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Take endgame wow. What is the ultimate goal of anything uninstanced? To get you a group for something instanced. (Be that through crafting better gear, grinding rep or socializing)
What is the ultimate goal of a lobby?
Get you to a game instance. Some game lobbies have minigames in them too...
Similarities?
Nvm, I'm kicking a dead llama...
Make it so...
Comments
Enchantment?
Enchantment!
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
Wait couple of months and we will start seeing people calling Diablo II a MMORPG.
Instancing is all that left in WoW. That's why people are so excited about this new LFG thingy.
Wait couple of months and we will start seeing people calling Diablo II a MMORPG.
Instancing is all that left in WoW. That's why people are so excited about this new LFG thingy.
I don't consider some instancing to be world breaking. On the other hand I really don't like how they added flying. Being able to fly over zones, and dangerous areas makes it feel so shallow when out in the world. I still like to ride my ground mount through areas that I am working in just so i feel like i'm actually in the world, instead of just farming some game.
Examples would be places like Netherstorm, or Grizzly Hills. Both are incredible when navigated from the ground, and very shallow from the air. In my opinion.
I play Wow, think its a good game, and don't think instancing is a bad thing for the world.
Nothing excites jaded Grandmasters more than a theoretical novelty
Wait couple of months and we will start seeing people calling Diablo II a MMORPG.
Instancing is all that left in WoW. That's why people are so excited about this new LFG thingy.
I don't consider some instancing to be world breaking. On the other hand I really don't like how they added flying. Being able to fly over zones, and dangerous areas makes it feel so shallow when out in the world. I still like to ride my ground mount through areas that I am working in just so i feel like i'm actually in the world, instead of just farming some game.
Examples would be places like Netherstorm, or Grizzly Hills. Both are incredible when navigated from the ground, and very shallow from the air. In my opinion.
I play Wow, think its a good game, and don't think instancing is a bad thing for the world.
The problem is: What world?
All phat loots are from PvE instances, all PvP is in instances. What world are you talking about? Only global chat left.
Instancing is not neccesarily bad, I enjoy it myself. However, the question is how far can one twist the definition of mmorpg before it goes boom. In diablo's lobby system, text wars and nerd rages can ensue, having a lasting effect on those who play online resulting in a dynamic world.
However, in this sense, facebook could be a mmorpg... Oh noes....
Make it so...
Wait couple of months and we will start seeing people calling Diablo II a MMORPG.
Instancing is all that left in WoW. That's why people are so excited about this new LFG thingy.
true blizzard go rid of so much good idea they had put in vanilla wow,that your right theres only instancing left in wow
Yes, we need yet another thread about this.
"World of Warcraft is the perfect implementation of this genre." - Hilmar Petursson. CEO of CCP.
basicly an instance is when blizzard port you somewhere not any other player have access to be it a lvl 1 or a lvl 80
world is everywhere any player in a game as unrestricted acccess to an are aside from normal warning that your too low a lvl or your entering a pvp map like blizzard had done in vanilla wow
Ah, by that definition, the lobby could be a world... but wait, private lobbies... Oh no, now we have instances within instances...
Make it so...
Nobody cares as long as the game is fun.
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
Ah, I have already said I enjoy instances myself. Wow is an excellent game, and the amount of money it makes shows. Some people are simply tired of that sort of fun. I think what people really care about is the blurring definition of mmorpg.
Kicking the dead llama I am...
Make it so...
Ah, I have already said I enjoy instances myself. Wow is an excellent game, and the amount of money it makes shows. Some people are simply tired of that sort of fun. I think what people really care about is the blurring definition of mmorpg.
Kicking the dead llama I am...
Other than tiny pockets of diehards in a handful of MMO forums, you'd be hard pressed to find anyone that cares about 'the blurring definition of mmorpg.'
- RPG Quiz - can you get all 25 right?
- FPS Quiz - how well do you know your shooters?
Ah, I have already said I enjoy instances myself. Wow is an excellent game, and the amount of money it makes shows. Some people are simply tired of that sort of fun. I think what people really care about is the blurring definition of mmorpg.
Kicking the dead llama I am...
Other than tiny pockets of diehards in a handful of MMO forums, you'd be hard pressed to find anyone that cares about 'the blurring definition of mmorpg.'
Yes, but yet again, this comes back to the unique nature of Mmorpgs charging something on top of the initial software, be that a monthly fee or a cash shop.
Why should a person be paying 15$ a month for a game when they could be getting a similar experience for free. Might I mention Hellgate London....
Anyways, as many people like to say, if it sells, they will keep selling.
Make it so...
I have been using the term "Graphical Lobby Game" for some time.
WoW is not one BTW since you can interact in the main world.
PotBS is a better example. The world 'Travel Map' allows you to chat and move around - but for anything else you need to o to an instance.
So, the Travel Map performs the function of a lobby.
Who cares?
Well, people who want to play a certain type of game care.
I like strategy games.
So, when I do an online search for strategy games I don't want to be presented with Pac-man.
It's not that I don't like Pac-Man - but I don't want to find Pac-Man in the strategy games section.
Worse still - I don't want to by a game called "Q-Bert" and take it home thinking it's about 'territory control' and a strategy game?
Same with MMOs
So yeah, it does matter a little.
Nothing says irony like spelling ideot wrong.
So?
Interactive lobby games with instances >>>> camping hours waiting in line to kill boss.
Who cares what you call the game. If it is fun, I will play it.
They should just eliminate the un-instanced zones in WoW, then they can have a D2-like system where you have to listen to koreans trying to sell/trade SOJs all day while you find the right instance.
Think of it, you would be able to instant-warp to any instance if it was like Diablo 2, and they wouldn't have that meaningless and useless world that no one uses anyway.
I tend to agree,
I have hated instancing for some time, the first time I heard the idea it sounded ok and I suppose it could be implemented in some areas if doen very sparingly. What I want from an MMO (and I know I am among the minority here) is a MMO where the social aspect is requiered, I miss games liek early DAoC where each class had a gimp of sorts such that hunting solo was slow and difficult but if you had a group you could own. I miss walking into a public dungon solo hanging at the door slapping stragaler non elite mobs around untill another solo player came in and forming a pick up group to step a bit deeper in the dungon. The best gaming relationships I have made wouldn't have happened if it was like it is now.
Some of you say that instnacing eliminates the wating in line to kill mob X or what have you but now we are waiting in line to join a group so we can go to instnace to fight mob X I would rather be in an open dungon at least doing somthing while waiting than spamming the LFG crap.
Now instancing has its potental no reason to completly throw the tool out, for example. Have all your dungons open this way players can be hunting around workign there way forming pick up groups and battle testing them. Once a player has a group formed and they have worked there way deep into the dungon/area have the heavily story driven section the small little bit as you make it to the boss be instanced i fyou must, doesnt have to be this way for every dungon boss just thouse that tie into some epic story or for some other design reason requier that single player like enviroment that is instancing.
having said that I do agree with what several have said if the game is fun I will play it, will I be willing to pay $15 a month for what is basicly a single player game with a built in chat room? not likely would have to be a bad ass game.
I love the way some people have been so conditioned to 'kill bosses' that they cannot see any other alternative way a game could possibly work or, for that matter, how it could be fun.
Nothing says irony like spelling ideot wrong.
Some gamers feel the need to live in the their mmo which is cool,I just need my mmo to be a cool and fun experience.Their is place for Virtual Worlds and Themeparks.The only thing is that people who like virtual worlds don't seem to realize that they minority and style of gaming does not appeal to the masses in this market climate.I don't every think i have heard a Wow player say every game should be like WoW but countless i have seen people who like sandboxes or virtual worlds go out say every game should be a that format.
We get it,I hope with all my heart that some company is smart to capitalize on this market of gamers with a high quality mmo but just because you like a gamestyle does not makes it better.
Mortal Online is coming out, Earthrise is coming out, Darkfall is out, EvE is out ,Fallen Earth is out, Ryzom is out.Stop crying about them not making your type of game because they are making your type of game.
I love the way many 'fanbois' of PvP games jump from game to game wanting a 'hardcore' MMO with real (not carebear) PvP...
Like you say - real PvP has been out for years.
If you look - you should be able to find something you 'sorta like' amongst the released MMOs out there.
Nothing says irony like spelling ideot wrong.
stupid thing is WoW fanbois slam Guild Wars not being a mmorpg for being too instance based and yet WoW has turned into the same..
Age of Conan and EQ2 have poor instancing where there are loading screens at every turn it seems. This is the price paid for good graphics.
WoW does instancing right. You don't mind seeing the occasional loading screen when you enter a dungeon.
I understand that even the zones are instanced in WoW, it's just done so cleverly that you don't notice.
Well shave my back and call me an elf! -- Oghren
What zones are instanced in WOW?
- RPG Quiz - can you get all 25 right?
- FPS Quiz - how well do you know your shooters?
lol now that you mention it 'you absolutly right !guild was flamed by gaming comunity because it was instanced(just like wow is)
but if its wow doing it its ok.go figure.basicly what it comes down too is this player are so addicted to wow .whatever blizzard do
is ok with the wow comunity .
What zones are instanced in WOW?
Ever noticed those "U" paths you have to follow when entering some doors?
There's a wall in the way when you enter so you have to turn left or right and run around the wall to get to the other 'door'?
And what is in that passage way? Nothing.
Or the long tunnels?
I don't play WoW but when I trialed it those areas stood out for me... your client is really looking at nothing while you move? I immediately thought... "Loading Zone".
Would that be right?
(and yes - it is well done - Spellborn attempted to do the same thing by the looks but obviously couldn't for some reason?)
Nothing says irony like spelling ideot wrong.