Yeah Star Trek is a massive universe but unfortunately Cryptic will be cutting it up like it is a pizza pie. I'm sorry but if you can't give the great ip the justice it deserves then do not bother because you are only going to make it worse.
They don't care. They will make their money and move on.
"" Voice acting isn't an RPG element....it's just a production value." - grumpymel2
Yeah Star Trek is a massive universe but unfortunately Cryptic will be cutting it up like it is a pizza pie. I'm sorry but if you can't give the great ip the justice it deserves then do not bother because you are only going to make it worse.
They don't care. They will make their money and move on.
Agreed. They will make a half-assed Star Trek and squeeze every pint of blood out of the players because fans like Star Trek.
Emphasis on solo play - despite the IP Auction House (probably instant mail, too) A stable of ships (like mounts or hunters' pets) Instanced PvP battlegrounds Loot collection as purpose for playing It seems like Cryptic wants it to be a lot like WoW, frankly.
We want to play Klingons from the get go. hold on, you gonna just jump straight into the game with no tutorial, no idea how to paly it and do PvP from the start? I much prefer to do a tutorial and learn how to play the game properly in a safe environment before doing PvP,
No, people want a fully implemented Klingon Empire, which requires PvE content on par with the Federation. They want this available from the start, with a Klingon beginning rather than a Federation one. You know, the same thing that exists in ANY other MMO for full factions.
What kind of Klingon PVE do you guys want? A total reskin of the other faction like every other single mmo? That wouldn't fit into the IP at all. How many Klingon ships does it take to rescue stranded colonists?
Anyway, this info is outdated. There is PVE content for the Klingons. The only real difference comes from the Episodic content and the missions vary. The Klingon gameplay is not going to be one long waiting game to get into PVP combat. There are things to do liek in any other game.
1. What kind of Klingon PVE do you guys want? A total reskin of the other faction like every other single mmo? That wouldn't fit into the IP at all. How many Klingon ships does it take to rescue stranded colonists?
2. Anyway, this info is outdated. There is PVE content for the Klingons. The only real difference comes from the Episodic content and the missions vary. The Klingon gameplay is not going to be one long waiting game to get into PVP combat. There are things to do liek in any other game.
1. WoW, as an example, does not reskin the Horde quests from the Alliance. Look at them when the game was released and you find the Horde stuff has a very different feel and flavor compared to the Alliance. So one would expect the same sort of treatment for the Klingons Klingons explore, conquer, etc.
2. I've only heard the devs explicitly say that there is NO episodic content for the Klingons. There is no random content either. I believe the only PvE, from what they've said, are essentially random encounters in space. That's it. If you have evidence to the contrary, then you should make a link to it, but I'd be shocked if there has been any significant change in the mere two weeks since they revealed this information.
1. WoW, as an example, does not reskin the Horde quests from the Alliance. Look at them when the game was released and you find the Horde stuff has a very different feel and flavor compared to the Alliance. So one would expect the same sort of treatment for the Klingons Klingons explore, conquer, etc.
2. I've only heard the devs explicitly say that there is NO episodic content for the Klingons. There is no random content either. I believe the only PvE, from what they've said, are essentially random encounters in space. That's it. If you have evidence to the contrary, then you should make a link to it, but I'd be shocked if there has been any significant change in the mere two weeks since they revealed this information.
1. Sure when it was released, but at this point they're basically just glorified reskins of eachother. Same classes, essentially the same races, same equipment, similar if not the same quests, most use the same city, etc. Many people feel this is one of WoW's drawbacks, they feel that it's been watered down so much that picking a side doesn't really mean anything. Having the Klingons start as a primarily PvP faction starts them off in a different style of gameplay altogether. This gives them a head start in keeping two seperate factions that actually play differently.
2. Unfortunately since the game hasn't launched yet, we don't know exactly what or how much PvE content there will be for Klingons, so anything really at this point is mostly speculation. Considering the rate at which Cryptic can apparently add new content, I don't doubt they could add a decent amount of Klingong content by launch if they desired.
"Because it's easier to nitpick something than to be constructive." -roach5000
Originally posted by Blurr 2. Unfortunately since the game hasn't launched yet, we don't know exactly what or how much PvE content there will be for Klingons, so anything really at this point is mostly speculation. Considering the rate at which Cryptic can apparently add new content, I don't doubt they could add a decent amount of Klingong content by launch if they desired.
The Devs have explicitly stated the only Klingon PvE content is random battles in space, somewhat like a random encounter in an RPG. They have no randomly generated "genesis" content nor any episodic content (nor any missions of any kind).
I'm curious as to the origin of your statement "Considering the rate at which Cryptic can apparently add new content" since as far as I am aware they've given no indication on how long or how short a time it takes them to make new content. Certainly they've said nothing that would make one think they can add "a decent amount of Klingon content" in the next 30 days. But maybe I'm wrong here. I await your links to what you based this on.
The Devs have explicitly stated the only Klingon PvE content is random battles in space, somewhat like a random encounter in an RPG. They have no randomly generated "genesis" content nor any episodic content (nor any missions of any kind).
I'm curious as to the origin of your statement "Considering the rate at which Cryptic can apparently add new content" since as far as I am aware they've given no indication on how long or how short a time it takes them to make new content. Certainly they've said nothing that would make one think they can add "a decent amount of Klingon content" in the next 30 days. But maybe I'm wrong here. I await your links to what you based this on.
The Devs have also had time to respond to the reaction of the Klingon news, so who knows what kind of content they've cooked up since then. As far as how fast they can implement, just look at Bridges. Fans wanted their own bridges, so Cryptic implemented them, despite saying beforehand that they had no plans for them. They've still got plenty of time before launch as well.
Also, I think your statement of "no missions of any kind" for the klingons is more wishful thinking.
"Because it's easier to nitpick something than to be constructive." -roach5000
The Devs have explicitly stated the only Klingon PvE content is random battles in space, somewhat like a random encounter in an RPG. They have no randomly generated "genesis" content nor any episodic content (nor any missions of any kind).
I'm curious as to the origin of your statement "Considering the rate at which Cryptic can apparently add new content" since as far as I am aware they've given no indication on how long or how short a time it takes them to make new content. Certainly they've said nothing that would make one think they can add "a decent amount of Klingon content" in the next 30 days. But maybe I'm wrong here. I await your links to what you based this on.
The Devs have also had time to respond to the reaction of the Klingon news, so who knows what kind of content they've cooked up since then. As far as how fast they can implement, just look at Bridges. Fans wanted their own bridges, so Cryptic implemented them, despite saying beforehand that they had no plans for them. They've still got plenty of time before launch as well.
Also, I think your statement of "no missions of any kind" for the klingons is more wishful thinking.
If you want to call direct statements by the Devs on what the Klingon content is "wishful thinking" then be my guest. It is obvious you ignore anything even Cryptic says if you don't like it or it makes the game look bad.
What kind of Klingon PVE do you guys want? A total reskin of the other faction like every other single mmo? That wouldn't fit into the IP at all. How many Klingon ships does it take to rescue stranded colonists?
Anyway, this info is outdated. There is PVE content for the Klingons. The only real difference comes from the Episodic content and the missions vary. The Klingon gameplay is not going to be one long waiting game to get into PVP combat. There are things to do liek in any other game.
What I would have liked for Klingon PvE is more of what the Feds have. Right now from what I "hear" is that the feds mainly run around blowing everyone and everything up. Even on diplomatic missions lol. Thats fitting for the Klingons, not the feds. This is the PvE content the Klingons should have.
The feds should be more based on diplomacy and exploration PvE with a bit of combat mixed in.
Does it really make sense that the feds are running around attacking everyone and everything?
Does it really make sense that Klingons who are basically a War like conquering race with a strong emphasis on honor sit around and do nothing but attack each other and occasionally go out and attack Feds?
If you ask me the whole thing is out of whack lol. Feds are attacking everyone and blowing every thing up and the Klingons are sitting around attacking each other. This is like the worste RvR design I've ever heard of and thats not even taking the IP into consideration. Taking the IP into consideration things become even more asinine lol.
We want to play Klingons from the get go. hold on, you gonna just jump straight into the game with no tutorial, no idea how to paly it and do PvP from the start? I much prefer to do a tutorial and learn how to play the game properly in a safe environment before doing PvP,
No, people want a fully implemented Klingon Empire, which requires PvE content on par with the Federation. They want this available from the start, with a Klingon beginning rather than a Federation one. You know, the same thing that exists in ANY other MMO for full factions.
Exactly
I want to see Klingons have their own Tutorial. With content like-
moQ'bara Training with Bat'leth/D'k tahg/Mek'leth
Rites of Ascension
Rite of MajQa
Id like to see events on Qo'noS like the Festival of Kot'Baval and Day of Honor
Players that want to play Klingon want more than just to be an unlockable Monster Play PvP toon.
Tried: EQ2 - AC - EU - HZ - TR - MxO - TTO - WURM - SL - VG:SoH - PotBS - PS - AoC - WAR - DDO - SWTOR Played: UO - EQ1 - AO - DAoC - NC - CoH/CoV - SWG - WoW - EVE - AA - LotRO - DFO - STO - FE - MO - RIFT Playing: Skyrim Following: The Repopulation I want a Virtual World, not just a Game. ITS TOO HARD! - Matt Firor (ZeniMax)
Firstly most of the Klingon ships in the earlier part of the thread only go up to mid 24th century (2350ish) this is based 60 odd years after that with none of the newer designs already out there and no new up to date ships as the Klingons had been in a war and lost virtually all the older class ships and had to bring in some newer designs eg:-
The Mek'hlar Class was first designed in the early 2320s as a replacement for the aging
K'Tinga Class. Smaller and more maneuverable than its predecessor--but every bit as
powerful--the Mek'hlar was supposed to become the Klingon Empire's premiere attack
vessel. However, the advent of the Federation's Ambassador Class starship prompted the
Klingons to delay the Mek'hlar in favor of designing an all new, much larger class of attack
warship, the Vor'cha.
The Mek'hlar remained in a state of flux for many years before the first ships were
launched in 2360. However, after the initial unit run was built, the Klingons again scaled
back their efforts in order to concentrate on designing larger warships. It was not until
the end of the Elorg War in 2400 that the Mek'hlar began production en mass. Most of the
remaining K'Tinga Class vessels were destroyed during the conflict, along with a great many
Birds of Prey. With a sudden need for small, maneuverable ships, the Mek'hlar was quickly
called back into action.
The newly upgraded Mek'hlar was given a rudimentary transwarp system and armed to the
teeth, able to carry 65 quantum torpedoes--unprecedented for a vessel of its size. At the
dawn of the 25th Century, the Mek'hlar is the new face of the Klingon Empire.
and then we find out that only 1 faction with proper content - 2 factions cut maybe to come later and the one left as a husk of what it could be.
Lets hope that things look a bit brighter when more info is released, otherwise it looks like they finished the federation off ran out of cash chucked a few Klingon ships from the previous century togethor and said that will do....
If you ask me the whole thing is out of whack lol. Feds are attacking everyone and blowing every thing up and the Klingons are sitting around attacking each other. This is like the worste RvR design I've ever heard of and thats not even taking the IP into consideration. Taking the IP into consideration things become even more asinine lol.
Taking the IP into consideration - Cryptic shouldn't have been let anywhere near it.
"" Voice acting isn't an RPG element....it's just a production value." - grumpymel2
my main issue is the fact that fed phasers and klingon disruptors are clones and 100% interchangeable, minor secondary effect differences but you can slap either weapon onto either factions ships without having to have special skills or fittings, kinda lame imo. im not saying these ships arent capable of being fitted this way, but IP lore wise it requires special power couplings and a dam good engineer for the enterprize to mount disruptors or for klingon birds of prey to fire quantum torpedoes! i think they should retool this a bit before launch. my fav weapons so far are the romulan plasma cannons and torps, they have lingering contamination damage so as long as you get your target low before you die theyll die from the plasma fires after anyway, muahahahaha. that and the death ramming, if youre core is breaking and you get close and knock out the targets shields youre explosion hurts like a bugger.
Comments
They don't care. They will make their money and move on.
"" Voice acting isn't an RPG element....it's just a production value." - grumpymel2
They don't care. They will make their money and move on.
Agreed. They will make a half-assed Star Trek and squeeze every pint of blood out of the players because fans like Star Trek.
MMOs have nothing to do with gaming, anymore. It's all about the bucks.
"" Voice acting isn't an RPG element....it's just a production value." - grumpymel2
Sounds awesome when you make a list!
No, people want a fully implemented Klingon Empire, which requires PvE content on par with the Federation. They want this available from the start, with a Klingon beginning rather than a Federation one. You know, the same thing that exists in ANY other MMO for full factions.
Ding! Equal treatment for equal Pay.
What kind of Klingon PVE do you guys want? A total reskin of the other faction like every other single mmo? That wouldn't fit into the IP at all. How many Klingon ships does it take to rescue stranded colonists?
Anyway, this info is outdated. There is PVE content for the Klingons. The only real difference comes from the Episodic content and the missions vary. The Klingon gameplay is not going to be one long waiting game to get into PVP combat. There are things to do liek in any other game.
1. WoW, as an example, does not reskin the Horde quests from the Alliance. Look at them when the game was released and you find the Horde stuff has a very different feel and flavor compared to the Alliance. So one would expect the same sort of treatment for the Klingons Klingons explore, conquer, etc.
2. I've only heard the devs explicitly say that there is NO episodic content for the Klingons. There is no random content either. I believe the only PvE, from what they've said, are essentially random encounters in space. That's it. If you have evidence to the contrary, then you should make a link to it, but I'd be shocked if there has been any significant change in the mere two weeks since they revealed this information.
1. Sure when it was released, but at this point they're basically just glorified reskins of eachother. Same classes, essentially the same races, same equipment, similar if not the same quests, most use the same city, etc. Many people feel this is one of WoW's drawbacks, they feel that it's been watered down so much that picking a side doesn't really mean anything. Having the Klingons start as a primarily PvP faction starts them off in a different style of gameplay altogether. This gives them a head start in keeping two seperate factions that actually play differently.
2. Unfortunately since the game hasn't launched yet, we don't know exactly what or how much PvE content there will be for Klingons, so anything really at this point is mostly speculation. Considering the rate at which Cryptic can apparently add new content, I don't doubt they could add a decent amount of Klingong content by launch if they desired.
"Because it's easier to nitpick something than to be constructive." -roach5000
The Devs have explicitly stated the only Klingon PvE content is random battles in space, somewhat like a random encounter in an RPG. They have no randomly generated "genesis" content nor any episodic content (nor any missions of any kind).
I'm curious as to the origin of your statement "Considering the rate at which Cryptic can apparently add new content" since as far as I am aware they've given no indication on how long or how short a time it takes them to make new content. Certainly they've said nothing that would make one think they can add "a decent amount of Klingon content" in the next 30 days. But maybe I'm wrong here. I await your links to what you based this on.
The Devs have also had time to respond to the reaction of the Klingon news, so who knows what kind of content they've cooked up since then. As far as how fast they can implement, just look at Bridges. Fans wanted their own bridges, so Cryptic implemented them, despite saying beforehand that they had no plans for them. They've still got plenty of time before launch as well.
Also, I think your statement of "no missions of any kind" for the klingons is more wishful thinking.
"Because it's easier to nitpick something than to be constructive." -roach5000
The Devs have also had time to respond to the reaction of the Klingon news, so who knows what kind of content they've cooked up since then. As far as how fast they can implement, just look at Bridges. Fans wanted their own bridges, so Cryptic implemented them, despite saying beforehand that they had no plans for them. They've still got plenty of time before launch as well.
Also, I think your statement of "no missions of any kind" for the klingons is more wishful thinking.
If you want to call direct statements by the Devs on what the Klingon content is "wishful thinking" then be my guest. It is obvious you ignore anything even Cryptic says if you don't like it or it makes the game look bad.
What I would have liked for Klingon PvE is more of what the Feds have. Right now from what I "hear" is that the feds mainly run around blowing everyone and everything up. Even on diplomatic missions lol. Thats fitting for the Klingons, not the feds. This is the PvE content the Klingons should have.
The feds should be more based on diplomacy and exploration PvE with a bit of combat mixed in.
Does it really make sense that the feds are running around attacking everyone and everything?
Does it really make sense that Klingons who are basically a War like conquering race with a strong emphasis on honor sit around and do nothing but attack each other and occasionally go out and attack Feds?
If you ask me the whole thing is out of whack lol. Feds are attacking everyone and blowing every thing up and the Klingons are sitting around attacking each other. This is like the worste RvR design I've ever heard of and thats not even taking the IP into consideration. Taking the IP into consideration things become even more asinine lol.
No, people want a fully implemented Klingon Empire, which requires PvE content on par with the Federation. They want this available from the start, with a Klingon beginning rather than a Federation one. You know, the same thing that exists in ANY other MMO for full factions.
Exactly
I want to see Klingons have their own Tutorial. With content like-
moQ'bara Training with Bat'leth/D'k tahg/Mek'leth
Rites of Ascension
Rite of MajQa
Id like to see events on Qo'noS like the Festival of Kot'Baval and Day of Honor
Players that want to play Klingon want more than just to be an unlockable Monster Play PvP toon.
Tried: EQ2 - AC - EU - HZ - TR - MxO - TTO - WURM - SL - VG:SoH - PotBS - PS - AoC - WAR - DDO - SWTOR
Played: UO - EQ1 - AO - DAoC - NC - CoH/CoV - SWG - WoW - EVE - AA - LotRO - DFO - STO - FE - MO - RIFT
Playing: Skyrim
Following: The Repopulation
I want a Virtual World, not just a Game.
ITS TOO HARD! - Matt Firor (ZeniMax)
Firstly most of the Klingon ships in the earlier part of the thread only go up to mid 24th century (2350ish) this is based 60 odd years after that with none of the newer designs already out there and no new up to date ships as the Klingons had been in a war and lost virtually all the older class ships and had to bring in some newer designs eg:-
The Mek'hlar Class was first designed in the early 2320s as a replacement for the aging
K'Tinga Class. Smaller and more maneuverable than its predecessor--but every bit as
powerful--the Mek'hlar was supposed to become the Klingon Empire's premiere attack
vessel. However, the advent of the Federation's Ambassador Class starship prompted the
Klingons to delay the Mek'hlar in favor of designing an all new, much larger class of attack
warship, the Vor'cha.
The Mek'hlar remained in a state of flux for many years before the first ships were
launched in 2360. However, after the initial unit run was built, the Klingons again scaled
back their efforts in order to concentrate on designing larger warships. It was not until
the end of the Elorg War in 2400 that the Mek'hlar began production en mass. Most of the
remaining K'Tinga Class vessels were destroyed during the conflict, along with a great many
Birds of Prey. With a sudden need for small, maneuverable ships, the Mek'hlar was quickly
called back into action.
The newly upgraded Mek'hlar was given a rudimentary transwarp system and armed to the
teeth, able to carry 65 quantum torpedoes--unprecedented for a vessel of its size. At the
dawn of the 25th Century, the Mek'hlar is the new face of the Klingon Empire.
and then we find out that only 1 faction with proper content - 2 factions cut maybe to come later and the one left as a husk of what it could be.
Lets hope that things look a bit brighter when more info is released, otherwise it looks like they finished the federation off ran out of cash chucked a few Klingon ships from the previous century togethor and said that will do....
Half a game for $14.99
Taking the IP into consideration - Cryptic shouldn't have been let anywhere near it.
"" Voice acting isn't an RPG element....it's just a production value." - grumpymel2
my main issue is the fact that fed phasers and klingon disruptors are clones and 100% interchangeable, minor secondary effect differences but you can slap either weapon onto either factions ships without having to have special skills or fittings, kinda lame imo. im not saying these ships arent capable of being fitted this way, but IP lore wise it requires special power couplings and a dam good engineer for the enterprize to mount disruptors or for klingon birds of prey to fire quantum torpedoes! i think they should retool this a bit before launch. my fav weapons so far are the romulan plasma cannons and torps, they have lingering contamination damage so as long as you get your target low before you die theyll die from the plasma fires after anyway, muahahahaha. that and the death ramming, if youre core is breaking and you get close and knock out the targets shields youre explosion hurts like a bugger.