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Happy Holidays and the close future of AfterWorld.
The year 2009 was a good one for AfterWorld. We have achieved a large milestone in development and a lot of resources have been put into research. So, we think it is a right time to share with you some information about the future of AfterWorld.
1. "Beta", names and new world.
The most important from this news is: there will be no "Beta".
We decided not to go with the standard alpha-beta-gold loop, as it doesn't really fit our development routine. And we don't want "The Beta Effect" (read more at MMORPG) to affect our project.
At this moment, AfterWorld is in "live-development" with open registration for participation, though it is not yet commercially launched.
The current project is going to be renamed to AfterWorld: Alpha World. It will continue to receive updates/patches with bug-fixes and small improvements. The only large update expected to be released for "Alpha" is 9.9 which is about an updated inventory and storage (bringing in the lag-free crafting, faster loading of storages and containers, improved GUI).
At the same, we developing a new, better, larger world. Actually, it has been in development for some time already. Expect to see a new large world with size of more than 2000 sq.km. (over 500 current “Saransk” zones). Most of the places are based on the real-world locations.
This new world will appear in a new project called AfterWorld: Survival.
AfterWorld: Survival is powered by Torque 3D engine (the successor of the award-winning TGEA engine).
The new project will include all of the "Alpha" features and many other additions and improvements. Corporations, transport and lots of other cool stuff is going to be implemented in "AfterWorld: Survival" too.
Some of the preview of new world:
Bigger world will allow to separate crafting machines into levels (so different cities will serve different craft levels).
The resources will be distributed widely over the whole area.
Different Quarantine zones with different features.
More PVP levels (from no PVP through kill-only up to fully lootable PVP zones).
New server’s back-end, developed locally in Dedicated Logic, will allow to provide high-quality service for a very large audience without lags.
Expect to enter into the new world in 2010.
2. Economy.
With the coming changes to the AfterWorld project (see above) it will be required to tune the whole system, however, we don't expect those changes to be dramatic.
Everything from the "old world" (current "Alpha") will be transferred to the "Survival Project" without any wipe, so at the end all items, skills, valuables, etc will stay "as is".
The commercial launch (we will post news with more information about it additionally) will not bring any changes to the economy at all, so everything you have on your avatar will be kept no matter what happens.
3. Thanks.
We would like to thank you all for your support, participation and dedication.
As you may have noticed, a lot of has been developed based on your ideas. Keep them coming (use contact form to share your thoughts, ideas and recommendations)!
Happy Holidays!
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AW Team does not handle support requests via forum! Please use contact form.
Comments
Any of you out there who tried afterworld, and i would love to hear what you think off skipping the Beta fase and offcourse that there is not going to be a whipe of skills and items.
Although I have not played afterworld, I have to say, you've piqued my interest. I do think it's a good idea to go forward with Live development, as it is thought to many (including myself) that beta is no longer beta.
As to not having a skill wipe, that's your own perogative, but I believe that as long as the game doesn't drastically change, that will be okay, but I do know that some people consider it gamebreaking if they can't start at the beginning with everyone else at launch.
Good luck with your game, I'll check it out.
MMOs played: Horizons, Auto Assault, Ryzom, EVE, WAR, WoW, EQ2, LotRO, GW, DAoC, Aion, Requiem, Atlantica, DDO, Allods, Earth Eternal, Fallen Earth, Rift
Willing to try anything new
I tried it for a few days. I can't really say anything good or bad about it. I grinded a while on some ore but never got enough to trade for better tools that give you actual skill gains. I did try to make some items in the ?smelter? but it said I needed to deposit real money to create something.
Don't be terrorized! You're more likely to die of a car accident, drowning, fire, or murder! More people die every year from prescription drugs than terrorism LOL!
i love the no beta idea
After reading the other post, it was pretty clear donations weren't really optional for most people. I signed up but decided not to download.