idea because we haven't tried it out yet to see it flaws.  Square's idea might be alot more detailed than what they mention with plenty of restrictions.  I for one don't like the sound of the new market place and that it will be more solo friendly but I'm not gonna say it was a terrible idea until I try it.  Many ideas and inventions were terrible to others at first until people actually tried it and most changed the coarse of history.

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  • drbaltazardrbaltazar Member UncommonPosts: 7,856

    i might be wrong here but if this game doesnt have dx11 and microsoft donnybrook.IT WONT BE AN MMORPG

    it will just be a regular of the mill morpg we ve been having for that past decade

  • AlberelAlberel Member Posts: 1,121
    Originally posted by Hyanmen


    All we've heard gameplay wise is that the game will take a 180 compared to XI, so I think you're being delusional just because the game *looks* like XI.

    This is actually a large issue I've noticed within the FFXI community at the moment. A large number of them have never played any other MMO and are looking at FFXIV as literally the same game with better graphics. They fail to realise that the old jobs are gone, the old mechanics are gone, the old strategies are gone... The samurai may have been able to solo skill chain in FFXI but why does that mean there will be anything similar in FFXIV? There isn't anything close to a samurai even announced for the game at the moment and we don't even know if skill chains will work the same way (though they are confrimed to be in).

     

    I've even seen people questioning how they'll be able to play properly without macroing gear for every single skill (since you can't change gear in combat now) despite the fact that most MMOs have no such 'feature' in the first place (imo the gear switching macros were an unintended oversight by SE).

     

    It really doesn't help that there is so little information revealed about the game at the moment though. Or rather that it's scattered all over the place. There are a lot of major details that have only been revealed in japanese interviews and then even they are at risk of being mistranslated. The majority of those interested in the game are either misinformed or completely uninformed, the most annoying being the incorrect assumption that everyone will have access to all skills at all times...

     

    SE really need to get the site updated with the other details they've released. :(

     

  • TarkovskyTarkovsky Member Posts: 18
    Originally posted by drbaltazar


    i might be wrong here but if this game doesnt have dx11 and microsoft donnybrook.IT WONT BE AN MMORPG
    it will just be a regular of the mill morpg we ve been having for that past decade

     

    To clarify, donnybrook is a Microsoft gaming network concept, in which normal bandwidth limitations can be cleverly manipulated to allow for large scale battles, as donnybrook specifies, 900 players.

    I disagree that if a game is not capable of achieving such an economy of scale, it is discredited as being a true MMORPG. Though what in essence you are arguing is a measure of semantics. If you chose to define MMORPG's as being truely massive, "900 players" massive, than I can't recall a single MMO to date that has achieved entry into this category. However, the fact that I can call them "MMO's" and everyone on these forums knows what I am discussing, that is, a WoW, Everquest, FFXI type game with a persistent world, it's cultural meaning is clearly understood. 

    And perhaps you're missing the bigger picture, if your ruler for measurment is only how many avatars we can cram into a small space without lag. This is quantity over quality you're arguing, a technical innovation being used as a barometer for measurement versus the actual gameplay experience being used to measure the successes or pitfalls of a product.

    From a technical network standpoint, perhaps it won't shake up the way we code data-sharing for games. But saying it will be run of the mill for it's data sharing architecture is disregarding the game as having any other content by which it can be judged. And I'de much rather judge a game on it's artistic merits, if it's engaging and engrossing, and if it's rewarding to play.

     

    Currently playing : WoW, Dofus.
    Played: LotRO, FFXI, SWG, Guild Wars, Dofus, WoW.

    Favorite: FFXI

  • swalker23swalker23 Member Posts: 266
    Originally posted by Tarkovsky

    Originally posted by drbaltazar


    i might be wrong here but if this game doesnt have dx11 and microsoft donnybrook.IT WONT BE AN MMORPG
    it will just be a regular of the mill morpg we ve been having for that past decade

     

    To clarify, donnybrook is a Microsoft gaming network concept, in which normal bandwidth limitations can be cleverly manipulated to allow for large scale battles, as donnybrook specifies, 900 players.

    I disagree that if a game is not capable of achieving such an economy of scale, it is discredited as being a true MMORPG. Though what in essence you are arguing is a measure of semantics. If you chose to define MMORPG's as being truely massive, "900 players" massive, than I can't recall a single MMO to date that has achieved entry into this category. However, the fact that I can call them "MMO's" and everyone on these forums knows what I am discussing, that is, a WoW, Everquest, FFXI type game with a persistent world, it's cultural meaning is clearly understood. 

    And perhaps you're missing the bigger picture, if your ruler for measurment is only how many avatars we can cram into a small space without lag. This is quantity over quality you're arguing, a technical innovation being used as a barometer for measurement versus the actual gameplay experience being used to measure the successes or pitfalls of a product.

    From a technical network standpoint, perhaps it won't shake up the way we code data-sharing for games. But saying it will be run of the mill for it's data sharing architecture is disregarding the game as having any other content by which it can be judged. And I'de much rather judge a game on it's artistic merits, if it's engaging and engrossing, and if it's rewarding to play.

     

     

    Well said Tarkovsky

     

     

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