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If I could make my own MMO

Johnie-MarzJohnie-Marz Member UncommonPosts: 865

If I could make an MMO I would make one called Pangaea.



In the future the magnetic field is dying and the earth is having trouble sustaining life. Unable to solve the problem the scientific community has come up with an unusual alternate solution. Send human beings way back in time to start over, and hopefully give us enough time to come up with a way to survive. Unfortunately (as in Terminator) you can't take anything back with you. You and those who have won the survival lottery end up in Pangaea and are tasked with rebuilding the human race from scratch.



I would love to see a dinasour MMO. So far I can't think of one. I would make it a bit like Wurm in that it is a building game. You cut a tree and it is gone. You build a road and it stays there but it would also be a survival game. Surviving the prehistoric creatures that inhabit Pangaea. And it would be a skill based MMO 1-99 would be stone age skills 100-199 might be bronze age and so on all the way up to the space age as it continued to be updated.



People are always complaining about the current MMO's, so If you could make your own MMO what would it be like?

 

Comments

  • PyndaPynda Member UncommonPosts: 856

    Thinking about this is like having a masturbatory fantasy about the latest hot super model. It's never really going to happen so what's the point? But I have to admit I never let that stop me either (both).

    One idea I'd love to see implemented is dynamic/on the fly content and instance creation. You'd think that might be able to be done by stringing together 'building blocks' of some sort in a non predefined manner...

    BTW, I thought your idea was interesting!

  • majimaji Member UncommonPosts: 2,091

    Well I CAN make my own MMO, I just do neither have the time nor money. :P

    I'd though make a stone-age MMORPG that is realistic as far as possible. If you don't have the right clothes you die of heat-stroke or freeze to death (or lose limbs to frost-bite). You could starve. Diseases might last for weeks. Depending on age, terrain, concentration and skills you could trip any moment. Depending on strength you can pick about everything, and also use it as weapon where it's weight, form, size etc is calculated into damage values, types, ranges and such. If you get children you could either have them played by another player or by a bot. If the latter one happens you can, if you die yourself, take over the role of one of those bots you "made". Warm meals, a healthy body, fitting clothes and company increases your morale boosting your stats. The weather effects on you take temperature, humidity and wind into account, and modify them depending on your suroundings. You could also terraform obviously. Well, and so on....

    It would probably be a huge failure but interesting nonetheless.

    Let's play Fallen Earth (blind, 300 episodes)

    Let's play Guild Wars 2 (blind, 45 episodes)

  • ShijeerShijeer Member Posts: 131

    For me it's pretty simple really. My fancy of the moment would be an MMO with proper swordfights, whereupon the player uses his mouse in combination with movement controls to control the weapon directly, not just clicking where to swing, actual direct feedback, as in your movements of the mouse -become- the swings themselves. Swinging it with proper physics and such. Holding down shift and/or ctrl to achieve different swing directionality in 3D space too.

     

    Add to that extremely detailed collision detection and you have the most exciting combat system ever, one where blows -actually- connect, where player skill -actually- matters, not just the aiming. Parry/dodge + skills and abilities, different types of weapons will no more be a mere aesthetic choice. Imagine how different a battle against a polearm wielding enemy would be!

     

    Naturally NPC's use the same mechanics. Jesus, one would truly have an MMORGASM with a setup like that, no?

     

    - Shijeer

     

    image

  • uquipuuquipu Member Posts: 1,516

     Some day, they will release a true sandbox game where you can build your own MMO.

    Think of a mixture of Neverwinter Nights and Second Life.  Players have already created many MMOs within Second Life, but Second Life wasn't designed with that in mind.

    People may not want to play your game though.

     

    Well shave my back and call me an elf! -- Oghren

  • bstrippbstripp Member Posts: 241
    Originally posted by Shijeer


    For me it's pretty simple really. My fancy of the moment would be an MMO with proper swordfights, whereupon the player uses his mouse in combination with movement controls to control the weapon directly, not just clicking where to swing, actual direct feedback, as in your movements of the mouse -become- the swings themselves. Swinging it with proper physics and such. Holding down shift and/or ctrl to achieve different swing directionality in 3D space too.
     
    Add to that extremely detailed collision detection and you have the most exciting combat system ever, one where blows -actually- connect, where player skill -actually- matters, not just the aiming. Parry/dodge + skills and abilities, different types of weapons will no more be a mere aesthetic choice. Imagine how different a battle against a polearm wielding enemy would be!
     
    Naturally NPC's use the same mechanics. Jesus, one would truly have an MMORGASM with a setup like that, no?
     
    - Shijeer
     

    Until you can get rid of all latency between you and the servers, this kind of setup seems to be completely ripe for frustration.  You can make some abstractions, but you can't have it "realistic and responsive" with any sort of internet in the near future.

    I think that this kind of setup would be fine for people looking for a MMOFPS.  I'm sure there's a market for it, but I don't know how popular it would be.  Although there are enough people that crow about their skills in MMO's that I suppose it might be popular enough here...

    (Why someone would boast of 'skills' in today's stat driven MMO's is beyond me.  There is little to boast about in the current time=progress paradigm.  Not the quoted poster, but people in general).

  • elit3gam3relit3gam3r Member Posts: 186
    Originally posted by Shijeer


    For me it's pretty simple really. My fancy of the moment would be an MMO with proper swordfights, whereupon the player uses his mouse in combination with movement controls to control the weapon directly, not just clicking where to swing, actual direct feedback, as in your movements of the mouse -become- the swings themselves. Swinging it with proper physics and such. Holding down shift and/or ctrl to achieve different swing directionality in 3D space too.
     
    Add to that extremely detailed collision detection and you have the most exciting combat system ever, one where blows -actually- connect, where player skill -actually- matters, not just the aiming. Parry/dodge + skills and abilities, different types of weapons will no more be a mere aesthetic choice. Imagine how different a battle against a polearm wielding enemy would be!
     
    Naturally NPC's use the same mechanics. Jesus, one would truly have an MMORGASM with a setup like that, no?
     
    - Shijeer
     

    wow this is a good idea uhm why dont you add some air combat like all players can go up and fight in the mid air...for me its preety cool for a hack and slash type mmo ^^

    Luminary: Rise of the GoonZu player

  • ShijeerShijeer Member Posts: 131
    Originally posted by elit3gam3r


    wow this is a good idea uhm why dont you add some air combat like all players can go up and fight in the mid air...for me its preety cool for a hack and slash type mmo ^^

     

    Well thats kind of the point, I didn't go much into detail about the rest of the game because once you have that core of awesomeness in there you can pretty much build whatever you want around it. A game for a more pvp oriented action gamer to be sure, but even within that market something like this would really stir the pot.



    - Shijeer

    image

  • KieraLeiKieraLei Member Posts: 18

    I look forward to the day when a good MMO sandbox is created.  I have been in SL (second life) for some years and I have played in "MMORPG" style sims as well as assisted in the design and construction of a few.  Uquipu so right about SL not being designed for that type of play.  Between the limited amount of "prims" (objects on the land) and the lag caused by scripts, it is hard to do any serious form of combat.  But even with all of the limitations, there are still tons of people who frequent sims that range from medieval fantasy to sci-fi and even urban.  

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