Yes I have played it post-launch. I've even made posts on these forums saying that there is something about the game that appeals to me.
Whatever that little bit of magic was, well it's gone. The game shouldn't have been launched in its current state. Alas that is something we hear for most MMO games being released. That lack of polish and finesse has quelled the little bit of excitement I first had when I started playing during the beta.
If you post the same poll in a few months' time I might have a different answer. By then the game might be out of its soft launch (whatever the #$@% that means...) and will be into its official launch. At which point any of us who have already played will be told our opinions are worthless because so much will have changed between soft launch and official launch...
Originally posted by parrotpholk Now there is a poll....what the hell is a soft launch?
I have been informed that it's a David Allen expression describing the concept of paying for a beta release. When the game's beta phase is over they will have an official launch.
Its the poll thats the problem and this forum has damn near zero traffic. Hell most of those 50 is people who are just checking in to see if anyone voted.
*raises hand* Guilty as charged.
-- Whammy - a 64x64 miniRPG - RPG Quiz - can you get all 25 right? - FPS Quiz - how well do you know your shooters?
After playing the game in beta and a couple weeks after launch the game still feels like they took WoW then mish mashed a some ideas from other games into it. Here is the only thing I can say about it: unremarkable in every way.
Yet, I can't help but think it was created for people who simply missed out on early WoW events and wanted to relive them, over and over. Without the dungeons or PvP (or other players).
Then RL got in the way of MMOs for me...dont want to invest time into games atm, so faffing around doing 1-2 dungeons a day in WoW with the xrealm dungeon finder, playing torchlight and considering getting a console.
I would have got the year sub if I had bought it though..havent tryed the trial, but tbh, I am not hearing good things about the setup of it.
If their dev team carries on as they started, and the game becomes more polished, then I think it will have its market...there is plenty of space in the MMO market.
Yea, I played it post launch. After seeing them drop the price after paying what I did for preorder, and then finding out how long it was going to be before a actual dungeon got put in the game I said screw it and took it as a loss. Just glad I was smart enough to only go for the monthly sub...
I have, on the free server. It seems to be performing better, but it is still a blatant, low-quality WoW clone. It's not even a terrible game; it's unremarkable in every way except in the way that it apes WoW and fails to be as good.
"I am the weapon that strikes/In the hearts of men I thrive/Feeding their fear with lies/I will devour/I will divide/I am the god of hellfire/inside every man there lives a liar/before their gods they cower/I will divide/I will devour" - "Divide Devour" by Iced Earth
I have, on the free server. It seems to be performing better, but it is still a blatant, low-quality WoW clone. It's not even a terrible game; it's unremarkable in every way except in the way that it apes WoW and fails to be as good.
I've been playing around with it. I agree that it's not offensive in any way; I just keep feeling like there's no compelling reason to keep playing it over any other, better, game. I can even forgive the WoW influence. It just feels like it taps into the classic MMO hamster wheel/classical conditioning qualities (so yes, it can still be addictive), but there's nothing else there.
So I play...due to some strange conditioned response to feeling good about completing quests, getting drops, working on crafting, studying offline, moving up skill trees, talking to the trainer after gaining levels.. In short, it's an MMO--there's nothing evil or terrible about it. If one chooses to spend their $ here, so be it. While it may not be the same quality as a bunch of other titles, it's been just as satisfying as a bunch of other MMO experiences I've had in the past year (warhammer, champions, aion, fallen earth, etc); that is to say, forgettable ways to waste some time.
Yeah, but I can at least say that Fallen Earth, Champions, and even Aion and WAR at least tried to distinguish themselves from WoW. Fallen Earth is definitely a different beast, as is Champions, Aion certainly has its own distinct flavor, though I have not played it since open beta, and Warhammer had the heavy zone-control RvR focus. Alganon does absolutely nothing to distinguish itself from WoW. The features that the devs laud aren't all that great; EVE-esque offline skill training, Families (which is just a chat channel and some cosmetic gear, as far as I can tell), and... I don't even remember the rest. They're nothing amazing, not enough to keep one's attention alone. Perhaps actually having the gods interact with the players and change the world would be cool, but it would be extremely difficult to pull off correctly, and frankly, QOL can't pull it off. They could barely launch a functional bare-bones product.
"I am the weapon that strikes/In the hearts of men I thrive/Feeding their fear with lies/I will devour/I will divide/I am the god of hellfire/inside every man there lives a liar/before their gods they cower/I will divide/I will devour" - "Divide Devour" by Iced Earth
Comments
50+ views, only four participants... are we such a lazy society that we cannot even contribute two clicks to a poll?
splat
A more positive approach would be to conclude that people here have a mind of their own and don't just blindly participate with every poll.
--
Delanor
Yes I have played it post-launch. I've even made posts on these forums saying that there is something about the game that appeals to me.
Whatever that little bit of magic was, well it's gone. The game shouldn't have been launched in its current state. Alas that is something we hear for most MMO games being released. That lack of polish and finesse has quelled the little bit of excitement I first had when I started playing during the beta.
If you post the same poll in a few months' time I might have a different answer. By then the game might be out of its soft launch (whatever the #$@% that means...) and will be into its official launch. At which point any of us who have already played will be told our opinions are worthless because so much will have changed between soft launch and official launch...
I have been informed that it's a David Allen expression describing the concept of paying for a beta release. When the game's beta phase is over they will have an official launch.
I was in the beta, that was enough for me.
The game was in no shape for release and that killed any further involvement for me.
I don't mind minor glitches in a game at release as they all have them but Alganon was truely still in an early beta stage in my opinion.
Einherjar_LC says: WTB the true successor to UO or Asheron's Call pst!
I just can't believe their major event to start the game off is a clone of a WoW event that happened 4 years ago.
*raises hand* Guilty as charged.
- RPG Quiz - can you get all 25 right?
- FPS Quiz - how well do you know your shooters?
After playing the game in beta and a couple weeks after launch the game still feels like they took WoW then mish mashed a some ideas from other games into it. Here is the only thing I can say about it: unremarkable in every way.
Yet, I can't help but think it was created for people who simply missed out on early WoW events and wanted to relive them, over and over. Without the dungeons or PvP (or other players).
I was going to play post launch.
Then RL got in the way of MMOs for me...dont want to invest time into games atm, so faffing around doing 1-2 dungeons a day in WoW with the xrealm dungeon finder, playing torchlight and considering getting a console.
I would have got the year sub if I had bought it though..havent tryed the trial, but tbh, I am not hearing good things about the setup of it.
If their dev team carries on as they started, and the game becomes more polished, then I think it will have its market...there is plenty of space in the MMO market.
A "hard" launch is where you give them money, and in return they give you a product of merchantable quality.
A "soft" launch is where you give them money, and in return.. well, I'll leave that up to your imagination.
Yea, I played it post launch. After seeing them drop the price after paying what I did for preorder, and then finding out how long it was going to be before a actual dungeon got put in the game I said screw it and took it as a loss. Just glad I was smart enough to only go for the monthly sub...
----------------------------
Omol da'Ox
I have, on the free server. It seems to be performing better, but it is still a blatant, low-quality WoW clone. It's not even a terrible game; it's unremarkable in every way except in the way that it apes WoW and fails to be as good.
"I am the weapon that strikes/In the hearts of men I thrive/Feeding their fear with lies/I will devour/I will divide/I am the god of hellfire/inside every man there lives a liar/before their gods they cower/I will divide/I will devour" - "Divide Devour" by Iced Earth
I've been playing around with it. I agree that it's not offensive in any way; I just keep feeling like there's no compelling reason to keep playing it over any other, better, game. I can even forgive the WoW influence. It just feels like it taps into the classic MMO hamster wheel/classical conditioning qualities (so yes, it can still be addictive), but there's nothing else there.
So I play...due to some strange conditioned response to feeling good about completing quests, getting drops, working on crafting, studying offline, moving up skill trees, talking to the trainer after gaining levels.. In short, it's an MMO--there's nothing evil or terrible about it. If one chooses to spend their $ here, so be it. While it may not be the same quality as a bunch of other titles, it's been just as satisfying as a bunch of other MMO experiences I've had in the past year (warhammer, champions, aion, fallen earth, etc); that is to say, forgettable ways to waste some time.
Yeah, but I can at least say that Fallen Earth, Champions, and even Aion and WAR at least tried to distinguish themselves from WoW. Fallen Earth is definitely a different beast, as is Champions, Aion certainly has its own distinct flavor, though I have not played it since open beta, and Warhammer had the heavy zone-control RvR focus. Alganon does absolutely nothing to distinguish itself from WoW. The features that the devs laud aren't all that great; EVE-esque offline skill training, Families (which is just a chat channel and some cosmetic gear, as far as I can tell), and... I don't even remember the rest. They're nothing amazing, not enough to keep one's attention alone. Perhaps actually having the gods interact with the players and change the world would be cool, but it would be extremely difficult to pull off correctly, and frankly, QOL can't pull it off. They could barely launch a functional bare-bones product.
"I am the weapon that strikes/In the hearts of men I thrive/Feeding their fear with lies/I will devour/I will divide/I am the god of hellfire/inside every man there lives a liar/before their gods they cower/I will divide/I will devour" - "Divide Devour" by Iced Earth